I’m redownloading the game as we speak since I’m still a peasant myself.
PCMR are nervous, because now everyone know they had been cheating those yearsDLSS been doing this for years. Why is it now a jab?
You can polish a turd
To be fair, it sold over 2mil in 3 weeks when news outlets called it a flop, it has continued to sell and has probably got a good number of sales for a new horror IP.I am not sure this IP is as dead as people are thinking. Why would you update a game to support a new console if it flopped that bad? For comparison, Dead Space remake is not getting a PRO patch as far as i know.
There is no info about this patch other than what developers said.
Based on the SS it looks good, but what exactly it does? We don't know.
Anyway, looks like I'm replaying TCP because I can't stop playing now
We know what it does…it makes it look good
Neogafs default mate, and the PSapp compresses too, plus I have my shots with HDRyou upload all these images, only for them to be low quality JPG on one of the worst image hosting sites (imgur)
Neogafs default mate, and the PSapp compresses too, plus I have my shots with HDR
The best I can do is
LmfaoThe Callisto Protocol looks great on PlayStation 5, at least
The Digital Foundry tech review of The Callisto Protocol, focusing on the PS5 version of the game - a written article accompanying the video release from John.www.eurogamer.net
" Dynamic resolution scaling is used too, with pixel counts between 1440p and 1728p being the most common. It seems highly variable but Unreal's temporal upsampling helps clean up the final image and it looks sharp in each mode on a 4K display."
It's nothing special about taking something that already looked good and making it look great. Whose going to pound their chest over that. Turning something bad into something good is the real test. Stop try to prop up games like this, Last Of Us, and R&C as proof of concept that PSSR works. They already look good. If we are going by that standard then FSR works just fine.
What about Final Fantasy? Or is this page dedicated to some weird damage control?Stop try to prop up games like this, Last Of Us, and R&C as proof of concept that PSSR works. They already look good. If we are going by that standard then FSR works just fine.
8K downsampled to 4k, can't take 8K Shots because it's disabled, gotta have a 8K TVwhich mode is this?
What about Final Fantasy? Or is this page dedicated to some weird damage control?
Final Fantasy Rebirth has good result with the temporal instability rearing it's head due to the lower resolution input. Oliver from DF say it's very apparent on fine detail objects like foliage and finishes by saying the Performance Mode of the Pro is temporally more unstable then the Quality Mode of the OG PS5.
Anyway, looks like I'm replaying TCP because I can't stop playing now
It could do 1440p upscaled to 8K, equivalent to DLSS Ultra Performance.I downloaded the game again and did some tests on my RTX4080S. There is no way the PS5P can run this game with RT at 8K, even at 30fps.
Ah, so we’re back to the cherry picking of what others say. It’s the next-gen OT all over again.Final Fantasy Rebirth has good result with the temporal instability rearing it's head due to the lower resolution input. Oliver from DF say it's very apparent on fine detail objects like foliage and finishes by saying the Performance Mode of the Pro is temporally more unstable then the Quality Mode of the OG PS5.
I downloaded the game again and did some tests on my RTX4080S. There is no way the PS5P can run this game with RT at 8K, even at 30fps.
screenshots in the spoiler
- 5K TAA native fullRT 47fps scene 1, 50fps scene 2
- 5K FSR2 Quality fullRT, 70fps, 78fps
- 4K TAA native fullRT 77fps, 86fps
- 4K FSR2 Quality fullRT 102fps, 117fps
- 4K TAA native Raster (no RT), 135fps, 126fps
- 4K FSR2 Quality Raster, 160fps, 152fps
Wasn't this (and Deadspace) a John review? They were his picks.Can they please put Alex on this for the DF review
It was, but in their weekly Direct they talked about it and Alex was almost in tears because how it ran on PC at the time, and went on a rant how it not fairWasn't this (and Deadspace) a John review? They were his picks.
