rofif
Can’t Git Gud
According to what estimates?This means nothing game has at least 2 Million players right now

According to what estimates?This means nothing game has at least 2 Million players right now
Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.According to what estimates?
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Sorting by release date is pretty interesting, especially comparing CCUs in series that have more than one release. From a consistency standpoint, TLOU seems to be doing the best in that regard.
PS3 games. MGS4, Tokyo Jungle, Asura's Wrath. All the cool shit, which I guess I could already emulate but I think it would be cool to have native versions.So what's the next PlayStation Studios release on PC? Not counting Stellar Blade since that's technically 2nd party.
Gran Turismo 7? Maybe Astrobot?
Shadows is estimated at around 500k.Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.
Another reason CCU is a bad stat even for comparisons.
So much of CCU also depends on what else is going on at the time a game releases. Release at the right time with PC players not having anything else to play and your CCU numbers might be higher even if your sales in the long run aren't...
Steam CCU is only useful to determine who buys a game right away on Steam. It doesn't accurately predict a games long term success, nor how a game might perform on consoles. Especially for a late port like this. Horizon Zero Dawn had a peak CCU of 56k and has probably sold around 4-5 million copies on PC and over 20 million on PlayStation.Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.
For some people a large amount of their enjoyment of a game is based on who can't play it.
I think it's a strategy which makes progressively less sense as a console generation goes on.Sony is going to continue to put their single player games on console first. And that's a strategy that makes the most sense.
Shedule 1 is a game made by 1 guy and its a game where you plant and sell weed. It became huge on steam overnight.What the fuck are 2 and 4?
I'd gladly double dip on those 3.PS3 games. MGS4, Tokyo Jungle, Asura's Wrath. All the cool shit, which I guess I could already emulate but I think it would be cool to have native versions.
I think it's a strategy which makes progressively less sense as a console generation goes on.
I think day and date PC releases (compared to long delay releases) would increase game sales on PC significantly (probably 2-3x), and game sales overall. I think the idea that the delay strategy is going to push PC gamers into buying PS5s at this stage is mostly hopium. I suspect anyone that was likely to be effective on already did it.
Bad games like this one? 4sure, its way more fun to dunk on this woke shit than play it xDI'm convinced that people spend more time engaging in CCU fetishism than actually playing games.
You knows what else is so 2005 ? Nintendo switch 2 hardware.And I thought people have moved on from this mindset.
Its so 2005 and cringe AF
Then what is the thinking behind the delay? Or is it simply being unable to do it without a delay?That's not the strategy at all...
Then what is the thinking behind the delay? Or is it simply being unable to do it without a delay?
Your wierd.PC clowns deserve to face the wall and nothing more. TLOU2 is better than every other game in your weirdos' Steam libraries.
I wouldn't disagree, but I think it depends how upcoming competing consoles affect Sony's ecosystem. I think they will protect their console playerbase at all costs. 1st party sales are a relatively small portion of Sony's gaming revenue. 50mil sounds like a lot, but it really is a drop in the bucket compared to what Sony is making through 3rd party sales, microtransactions, and their subscription servicesI'm still confident Sony will self distribute on PC when the time comes.
It's pretty silly to dismiss the value of 50+ million dollars when a game can cost 200+ million to develop. Anything you can do to reduce that cost is crucial.
What makes you think that?With a single player game, you're not likely to sell that much more on PC regardless of when it comes out
Quite the opposite, I actually hope they continue bringing their games to PC. What I'm curious about is whether this trend- which has led someone like me who has bought every ps(except 1) over the years, to skip the ps5- will eventually affect ps sales. It's a trend that has gained popularity recently. With the newer generation showing increasing interest in PC gaming, we'll see if this ends up hurting ps sales. Like I said, I just hope they continue supporting both ecosystems.
PiracyWhat makes you think that?
Ghost of Tsushima's CCU is really interesting! Most PS games of recent two years are 30k to 40k, but GoT is 77k.No need to believe, you can check it yourself at any moment:
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Bro, do u even know what "the wall" is u mentioned?
