I'm so fucking sick of kickstarter that the only kickstarter i would donate money to would be a kickstarter to shut down kickstarter.
Why?
I'm so fucking sick of kickstarter that the only kickstarter i would donate money to would be a kickstarter to shut down kickstarter.
Who in their right mind would belittle a funding model that has helped fuel the development of at least two games that the traditional industry model couldn't support? Scepticism and analytical criticism, sure, but 'shitfarter'? Really?
I think by the time if the big kickstarter projects deliver their games, opinions will change.
But as it is right now, people are jaded. It seems like every other day there's a new kickstarter for another new game. And sure they look promising, but people are getting tired of it.
I think by the time if the big kickstarter projects deliver their games, opinions will change.
But as it is right now, people are jaded. It seems like every other day there's a new kickstarter for another new game. And sure they look promising, but people are getting tired of it.
Getting tired of... what... hearing about it? Does the word "Kickstarter" send people into a fit of rage? I don't get it.
Don't want to donate? Don't donate. Don't want to read a Kickstarter thread? Don't click it.
I don't understand the hate.
Yeah, I mean it's like, goddamn Tim Schaefer has tried pitching adventure games many times to major publishers and they all thought it wasn't something there'd be a market for. Clearly there's a disconnect going on between what the publishers think the fans want and what the fans actually want. The way publishers do things is understandable, but it's nice to have an avenue where devs can appeal to their market directly instead of being filtered by publishers' heresay and focus test results.I don't even feel like I live on the same planet with people like that. They are strange creatures, and their arguments (if they can even be called such) against Kickstarter are uniformly terrible.
I think by the time if the big kickstarter projects deliver their games, opinions will change.
But as it is right now, people are jaded. It seems like every other day there's a new kickstarter for another new game. And sure they look promising, but people are getting tired of it.
Getting tired of what? Games which wouldn't otherwise exist being given a chance at being funded? That's a reasonable sentiment?
Yeah, I mean it's like, goddamn Tim Schaefer has tried pitching adventure games many times to major publishers and they all thought it wasn't something there'd be a market for. Clearly there's a disconnect going on between what the publishers think the fans want and what the fans actually want. The way publishers do things is understandable, but it's nice to have an avenue where devs can appeal to their market directly instead of being filtered by publishers' heresay and focus test results.
I'm cool with people being sceptical and concerned. I think there's a lot of material for insightful and interesting articles discussing the potential highs and lows of Kickstarter, and the legitimate worries of an easily exploitable business model, and consumer risk/reward.
But this doesn't warrant childish whining about the business model, or complaining about the fact studios/people are gravitating towards it. If you're 'tired' of hearing about it, stop reading about it. Avoid discussion. Why should anybody being 'tired' of it be a valid criticism? It doesn't concern them and, like you said, when/if the projects deliver tunes will change.
In the case of Eli Hodapp, why not channel his position and editorial skill into encouraging legitimate discussion of Kickstarter concerns? Turn his criticisms into something constructive and interesting, and beneficial to the touch arcade website. As a writer (granted, very low key), it always upsets me when people in editorial/journalist positions ignore and abuse their resources and outlets to instead drag down the medium as a whole with petty social media arguments. Especially when they're a voice that will be heard, on a topic that doesn't warrant it.
The best part is that the dev that was commiserating about GAF with the staunchly anti-Kickstarter Hodapp in that conversation recently tried to use Kickstarter. And failed wildly at it.Yeah... What the hell was that even about? The PC gamer comments as well. It's as though he made up an opinion based on absolutely no evidence!
Granted, if he was pitching it as a $60 retail game then I fully understand the publishers' reticence. But Double Fine has been tapping the low-price DD well for a few years now, you gotta think they'd also tried framing one under that model. Yet still they ended up having to appeal to the fans directly.Just because they had a very successful Kickstarter doesn't mean there is a huge market for it, doesn't mean the publishers were wrong, doesn't mean Shaefer is correct.. there's more at play here.
It's a very niche market, and I fully understand why major publishers wouldn't want to fund an adventure game.
