Titanfall Review Thread

What, dude, I didn't suggest that. The issues don't seem anywhere near as severe as Battlefield 4. Granted, we have to see how the servers hold up for its launch, and it wouldn't surprise me if we have days of reports of people having trouble connecting, but I wouldn't go this far. It just has technical quirks - framerate issues, tearing.

Sorry for misinterpreting but I think the overall point stands. Battlefield 4 had its corrupting single player save issue as well and reviewers just did not spend enough time with the game to give an accurate review. I think it's fair to say that lack of polish in obvious areas like Titanfall has would lead someone like me to believe there are going to be other problems that show up when the game comes out.
 
If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.

Am I missing a joke here? Is this suppose to be a parody of something?
 
You mean the games where hours are spent constructing a story? More hours spent with actors bringing the characters to life? Yeah they should definitely be cheaper than an online only 6v6 shooter that neither looks great or runs too well. LOGIC!!

You're using quite the reductive reasoning. You're basically saying Respawn didn't have to work hard over the last 3+ years to make the game. This game is bigger than most MP modes in games with campaigns, and does have an online campaign that features voice acting, etc.

My argument was more from the consumer side, though. Which is worth more to you, a single player only game that you spend 20 hours playing, or a MP only one that you spend 200 playing? There are obviously exceptions (Skyrim, etc.) but it's a valid point.
 
Just in case some one missed it you can purchase the Deluxe Digital PC Version which includes the season pass for $46 US using this mexico VPN method here.
 
Of course, but he is right. One is cheaper than the other.

That probably depends on the game and studio. If someone hires a famous actor to do a role, then it's probably going to be more expensive for the studio but that doesn't mean it's inherently a better game or has more value to it.
 
This game will probably get more hours of play from me tjan most single player games. This game will be well worth the 60 bones.
To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.
 
Just seen the UK TV advert for this and it's corny as hell. It's like a camped up version of the classic Gears 'Mad World' ad but with a really cheesy Sinatra (I think) crooner song over the top for ~30 seconds.

Misses the mark badly, but there's so much other positivity around the title it shouldn't hurt it too much.
 
To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.

subjectivity and all, how's that work?
 
To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.

I would rephrase that as "products with more content". Quality of said content is obviously subjective.

Edit: Beaten.
 
You mean the games where hours are spent constructing a story? More hours spent with actors bringing the characters to life? Yeah they should definitely be cheaper than an online only 6v6 shooter that neither looks great or runs too well. LOGIC!!

I'm of the opinion that the value a game offers to me is based on how much entertainment I got out of it. Not how much it cost to produce. I am happy rewarding those who create brilliant things in the videogame space.
 
To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.

That's a bad road to go down as we could do that for a lot of other games and genres. "This game isn't as long as Skyrim therefore why am I paying $60?"
 
To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.

Who cares about the number of modes if they are not as much fun. I have both BF4 and CoD:G and I have no doubt after playing the beta that Tf is more fun then either. People complaining about $60 for a mp only game are stuck in the past. infamous SS is going to comeout and be sp only, but you wont hear anyone saying it shouldnt be $60. Mp only games have way more replayability then sp only games.
 
I haven't been following this, but I am thinking of buying it. Does anyone know what requirements are for PC/how optimized it is? I can play games like Metro Last Light with moderate to high settings etc.
 
Really? I found them to control more or less the same, there is no real momentum for the Titans, which there really should have been considering their immense size.

Shield and cd management is in a MMO as well, which is precisely where i think Titans belong in TF. They are a cooldown.

You also cover your allies in every other FPS game, as well as chase down damaged opponents, its what organized teams in Halo always did when someone ran out of shields.

If you want momentum you should play as a Pilot more. You should be bouncing from wall to wall to rooftop as you traverse the map at a rapid pace. It shouldn't feel at all like a Titan. Titans are where things slow down. Calling the Titans just a cooldown is crazy because piloting one changes everything about what you should be doing in the game beyond the bare basics of point at an enemy and shoot.

In a way it almost felt like the Pilot gameplay was being played at a CoD like pace with very short encounters where you probably won't beat someone that sees you first while Titan combat felt more like an even more deliberate Halo where there is opportunity to outshoot and out tactic your opponent even if they get the first shot off.

I wasn't suggesting that any of these things don't happen in other FPSes. But the combination of a relatively deliberate game (in the Titans) and an extremely quick kinetic one (in the Pilots) was one of my favorite parts of the beta.
 
Who cares about the number of modes if they are not as much fun. I have both BF4 and CoD:G and I have no doubt after playing the beta that Tf is more fun then either. People complaining about $60 for a mp only game are stuck in the past. infamous SS is going to comeout and be sp only, but you wont hear anyone saying it shouldnt be $60. Mp only games have way more replayability then sp only games.

stuck in the past...single player only games shouldn't be 60 dollars? What the hell is happening this generation? It really seems as if all of the Xbone's problems are causing people to do strange weird mental gymnastics. I've never heard the trend of folks complaining that SP only games shouldn't be a retail of 60 dollars. The argument that a SP game shouldn't be 60, would be the same as saying a MP game should cost less, as well.? But.. SP games have hours of replay-ability, esp games like Infamous.. the demo back in the day was repayable.. i mean, what a bad choice for a horrible statement.

