TemplaerDude
Member
man, the chicks sprinting speed really helps when you drop a moab just a little too close.
Y2Kev said:Ugh, I knew GT was garbage with this but now I have proof.
They didn't let the friggin texture load on the 360!
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and a yuge comparison if you want to see
http://www.catanzareti.com/images/Kevin/rockfullsize.jpg
raYne said:How expensive?
Hmm.. Considering you can make +.5 million in like two mins via the aforementioned squad gambling, that's not that bad.newsguy said:I paid something like 1 mil for the PLAV once, and like 1.6 mil for the UP another time.
raYne said:Hmm.. Considering you can make +.5 million in like two mins via the aforementioned squad gambling, that's not that bad.
I was expecting something ridiculously huge.
Yeah, you also unlock vehicles, clothing etc for doing them.newsguy said:I barely do those minigames but I guess I should start.
newsguy said:I barely do those minigames but I guess I should start.
There's a billion achievement? The hell...Linkzg said:Bribes can get really expensive, but I just did a mission where they payed me 10 million, so I'm all good.
I don't think I will ever try and get the billion achievement, because I'm close to finishing it and I'm at 70 million or so.
Nope. Basic inverted/non-inverted sticks is the extent of the control customization in the game. :/permutated said:Can anyone confirm is this game supports Southpaw in the control menu, also known as "Switch Thumbsticks"?
Kind if a seller for me.
It does.permutated said:Can anyone confirm is this game supports Southpaw in the control menu, also known as "Switch Thumbsticks"?
Kind if a seller for me.
raYne said:Nope. Basic inverted/non-inverted sticks is the extent of the control customization in the game. :/
:lolDuck said:It does.
And by "it does" I mean "it doesn't support any control customization at all ignoring sensitivity settings".
Duck said:It does.
And by "it does" I mean "it doesn't support any control customization at all ignoring sensitivity settings".
newsguy said:Also, I have a question about throwing beacons, smoke, etc. Is it possible to equip the damned things? I want to equip them so I can run up to whatever building and throw it with the touch of a button. So far the only option I see is to enter the D-pad menu and wherever I'm standing is where I throw the thing. I don't remember it being that way uin the orginal but I really don't remember. Help anyone?
Doesn't seem to be, 'cause you'd have your answer already if there were.newsguy said:I promise it's the last time I ask this, but I'm sure one of you has an answer. Is there truly no way to "equip" the smoke/beacons from the D-Pad menu? It sucks to stand still and go thru the D-Pad menu while armies shoot at me.
raYne said:Doesn't seem to be, 'cause you'd have your answer already if there were.
newsguy said:I just figured people were more concerned with superior versions and Anti Aliasing lessons to bother with a question about the actual game. Thx anyway, seems laser guiding will be my way to stay aways from the gunfire.
Capoeira said:If you were any more transparent, you'd be invisible.
*puts on ignore list*
Oh look, now you are.
pr0cs said:I spent all night playing the game, I initially wasn't going to buy it but I wanted to complete my 'set' of merc1 and mercs2 and looked at my "buy" list and nothing appears on it until late September so figured I could get away with it.
The game is fun, the explosions are pretty cool and when you time your stunts properly they can be pretty nifty too. There feels like there are a lot of vehicles and weapons (even early in the game) so it should maintain some of its interest for a while.
The game as a whole is pretty weak though, it should be mercs 1.5, they improved on some things but overall the game really feels last gen. I said it before, developing the PS2 version in tandem really hurt this game and to be honest I can't help but feel the PS2 version was also the reason why the game was delayed as well.
The world feels very sterile, very sandboxy. The endless repetition (voice) from the NPCs and main characters totally sucks you out of the game as well. The physics can be fun but often you'll get some really bizarre scenarios. The graphics are really weak save for the explosions, the destruction is pretty good but it takes a while to get to save up for/fine weapons that 'shock and aweable' so it feels like a lot of 'been there done that' gameplay to get to the exciting part.
