Radical_3d
Member
I should sell my Sony handhelds to someone who uses them before they become corrupted beyond repair.including day one Vita!
I should sell my Sony handhelds to someone who uses them before they become corrupted beyond repair.including day one Vita!
Do we have patch notes? 23 GB for a Pro patch? I don’t get it.The update is 21.5GB, btw.
I should sell my Sony handhelds to someone who uses them before they become corrupted beyond repair.
I take it out for the nephews to play when they fight too much. That’s the size that a handheld should have and not the overgrown Game Gears of today’s ridiculous future. It looks premium AF, and my white PSP as well. Sony is whatever but when it comes to designing and engineering portable stuff they are world class.I was stupid to sell it few years later (and not for a high price...), mint condition. 2011 tech that was like something from the future, Nintendo exceeded it 6 years later.
Haven't checked if there's any patch notes for this pro update; and I'm not sure why the patch was that big, but it doesn't really bother me so it's whatever.Do we have patch notes? 23 GB for a Pro patch? I don’t get it.
It's actually mindblowing that people buy 8k displays. You can't sit close enough to see a difference compared to 4k. Hell, I can barely, BARELY see a difference between 4k and 1080p with video content.
Collar now has different material being used. Previously it was just a normal map and that's why it looks so harsh (well like most models with simple materials). Now they've added subsurface scattering (so similar to skin or some cloth materials) and that's why it looks softer, as it should.You know what, I actually thought the collar looked better on PC originally, but now...I don't even think it's a higher resolution version, it looks pretty bad here.
Sure the PS5 looks softer but it looks like what it's supposed to be, on PC it looks like some over sharpened flat Xbox 360 texture.
The game was quite easy once I learned the dodge mechanic. I was able to dodge attacks without taking any hits. Most enemies will try to hit you twice, and then you can hit the enemy safely. If you try to hit an enemy after dodging an single attack, they might sometimes hit you. Only when I was overrun by the enemies did I take damage, but in those situations I realised that the game wanted me to use traps and the gravity projector to quickly kill them. There was also one situation where I had to use stealth.It would've been better if the game just focused on regular Survival Horror Shooting instead of Trial and Error-like melee combat. The mechanics weren't polished enough, sometimes the dodge didn't connect when I used it, or you dodge and somehow the mutants still hit you. The combat also wasn't made with the enemies in mind resulting in cheap deaths in fast paced mutants compared to your wonky slower melee character. The game has what I call artificially increased difficulty. Before people say Dark Souls/Elden Ring etc, in those games you have nigh flawless control of your character and they do exactly what you prompt them to do.
The game was quite easy once I learned the dodge mechanic. I was able to dodge attacks without taking any hits. Most enemies will try to hit you twice, and then you can hit the enemy safely. If you try to hit an enemy after dodging an single attack, they might sometimes hit you. Only when I was overrun by the enemies did I take damage, but in those situations I realised that the game wanted me to use traps and the gravity projector to quickly kill them. There was also one situation where I had to use stealth.
For people who have problems with the combat / dodging in this game I recommend to watch this video.
8 K - T E X T U R E SDo we have patch notes? 23 GB for a Pro patch? I don’t get it.
You can't read?You cant see a difference between 4k and 1080p? My man you need glasses
I agree. I recommend that people play at minimum security first and master the dodge mechanics, because at higher difficulties the game will not give you many opportunities to practice because the enemies will kill you quickly.Game was fantastic, but I highly suggest you don't play it on hard or whatever. It's intentionally frustrating at times but lowering the difficulty eases it...says the guy who did it on the hardest originally for trophies yet my other runs at lower were way way more enjoyable.
I thought the studio for this game was dead?
Feels like a medium project "indy like" release to recoup the losses to keep the lights on.The studio released a new game less than a month ago. It even got a PS5 Pro patch that makes [REDACTED] run at 8k 60FP on PS5 Pro.
I imagine you have a series S right?It's actually mindblowing that people buy 8k displays. You can't sit close enough to see a difference compared to 4k. Hell, I can barely, BARELY see a difference between 4k and 1080p with video content.
Certainly from a technical perspective, yes very positive as I posted - this is a thread focused on the technical aspects after all. But I think once through will be enough.….Are you having fun playing it?
Jesus fucking christ
The actual passion of playing games and discussing THAT drains out of this place like a fucking pus filled fat zit every fucking hour here I swear.
Schofield left and I think they were downsized but I think they’re still alive.I thought the studio for this game was dead?