This is amazing.
 
I'd give it 300-400k SKUs, it's literally the only thing worth owning a Xbone for right now.

hahaha. Good one!

that's a joke right? There is plenty games worth getting an Xbox for.

For example, I primarily bought mine for (entertainment consolidation aside), BF4 and Dead Rising 3.
 
Here are some positive things about Titanfall, incase the phrase "hater" gets thrown around

The acrobatics of the pilots is the single best addition to the game, its actually the only gameplay addition that lives up to the mega hype. Playing Ghosts after playing TF, feels sluggish, slow and "old", TF can make CoD feel old, that is a huge compliment

The graphics arent...great, but the animations of the Titans are excellent. This could have so easily looked bad or "unnatural" (which is ironic since we dont know how such a mech would even look like in real life), but they move in a great way, and it can be exciting to see them on the battlefield

Gunplay is fine, its very CoD esque, almost identical, but that is still a good thing, since CoD gunplay is some of the best in the genre.
 
I'm of the opinion that the value a game offers to me is based on how much entertainment I got out of it. Not how much it cost to produce. I am happy rewarding those who create brilliant things in the videogame space.
I dont understand why it doesn't work like this for everyone. It really is confusing to me.
 
stuck in the past...single player only games shouldn't be 60 dollars? What the hell is happening this generation? It really seems as if all of the Xbone's problems are causing people to do strange weird mental gymnastics. I've never heard the trend of folks complaining that SP only games shouldn't be a retail of 60 dollars.

This is amazing.

How is saying sp only games shouldnt be $60 any different then saying mp only games shouldnt be $60? Both types of games are lacking a component, but at least mp games can be replayed.
 
Looks hectic! The double jump thing is still making me scratch my head!

Curious to see what Activision will come up with. They just can't do their own version of TitanFall without all the jumping and wal climbing. Can't be just CoD with robots!
 
Congrats, some pretty good scores here and probably well deserved if it's the overall consensus.
But I was wondering if two days (some reviewers attended 2 day lasting review events) are enough to form an opinion about an multiplayer game? When I start playing a new multiplayer game I need more than 2 days to really understand the game and whats going on below the surface.
 
I haven't bought it yet (played it a lot during that brief open beta phase), but I'm still strongly considering it. It's the first FPS in a good long time that I played and wanted to keep on playing. Sure, it might be 'dumbed down' to some people, but that 'dumbing down' keeps the whole thing from turning into hours upon hours of never making any progress or feeling like I've contributed anything, which in turn is the kind of thing that makes me stop playing a multiplayer game.

(Not to mention that running on the walls and jumping from rooftop to rooftop is kind of fun. I like playing as a pilot far more than as a Titan, and most of the time, after the novelty wore off, I'd pretty much just deploy the Titan and let it run around on autopilot nearby.)
 
On the subject of value, does anyone remember if Warhawk was $60 at launch? That is about the closest situation to this. Both great games too.
 
I am pretty underwhelmed by the breadth of the game. I was really counting on their being something held back in the press until release, but really the game is the beta + maps. The campaign isn't really anything worth mentioning. The "monsters" don't really play a part. You can't customize the look of your Titan. The lightness alongside the technical issues really make this feel like a game that could have used another 6 months in the cooker or a price cut. But hey, there's no question I'm getting it. It's the most fun I've had with a shooter since what... Halo 2?
 
If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.

Been perusing the thread and this post stuck out.

Holy hyperbole batman....
 
vmypcalfiksq.gif
 
stuck in the past...single player only games shouldn't be 60 dollars? What the hell is happening this generation? It really seems as if all of the Xbone's problems are causing people to do strange weird mental gymnastics. I've never heard the trend of folks complaining that SP only games shouldn't be a retail of 60 dollars. The argument that a SP game shouldn't be 60, would be the same as saying a MP game should cost less, as well.? But.. SP games have hours of replay-ability, esp games like Infamous.. the demo back in the day was repayable.. i mean, what a bad choice for a horrible statement.

This is amazing.

I'm pretty sure that most games I've sunk most time into have been multiplayer, not singleplayer. Obviously excepting The Sims 3.
 
This thread OP is showing a prime example of bad reviewers vs good reviewers. Seriously, how can anyone give it a score without testing server load?
 
I'm pretty sure that most games I've sunk most time into have been multiplayer, not singleplayer. Obviously excepting The Sims 3.

im speaking to the idea of SP games = a discounted price for being SP only.
How is saying sp only games shouldnt be $60 any different then saying mp only games shouldnt be $60? Both types of games are lacking a component, but at least mp games can be replayed.

It isn't, at all. Im not sure who's been claiming that SP games need to be discounted? Basically, since when is it a thing? MP games being discounted made sense, because they were missing a Story mode, which usually where most of the intention of the games design/process goes into. Then the MP was a bunch of modes we've all played before with different player models. In 2014, if everyone is of the opinion that all single player only games should be discounted, then yep, that same logic applies to paying retail for an online only game.
 
Happy to see sites like Eurogamer & Giantbomb holding off on giving a score until getting to play on live servers.

Ausgamer review really should have held off on a score until we find out if Aus will be getting local servers otherwise their experience (20 ping at a press event in San Fran) will be an unachievable dream to most Australian players.
 
Top Bottom