Titanfall Review Thread

Honestly, I don't get why people are throwing such shit fits about scores from both sides of the spectrum. On one hand, yes, there are people somehow not getting that it's ok for a game that's fun to be scored below a 9 and that there are issues or aspects in the game that vary in importance from person to person.

But I think the people saying the G&M Toronto review is the only one that gets it are just as ridiculous.

yes, those are the two prevalent extremes and indeed both are ridiculous.

It seems like people have too much vested interest in this game.

I hope that doesnt come from buyers remorse as I plan on going next gen next month!
 
Well, they beat 85. Everyone at Respawn gets a bonus!

The fact that the people who review these games are aware of this and still have "friends" on these development teams is troubling. That's why there should be as much separation as possible of editorial and the people who create games. These scores and how they are tied to monetary benefits creates a conflict of interest when the reviewer is aware of how important the "MetaCritic score" is to how their friends at these development houses or in PR get paid.

It's why Polygon's score revising policy on broken games is very convenient when the metric being used to determine bonuses only uses the first, admittedly inaccurate review of a game. Money is the reason these reviews are published early.
 
Considering Gerstmann being tired of CoD and not liking BF at all, i am surprised that he "only" thinks TF deserves a 4/5. He is a big shooter fan and this seemed right up his alley

Gerstmann recently finally "got it" with battlefield and has been playing it on PS4 with friends. This may or may not affect his outlook, probably not.

Don't be sad, that multiplayer 'Fall game that deserves a 90 actually got it.
Tower
Fall on PS4.

Dat Towerfall though, have you seen it?

Aw yiss. Mothafuckin' Towerfall.
 
Considering Gerstmann being tired of CoD and not liking BF at all, i am surprised that he "only" thinks TF deserves a 4/5. He is a big shooter fan and this seemed right up his alley

Yet he is echoing that the game is made for those who still like CoD, which is precisly my very own impression of the beta:

Titanfall is not the "savior" of the FPS genre for those of you who sick of CoD, its basically a really good mod for CoD. A slight twist, but very much a similar feel. The differences are that you are more agile and acrobatic, and Titans are basically Armor + Quad Damage while you float in the air in a Quake game, they are a MMO cooldown.

Know that feeling when you pop a CD on a WoW character in a battleground/arena and start mowing people down? Yeah that is precisely how Titans feel

I highly disagree with that. Pilots on foot have plenty at hand to deal with the Titans. First, they have active camo that is way more effective against Titans than other pilots. They can get on top of buildings quickly, they can attack from blind spots land on top of the Titan, they can make the Titan light up with alerts by attacking it, and they can disappear into buildings quickly.

You don't have to 1v1 fight a Titan while on foot. You're best served just harassing it while others do the same or a friendly Titan attacks. If you can jump on top, that's great, but as a pilot on foot, your job is distraction more than destruction against them.
 
So, has the PC version been reviewed yet?

That's the only version I care about.

What's the lowdown on the PC version's tech? Smooth-sailing? Or bug ridden mess?
 
I highly disagree with that. Pilots on foot have plenty at hand to deal with the Titans. First, they have active camo that is way more effective against Titans than other pilots. They can get on top of buildings quickly, they can attack from blind spots land on top of the Titan, they can make the Titan light up with alerts by attacking it, and they can disappear into buildings quickly.

You don't have to 1v1 fight a Titan while on foot. You're best served just harassing it while others do the same or a friendly Titan attacks. If you can jump on top, that's great, but as a pilot on foot, your job is distraction more than destruction against them.


Disagree with what? People who pop cooldowns in MMO's can still get killed quite easily, they are just slightly more powerful for a brief period of time, then they wait for the next time they can pop that cooldown: which is precisly how Titanfall feels.

I was not saying you become immune in a Titan, i was saying how shallow it is. How its just a damage+survivability buff with a really cool mech model and animation to go with it.
 
How can this game score this high with so much issues?
Frame rate, Tearing and so on.....

Not to be bias but this is just a bit ridiculous.
 
Disagree with what? People who pop cooldowns in MMO's can still get killed quite easily, they are just slightly more powerful for a brief period of time, then they wait for the next time they can pop that cooldown: which is precisly how Titanfall feels.