We are talking about graphics and how it looks. So if you don't care why are you here?Unfortunately this doesnt make the Game better
Still
Power up the Grip and not the guns.I will give the game another try. Honestly you can actually see the potential in the game I admit. The sections I played were melee heavy, but once I got the first range weapon, it felt good actually. But yeah most of my frustrations of the game are strictly combat focused. Played for 7 hours until I rage quitted due to being over run by 3 mutants+ melee combat section. Haven't touched it again since.
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
Please do not do this i left this topic due to that most of Sony fanboy because i fear of massive meltdown. Let them be with 8K dreams.
Yep, let's wait for DF, it will take some time...
They updated textures 100% (they are better than on PC) so decent work from developers.
No need it looks amazing I don't need a weird analytics guy to tell me it looks good because numbers
Agreed. Game looks ridiculous, which is usually what you want. Although I appreciate when games are analyzed, in this case, there is no real need. Both Pro modes leave a picture that blows away any previous look on base PS5!No need it looks amazing I don't need a weird analytics guy to tell me it looks good because numbers
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
Yeah, not sure how he got his count, but they don't pass the smell test. Still, only thing I've found online.That guy doesn’t know anything.
I think what matters is the end result. According to the guys here who have it, the game runs and looks amazing. If it upscales from 1080p but looks suitably 4K, it doesn't matter. I'm only interested in the academic parts as I want to know the performance profile and how PSSR does with such aggressive reconstruction if it's in use at all.So much for comparisons to high-end PC cards that can run the game at 4K native instead of 1080p, but I have to say the image quality on the PS5Pro looks solid based on the screenshots I've seen in this thread, and that's the most important thing. DLSS can also produce a 4K-like image from 1080p internal resolution. Maybe the PSSR implementation in this game is just as good.
This is what matters. It could be 420p internally for all I care, if the final result looks just as great as 4k native. I don't get some people downplaying great final results due to lower internal res. I guess most don't know how DLSS works as well.the image quality on the PS5Pro looks solid
Irrelevant when the game looks as good as it does. Outside of raytracing, which definitely looks better on PC, my two playthroughs between the platforms yields a crisper result on the Pro and comparable detail everywhere else (with stuff like Jacob’s coat looking better on the Pro).So much for comparisons to high-end PC cards that can run the game at 4K native instead of 1080p,
This guy Brazil pixel created an infrared tool that calculates the pixels on each axis during gameplay. It seemed to be pretty accurate in other games.
In this game he measured the performance mode before the patch came out and it was mostly 4k 60 fps without ray tracing. Even in cutscenes where they push the fidelity even more i saw an increase of 50% in pixel count in one instance. Maybe it was 60%. I posted about it a few days ago.
According to this youtuber's pixel count, the game is mostly rendering at a native 1080p in all 3 modes. These are the results of his 4K60 testing.
Bottoms out at 864p and tops out at 1662p. Those results are certainly surprising as the original according to DF varies between 1440 to 1728p in Performance Mode. 8K rendering at a 25% scale is also highly unlikely. That's lower than DLSS Ultra Performance, but then again, this is 8K.
I don't think I fully trust this guy as he hasn't built a following, nor does he seem to be especially versed in technology. I'd wait for a more credible and thorough analysis, but for now, that's all I could find.
Pixel count with DRS definitely isn’t an exact science and can vary widely. They take individual shots and count, but an accurate count would likely require hundreds, if not thousands of shots.I never really trusted pixel counts, not even from DF.
You need a high-end PC to run Callisto Protocol with RT at 60fps, as the game is CPU limited with RT on (my 7800X3D sometimes dips to 58-65fps), so it's very impressive how well the PS5Pro runs this game regardless of the resolution.Irrelevant when the game looks as good as it does. Outside of raytracing, which definitely looks better on PC, my two playthroughs between the platforms yields a crisper result on the Pro and comparable detail everywhere else (with stuff like Jacob’s coat looking better on the Pro).
So, my high-end 3090Ti easily has a competitor in regard to this game.
Correct!You need a high-end PC to run Callisto Protocol with RT at 60fps, as the game is CPU limited with RT on (my 7800X3D sometimes dips to 58-65fps), so it's very impressive how well the PS5Pro runs this game regardless of the resolution.
there are no melee sections. If you are 7 hours in you should have maxed out force abilities plus a wide variety of weapons to switch between. Melee should be the last resort.I will give the game another try. Honestly you can actually see the potential in the game I admit. The sections I played were melee heavy, but once I got the first range weapon, it felt good actually. But yeah most of my frustrations of the game are strictly combat focused. Played for 7 hours until I rage quitted due to being over run by 3 mutants+ melee combat section. Haven't touched it again since.