The Last of Us Part II Remastered releases on Steam with CCU of 30.5k

PC clowns deserve to face the wall and nothing more. TLOU2 is better than every other game in your weirdos' Steam libraries.
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Is it a bad port if you have a 4090 or is it just for lesser people, ha!

I don't even think I got half way through it on PS, thinking about starting over on PC.
 
Currently at 28.1k, so it's potentially got a little growth left.

TLOUP1 capped at 36k, so it at a glance it would seem there are less people interested in P2 on PC than P1. With the double dippers posting, there's a good chance the PC releases aren't meaningfully growing the fanbase for the series.
 
Currently at 28.1k, so it's potentially got a little growth left.

TLOUP1 capped at 36k, so it at a glance it would seem there are less people interested in P2 on PC than P1. With the double dippers posting, there's a good chance the PC releases aren't meaningfully growing the fanbase for the series.


Fallout 76 had its peak 4 years after launch due to the tv show.

TLOUP1 on PC released after the first season of TLOU had ended or near there. Season 2 isn't out yet. It'll be interesting to see if the show boosts the games sales, which I'm sure Sony is counting on given the lack of advertising.
 
Fallout 76 had its peak 4 years after launch due to the tv show.

TLOUP1 on PC released after the first season of TLOU had ended or near there. Season 2 isn't out yet. It'll be interesting to see if the show boosts the games sales, which I'm sure Sony is counting on given the lack of advertising.
Sure, but if the game cannot grow it's own base outside of interest from the TV show, than my original comment remains.
 
Currently at 28.1k, so it's potentially got a little growth left.

TLOUP1 capped at 36k, so it at a glance it would seem there are less people interested in P2 on PC than P1. With the double dippers posting, there's a good chance the PC releases aren't meaningfully growing the fanbase for the series.
After playing part I only two years ago I am not in any rush to play part 2. I will probably play it at some point but the first one didn't really grab me or have me wanting more.
 
After playing part I only two years ago I am not in any rush to play part 2. I will probably play it at some point but the first one didn't really grab me or have me wanting more.
Considering the second one's writing took a nose dive through the floor,... and the cellar... and the crust of the earth... you can probably ignore that game permanently if the much better first one couldn't grab you.
 
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Sure, but if the game cannot grow it's own base outside of interest from the TV show, than my original comment remains.

It's not really supposed to be growing the base by leaps and bounds. It's just trying to generate a ROI, which I think if they can get a few hundred thousand to a million people purchasing it on Steam, is basically a free $25-50M for them.
 
Sure, but if the game cannot grow it's own base outside of interest from the TV show, than my original comment remains.

I'm not sure that it does. Sony has clearly foregone advertising the game because the tv show will do that for them. Pretty much all games need to have advertising as most people aren't glued into game releases on a daily basis.

I think people are struggling with this because it's not a traditional strategy. Historically games would be based off movies or tv shows and not the other way around. And until recently tv shows were not boosting games.

Really started with The Witcher 3. The game peaked with the release of Season 1 years after the initial release of the game. It didn't quite hit those metrics again, but had two more heights, one with the release of season 2 and then again with the next gen patch.
 
I'm not sure that it does. Sony has clearly foregone advertising the game because the tv show will do that for them.
They have forgone advertising for all their PC releases because that is how they make money with these level of sales. They pay for porting but that is the end of their investment. Then they get to ride the long tail for years.
 
They have forgone advertising for all their PC releases because that is how they make money with these level of sales. They pay for porting but that is the end of their investment. Then they get to ride the long tail for years.
Yup

1-2M investment to port

$25-50M revenue

Literally 10-20x ROI+

It's just low hanging fruit
 
They have forgone advertising for all their PC releases because that is how they make money with these level of sales. They pay for porting but that is the end of their investment. Then they get to ride the long tail for years.

Agreed but ghost got a bit more advertising. So did GoW.
 
It's low, accept it folks. Even after 5 years, I'm surprised it has received so little attention. I'd like to think that everyone already bought a ps and finished it long ago. Despite the low player numbers generated by big ps games, it's fortunate that Sony still hasn't abandoned this pc adventure.
Didn't they make a billion one quarter just from pc? Don't see why they would abandon it.
 
I mean, it's not like the first one did gangbusters either. This is about what I'd expect for a late port of an entry in a series PC gamers evidently don't have a whole lot of interest in.
The first one (TLOU) is a tragedy in that regard and joins a host of other great first party games that never sold anywhere near as well as they should have.
The massive risk involved with buying an unknown IP and getting stuck with a game you don't play keeps people from trying these games.
When PSN adopts Steam's 2hr return policy games like TLOU and SotC will become best selling titles.
 