I was not saying you become immune in a Titan, i was saying how shallow it is. How its just a damage+survivability buff with a really cool mech model and animation to go with it.

there's nothing your saying that makes much sense

there's a lot of depth to piloting titans even in the beta with just one chasis available. you're also forgetting about the ability to use titans as a decoy mechanism

comparing it to a power buff is really odd, mechanically it's significantly different than any sort of pilot gameplay
 
Disagree with what? People who pop cooldowns in MMO's can still get killed quite easily, they are just slightly more powerful for a brief period of time, then they wait for the next time they can pop that cooldown: which is precisly how Titanfall feels.

I was not saying you become immune in a Titan, i was saying how shallow it is. How its just a damage+survivability buff with a really cool mech model and animation to go with it.

Ah, I see. I thought that you were implying that you became an unstoppable force or something. I see what you mean. Yes, I agree that you essentially feel like a larger, slower, tankier version of what you already were.
 
How can this game score this high with so much issues?
Frame rate, Tearing and so on.....

Not to be bias but this is just a bit ridiculous.

Because these reviews put more emphasis on the gameplay elements over the technical elements, and the 'technical elements' that are problematic are probably taken into account since the game has an 87 metacritic and not, say, a 95. If there is a way to measure it, I bet that'd be partially because of those issues.

Frankly I don't get the game at all, but people seem to love it when they play it (I played BETA, still has all the same modern competitive FPS problems, so it's not for me), so the scores seem fair. I basically expected them to give the game straight 99.9999 everywhere with how obnoxious the media was about the title.
 
Why not? Honestly I'll get more time out of this than most single player only games. My question is, should those be $60?

thats exactly why story driven games add multiplayer modes these days, because it is a story it needs to be relatively short and because it is relatively short there needs to be something else to do in the game; multiplayer.

Also, there are a lot of single player games that are not story driven; open world sandbox, free roam rpgs, procedurally generated games, offline pvp games etc. (And a lot of those have way better graphics and audio than titanfall). Easily worth 60 bucks in those cases.

in the case of something like beyond two souls i agree that full retail price is a bit steep, but still; a game like that is yours forever if you keep the console. A multiplayer only game becomes worthless when the servers are killed..
 
The fact that the people who review these games are aware of this and still have "friends" on these development teams is troubling. That's why there should be as much separation as possible of editorial and the people who create games. These scores and how they are tied to monetary benefits creates a conflict of interest when the reviewer is aware of how important the "MetaCritic score" is to how their friends at these development houses or in PR get paid.

It's why Polygon's score revising policy on broken games is very convenient when the metric being used to determine bonuses only uses the first, admittedly inaccurate review of a game. Money is the reason these reviews are published early.

Tying payment to reviews is a stupid idea anyway, even ignoring the reviewer component.
 
What? Game isn't out yet. How could anyone possibly say that without having the retail game?

If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.
 
If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.

lol. Great post.
 
Because these reviews put more emphasis on the gameplay elements over the technical elements, and the 'technical elements' that are problematic are probably taken into account since the game has an 87 metacritic and not, say, a 95. If there is a way to measure it, I bet that'd be partially because of those issues.

So it's another Battlefield 4 situation from the same company who only published BF4 not more than 4 months ago? Whodathunk.
 
If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.

lmfao

tanod said:
So it's another Battlefield 4 situation from the same company who only published BF4 not more than 4 months ago? Whodathunk.

What, dude, I didn't suggest that. The issues don't seem anywhere near as severe as Battlefield 4. Granted, we have to see how the servers hold up for its launch, and it wouldn't surprise me if we have days of reports of people having trouble connecting, but I wouldn't go this far. It just has technical quirks - framerate issues, tearing.
 
Tying payment to reviews is a stupid idea anyway, even ignoring the reviewer component.

Yep. Makes it even worse when reviewers are openly aware of the impact their scores will have on the direct monetary benefits that a PR person/dev team will receive. Outlets playing along makes them more receptive to being wooed and provided early coverage opportunities.

That PR person is going to make sure the critic has a good time and gets a nice free hotel room with benefits, because he knows that the critic being in a good mood could be the difference between you receiving a significant portion of your salary or not.

Outlets are content in being part of this system of "playing ball." Integrity doesn't even matter to its readership, because for the most part, their readership, enjoy and devour the hype and cheerleading.

I don't want to make this point just about TitanFall, or single this game out, but the idea that press are openly congratulating or happy for the people they cover receiving their bonus, means that the separation between editorial and their subjects does not exist. I don't even believe that is an essential goal at most outlets, just an ancillary one that would be nice to achieve if everything lines up. Rationalization is good for the soul.
 
