• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Legend of Zelda: Echoes of Wisdom |OT| The Legend of Link? Tri Harder!

Robb

Gold Member
Probably best to spoiler the answers but what were peoples favorite bosses?
Skorchill was fun imo, although pretty easy if you have both the Ice and Fire wizrobe.

Speaking of bosses. What ever happened to Ganon in this? I feel like I missed something along the way… Or was the Ganon we saw in the intro also created by Null/an echo?
 

Danjin44

The nicest person on this forum
Probably best to spoiler the answers but what were peoples favorite bosses?
The last boss Null is my favourite boss fight in the game, I like how you are working together with Link to defat him, it kind of reminds me of Route C in Nier Automata when both 9S and A2 fighting to defeat that twin machine.
 
Without spoilers please, but will there be a more "permanent" way to resist cold, like in Hebra Mountain, other than carrying an Ignizol around (even if I summon two of them, they can't really fight for shit) or gulping down smoothies?
 

Hookshot

Member
Skorchill was fun imo, although pretty easy if you have both the Ice and Fire wizrobe.

Speaking of bosses. What ever happened to Ganon in this? I feel like I missed something along the way… Or was the Ganon we saw in the intro also created by Null/an echo?
I used the bats myself.

They said at some point that Ganon was an echo, how or when he was taken we don't know. Presumably he's released now that Null is gone.
 

Hookshot

Member
Without spoilers please, but will there be a more "permanent" way to resist cold, like in Hebra Mountain, other than carrying an Ignizol around (even if I summon two of them, they can't really fight for shit) or gulping down smoothies?
Braziers have an area to them, I just made a path of them and fought nearby. Enemies can break them.
 

Danjin44

The nicest person on this forum
Without spoilers please, but will there be a more "permanent" way to resist cold, like in Hebra Mountain, other than carrying an Ignizol around (even if I summon two of them, they can't really fight for shit) or gulping down smoothies?
Just summon fire echo and use bind to carry with you or make smoothly to resist cold.
 

Robb

Gold Member
They said at some point that Ganon was an echo, how or when he was taken we don't know. Presumably he's released now that Null is gone
Yeah, there is an echo fight where it’s obvious and they explicitly say that ‘this isn’t the real Ganon’ - which to me implies that the one we saw in the intro was indeed real.

Although the Ganon we see in the intro was never explicitly sucked into the rifts I guess (only the trident). So maybe we actually defeated him as Link before the rifts started occurring (?). But if that’s true and Ganon never touched the rifts or got sucked in, why would Null be able to make an Echo of him (?). All other NPC’s seem to have had to be sucked into the rift in order for a copy to be made by Null.
 

Danjin44

The nicest person on this forum
Yeah, there is an echo fight where it’s obvious and they explicitly say that ‘this isn’t the real Ganon’ - which to me implies that the one we saw in the intro was indeed real.

Although the Ganon we see in the intro was never explicitly sucked into the rifts I guess (only the trident). So maybe we actually defeated him as Link before the rifts started occurring (?). But if that’s true and Ganon never touched the rifts or got sucked in, why would Null be able to make an Echo of him (?). All other NPC’s seem to have had to be sucked into the rift in order for a copy to be made by Null.
it seem to me Null has been around for loooong time maybe at some point he did suck Ganon to the rift or copy him same way he did for Zelda (with dark clouds).
 

Robb

Gold Member
it seem to me Null has been around for loooong time maybe at some point he did suck Ganon to the rift or copy him same way he did for Zelda (with dark clouds).
Definitely. I guess that’s possible. Would’ve been nice to get some concrete clarification though. The ending fell a bit flat for me being all happy given that I assumed Ganon would be set free again when the rifts disappeared since we saw and fought the echo previously.

But I like that idea in theory. Would’ve been cool to see echoes of bosses/characters from ALttP or ALBW (or other Zelda games) just to take it a bit further and cement it though.
 

Danjin44

The nicest person on this forum
Definitely. I guess that’s possible. Would’ve been nice to get some concrete clarification though. The ending fell a bit flat for me being all happy given that I assumed Ganon would be set free again when the rifts disappeared since we saw and fought the echo previously.

But I like that idea in theory. Would’ve been cool to see echoes of bosses/characters from ALttP or ALBW (or other Zelda games) just to take it a bit further and cement it though.
 

Exentryk

Member
Finished the game.