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I'm not sure that it does. Sony has clearly foregone advertising the game because the tv show will do that for them. Pretty much all games need to have advertising as most people aren't glued into game releases on a daily basis...
Sure... except we're talking about a game that's already been released before and has both infamy and notoriety attached to it. TLOUP2 was a massive Sony first party game back on the PS4, it was specifically designed and released to attract controversy, and it was a hot button topic for quite a while. It's also a sequel to a beloved title that also released on Steam. All of that together... and it couldn't at least match the original's Steam numbers? Either Part 1 didn't create new fans of the series such to enable Part 2 to be successful, or, Part 2's infamy pushed people away - because launch numbers of a big budget sequel shouldn't be smaller than the original's already small numbers unless the same people who played the original didn't turn up for the sequel.

It's not really supposed to be growing the base by leaps and bounds. It's just trying to generate a ROI, which I think if they can get a few hundred thousand to a million people purchasing it on Steam, is basically a free $25-50M for them.
Except Sony stated that it's strategy was specifically designed to push people to future titles, either on PS5 at launch, or, to their delayed PC release later. Sony's preferred outcome: buy GOW on PC, buy a PS5 for Ragnarok. But Sony will also accept: buy GOW on PC, buy Ragnarok on PC later. Given TLOUP2 was a PS4 title, I'd imagine the later was more expected after TLOUP1 launched on Steam. So, clearly the goal is to grow their base. You adding "leaps and bounds" is just a qualifier to provide yourself an out: "Sony didn't expect the game to be the best selling game of all time!". Which, of course, no one is saying - I literally just highlighted it's performed worse that P1's fairly small CCUs. As I've said of the original on PS4: no one spends 300% of the budget to expect just 50% of the sales. Based on Sony's strategy and their spend on the title, I imagine P2 was expected to sell more than P1.

Will the show provide it a boost? Yeah, possible. But I'm not sure it'll be big enough to add 30% a few weeks after launch.
 
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Sure... except we're talking about a game that's already been released before and has both infamy and notoriety attached to it. TLOUP2 was a massive Sony first party game back on the PS4, it was specifically designed and released to attract controversy, and it was a hot button topic for quite a while. It's also a sequel to a beloved title that also released on Steam. All of that together... and it couldn't at least match the original's Steam numbers? Either Part 1 didn't create new fans of the series such to enable Part 2 to be successful, or, Part 2's infamy pushed people away - because launch numbers of a big budget sequel shouldn't be smaller than the original's already small numbers unless the same people who played the original didn't turn up for the sequel.

Have you seen even one advert for it? Would you know it was released if people weren't talking about it here?

Part 1 was tremendously successful and charted for quite some time and it never had great CCU numbers on Steam, but between the PS5 version and the PC version was a top charting game.

With the TV show if the season is good, I fully expect more of the same. So it is definitely bringing in new people.
 
... So it is definitely bringing in new people ...
No, sounds like the TV show is bringing in new people, because the game on its own can't. If Sony's titles require companion TV shows to actually grow and promote them, then their strategy is setup for failure.
 
Sure... except we're talking about a game that's already been released before and has both infamy and notoriety attached to it. TLOUP2 was a massive Sony first party game back on the PS4, it was specifically designed and released to attract controversy, and it was a hot button topic for quite a while. It's also a sequel to a beloved title that also released on Steam. All of that together... and it couldn't at least match the original's Steam numbers? Either Part 1 didn't create new fans of the series such to enable Part 2 to be successful, or, Part 2's infamy pushed people away - because launch numbers of a big budget sequel shouldn't be smaller than the original's already small numbers unless the same people who played the original didn't turn up for the sequel.


Except Sony stated that it's strategy was specifically designed to push people to future titles, either on PS5 at launch, or, to their delayed PC release later. Sony's preferred outcome: buy GOW on PC, buy a PS5 for Ragnarok. But Sony will also accept: buy GOW on PC, buy Ragnarok on PC later. Given TLOUP2 was a PS4 title, I'd imagine the later was more expected after TLOUP1 launched on Steam. So, clearly the goal is to grow their base. You adding "leaps and bounds" is just a qualifier to provide yourself an out: "Sony didn't expect the game to be the best selling game of all time!". Which, of course, no one is saying - I literally just highlighted it's performed worse that P1's fairly small CCUs. As I've said of the original on PS4: no one spends 300% of the budget to expect just 50% of the sales. Based on Sony's strategy and their spend on the title, I imagine P2 was expected to sell more than P1.

