I've been hoping for a 3D Dot Game Heroes remaster or sequel for well over a decade now... and it turns out that it went full circle and this is the game that scratches that itch.This is the type of game I always dream would happen. I love the graphics and the gameplay. I hope Nintendo keeps making these Zelda games in this engine.
Now Final Fantasy needs to use this engine lol
Wait what? How?Feel like an idiot not realizing I could have been digging for most of my playthrough. Not sure how many items I've missed in the over world so far.
The game is a great deal of fun.
But Lordy, why wouldn’t Nintendo just put a 30fps cap on it. They do the strangest shit sometimes.
Same, but I finally got confirmation during a side quest.Wait what? How?
I've seen so many spots were I thought that should be possible but assumed I just couldn't?!
There’s a couple of spots where my Zelda is an arsonist Link dreamed he could be.Running about on top of trees was pretty fun and quite liberating! Also I like that they brought over fire propagation from botw/totk.
Nintendo are not interested in this game running at 120fps it's just not happening even it were possible.I'd bet money that the switch 2 will run this game at 120fps if it can be emulated at that speed on my upper-mid tier rig. My cpu isn't even particularly well suited for emulation
Aaaaah man I'm stupid, of course it does. Thanks!Same, but I finally got confirmation during a side quest.
So I started wondering if I had an echo that could do it…..did you get the mole like creature that sits in a hole and throws rocks?
There are minor sidequests in the game then there is one for upgrading yourSo anyone who has played Wind Waker and remembers the sidequests on Windfall Island: Does the game have any quests similar to those or is it more of a puzzle-action type of game?
No.So anyone who has played Wind Waker and remembers the sidequests on Windfall Island: Does the game have any quests similar to those or is it more of a puzzle-action type of game?
Just actually found this out. You can hit x or y (can't remember which button) and you can sort by most used, newest etc. It honestly still sucks and could have been much better though. Still found myself going through the slog of a neverending screen as the default lol.I must be doing something wrong with my echos menu right?
It's impossible that they just dump ALL OF THEM on the same screen with some basic sorting solution right?
Right???
This is another complaint of mine. Every time I feel like I'm getting into the swing of things and starting to enjoy the game, there seems to be some long talking sessions. Its a frustrating game at the start at least. It seems pretty damn good, but they just had to throw in some minor things which makes it not as enjoyableThere’s also far too much talking
I just think there are too many echoes. There’s no need for at least half the options you are given.Just actually found this out. You can hit x or y (can't remember which button) and you can sort by most used, newest etc. It honestly still sucks and could have been much better though. Still found myself going through the slog of a neverending screen as the default lol.
In my recent playthrough I encounter enemy way above my level which can take almost my heart in one attack, so I summoned echoe with shield to distract him while I activate Link ability to attack him from behind.The combat and general need to switch between echoes could have easily been remedied by giving Zelda the ability to do a small attack with her staff - and maybe the ability to upgrade it as the game progresses. Make it super weak to enemies, but also able to break things like boxes or activate bomb fish and the like.
I don't mind the actual combat encounters themselves - like you said there are usually good ways to interact with enemies and echoes to do what you need to do. I'm talking more about instances where I have to like summon a bomb fish echo, then switch to Link mode to make the bomb actually explode. It's just too many steps in what should be one (either the bomb fish activates when summoned, or give me the ability to activate it manually with something like a staff attack).In my recent playthrough I encounter enemy way above my level which can take almost my heart in one attack, so I summoned echoe with shield to distract him while I activate Link ability to attack him from behind.
For me I dont have issue with its combat like most people do, it feels different than Link and personally like that.
I think this game needed hot keys face button for echo you use the most so you can fast summon them instead pause the action every time you want to summon one.I don't mind the actual combat encounters themselves - like you said there are usually good ways to interact with enemies and echoes to do what you need to do. I'm talking more about instances where I have to like summon a bomb fish echo, then switch to Link mode to make the bomb actually explode. It's just too many steps in what should be one (either the bomb fish activates when summoned, or give me the ability to activate it manually with something like a staff attack).
The same is true for things like destroying boxes. You can pick them up and throw them, which is handy - but in some instances (like underwater) you cannot and have to either go into Link mode for a second, or summon an echo to do it for you. Again this could be fixed with just having a light attack button.
