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CliffyB's Cock Holster
It's even worse than arrogant Sony. No one from the original ps1 and ps2 days are in charge anymore.
Shocking! After 30 years you'd expect everyone to still be there!
/s
It's even worse than arrogant Sony. No one from the original ps1 and ps2 days are in charge anymore.
Shocking! After 30 years you'd expect everyone to still be there!
/s
No, they didn't.They cancelled most GAAS games,
The only games played on their system are COD, Madden, and Fortnite and if MS made the COD only console they'd go out of business?
They should do this too because Sony deserves to lose for chasing all of these anti social trends.
Yeah, this isn't a new thing. Most businesses will contract consultants to give them analysis and trends, thoughts on where things might be going in the 5-10 year time frame. Several folks, even Mat from NPD, have said they have done this with folks including Sony.I think S SneakersSO commented on this a while back and said basically some analyst went to all the companies and pushed them to get into GAAS and how it was the future.
No.This whole gen from a first party gen has been remasters other than a handful of Sony first person exclusives. From a first party perspective it has been weak in comparison to the previous generations.
No.
- This gen they got many first party non remaster/remakes with great MC.
- Sony has been the company with the biggest amount of games that won GOTY awards in 2022 and 2024.
- Sony broke sales records with first party games released in 2020, 2022, 2023 and 2024.
- A Sony first party game was the one that won more awards in 2020 and 2024.
thats a long read lol.Because that platform is dead market-wise. PSVR2 sales just aren't there, and I mainly blame SIE for that. They decided to make it PC-compatible as a last-ditch effort, but I doubt that's done anything long-term. That said, I hope they take another stab at VR, but if they do it needs to be a scalable technology that can offer "good enough" performance at the low end while also offering high-end performance at the premium end.
There is no reason to not have a cheap $99/$149 entry VR headset to accompany a mid-tier option or a $499+ premium feature-rich variant. It's the only way to get VR and other MR adoption growth (well, that and making VR a standard inclusion in the SKU offering, but that is probably two generations away from happening).
Any time Team Asobi would spend making PSVR2 content for Astro Bot means less content tuned for the base PS5 and PS5 Pro. Those are the high priorities, not PSVR2; besides Asobi isn't a massive studio so there's only so much they can do at once.
We can say the same thing about most Mario or Sonic games, but for some reason this "it's just DLC" comment only seems to always apply to Sony games. Is GT7 just DLC for GT6? Is TLOU2 just DLC to TLOU? Is Helldivers 2 just DLC to Helldivers?
Astro Bot is its own thing and builds off of what Astro's Playroom did, which built off from Rescue Mission. They are distinct offerings; no reason to downplay the new game calling it 'DLC'. Also if that were truly the case, I think a lot more people and media would have felt similar, and the game wouldn't be getting so much recognition.
What about the actual games SIE published during those four years? Do they stop counting?
Also Saros is Housemarques' second game; their first came out in 2021. Saros is more ambitious than Returnal, so why is getting a reveal trailer four years later somehow a bad thing or cause for concern? AAA games take at LEAST five years to make nowadays, they don't just magically come out from thin air.
For studios like ND, we already know why it's taken them longer. They were working on a GAAS that was cancelled, which took up some resources. But they were working on Intergalatic in some form during that which is why it'll come out around 2026-2027. It is what it is. If we get some official word that Balrog's new space game is cancelled, or GT8 isn't happening, or Wolverine's been cancelled etc., I think then is when we can have some actual major concerns about their 1P pipeline.
As-is, the only titles that've been cancelled have been GAAS, and some studios weren't large enough to withstand a cancellation while having another project in deep production. The two main studios that seem most affected are Bluepoint and Bend, because we probably won't get new games from them this gen. That's 100% SIE's fault and they deserve to be criticized for it, but I've already done my criticism.
Right now it seems like they've realized that mistake, and have been course-correcting. But that course-correcting will take a bit of time.
This actually, literally makes zero sense. The platform with FAR FEWER games and not much major 1P or 3P support, somehow has more bangers than the system which has both?
Okay, you have to accept you are in a very small minority with that take. Literally just dozens of you; you're entitled to it sure, but safe to say the vast majority wouldn't agree.
Then why did you buy a PS5 Pro? You knew it was coming months ahead of release, and it's not like that much suddenly changed with SIE between then and now in terms of 1P releases, or their services, or their hardware quality. 1P releases were light in quantity last year aside two major hits; services have been consistent in quality (tho got a price hike) aside the recent outage (which you got reimbursed for), and your PS5s are working just as well today as they were when you bought them, provided you do even the bare minimum in using them properly.
What changed in five months to make you go from throwing down $700+ on a PS5 Pro to feeling like Sony are ripping you off of your time & money?
Well any successful company is going to do this. But you're going to have to clarify what you mean here, because it could mean anything.
So you're implying SIE aren't in it for the care of the craft anymore, when they're the only platform holder trying to address technical issues with custom solutions (PSSR), and putting forth a well-balanced 1P library (in most respects) between cinematic games (GOWR, Spiderman 2 etc.), platformers (Astro Bot), racing sims (GT7 continued support), sports (MLB The Show), co-op live service shooters (Helldivers 2) and working with 3P to bring fresh new IP to the market (Stellar Blade, Rise of the Ronin) as well as sequels to games they basically helped bring to life (Death Stranding 2)?
Look, I've long complained about their GAAS gambit. I was saying eons ago that I didn't like how GAAS was getting most of their funding, and worried it was going to throw some studios off-track. Didn't like they had so many in development, especially if they were turning out into games like Concord. I've been saying their PC strategy could have long-term ramifications since they've ported almost all of their current-gen offerings to Steam, conditioning users there who would have bought a console for 1P to just wait out for an eventual port and buy on Steam instead. How that could also convince some high-spending enthusiasts to consider switching to PC later on especially if they already dabble in PC gaming as-is.
