Titanfall Review Thread

To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.
Yeah the game should have been $39.99 or at least it should have included the first DLC pack for pre-orders or something you know?
 
If only I had better internet I'd be down to try this. However congrats to Respawn on what seems to be a great game.

I wondered what Activision is gonna try now to keep people from jumping ship.
 
Here are some positive things about Titanfall, incase the phrase "hater" gets thrown around

The acrobatics of the pilots is the single best addition to the game, its actually the only gameplay addition that lives up to the mega hype. Playing Ghosts after playing TF, feels sluggish, slow and "old", TF can make CoD feel old, that is a huge compliment

The graphics arent...great, but the animations of the Titans are excellent. This could have so easily looked bad or "unnatural" (which is ironic since we dont know how such a mech would even look like in real life), but they move in a great way, and it can be exciting to see them on the battlefield

Gunplay is fine, its very CoD esque, almost identical, but that is still a good thing, since CoD gunplay is some of the best in the genre.
I don't get why people get angry at the CoD comparisons, it's a great game but it really does play like call of duty with mechs and way more mobility with the addition of parkour and double jump. The core gunplay feels identical to me but the additions really freshen up the experience enough to make a great new game, although I really don't get people pushing it as revolutionary. I definitely don't see it being as impactful and influential as call of duty 4 was, this is just the biggest iteration on that formula since that game game out.
 
It's not just Polygon to be fair. There are large parts of the games industry, and the gaming press in particular, that are so full of bad habits that it's essentially become toxic to it's audience, existing to generate clicks, hype and FUD, with little actual fact checking and reporting in between.

This is to take nothing away from Titanfall, but as Jason from Kotaku sad earlier, threads like these and reviews from Polygon, Gamespot et al right now are offering the sum total of jack shit to their audience, because despite their obvious hype and enjoyment of the game at the review event, 24 hours from now the game could be an unplayable mess because of server overload as the game is released into the wild.

SimCity, GTA V, and Battlefield 4 have all gotten free passes from certain outlets at launch, and these editors who were supposed to be informing people were quite happy to let people waste their money by outright failing to do their job, as long as they got their clicks.

Thankfully, the community is starting to wise up. It's just a shame that certain sites and companies are profiting by conning people out of money by releasing and endorsing faulty products.

Excellent post and I couldn't agree more. To be honest, I didn't expect Titanfall to get less than 85, but I question the integrity of the reviewer when reviews are coming out before the game is actually up on the servers. For an online only game, how it runs is a big part of the game.
 
I want to see PC reviews of this game since that's the version that's going to actually not cause me to rage from frame drops due to hardware.
 
Happy to see sites like Eurogamer & Giantbomb holding off on giving a score until getting to play on live servers.

Seeing the disaster so many of these always online games are at launch imo it is totally idiotic to review these games before launch.
 
On the subject of value, does anyone remember if Warhawk was $60 at launch? That is about the closest situation to this. Both great games too.
Nope it was 40 or 30 and than with a headset it was 60.

Though Warhawk lost points for not having singleplayer.
 
These sites should have waited to see how the game will run in a retail environment, like GB is doing. Especially since it's MP only.
 
I don't feel well this afternoon. Might not be well enough to come in tomorrow...


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To answer you and the other posters with the "well worth the $60" comments, this type of game is NOT sold for $60. They are selling you something for FULL price, when other companies like EA and Activision are selling a much better package for the SAME price. Titanfall doesn't have more modes or maps that BF or CoD, yet it costs the same as those 2 games that also include SP components.

I don't doubt that you can get your money's worth from the game's multiplayer component alone, but that still doesn't justify this game being sold at full retail when all competitors include MORE for the same price.

I guess we'll see you being outraged over game prices in SP only games threads too, right?
 
So the consensus is an exciting, balanced shooter with a neat mech twist that doesn't get old quickly. Ticks all the important boxes for me. Not sure why some people are getting hung up on the sub 90 scores, this game never set out to reinvent the wheel. On the other hand it seems to have delivered on the hype which is to be commended given the spate of disappointing reveals this gen.
 
What settings can I run this game at on my PC:

i7 920
6GB DDR3
GTX 770 4GB
1080p, 1 monitor only

Can I max everything? Or do I need to lower something like Shadows?

I ran the Beta on a GTX 460 and it ran very good at 1080p; but I had to lower a couple settings like shadows and texture quality to get rid of tearing and some stutter. I'm hoping a GTX 770 can solve that problem?
 
Globe & Mail

It’s not just a single-player campaign that’s missing, it’s the ability to play the game alone or offline in any way. If something happens to your internet connection or to EA’s servers, Titanfall is simply unplayable, which seems inexcusable for a game with so much functioning AI.

Such a shame EA is not getting raked over the coals for this. There is absolutely no excuse for this not too be playable locally. Not only CoD is offering the same amount of maps and a SP mode, they're also give the option to play with your friends splitscreen offline. All for the same price.
 
Huh... That's how it should be. I already have more respect for Eurogamer and Giantbomb. At least they are reviewing what the public will experience.

It's definitely how it should be for multi-player focused games and I'm much happier to wait a few weeks for a more accurate review.
 