Tons of times I just straight up ignore smaller or weaker enemies, because it's not worth going into the echo menu and selecting something that can attack them easily and kill them. Frustration doubles when you summon something to handle them and "oops, that does fire damage and the enemy is immune to fire" and have to select yet another thing.
It's not hugely annoying, but in aggregate over the course of the entire game it adds up to feeling like this could have been streamlined pretty significantly to make the experience less frustrating overall.
I'd also accept the ability to "favorite" an echo, and have it selectable in a different maybe vertical menu, or even just have your favorites show up before anything else. I more or less just keep using the same 10-15 echoes.I think this game needed hot keys face button for echo you use the most so you can fast summon them instead pause the action every time you want to summon one.
You can activate the fish with her twirl.I don't mind the actual combat encounters themselves - like you said there are usually good ways to interact with enemies and echoes to do what you need to do. I'm talking more about instances where I have to like summon a bomb fish echo, then switch to Link mode to make the bomb actually explode.
Really? Even underwater? I thought I tried that and couldn't get it to work, will re-try.You can activate the fish with her twirl.
Yeah, you need to do it in cramp passageways sometimes. or if the block is midway up an underwater wall.Really? Even underwater? I thought I tried that and couldn't get it to work, will re-try.
Yeah I'm pretty far now and I only ever use like 3 or 4 echos at a time.I'd also accept the ability to "favorite" an echo, and have it selectable in a different maybe vertical menu, or even just have your favorites show up before anything else. I more or less just keep using the same 10-15 echoes.
I looked into this and I was missing something pretty obvious.... You can use tri' powers while on the horse so you can just push the obstacles out of the way or make boxes to jump them.Mini game spoiler for quite a bit into the main story.
How do I do the first horse race in under 17 seconds? I can do 17.08 but I must be missing some trick. I've got the records on the other races.
I love this gameplay aspect of letting other minions do the work. You can have multiple different minions out. It feels great to keep getting new things/monsters. Love that even traversal can be a puzzle. They've so organically built this puzzle/reward aspect in basic gameplay. Very clever.
Will stop for the night, but can't wait to play more tomorrow.
On Switch it drops to 30 fps for the overworld, but 60 in dungeons/indoors. On PC, it runs smooth 60 with mods.Wanted to ask are the framerate drop noticeable and how frequent are they?
Have you tried to beat the extra hard records for the horse racing and also the Gerudo crop minigame? Those will give you heart pieces as well.All side quests done, there were actually some alright ones with some optional challenges, but lots are very simple. all stamps found and all might crystals found.
Yet I'm still 8 heart pieces short. Still need to finish off the dojo in Kakariko but that's probably not rewarding 8 more... I might need to google them tomorrow.
I'll check those places again but I'd done 3 tiers of each, last time the mangoes gave me the dancer outfit.Have you tried to beat the extra hard records for the horse racing and also the Gerudo crop minigame? Those will give you heart pieces as well.
I think it also goes without saying that it is also ok to simply ignore some enemies sometimes.Game is great, I don’t understand the whole it boring because you let others fight for you. That does sound boring, but gettting creative with how things are done rather than just constantly respawning minions play around with other enemies such as environmental perils as well. I’m betting there will be some crazy combos going forward as the game starts to bake in with the public.
I only fight the new enemy to get their echo but most of the time I ignore most enemies on open fields.I think it also goes without saying that it is also ok to simply ignore some enemies sometimes.
This has been a staple in Zelda games for years that you don't have to fight every enemy you come across.
6 hearts or 6 pieces? Because I’ve 2 hearts to go but that’s 8 chunks to find.I'm still missing six heart pieces, but I'm not really going for full completion and I think I'll just finish the game now.
Six pieces, 1.5 heart containers6 hearts or 6 pieces? Because I’ve 2 hearts to go but that’s 8 chunks to find.
Whether you want to 100% or not and without going into spoilers I’ll say that I’m personally happy I did all the side quests.
you’d definitely find more pieces then. Unless you coincidentally stumbled upon the correct side quests in your playthrough.Six pieces, 1.5 heart containers
I haven't really been doing the side quests. I've accepted all the ones I've come across, and solved the ones that seemed interesting - but a lot of them I just skipped out on because they had the typical sandbox frustrations (bring this item to this person while walking slowly and without jumping, etc.)
Day 1 OG model
I'm always amazed how much graphics Nintendo can squeeze out of their systems, game looks great. better than Torchlight 3 with UE4.
I'm really curious what they can achieve with Switch 2.