The Last of Us Part II Remastered releases on Steam with CCU of 30.5k

I thought the numbers were low. Even though it's an old game, it should have had a much higher CCU, especially given the quality of the game and its fame. God of War is a much older game, from 2018, and had a CCU of over 70k.
It was also the first time a Playstation game was available on a different platform.

But sure, lets keep comparing apples and oranges.
 
That's true, however, not one of them is a universally agreed upon better game than their original, meaning we should expect some degree of fall off. This means either Sony's plan is actually working - people played TLOUP1 and went bough a PlayStation to play TLOUP2, for example - or, people simply didn't come back for full priced seconds.
Some combination of perceived lower quality, perceived increase in wokeness and good old fashioned 'I still haven't finished the first one' I suppose.

I (PC only player) bought and finished God of War, Spiderman 1, Zero Dawn. Forbidden West is the only one of the sequels I bought.
 
We have a fair few of these delayed playstation to PC ports to compare it to. I think Days Gone, Spiderman 2, TLOU2 and FF16 are almost tied for lowest at around 27-28k peak.
 
It was also the first time a Playstation game was available on a different platform.

But sure, lets keep comparing apples and oranges.

But in terms of popularity, few games come close to TLOU, so there's no point in comparing it to Until Dawn or Sackboy, for example, which sold very poorly on the platform. Besides, TLOU is an action game and a third-person shooter, genres that are very popular on PC. Even more so in the case of TLOU, whose gameplay is widely praised. A CCU below 50k for this game is too low, something closer to 60k would make more sense.
 
It was also the first time a Playstation game was available on a different platform.

But sure, lets keep comparing apples and oranges.

Back then PS first-party titles releasing on PC were completely new and novel and felt like big(ish) events in the PC community. Now they feel like any other late port releases.

It's no surprise Zero Dawn, GOW and Spiderman are their biggest Steam releases as they were some of the first.

The only late port from Sony that bucked that trend was Ghost of Tsushima.
 
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28k is low, but not a big surprise.
Even Spider-Man 2 as one of the best selling games of PlayStation studios had 28k CCU, as a game that became available on PC after about a year, not 5 years.
God of War Ragnarok was 35k too, as one of the other super huge games of PlayStation that became available after 2 years.
It's just a normal thing for PS games on Steam these days (except Helldivers 2 as a totally different game) and it seems Sony doesn't care too and not even trying to do big advertisements for its PC ports.
 
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Back then PS first-party titles releasing on PC were completely new and novel and felt like big(ish) events in the PC community. Now they feel like any other late port releases.

It's no surprise Zero Dawn, GOW and Spiderman are their biggest Steam releases as they were some of the first.

The only late port from Sony that bucked that trend was Ghost of Tsushima.
Or they were simply much better games. I know its hard to comprehend better game sells more copies, even if its an older one :D
 
Sure... except we're talking about a game that's already been released before and has both infamy and notoriety attached to it. TLOUP2 was a massive Sony first party game back on the PS4, it was specifically designed and released to attract controversy, and it was a hot button topic for quite a while. It's also a sequel to a beloved title that also released on Steam. All of that together... and it couldn't at least match the original's Steam numbers? Either Part 1 didn't create new fans of the series such to enable Part 2 to be successful, or, Part 2's infamy pushed people away - because launch numbers of a big budget sequel shouldn't be smaller than the original's already small numbers unless the same people who played the original didn't turn up for the sequel.


Except Sony stated that it's strategy was specifically designed to push people to future titles, either on PS5 at launch, or, to their delayed PC release later. Sony's preferred outcome: buy GOW on PC, buy a PS5 for Ragnarok. But Sony will also accept: buy GOW on PC, buy Ragnarok on PC later. Given TLOUP2 was a PS4 title, I'd imagine the later was more expected after TLOUP1 launched on Steam. So, clearly the goal is to grow their base. You adding "leaps and bounds" is just a qualifier to provide yourself an out: "Sony didn't expect the game to be the best selling game of all time!". Which, of course, no one is saying - I literally just highlighted it's performed worse that P1's fairly small CCUs. As I've said of the original on PS4: no one spends 300% of the budget to expect just 50% of the sales. Based on Sony's strategy and their spend on the title, I imagine P2 was expected to sell more than P1.