The game doesn't really stand up well against games like GTA4 and Crackdown in terms of polish and doesn't look that good against ancient games like Saint's Row.
I'm hoping I get to play it a bit coop this week, hopefully it will improve my impression of the game.
It's fun but there is no way it's worth the full price of admission.
raYne said:How expensive?
I'm pretty much in the same situation, but I've been gambling with the crew (trial tests) and with that and normal playing, I've have built up almost 8 million. Haven't really gotten into the air strikes yet though and with fuel costs added, I don't want to use up my fortune needlessly.
Well, that can't be true. A different company worked on the PS2 version. So having a lastgen version being developed had no effect besides requiring a bigger budget.pr0cs said:I spent all night playing the game, I initially wasn't going to buy it but I wanted to complete my 'set' of merc1 and mercs2 and looked at my "buy" list and nothing appears on it until late September so figured I could get away with it.
The game is fun, the explosions are pretty cool and when you time your stunts properly they can be pretty nifty too. There feels like there are a lot of vehicles and weapons (even early in the game) so it should maintain some of its interest for a while.
The game as a whole is pretty weak though, it should be mercs 1.5, they improved on some things but overall the game really feels last gen. I said it before, developing the PS2 version in tandem really hurt this game and to be honest I can't help but feel the PS2 version was also the reason why the game was delayed as well.
SIP YEK NOD said:Edit: My last manual save is right before the endgame starts. the option is there to do missions for the allies, but i can't do it since i'm on the last mission, and it won't let you cancel that contract.![]()
Kingpen said:I'm sorry, but considering going that much on about graphics looking terrible, and then mentioning how it doesn't stand up to something like Saints Row isn't exactly fair. Every other Sandbox game out there does not have *everything* destructible + plus a layer of reserved processing power in case there is a co-op situation going on. I like all the sandbox games on the 360, but just feel that Mercs 2 is getting bagged on about the graphics far too much.
This game worth the price of admission because it is damn fun. I do hope your impression changes once you can put some more time into it....
The world is devoid of any sense of being real, the pedestrians are there but only to get in your way, certainly not to make it feel like the world is alive. The vehicles drive around but not with purpose, again to be there to get in the way, they don't feel at all like people out doing their business. Games like GTA4 and SR the pedestrians and traffic move with purpose they feel like they belong in the world and that they have their own 'agenda'. In mercs2 they feel like setpieces and are there only to fill some bullet-point on some checklist somewhere.Kung Fu Jedi said:I've heard a couple of people say the world is too sterile and I'd like someone to explain that for me, because for me, this isn't a sterile world at all. There is stuff going on all over the place, and I've come across random firefights all over the map. I see lots of traffic, both military and civilian, people moving about, aircraft flying, sometimes several in formation, and all kinds of stuff happening. For me, this feels about as a "alive" as any sandbox game I've played really.
That doesn't mean that they don't share a lot of the same game assets and mechanics of the game. The game feels very last gen, not just in graphics but in overall feel. maybe that's just the lack of polish but not a lot of the game feels next gen.Sectus said:Well, that can't be true. A different company worked on the PS2 version. So having a lastgen version being developed had no effect besides requiring a bigger budget.
I understand what you're saying and I suppose it makes sense but couple the lesser graphics with the overall sterile feel of the game world (in the high population areas especially) and it makes the game come off feeling worse than maybe it is.Kingpen said:I'm sorry, but considering going that much on about graphics looking terrible, and then mentioning how it doesn't stand up to something like Saints Row isn't exactly fair. Every other Sandbox game out there does not have *everything* destructible + plus a layer of reserved processing power in case there is a co-op situation going on. I like all the sandbox games on the 360, but just feel that Mercs 2 is getting bagged on about the graphics far too much.
pr0cs said:The world is devoid of any sense of being real, the pedestrians are there but only to get in your way, certainly not to make it feel like the world is alive. The vehicles drive around but not with purpose, again to be there to get in the way, they don't feel at all like people out doing their business. Games like GTA4 and SR the pedestrians and traffic move with purpose they feel like they belong in the world and that they have their own 'agenda'. In mercs2 they feel like setpieces and are there only to fill some bullet-point on some checklist somewhere.