Because these reviews put more emphasis on the gameplay elements over the technical elements, and the 'technical elements' that are problematic are probably taken into account since the game has an 87 metacritic and not, say, a 95. If there is a way to measure it, I bet that'd be partially because of those issues.

Frankly I don't get the game at all, but people seem to love it when they play it (I played BETA, still has all the same modern competitive FPS problems, so it's not for me), so the scores seem fair. I basically expected them to give the game straight 99.9999 everywhere with how obnoxious the media was about the title.

Sure, but I see reviewers bitch about framerate in other games but here its just accepted and I dont get that. Is the hype that big that even reviewers dont see the problems (with the game) anymore? Pressure to high to give it a good score?

To far fetched probably, but....
 
there's nothing your saying that makes much sense

there's a lot of depth to piloting titans even in the beta with just one chasis available. you're also forgetting about the ability to use titans as a decoy mechanism

comparing it to a power buff is really odd, mechanically it's significantly different than any sort of pilot gameplay



There is a lot of depth, but you have mentioned almost none of it? The decoy comment is not even worth commenting on

Its a damage + survivability buff on a cooldown, its "awesome mode!" so that everyone can have their cool moments.

The Titan (that was in the beta at least) plays too much like normal pilots on a mechanical level, they have no heavy use of momentum and require no new skill set to control, maneuver or play with.

Its a damage + survivability mode. If you pop Sprint + Shadow Blades for a Rogue in WoW, you run faster and do more damage, that does not "mechanically" change how the Rogue is played.

If you consider that "depth" then you have low standards for what constitutes depth in a competitive game.


I was personally hoping for momentum to play a huge role on how a Titan is controlled, i was hoping that Titans would be more unique, and that their power would require more from the player to take advantage off.

In the first 2 hours of TF, you feel like you are in a battlefield with a bunch of mechs, its awesome. By hour 5 you have figured out what is really going on under the hood of the engine, you are waiting for a cooldown, and the feeling of these being mechs is gone.
 
If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.

Can I hire you to speak to my boss about my performance at work? I think after about 10 minutes he would concede defeat and just give me a raise
 
So it's another Battlefield 4 situation from the same company who only published BF4 not more than 4 months ago? Whodathunk.

No, it's not. The game is fully playable and isn't shitshow that BF4 was. That said, it doesn't look as good as BF4.
 
Why not? Honestly I'll get more time out of this than most single player only games. My question is, should those be $60?

You mean the games where hours are spent constructing a story? More hours spent with actors bringing the characters to life? Yeah they should definitely be cheaper than an online only 6v6 shooter that neither looks great or runs too well. LOGIC!!
 
So it's another Battlefield 4 situation from the same company who only published BF4 not more than 4 months ago? Whodathunk.

What indications are there that Titanfall has any of the serious problems BF4 had when it released (and for months thereafter)? None that I've seen. So the comparison is not apt.
 
I always fun to watch the user scores on metacritic for big platform exclusives like this. It's like a train wreck you can't look away from.
 
There is a lot of depth, but you have mentioned almost none of it? The decoy comment is not even worth commenting on

Its a damage + survivability buff on a cooldown, its "awesome mode!" so that everyone can have their cool moments.

The Titan (that was in the beta at least) plays too much like normal pilots on a mechanical level, they have no heavy use of momentum and require no new skill set to control, maneuver or play with.

Its a damage + survivability mode. If you pop Sprint + Shadow Blades for a Rogue in WoW, you run faster and do more damage, that does not "mechanically" change how the Rogue is played.

If you consider that "depth" then you have low standards for what constitutes depth in a competitive game.


I was personally hoping for momentum to play a huge role on how a Titan is controlled, i was hoping that Titans would be more unique, and that their power would require more from the player to take advantage off.

In the first 2 hours of TF, you feel like you are in a battlefield with a bunch of mechs, its awesome. By hour 5 you have figured out what is really going on under the hood of the engine, you are waiting for a cooldown, and the feeling of these being mechs is gone.

and yet you're judging all of this off a beta that had one chasis and very few if any of the titans full abilities unlocked

i mean wtf ?
 
If the beta were released as a 60 dollar game, it would deserve 90 or so. Even if the rest of the unlocks and perks made it a worse game, just adding a bunch more maps would keep it at 92 minimum. If the rest of the unlocks are on par with the beta, and well balanced, it deserves a 98. If the extra content is even better than this, then it is 104 or so, which I suppose people would clip to just plain 100. But I think it's important to note that what Respawn has achieved here is likely beyond perfection. It's like when Zefram Cochrane invented the warp drive, rendering the speed of light obsolete.
iP1Uc6eNVc72h.gif
 
You mean the games where hours are spent constructing a story? More hours spent with actors bringing the characters to life? Yeah they should definitely be cheaper than an online only 6v6 shooter that neither looks great or runs too well. LOGIC!!