Will the show provide it a boost? Yeah, possible. But I'm not sure it'll be big enough to add 30% a few weeks after launch.
or maybe people spent their money on AC Shadows, MH Wilds and those will eventually buy it discounted. It could be less ccus but sustained over a longer period of time and better sales in the long run, not front-loaded. Which games was Part 1 released close to on PC?
 
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Even as a late launch, 28k isn't good for something that's on the higher budget and scale of AAA game. 28k would be great as a late launch number for much lower budget games like Stellar Blade or Wukong as if it was a late launch title. FFXVI another AAA game with a late launch title didn't do that well with on PC with 27k ccu. FFVII Rebirth another AAA game did alright with 42k ccu.
 
On Console

Yes, just like God of War, Spider-Man, and Horizon Zero Dawn. They're all console hits, and they sold well on PC too.

And honestly, you don't even need to own a console to know these games. Who hasn't heard of TLOU, God of War, or Spider-Man? These are major franchises.

And no, third person SP games don't typically do that well on PC at all.

I disagree. Sure, it's not a hard rule, but action games and TPS SP titles generally do sell well on PC. Especially when they come from big franchises like Resident Evil 4, Space Marine 2, or Red Dead Redemption 2.

Days Gone could probably be included as well, since it shares a lot of similarities with TLOU, and it actually sold very well on PC
 
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Probably better than it deserves as the game is not great. If PC gamers want to play an actual great PlayStation game, play Returnal.
 
Except the game had an advertising budget when Sony positioned it as their massive release at its original launch. Anyone who was interested in the series after playing P1 almost certainly knew about P2 already. This isn't a new game, stop pretending that it is. When Bethesda does yet another Skyrim re-release for Switch 2, I imagine they won't spend much on advertising, and yet I'd also imagine the game would still do well, as it always does.

Because it means their series cannot generate interest in and of themselves for themselves. Spending a quarter of a billion dollars on a game that then still requires an entirely separate TV show to actually push said video game is a fucking terrible strategy for a video game publisher. You've essentially doubled your risk, and your reward is a video game that ultimately performs worse than its predecessor, potentially propped up by a TV show made by someone else. I'd fire everyone involved and go back to making games that sell themselves.

That's like saying if you re-release a movie in the theaters it should do 10s if not 100s of millions more... It doesn't work like that, you need advertising to get eyeballs, people literally don't even know that the game was released on PC.

Have you seen a single ad saying the game is released?

"requires" a separate tv show? You're fundamentally misunderstanding the pipeline here. They want the tv content, it's not separate. The more successful the games, the more successful the pipeline for tv and movies, the more successful the tv and movies does, the better the games do and the cycle continues. The tv shows and movies aren't commercials. It's like not understanding that successful books get movie deals and thinking the books somehow needed the movie.
 
How many PS5 games does Sony have left to release on PC? I'm worried about Demon's and GT7. It feels like the PC ports policy is drying.
 
Or they were simply much better games. I know its hard to comprehend better game sells more copies, even if its an older one :D

"Minecraft is a better movie than [insert 99% of movies here] because it made more money."

Let's not go down that route of thinking more money = better quality.
 
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You're missing the forest for the trees. Sony wants to reach a new audience - it wants to grow the base for its titles. If that had occurred, P2 at launch would have higher CCUs than P1. It doesn't. Which means P1 on PC didn't grow the base - fewer people showed up, in fact, indicating they actually lost interest in the series.

They already did reach that new audience with TLOU P1. New IPs will grow audiences more than a sequel. We have no long term evidence that people lost interest in the series, it's pretty close to the same start as Part 1, and the TV show is around the corner. You're just jumping to conclusions without having tangible data.

We're talking about a policy that has probably convinced countless PC gamers like me that the PS ecosystem is no longer necessary. I wonder if the money they're making is really worth it.

A lot of these people were already out the door on the PC ecosystem anyways. You act like it's a bad thing you can play their games on a platform you seem to prefer.

If the "money isn't worth it" we'd see a severe deleterious impact on their business. We haven't. They are thriving better than they ever have.
 