The Callisto Protocol looks great on PlayStation 5, at least
The Digital Foundry tech review of The Callisto Protocol, focusing on the PS5 version of the game - a written article accompanying the video release from John.www.eurogamer.net
" Dynamic resolution scaling is used too, with pixel counts between 1440p and 1728p being the most common. It seems highly variable but Unreal's temporal upsampling helps clean up the final image and it looks sharp in each mode on a 4K display."
It's nothing special about taking something that already looked good and making it look great. Whose going to pound their chest over that. Turning something bad into something good is the real test. Stop try to prop up games like this, Last Of Us, and R&C as proof of concept that PSSR works. They already look good. If we are going by that standard then FSR works just fine.
" Dynamic resolution scaling is used too, with pixel counts between 1440p and 1728p being the most common. It seems highly variable but Unreal's temporal upsampling helps clean up the final image and it looks sharp in each mode on a 4K display."
It's nothing special about taking something that already looked good and making it look great. Whose going to pound their chest over that. Turning something bad into something good is the real test. Stop try to prop up games like this, Last Of Us, and R&C as proof of concept that PSSR works. They already look good. If we are going by that standard then FSR works just fine.
I don't think people are pounding their chest, people are just happy with the update and there's a few that...wellThis is the kind of result I'm looking for. Maybe not the specific game I'm looking to have this result, but this seems to be a good example of what PS5 Pro can do and it is in line with what Mark Cerny said. Quality mode graphics but with performance mode frame rates.
So.....what's the problem? I mean....if this is about "pounding chests" either way then folks have really lost their way.
Only played in Performance 4K 60fps RT, but while both shadows and reflections are (finally) added at 60fps, they don't match the max RT quality on PC.I'm curious about something, instead of shooting for those super high resolutions, why didn't they just try to get closer to the maximum graphics on PC? Ultra ray tracing is insanely demanding, so I doubt they're using that here. This means the graphics quality hasn't improved dramatically.
Yeah I could see in Corporal.Hicks shots there was a difference on some of the textures being slightly sharper, although the leather on his Jacket looked better on Pro oddly enough, but his collar didn't.Only played in Performance 4K 60fps RT, but while both shadows and reflections are (finally) added at 60fps, they don't match the max RT quality on PC.
They look good, but I remember noticing one hanging inmate with clear detail in the PC reflections, and was just barely noticeable here on PS5. At least in this Mode.
As far as I know however RT quality is the only difference between PC and PS5 version.. and everyone is reporting the 8K mode looking amazing so maybe they did the right choice here as reflections look good anyway.
Had to disable motion blur right away though as it's an extremely heavy and distracting implementation at 60fps, and I'm not the biggest fan of PBR in this game, it's almost as if there's no PBR at all to me as every material reacts more or less the same way, but looks good overall, and it's a great update because having both RT reflections and shadows at 60fps when there were none before is one massive upgrade.
Runs like a dream too.
I'm curious about something, instead of shooting for those super high resolutions, why didn't they just try to get closer to the maximum graphics on PC? Ultra ray tracing is insanely demanding, so I doubt they're using that here. This means the graphics quality hasn't improved dramatically. The IQ already looked great on the OG PS5, didn't it? I feel those GPU resources would have been better spent pushing the visuals instead of the pixel count.
It could do 1440p upscaled to 8K, equivalent to DLSS Ultra Performance.
Pretty sure it's due to the 4K/60fps Mode not being really 4K, unlike the downsampled 6K one.I did try the 4k60fps but damn even on a 4K TV you can see the difference with the 8K Mode
The update is 21.5GB, btw.
The 8K mode looks cleaner for sure.Any difference in image quality between 8k 30fps and 4k 40fps?
Indeed, something's definitely wrong with them.I also noticed that the jacket looks to have lower res textures on PC.... even tho I used max settings for textures, which is curious.
I have to admit though, the 4K 60fps mode looks great. I booted it once more for the jacket screenshot, and watching that opening cutscene again but without motion blur.. I was really impressed. Looks legit great, and 4K to me.The 8K mode looks cleaner for sure.