The Last of Us Part II Remastered releases on Steam with CCU of 30.5k

This means nothing game has at least 2 Million players right now
According to what estimates?
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Sorting by release date is pretty interesting, especially comparing CCUs in series that have more than one release. From a consistency standpoint, TLOU seems to be doing the best in that regard.

Another reason CCU is a bad stat even for comparisons.

So much of CCU also depends on what else is going on at the time a game releases. Release at the right time with PC players not having anything else to play and your CCU numbers might be higher even if your sales in the long run aren't...
 
So what's the next PlayStation Studios release on PC? Not counting Stellar Blade since that's technically 2nd party.

Gran Turismo 7? Maybe Astrobot?
PS3 games. MGS4, Tokyo Jungle, Asura's Wrath. All the cool shit, which I guess I could already emulate but I think it would be cool to have native versions.
 
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Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.
Shadows is estimated at around 500k.
Maybe sold some on ubisoft crap launcher too but I doubt it.
Definietly sold most on consoles

to me, these estimations are to high anyway
 
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Another reason CCU is a bad stat even for comparisons.

So much of CCU also depends on what else is going on at the time a game releases. Release at the right time with PC players not having anything else to play and your CCU numbers might be higher even if your sales in the long run aren't...

That's true and there are other factors as well like pricing. I look at CCU as more of a curiosity and outside of extreme cases, I don' think it's useful for deriving much else beyond CCUs as evidenced in the variance in the chart that rofif rofif just posted.
 
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Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.
Steam CCU is only useful to determine who buys a game right away on Steam. It doesn't accurately predict a games long term success, nor how a game might perform on consoles. Especially for a late port like this. Horizon Zero Dawn had a peak CCU of 56k and has probably sold around 4-5 million copies on PC and over 20 million on PlayStation.
 
Sony is going to continue to put their single player games on console first. And that's a strategy that makes the most sense.
I think it's a strategy which makes progressively less sense as a console generation goes on.

I think day and date PC releases (compared to long delay releases) would increase game sales on PC significantly (probably 2-3x), and game sales overall. I think the idea that the delay strategy is going to push PC gamers into buying PS5s at this stage is mostly hopium. I suspect anyone that was likely to be effective on already did it.
 
I think it's a strategy which makes progressively less sense as a console generation goes on.

I think day and date PC releases (compared to long delay releases) would increase game sales on PC significantly (probably 2-3x), and game sales overall. I think the idea that the delay strategy is going to push PC gamers into buying PS5s at this stage is mostly hopium. I suspect anyone that was likely to be effective on already did it.


That's not the strategy at all...

Sony studios develop to PlayStation hardware using PlayStation APIs that's why (as well as their budget, talent, resources) that they make the best AAA games in the industry. They also prioritize marketing the PlayStation in general. It's not about pushing PC gamers (especially western) PC gamers to PS5. But regardless of your mistaken understanding of what Sony's strategy is, as far as getting PC gamers onto PlayStation, when the PS5 becomes the cheapest premium gaming unit (by far) in China and Korea, I expect many PC gamers who play in PC cafes may look to pick up a PS5.
 
I'm convinced that people spend more time engaging in CCU fetishism than actually playing games.
Bad games like this one? 4sure, its way more fun to dunk on this woke shit than play it xD
Especially when it bombs on steam so all the woke agenda defenders how to sweat bullets and try their best to spin it into a success somehow :)
Cant wait till intergalactic comes out in 2027, with over 100m ps5/ps5pr0 instal base, and still sells less than first tlou, by a lot ;D
 
Then what is the thinking behind the delay? Or is it simply being unable to do it without a delay?

It's about what your priorities are.

With multiplayer games, the priority is to maximize the number of players. Even being on PC results in better sales on PS5 since more people are able to play together.

You build a multiplayer game with cross platform APIs and yeah, you might not be able to make the best PlayStation game, but it'l lbe more successful.

With a single player game, you're not likely to sell that much more on PC regardless of when it comes out and the goal is to sell PS5s with the best games possible these games are built with PS5 APIs in mind.

If you make a multiplayer game PlayStation only, you significantly limit the playerbase in a way that takes away from the game.

If Sony wanted to make single player games day one on PC, they'd have to give up using the PS APIs or massively increase development time. Either way you're hurting yourself.
 
The Last of Us is an evergreen title. I'm about to buy Part II soon myself. Just about to start Left Behind first.

Hoping there's a few more patches soon for the game though.
 
I'm still confident Sony will self distribute on PC when the time comes.

It's pretty silly to dismiss the value of 50+ million dollars when a game can cost 200+ million to develop. Anything you can do to reduce that cost is crucial.
I wouldn't disagree, but I think it depends how upcoming competing consoles affect Sony's ecosystem. I think they will protect their console playerbase at all costs. 1st party sales are a relatively small portion of Sony's gaming revenue. 50mil sounds like a lot, but it really is a drop in the bucket compared to what Sony is making through 3rd party sales, microtransactions, and their subscription services
 
Quite the opposite, I actually hope they continue bringing their games to PC. What I'm curious about is whether this trend- which has led someone like me who has bought every ps(except 1) over the years, to skip the ps5- will eventually affect ps sales. It's a trend that has gained popularity recently. With the newer generation showing increasing interest in PC gaming, we'll see if this ends up hurting ps sales. Like I said, I just hope they continue supporting both ecosystems.

I don't think it's a trend. They are just two distinct audiences. The owners that mostly played on PC and only bought a PS for the exclusives is a tiny portion of the userbase, and now they can cut out the playstation if they dont mind waiting longer to play them.

Nearly their entire lineup is on PC at this point and it has only helped their profitability, not hurt it, and they still boast MAU growth on their platforms, so it's pretty clear that this isn't something to worry about.
 
Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.

Is last of us 2 available on multiple stores on PC and where are the majority of keys being sold? is it for the steam store?

I'll check, that would add some info.

Looks like the key sites are selling for steam: https://www.cdkeys.com/the-last-of-us-part-ii-remastered-pc-steam-eu

While AC shadows was all for the ubisoft launcher. You can't even buy a steam code from CD Keys for AC.
 
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Is last of us 2 available on multiple stores on PC and where are the majority of keys being sold? is it for the steam store?

I'll check, that would add some info.

Looks like the key sites are selling for steam: https://www.cdkeys.com/the-last-of-us-part-ii-remastered-pc-steam-eu

While AC shadows was all for the ubisoft launcher. You can't even buy a steam code from CD Keys for AC.

That user has no interest in actual discussion. I already have him blocked/ignored for that reason.
 
lol this is nothing, i remember they opened ac:shadow thread with 9k ccu title.
its total clownshow
I feel like having access to these numbers does more harm than good. These numbers, metacritic, etc...

Remember when back in the 90's you just bought what you felt like buying and plenty of times you ended up enjoying games that critics hated and only found out about that years later?
 
Lol, no.

Zero benefit for them. In fact, they will sell way less.

There is absolutely benefit.

Their big money doesn't come from single player games, their big money comes from live service games. Games popular enough to do well without Steam.

Not splitting 20+ percent of their annual PC revenue with Valve is a great incentive.
 
There is absolutely benefit.

Their big money doesn't come from single player games, their big money comes from live service games. Games popular enough to do well without Steam.

Not splitting 20+ percent of their annual PC revenue with Valve is a great incentive.
Nobody on PC is interested in a Sony launcher, nor a store.

The games have been doing this well because they are on Steam.
 
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Again with this CCU nonsense?

Bullshit, I would bet that the majority of all of this came around with console wars trying to label games as success or failures based on steam CCUs.

Of course

While their platforms are too chicken to even share this kind of data

Atomfall had 6k peak Steam and had 1.5M players announced not long after launch.

Peoples that keep worrying about Sony PC's CCUs have been doing so since Horizon zero dawn and look, here's Sony's PC yearly sales PRE- Hell divers 2

From 2020 → 2023, Sony's went from $35M → $80M → $250M → $450M

But let's all be

Shocked Jeff Goldblum GIF by First We Feast


/s

 
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I feel like having access to these numbers does more harm than good. These numbers, metacritic, etc...

Remember when back in the 90's you just bought what you felt like buying and plenty of times you ended up enjoying games that critics hated and only found out about that years later?
This is true. I was having a discussion with a longtime friend about the time we were in school and used to swap N64 games. He said Superman 64 was one of the best games. I thought he was joking, but he was dead serious. Told him then that it was widely considered one of the worst games ever, and probably the absolute worst on the N64. He had no idea. He thoroughly enjoyed the game lol.
 
Do you realize the biggest and most successful games on PC aren't on Steam?
Do you realize that Sony decided to go this way because they figured it had the highest chance of selling the most copies?

They are not creating a Sony store or launcher. Investing cost into that is useless as every other company with their own store/launcher has proven time and time again on pc.

We've heard this dumb hypothetical a couple of time these past few years. If they would have done it they would have done it years ago, when they still had heavy hitters to port. Besides GT7 and Demons Souls everything is out now.
 
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Do you realize that Sony decided to go this way because they figured it had the highest chance of selling the most copies?

They are not creating a Sony store or launcher. Investing cost into that is useless as every other company with their own store/launcher has proven time and time again on pc.

Imagine thinking that short term strategy is the same as long term strategy.

If Bungie is successful with Marathon, it'll set them up for success with Marathon and Destiny 3. Combined with Helldivers and in the future probably Gran Turismo and MLB.... and probably at least 1 AAA game a year, Sony will easily be clearing a billion in revenue generation a year on PC.

The cost of creating a launcher pales in comparison with the hundreds of millions they'd be losing to Steam every year.

Explain to me why Fortnite, Roblox, Minecraft, Genshin Impact, and Valorant aren't on Steam.

I see you edited your post. I didn't realize Sony stopped making games. Thanks for helping me realize that.
 
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Imagine thinking that short term strategy is the same as long term strategy.

If Bungie is successful with Marathon, it'll set them up for success with Marathon and Destiny 3. Combined with Helldivers and in the future probably Gran Turismo and MLB.... and probably at least 1 AAA game a year, Sony will easily be clearing a billion in revenue generation a year on PC.

The cost of creating a launcher pales in comparison with the hundreds of millions they'd be losing to Steam every year.

Explain to me why Fortnite, Roblox, Minecraft, Genshin Impact, and Valorant aren't on Steam.

I see you edited your post. I didn't realize Sony stopped making games. Thanks for helping me realize that.

There are many games that are succesful that are not on Steam.

But if they would be also on Steam, they would make more money as well. For instance Tarkov.

Who cares if some free to play titles aren't on Steam?

We can argue all we want but Sony isn't changing their strategy mid-game and abandon their Steam customer base AT THIS POINT.

There is no reason for them to put money and infrastructure into making a PC based version of a Sony store or Launcher. A waste of money at this point.
 
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There is absolutely benefit.

Their big money doesn't come from single player games, their big money comes from live service games. Games popular enough to do well without Steam.

Not splitting 20+ percent of their annual PC revenue with Valve is a great incentive.

If there is no benefit to the consumer, there is no benefit to buying them on some sort of hypothetical "Sony Store".

Seems you're just angry about Steam for some dumb reason, when it's probably the best platform on PC to purchase games on, barring GOG.

Are you a console only player perchance?
 
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