28k is low, but not a big surprise.
Even Spider-Man 2 as one of the best selling games of PlayStation studios had 28k CCU, as a game that became available on PC after about a year, not 5 years.
God of War Ragnarok was 35k too, as one of the other super huge games of PlayStation that became available after 2 years.
It's just a normal thing for PS games on Steam these days (except Helldivers 2 as a totally different game) and it seems Sony doesn't care too and not even trying to do big advertisements for its PC ports.
As a PC only gamer, I think that the reality is that the novelty of Playstation games being on PC has worn off. You buy a couple of high scoring hyped games that are duds in your book (Uncharted 4, Horizon Zero Dawn for me) and you start to get wary and won't just buy them to see what the fuss is about.
 
As a PC only gamer, I think that the reality is that the novelty of Playstation games being on PC has worn off. You buy a couple of high scoring hyped games that are duds in your book (Uncharted 4, Horizon Zero Dawn for me) and you start to get wary and won't just buy them to see what the fuss is about.

Imagine calling them duds when they sell millions.

No, it's just these games are coming out much later and are in between major new AAA releases. It's just a competition for time. And Sony gets a slow drip of sales over time as people buy them once there is a lull in their own personal purchase history.
 
I disagree. Sure, it's not a hard rule, but action games and TPS SP titles generally do sell well on PC. Especially when they come from big franchises like Resident Evil 4, Space Marine 2, or Red Dead Redemption 2.

Days Gone could probably be included as well, since it shares a lot of similarities with TLOU, and it actually sold very well on PC

It's interesting that you compare it to games that released Day 1 on PC. RDR2 that you mentioned which came out a year later on PC (a month later on Steam) only had 55K CCU at launch. The game had several peaks after that probably due to price reductions.

Day's Gone is not the same game as TLOU.

Things that help games sell especially on PC -

RPG Elements
Open world setting

You think Day's Gone sold well, but has a lower CCU than TLOU2 already has and the new season hasn't even started. Once again CCU is not a great measure of success for single player games that sell throughout the course of their lifecycle.
 
Imagine calling them duds when they sell millions.

No, it's just these games are coming out much later and are in between major new AAA releases. It's just a competition for time. And Sony gets a slow drip of sales over time as people buy them once there is a lull in their own personal purchase history.

Gamers online are living in this weird bizzaro world where Sony isn't putting games out that end up in the Steam Platinum, Gold, Silver, and Bronze tiers every year...

In 2024 Sony had the following

Platinum Tier (top 12 grossing games on Steam)
Helldivers 2 and Destiny 2

Gold Tier
None

Silver Tier
Ghost of Tsushima

Bronze
Horizon Forbidden West


To put things into perspective the following games were all bronze tier

Silent Hill 2
NBA 2K25
Overwatch 2
Metaphor Refantazio
Hades 2
Dragon Age the Veilguard
Persona 3 Reload
Street Fighter 6


If Sony's AGED games can easily outperform brand new games across the AAA, AA, and A spectrum, I think they're doing okay.
 
Imagine calling them duds when they sell millions.

No, it's just these games are coming out much later and are in between major new AAA releases. It's just a competition for time. And Sony gets a slow drip of sales over time as people buy them once there is a lull in their own personal purchase history.
I mean duds from a personal enjoyment perspective.
And you are right, PC sales are much longer tailed than console, I will likely pick it up down the line - the first one was ok and I don't give a crap about the story anyway, so any issues on that count are irrelevant to me.
 
I believe Tsushima is highest, and that was less than a year ago.
No need to believe, you can check it yourself at any moment:

wia74bsa.png

 
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So what's the next PlayStation Studios release on PC? Not counting Stellar Blade since that's technically 2nd party.

Gran Turismo 7? Maybe Astrobot?
 
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All of those except Silent Hill 2 have significantly higher peaks than TLOU2. I guess it will still be enough for bronze though.

Once again, CCU =/= unit sales.

So many things can impact CCU count, including advertising/hype. A increased distribution of sales over time can result in higher sales but lower CCU.

The length of a game is also a factor. The regional splits between game sales can also result in differences in CCU.
 
So what's the next PlayStation Studios release on PC? Not counting Stellar Blade since that's technically 2nd party.

Gran Turismo 7? Maybe Astrobot?