Will the show provide it a boost? Yeah, possible. But I'm not sure it'll be big enough to add 30% a few weeks after launch.

CCUs is a flawed metric, and P2 is not trailing P1 by much. Sony highlighted TLOU pt.1 a few months after it released on PC and they seem to be happy with the ROI based on a very small period of time. Sony expanding to new audiences and reaching 500K-1M new players depending on the title isn't in conflict at all.

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No, sounds like the TV show is bringing in new people, because the game on its own can't. If Sony's titles require companion TV shows to actually grow and promote them, then their strategy is setup for failure.

Except it's a tried and true strategy just as you would with an ad budget. It's like saying if you have to advertise for a game, it's not doing it on its own. That doesn't make sense.

Also, explain why that would set them up for failure. That also doesn't make any sense.
 
I really wonder why keys for this game are so cheap at release.

Normally ports from playstation are expensive at release and stable in value for the time after.
 
Poor numbers, but TLOU2 had already done its damage even before Part 1 came to PC iirc.

I think Tsushima and God of War are still the highest peaks of the delayed playstation ports, at around 75k.
 
CCUs is a flawed metric, and P2 is not trailing P1 by much...
Which is it - CCU don't matter, or, P2's CCU is actually ok?
... Sony expanding to new audiences and reaching 500K-1M new players depending on the title isn't in conflict at all...
You're missing the forest for the trees. Sony wants to reach a new audience - it wants to grow the base for its titles. If that had occurred, P2 at launch would have higher CCUs than P1. It doesn't. Which means P1 on PC didn't grow the base - fewer people showed up, in fact, indicating they actually lost interest in the series.
... It's like saying if you have to advertise for a game, it's not doing it on its own. That doesn't make sense...
Except the game had an advertising budget when Sony positioned it as their massive release at its original launch. Anyone who was interested in the series after playing P1 almost certainly knew about P2 already. This isn't a new game, stop pretending that it is. When Bethesda does yet another Skyrim re-release for Switch 2, I imagine they won't spend much on advertising, and yet I'd also imagine the game would still do well, as it always does.
... Also, explain why that would set them up for failure. That also doesn't make any sense.
Because it means their series cannot generate interest in and of themselves for themselves. Spending a quarter of a billion dollars on a game that then still requires an entirely separate TV show to actually push said video game is a fucking terrible strategy for a video game publisher. You've essentially doubled your risk, and your reward is a video game that ultimately performs worse than its predecessor, potentially propped up by a TV show made by someone else. I'd fire everyone involved and go back to making games that sell themselves.
 
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One of the benefit of Steam, you can actually see who's playing what and don't have to wait for the developers to announce or in ND case, not announce numbers.
Don't worry though, the defence force tell us how this is good 👍
I dunno, the PS4/PS5 version is possibly getting closer and closer to 20m. units sold.

This is not the disaster of sales that a lot of people are assuming it is.
 
If that had occurred, P2 at launch would have higher CCUs than P1. It doesn't.

I think this applies to all of the delayed playstation ports to PC btw. The sequels all have lower peaks than the first game, unless I'm forgetting something.

Ragnarok, Spiderman 2, TLOU 2, Forbidden West are all lower than their first entry.

I suspect TLOU Part 1 would have done better on Steam if TLOU2 hadn't already existed.
 
Seems solid enough. 20k was decent back in the day, even for some new AAA titles. Steam and PC gaming have become so big, so people are comparing the game with everything else.
 
I think this applies to all of the delayed playstation ports to PC btw. The sequels all have lower peaks than the first game, unless I'm forgetting something...
That's true, however, not one of them is a universally agreed upon better game than their original, meaning we should expect some degree of fall off. This means either Sony's plan is actually working - people played TLOUP1 and went bough a PlayStation to play TLOUP2, for example - or, people simply didn't come back for full priced seconds.
 
I thought the numbers were low. Even though it's an old game, it should have had a much higher CCU, especially given the quality of the game and its fame. God of War is a much older game, from 2018, and had a CCU of over 70k.
 
It's 5 years late, it had no marketing and Sony games only really matter to any great extent on Sony consoles. All of the above is known by all, and therefore those numbers are fine and in line with expectations.
 
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