...I don't play actors. I can buy a blu-ray boxed set of an excellent TV series for the same $60 and see actors bringing characters to life, thanks. but you prefer what you prefer.
 
I always fun to watch the user scores on metacritic for big platform exclusives like this. It's like a train wreck you can't look away from.

Yep, its either:

Best game ever made, changes the way you intake oxygen, fundamentally changes the way we view video games, beyond perfection etc

Worst game ever made, makes Superman 64 look like Resident Evil 4, flop, a poor man's Bulletstorm etc.
 
The Titan (that was in the beta at least) plays too much like normal pilots on a mechanical level, they have no heavy use of momentum and require no new skill set to control, maneuver or play with.

This so incredibly not true. Titans and Pilots control incredibly differently and require different tactics.

Titan combat is a back and forth shield management game where you need to control spacing and tempo with things like your boost and vortex shield or smoke. It requires sustained accurate shooting and cooldown management as well. It gets even more complicated when multiple Titans per side are involved. You need to start considering covering your allies while shields recharge and chasing down damaged opponents.

Pilot combat is a generally simpler affair that is more about map traversal, attacking from unexpected angles, and quick reflexes. You need to balance farming grunts to get your Titan while also being ready for/hunting down enemy pilots.
 
You mean the games where hours are spent constructing a story? More hours spent with actors bringing the characters to life? Yeah they should definitely be cheaper than an online only 6v6 shooter that neither looks great or runs too well. LOGIC!!

And tons of hours aren't spent into making quality maps, weapon balance, netcode, and other general gameplay mechanics?
 
and yet you're judging all of this off a beta that had one chasis and very few if any of the titans full abilities unlocked

i mean wtf ?


Why does it matter to you what and how i judge?

Is that not the real "wtf?" moment here?

This so incredibly not true. Titans and Pilots control incredibly differently and require different tactics.

Titan combat is a back and forth shield management game where you need to control spacing and tempo with things like your boost and vortex shield or smoke. It requires sustained accurate shooting and cooldown management as well. It gets even more complicated when multiple Titans per side are involved. You need to start considering covering your allies while shields recharge and chasing down damaged opponents.

Pilot combat is a generally simpler affair that is more about map traversal, attacking from unexpected angles, and quick reflexes. You need to balance farming grunts to get your Titan while also being ready for/hunting down enemy pilots.

Really? I found them to control more or less the same, there is no real momentum for the Titans, which there really should have been considering their immense size.

Shield and cd management is in a MMO as well, which is precisely where i think Titans belong in TF. They are a cooldown.

You also cover your allies in every other FPS game, as well as chase down damaged opponents, its what organized teams in Halo always did when someone ran out of shields.
 
It's not just Polygon to be fair. There are large parts of the games industry, and the gaming press in particular, that are so full of bad habits that it's essentially become toxic to it's audience, existing to generate clicks, hype and FUD, with little actual fact checking and reporting in between.

This is to take nothing away from Titanfall, but as Jason from Kotaku sad earlier, threads like these and reviews from Polygon, Gamespot et al right now are offering the sum total of jack shit to their audience, because despite their obvious hype and enjoyment of the game at the review event, 24 hours from now the game could be an unplayable mess because of server overload as the game is released into the wild.

SimCity, GTA V, and Battlefield 4 have all gotten free passes from certain outlets at launch, and these editors who were supposed to be informing people were quite happy to let people waste their money by outright failing to do their job, as long as they got their clicks.

Thankfully, the community is starting to wise up. It's just a shame that certain sites and companies are profiting by conning people out of money by releasing and endorsing faulty products.

Excellent post. You're right, it's not just Polygon, but they seem to be the outlet that changes their review scores the most often, misleading their audience.

Don't these "journalists" realize what releasing these reviews prior to release does to their integrity? Yes, you get those clicks and ad revenue sooner, but you lose your integrity misleading your audience like this.

It's a multiplayer game. You can't review a multiplayer game after only playing it at the publisher's review event. Test it out with the public. God this industry is so sleazy sometimes. At least I know which outlets to avoid in the future and which actually care about their audience.
 
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