Pros:
- Art style
- World Design
- Exploration
- Echoes (and their amount and variety)
- Music
- UI
- Feeling of comfort (cosy game)
- Puzzles
- Feeling clever

Cons:
- Opportunity to improve UX by allowing quicker access to some echoes (shortcut buttons mapped to certain echoes for example, etc)
- Some feeling of repetitiveness with clearing rifts, seeing third Goddess, etc. Could have varied narratively.
- Automatons are poorly implemented (introduced too late, needs to be wound to activate, and consumes resources to repair constantly)
- Some mini games are annoying
- No retry option in Slumber Dojo
- Only one save file

Overall it was a fun and cosy game. There is definitely room to take it up a notch with more RPG aspects and better UX for power players, but I believe Nintendo prefers to keep things simple. The game organically included puzzles, even in things like basic traversal. There were definitely moments of feeling clever by solving a situation in a unique way. This is probably what makes the game feel so good. Also was a little sad when Tri had to leave :(

I hope they build on this a little more in a future game.

 
Last edited:

sloppyjoe_gamer

Gold Member
This game is just so much fun! The random framerate choppiness is becoming more noticeable to me probably because its really the only flaw that i feel the game has. I do hope that it gets patched....
 
Completed it yesterday night, fantastic game from start to finish!

Did all side quests
Got all heart pieces
Got all Might Crystals, all upgrades, and the final "reward" for the last 25 crystals (pretty useless at that point in the game, but thanks for trying?)
Got all echoes
Did all normal training in the dojo with the speed bonus
Only thing I didn't bother with was the final boss rush you unlock after clearing all other training sessions and get the green tunic for it, because it was getting late and I honestly couldn't be arsed lol

Never used a single smoothie, although I guess I'll have to if I want to do that last boss rush.

I love the growth in power you get from progressing through the game and getting new echoes; you're very limited at first, but getting to 5 triangles is already such a big boost in power compared to 4 (Darknut lvl 3, Moblin lvl 3...) and when you get to 6 and can just spawn a Lynel, that just trivializes most fights.

The dungeons were really disappointing though. While there were some good puzzles, they felt way too short, by the time its gets interesting the dungeon is basically already over.
 

sigmaZ

Member
I finished it yesterday. Overall I had a good time, but my enjoyment dropped quite a bit with the second round of dungeons. The still world stuff felt a little same-samey and I didn't like how they always had a rift before the bigger rift just to pad the game out. I also never got used to the lack of organization in the menus.
Still, a decent game though. On to Metaphor now.
 

Södy

Member
Finished it. 18 hours, did some side stuff and complete unveil the map. A lot of fun, loved the references.

Agree with most posters here about Pros and Cons. I also don't know how big the replay value is as the main focus is the puzzles.
 
Finally did that last boss rush, although without the time bonus.

My most-used echoes at the end were:
Water Block
Old Bed
Ignizol
Crow
Darknut lvl 3
Bombfish
Octorok
Club Moblin lvl 2
Chompfish (best underwater combat echo)
Wolfos (I did use it a lot in the early game)
Lynel (considering how late in the game you can use it, this says a lot about how much fighting it did for me lol)
 
Last edited:
2 dungeons in, this is a proper zelda game, don’t know why Nintendo did not have duel protagonists, link and zelda, would have sold bucketloads, yeh it’s not as as good as link between worlds, still better then most 2d Zelda games. Love it .
 
So I let a friend (37, pretty big gamer himself) borrow the game after I was done with it. It was his second Zelda game after the LA remake. He had to get help for the Ganon (do we still need to spoiler-tag these things lol) fight during the prologue, I can't even... :messenger_face_screaming:
 

ADiTAR

ידע זה כוח
Just finished it. It was ok. Everything is ok, art, music, dungeons, etc. Nothing stands out.

The main gameplay premise is not used well enough, you keep returning to the same things to echo. The UI for them is horrible. The automation comes too late, the bomb comes waaaay too late. Other issue is the Tri mechanic which is hardly used.

The rifts are way too padded and repetitive. Most of them offer nothing new.

Just ok. 7.5-8.
 
Last edited:

Robb

Gold Member
He had to get help for the Ganon fight during the prologue
visible-disgust-v0-964bjltw1p6d1.jpeg
 
Last edited:

Sooner

Member
I'm slowly playing this my wife.

I don't like it. I

I loved the 2D Zeldas prior to this. I thought BotW was a bit overrated but very good. I liked TotK less, as I found so much of it a slog, and didn't care for the gluing random crap together aspect annoying and boring.

This game looks like Link's Awakening (which I love), but plays nothing like it. It took all the worst parts of those games, while making terrible combat and laughably bad menu system.
 
Top Bottom