Probably Demon's Souls.

If Sony wants to keep Nixxes to 3+ projects a year, they'll probably have to get creative with remasters/remakes or letting them work on 2nd and 3rd party titles.

Gran Turismo seems like almost too large of a project and I don't think Astro Bot will hit PC, though I guess you can never say never.
 
Probably Demon's Souls.

If Sony wants to keep Nixxes to 3+ projects a year, they'll probably have to get creative with remasters/remakes or letting them work on 2nd and 3rd party titles.

Gran Turismo seems like almost too large of a project and I don't think Astro Bot will hit PC, though I guess you can never say never.

I wish Nixxes would move on to remasters or improving ps3 emulation on ps5 once they're done with pc ports
 
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I wish Nixxes would move on to remasters or improving ps3 emulation on ps5 once they're done with pc ports

I don't think they'll ever be "done" with PC ports, it's their primary function.

They've already done remaster work and I think that will potentially continue.

It would be cool for them to work on software engineering and improving the PlayStation platform though for sure.
 
Or they were simply much better games. I know its hard to comprehend better game sells more copies, even if its an older one :D
Dead Space - 30k
Silent Hill 2 - 23k
Uncharted 4/The Lost Legacy - 10k

Why did Horizon Zero Dawn and Horizon Forbidden West perform better than The Last of Us?

I think you guys will try to spin sales to fit your argument, even though it makes zero sense. lol
 
A lot of these people were already out the door on the PC ecosystem anyways. You act like it's a bad thing you can play their games on a platform you seem to prefer.

If the "money isn't worth it" we'd see a severe deleterious impact on their business. We haven't. They are thriving better than they ever have.
Quite the opposite, I actually hope they continue bringing their games to PC. What I'm curious about is whether this trend- which has led someone like me who has bought every ps(except 1) over the years, to skip the ps5- will eventually affect ps sales. It's a trend that has gained popularity recently. With the newer generation showing increasing interest in PC gaming, we'll see if this ends up hurting ps sales. Like I said, I just hope they continue supporting both ecosystems.
 
Doesn't seem like a much more useful indicator of sales than Steam peak then does it

It simply means you were in the top 50-100 of sales for the year. I don't think it's necessarily a massive success obviously, but these types of games almost certain are making up their budgets and it's why they get released on PC, especially the annual release titles.

Too many people think unless you sell 10 million copies on PC that a game is a failure.

Sony having 4 games in the top 100 and 2 games in the top 12 makes them a prolific PC publisher already, which isn't bad for a mainly console publisher (though it's worth noting that the two top grossing games were PC day 1). If you think PC revenue is a priority for Sony, which you seem to think, you're mistaken at best and ignorant at worst. Sony is going to continue to put their single player games on console first. And that's a strategy that makes the most sense.

The only game in the platinum chart that resembles a typical sony game is Black Myth Wukong which is a Chinese outlier.

The next game would be Silent Hill 2, which also fell in the bronze category and was Day 1 on PC.
 
28k is low, but not a big surprise.
Even Spider-Man 2 as one of the best selling games of PlayStation studios had 28k CCU, as a game that became available on PC after about a year, not 5 years.
God of War Ragnarok was 35k too, as one of the other super huge games of PlayStation that became available after 2 years.
It's just a normal thing for PS games on Steam these days (except Helldivers 2 as a totally different game) and it seems Sony doesn't care too and not even trying to do big advertisements for its PC ports.
Yeah, I would assume Sony generates an extra 50mil or so with these big first party PC ports. I wouldn't be surprised if Sony stops porting their big single player games when Valve and Xbox release their own consoles with Steam included. It's just not a gigantic source of revenue for Sony. I think they'll protect their ecosystem
 
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Yeah, I would assume Sony generates an extra 50mil or so with these big first party PC ports. I wouldn't be surprised if Sony stops porting their big single player games when Valve and Xbox release their own consoles with Steam included. It's just not a gigantic source of revenue for Sony. I think they'll protect their ecosystem

I'm still confident Sony will self distribute on PC when the time comes.

It's pretty silly to dismiss the value of 50+ million dollars when a game can cost 200+ million to develop. Anything you can do to reduce that cost is crucial.
 
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