I ain't biting until I see a string of PC reviews and judge how the game holds up online post launch. IMHO review scores for an online only game make no sense at launch (other than being expected / demanded to exist). I'm only interested in views that materialize after say 4 weeks of actual play on live servers.
 
So the consensus is an exciting, balanced shooter with a neat mech twist that doesn't get old quickly. Ticks all the important boxes for me. Not sure why some people are getting hung up on the sub 90 scores, this game never set out to reinvent the wheel. On the other hand it seems to have delivered on the hype which is to be commended given the spate of disappointing reveals this gen.

That doesn't seem like something that could be concluded yet does it? And on the contrary, didn't some reviewers even say that could possibly be a knock on the game since it is limited in gamemodes compared to CoD?
 
I ain't biting until I see a string of PC reviews and judge how the game holds up online post launch. IMHO review scores for an online only game make no sense at launch (other than being expected / demanded to exist). I'm only interested in views that materialize after say 4 weeks of actual play on live servers.

Why stop at 4 weeks, why not 4 months?
 
Such a shame EA is not getting raked over the coals for this. There is absolutely no excuse for this not too be playable locally. Not only CoD is offering the same amount of maps and a SP mode, they're also give the option to play with your friends splitscreen offline. All for the same price.

You mean like a half-assed CoD SP mode that reuses animations and cutscenes and tells the same boring story over and over and over again? You'd actually prefer that rather than having the devs concentrate on delivering the best MP they can?
 
It's going to be disgusting.

Not necessarily.

If they lower the textures and don't try to push over 720p, it could play even steadier on a Xbox 360 than a XB1.

If I was stuck on a console, I would seriously consider the XB360 version just because Respawn is very comfortable with the hardware and they're limited to DX9 visuals, which may not be as pretty, do force you to limit your expectations - and have a better chance at a locked framerate without single-digit drops.
 

Because it really is not much different then any other bog standard FPS, everyone come fall will go to COD and destiny. It has the same standard modes, mechs are cool but really are just another MP vehicle. It really is not the genre defining game it was hyped to be, and yes I played the beta on origin.
 
So the consensus is an exciting, balanced shooter with a neat mech twist that doesn't get old quickly. Ticks all the important boxes for me. Not sure why some people are getting hung up on the sub 90 scores, this game never set out to reinvent the wheel. On the other hand it seems to have delivered on the hype which is to be commended given the spate of disappointing reveals this gen.

Some people are hung up about the sub 90 Metacritic score because members of the press were hyping the game like it was going to redefine the genre. That's not something you can hold against the game, which looks awesome. But - it's scored lower than many people expected based on the hype leading up to launch. 87 on Metacritic is fantastic, but it isn't in that elite category that some people were expecting. Granted, that's very difficult to do for multiplayer games; the 90-98 range generally seems occupied by single player, story-driven games.
 
You mean like a CoD SP mode that reuses animations and cutscenes and tells the same boring story over and over and over again? You'd actually prefer that rather than having the devs concentrate on delivering the best MP they can?

Did you miss the fact that CoD can be played locally which was the point of my post? I guess developers of Halo, BF, CoD and pretty much every popular FPS out there are capable of concentrating on giving the option for users to play with their friends locally and Respawn isn't.
 
What settings can I run this game at on my PC:

i7 920
6GB DDR3
GTX 770 4GB
1080p, 1 monitor only

Can I max everything? Or do I need to lower something like Shadows?

I ran the Beta on a GTX 460 and it ran very good at 1080p; but I had to lower a couple settings like shadows and texture quality to get rid of tearing and some stutter. I'm hoping a GTX 770 can solve that problem?

It should run everything at max with 1080p.
 
There is a lot of depth, but you have mentioned almost none of it? The decoy comment is not even worth commenting on

Its a damage + survivability buff on a cooldown, its "awesome mode!" so that everyone can have their cool moments.

The Titan (that was in the beta at least) plays too much like normal pilots on a mechanical level, they have no heavy use of momentum and require no new skill set to control, maneuver or play with.

Its a damage + survivability mode. If you pop Sprint + Shadow Blades for a Rogue in WoW, you run faster and do more damage, that does not "mechanically" change how the Rogue is played.

If you consider that "depth" then you have low standards for what constitutes depth in a competitive game.


I was personally hoping for momentum to play a huge role on how a Titan is controlled, i was hoping that Titans would be more unique, and that their power would require more from the player to take advantage off.

In the first 2 hours of TF, you feel like you are in a battlefield with a bunch of mechs, its awesome. By hour 5 you have figured out what is really going on under the hood of the engine, you are waiting for a cooldown, and the feeling of these being mechs is gone.

This post is hilarious
 
Some people are hung up about the sub 90 Metacritic score because members of the press were hyping the game like it was going to redefine the genre. That's not something you can hold against the game, which looks awesome. But - it's scored lower than many people expected based on the hype leading up to launch. 87 on Metacritic is fantastic, but it isn't in that elite category that some people were expecting. Granted, that's very difficult to do for multiplayer games; the 90-98 range generally seems occupied by single player, story-driven games.



Keep in mind that anyone who said it looks/feels like CoD but with mechs and a double jump were shouted down about how innovative Titanfall actually is.
 
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