Well going by recent events it'd seem like SIE are finally starting to consider this perspective too. Multiple GAAS projects cancelled. Zero mention of new PC ports at the recent SOP, or even in blog posts. Rumors of Demon's Souls remake & GT7 PC (Steam) ports cancelled. Realizing that PC gamers really only showed up big time for a single game over the past two years (Helldivers 2). It'd seem SIE have the data now to make these adjustments, so they are learning. Also outright mentioning they want to make more AA games like Astro Bot, among other things. It took a while, but they're finally making some much-needed changes.
Oh please, now you're just exaggerating. Almost no one but Xbox fanboys hated the start of this gen for PS5. Great reveal, great showcases, solid SOPs, great exclusives off the rip (Demon's Souls remake, Rift Apart, Kena etc.), strong 3P exclusives (FF VII Remake Interlude, etc.), outperforming the "more powerful" Series X in most multiplats, etc. The only true sour point early on was the lack of availability for the system, that's why certain games like GT7 & GOWR likely had to be cross-gen (I say this now; back in 2021 tho I know I most likely said it was a conspiracy and SIE wanted to make GT7 cross-gen the whole time xD).
Ironically, things only started getting off-course around the time Microsoft wanted to buy ABK. I think the combination of that, and it instantly wiping $20 billion off Sony's market cap, made them scramble and push harder with GAAS than they needed to. That's why they bought Jade Raymond's studio and Firewalk, among others. That's why they signed deals for stuff like Foamstars of all things. That's probably why they put studios like Bluepoint and Bend on GAAS that are now cancelled. That's when they started pulling back on showcases and SOPs. That's why we got that terrible 2023 PS Showcase. That's why we saw them go so gung-ho on profits and started increasing the cost of PS+. That's why we started seeing more and more frequent PC ports and remasters.
Now, I'm not absolving SIE from their role in those things happening. I'm just saying, we can probably trace a connective thread for those things occurring, to a point of origin, a single event that likely triggered a chain of misinformed choices on SIE's part. And I think that point of origin is Microsoft buying ABK. There was TONS on uncertainty in the industry what that would cause, and apparently even Microsoft weren't sure because what we're seeing from Xbox today is definitely NOT what they were wanting to happen when they first made the offer to buy ABK. We've got enough leaked internal emails to prove it.
But even through those dour periods, it's not like SIE completely shit the bed. They kept putting out games, and 1P-wise last year actually turned out to be among their best despite being very light on the AAA cinematic games they're heavily known for. PSVR2 might've been let down by them commercially, but it's a fantastic piece of kit. PS Portal and PS5 Pro released. They've been working with more Asian studios and studios globally in the Hero Project stuff. They've been changing course on two of the bigger oofs this gen (PC strategy, GAAS). They've been entering more partnerships and business alliances with various studios & publishers, the latest being Kadokawa & From Software.
But you've discounted the ones released :/
So this is more about your personal tastes not being satisfied? Well, I won't say that shouldn't matter: it should. There are definitely some games I'd like to see return, some genres I'd love to see come back, that likely won't ever come back at the level they were at their prime.
But I haven't given up hope, either. Surprisingly some of those HAVE come back via re-releases (HOTD, Panzer Dragoon, Tomba, Lunar etc.); there are neat games coming out with the spirit of classics (Crow County, quite a few indie 3D platformers, etc.), quite a few Japanese studios are bringing back IP I had low expectations of returning (Shinobi, Jet Set Radio, Virtua Fighter, Crazy Taxi, Ninja Gaiden, Onimusha etc.), Asian studios in Korea & China are stepping up a ton (Tales of Annihilation, Stellar Blade, Black Myth Wukong etc.), we've got the Switch 2 launch coming up, SIE are fixing some mistakes and seem interested returning to AA, even MS have a few interesting things from the stuff they bought (new DOOM, still interested in Perfect Dark) etc....
Honestly I think if you aren't mostly focused on Western AAA (aside stuff like GTA6 or Witcher 4) I'd say things are looking quite strong.
Well isn't that what companies like Valve are looking to address? Make PC gaming more approachable and easier in general? Maybe if you're lucking whatever MS are doing for the next Xbox appeals to you in that regard.
If it's more about the culture of PC gaming...just ignore that part?
People fail to understand why we are not getting the same first party output that we are used to.
Games don't take 2 years to develop anymore. They take 6+ years and that is a whole console generation.
Development times must be cut down to 3 years tops.
Best news I've heard all month. Thanks.SIE started their pivot away from the GaaS/Western investment approach to game dev last year. They put the decision making control of SIE as a portfolio back into Japan's hands. This is an overall great thing for SIE, and while some of the results of the pivot away won't start getting felt until next year at the earliest, each subsequent year will get noticeably better for them. Just a shame they burned 3 years of output at this alter.
Nonsense, their margin isn't even their highest it's ever been. It's due to increased revenue from new customers. Milking would imply greater margin, not increased overall revenue. The later is just growth. Nobody is in trouble despite everybody's "concern".Sony's not in trouble, but their customers certainly are. Sony's making three times the profits of the PlayStation 4 era because they're milking their customers for everything they're worth, and it'll only get worse as Sony needs to continue to deliver growth to its shareholders in a market space that isn't growing. Once Microsoft finishes its transition into a third party publisher, there's nothing left for Sony to eat to give the illusion of growth. After that, they'll have to squeeze their customers harder than ever. I don't lose sleep for an industry with an "arrogant Sony", I lose sleep for an industry with "only Sony".
for a game two years away, I thought we were over this, announcing games years in advance with a fucking CGI trailer is useless.