Acording to AC Shadow, steam CCU wasnt a metric a week ago, but now is the most accurate metric tool on PC, so, by that metric TLOU 2 has at least 1 Million players right now.
Is last of us 2 available on multiple stores on PC and where are the majority of keys being sold? is it for the steam store?
I'll check, that would add some info.
Looks like the key sites are selling for steam: https://www.cdkeys.com/the-last-of-us-part-ii-remastered-pc-steam-eu
While AC shadows was all for the ubisoft launcher. You can't even buy a steam code from CD Keys for AC.
Lol, no.I'm still confident Sony will self distribute on PC when the time comes.
PC tards overestimating the importance of their purchasing power, nothing new under the SunCan someone explain to me since when CCU became the new obsession and why?
People are in such a hurry that this topic has been updated like 3 times as well, lmao.Can someone explain to me since when CCU became the new obsession and why?
Since the game is just a 10 buck upgrade on console and we`re looking at the "new" PC release here:PC tards overestimating the importance of their purchasing power, nothing new under the Sun
lol this is nothing, i remember they opened ac:shadow thread with 9k ccu title.People are in such a hurry that this topic has been updated like 3 times as well, lmao.
PC tards overestimating the importance of their purchasing power, nothing new under the Sun
I feel like having access to these numbers does more harm than good. These numbers, metacritic, etc...lol this is nothing, i remember they opened ac:shadow thread with 9k ccu title.
its total clownshow
Lol, no.
Zero benefit for them. In fact, they will sell way less.
Nobody on PC is interested in a Sony launcher, nor a store.There is absolutely benefit.
Their big money doesn't come from single player games, their big money comes from live service games. Games popular enough to do well without Steam.
Not splitting 20+ percent of their annual PC revenue with Valve is a great incentive.
Bullshit, I would bet that the majority of all of this came around with console wars trying to label games as success or failures based on steam CCUs.
This is true. I was having a discussion with a longtime friend about the time we were in school and used to swap N64 games. He said Superman 64 was one of the best games. I thought he was joking, but he was dead serious. Told him then that it was widely considered one of the worst games ever, and probably the absolute worst on the N64. He had no idea. He thoroughly enjoyed the game lol.I feel like having access to these numbers does more harm than good. These numbers, metacritic, etc...
Remember when back in the 90's you just bought what you felt like buying and plenty of times you ended up enjoying games that critics hated and only found out about that years later?
A reminder of the shitty writing this game has. I am glad almost nobody is playing this abomination
There's nothing wrong with the writing here
Nobody on PC is interested in a Sony launcher, nor a store.
The games have been doing this well because they are on Steam.
Do you realize that Sony decided to go this way because they figured it had the highest chance of selling the most copies?Do you realize the biggest and most successful games on PC aren't on Steam?
Do you realize that Sony decided to go this way because they figured it had the highest chance of selling the most copies?
They are not creating a Sony store or launcher. Investing cost into that is useless as every other company with their own store/launcher has proven time and time again on pc.
A reminder of the shitty writing this game has. I am glad almost nobody is playing this abomination
Imagine thinking that short term strategy is the same as long term strategy.
If Bungie is successful with Marathon, it'll set them up for success with Marathon and Destiny 3. Combined with Helldivers and in the future probably Gran Turismo and MLB.... and probably at least 1 AAA game a year, Sony will easily be clearing a billion in revenue generation a year on PC.
The cost of creating a launcher pales in comparison with the hundreds of millions they'd be losing to Steam every year.
Explain to me why Fortnite, Roblox, Minecraft, Genshin Impact, and Valorant aren't on Steam.
I see you edited your post. I didn't realize Sony stopped making games. Thanks for helping me realize that.
There is absolutely benefit.
Their big money doesn't come from single player games, their big money comes from live service games. Games popular enough to do well without Steam.
Not splitting 20+ percent of their annual PC revenue with Valve is a great incentive.
Sorry but you have no idea what you're talking about, see my post above as well.he cost of creating a launcher pales in comparison with the hundreds of millions they'd be losing to Steam every year.