They'll stop at stoplights, react to your driving in a realistic way. They feel like they have someplace to go, a lot more so than Mercs2. In the overall purpose of the game it's a non-issue but as far as making the game feel believable they play a big part, for me anyway.Kung Fu Jedi said:Personally, I don't feel that the GTA IV or Saint's Row pedestrians and traffic are all that much better or different than those in Mercs. How can you tell that the pedestrians in those games are moving with any more purpose than they do in Mercs? Granted, I think the traffic patterns are more intelligent in GTA IV and the banter on the streets is a lot less repetitive, but the pedestrians and traffic are more or less to get in the way in that game as well.
GQman2121 said:What's up with all these large pallets of money lying around that they're telling me I have to air lift out by chopper? They're not giving me an option to pick up this money, which is what I thought was the entire purpose of killing and blowing up this country to begin with.
You need to have hired a pilot (play the game normally, you'll get one).GQman2121 said:What's up with all these large pallets of money lying around that they're telling me I have to air lift out by chopper? They're not giving me an option to pick up this money, which is what I thought was the entire purpose of killing and blowing up this country to begin with.
pr0cs said:They'll stop at stoplights, react to your driving in a realistic way. They feel like they have someplace to go, a lot more so than Mercs2. In the overall purpose of the game it's a non-issue but as far as making the game feel believable they play a big part, for me anyway.
Mercs2 is a fun game, it just could have been so much better and against it's competition doesn't fare very well IMO. I still paid full price for it.
SuperEnemyCrab said:I do agree with what you are saying, but on the same hand can you blow up every building you see in GTA or Saints Row? Give credit to Merc's for what it does that those games don't as well. I would like a little more variety to the ped's and cars and all that to, but in the context of the game world they really aren't meant to be focused on all that much. You are meant to be out searching for targets or on a mission.
I do think its hilarious though how every random pedestrian seems to know your name.
Yeah, and maybe the game will improve for me once I have a lot more money and access to bigger weapons. Right now I don't have much money, don't have access to a lot of "WMD" type weapons and so I feel stuck at the pedestrian level where they're a lot more obvious.SuperEnemyCrab said:I do agree with what you are saying, but on the same hand can you blow up every building you see in GTA or Saints Row? Give credit to Merc's for what it does that those games don't as well. I would like a little more variety to the ped's and cars and all that to, but in the context of the game world they really aren't meant to be focused on all that much. You are meant to be out searching for targets or on a mission.
Kung Fu Jedi said:Right! And I like how if you change something in the Mercs world, it stays changed. For instance, when I was on a mission, I drove through a barricade on my way to a target, and later I had to return to the area, and was expecting to have to break through it again, but it was already destroyed and not replaced. In something like GTA, upon returning to an area you haven't been to in awhile, it's essentially reset.
pr0cs said:I can't help but think a lot of the first missions should have been with some of the crazy vehicles/weapons to show you what you'll get further along in the game (to whet your appetite for destruction so to speak).
The game for me starts off really slow and hurts the initial impression.
pr0cs said:Yeah, and maybe the game will improve for me once I have a lot more money and access to bigger weapons. Right now I don't have much money, don't have access to a lot of "WMD" type weapons and so I feel stuck at the pedestrian level where they're a lot more obvious.
perhaps once I get my own helicopter of doom, raining down fire and destruction or some crazy guided missles/nukes will the 'sterile' environment not matter when it's burning and in a pile of rubble.
I can't help but think a lot of the first missions should have been with some of the crazy vehicles/weapons to show you what you'll get further along in the game (to whet your appetite for destruction so to speak).
The game for me starts off really slow and hurts the initial impression.