which seems dumb but it’s not like mashing a button isn’t exactly how the sword works.
I see what you're saying, but I don't agree. I keep finding myself waiting for my Caromadillos to roll, bats to attack and so on. It's a lot of waiting, really. Also summoning doesn't work if your enemy is too close, your sword always works.
I played up until the "Water Temple" now. The overworld is gorgeous. It's so much fun to stroll around there, do quests, dive. Well it's fun until you need to use the summoning.
Summoning, so far, can be broken down into two things: Either you're stacking stuff, or you need to use the specific solution to a specific problem (spider to go up, ignishit to make fire). Which, then in returns, feels more like basically using items again, but with more annoying steps added in between.
It certainly doesn't look like a bad game to me. It's just the age old Nintendo problem. Having gimmicks just for the sake of it and suffering for it. I'm not saying the summoning system is bad per se, this implementation is just not very well thought out. Honestly it's just inconvenient, it's bothersome. You don't really develop a rythm because you're constantly swapping summons or shit.
I'll definitely finish it one day, but I'll get a used copy or something. Honestly I'm kinda disappointed, since the game simply could've been so much better if Nintendo weren't so hellbent on their stupid gimmicks which they deem sooo cReAtIVe