Just because they had a very successful Kickstarter doesn't mean there is a huge market for it, doesn't mean the publishers were wrong, doesn't mean Shaefer is correct.. there's more at play here.
It's a very niche market, and I fully understand why major publishers wouldn't want to fund an adventure game.
I think it's people growing tired of being bombarded by Kickstarter this and Kickstarter that, when it hasn't delivered anything yet. It's Tebow Syndrome
I can see his argument that Kickstarter can be used to get 'free' money from fans with no real responsibility to carry through on the project, but he could have chosen a far better project to target for a 'Kickstarter isn't the be all/end all' rant.
I can at least understand some of his argument, but the way he is going about it speaks highly about his lack of maturity, therefore discounting any sort of grounds for a thoughtful discussion about this in the first place.
That said, I really hope the game comes through!
Yeah, I mean it's like, goddamn Tim Schaefer has tried pitching adventure games many times to major publishers and they all thought it wasn't something there'd be a market for. Clearly there's a disconnect going on between what the publishers think the fans want and what the fans actually want. The way publishers do things is understandable, but it's nice to have an avenue where devs can appeal to their market directly instead of being filtered by publishers' heresay and focus test results.
If that was always true. Some of these games will be made anyways, some are already partially developed.
People were making indie games before KS, and they will keep making them long after KS loses it's luster as a funding source for games.
Sometimes it feels like begging. It's like the guy on every on/off-ramp in Portland with a sign. They don't hurt me or anyone, but they annoy me to no-end, and the people who give them money annoy me. Most of the time it's a ruse, as their signs are a lie, and they often walk over to their car and drive home with tax-free cash.
I think it's people growing tired of being bombarded by Kickstarter this and Kickstarter that, when it hasn't delivered anything yet. It's Tebow Syndrome
I can see his argument that Kickstarter can be used to get 'free' money from fans with no real responsibility to carry through on the project, but he could have chosen a far better project to target for a 'Kickstarter isn't the be all/end all' rant.
Who in their right mind would belittle a funding model that has helped fuel the development of at least two games that the traditional industry model couldn't support? Scepticism and analytical criticism, sure, but 'shitfarter'? Really?
I think it's people growing tired of being bombarded by Kickstarter this and Kickstarter that, when it hasn't delivered anything yet. It's Tebow Syndrome
I can see his argument that Kickstarter can be used to get 'free' money from fans with no real responsibility to carry through on the project, but he could have chosen a far better project to target for a 'Kickstarter isn't the be all/end all' rant.
Right, but the industry should not support one business model. It's simply a separate business model to the norm, one that potentially allows us access to games the mainstream business model doesn't support.
People have gravitated towards Kickstarter for the very reason you stated: major publishers don't want to fund certain titles. And they don't have to. But it shouldn't stop developers branching out to a separate business model that supports their goals. It hasn't delivered yet, but it's interesting, hence why people are following it.
It's not about right or wrong. It's about what works, and gets people the games they want to play.
Their signs are a "lie," how?
Maybe I'm jumping to the wrong conclusions here, but Ryan Peyton and others left their jobs to make Republique. Why do they need 500k all of a sudden? Because they saw how loose some people were with their cash trying to be generous and help out the "indie" scene? Is the game canceled if it doesn't reach the 500k? How are they developing the PC/Mac version for free?
Camouflaj seems to have already failed in pitching a game people want. Not a shock when the developer has never released a product, never proven they can make good games. Here's an idea, make a single A game cheaply, and prove that you can actually make a good game. Then take your profits and make the game you actually want. That seems to be Touch Arcade's point, and it seems like a pretty valid one.
How badly would the game be doing if Peyton didn't have all the connections he did, having people hype a game they probably wouldn't care about if he wasn't connected?
"Ultimately this is not a tale about Republique, or Touch Arcade's policies, or Kickstarter" yes it is. That's exactly why you linked to the Kickstarter in your first paragraph. Or showed the graph trying to show that Touch Arcade's "plot" backfiring trying to start a backlash revolution. You Ignis Fatuus crapped up the Republique thread with your whining about Hodapp. Not satisfied about getting enough publicity, you had to crap up the front page with your internet drama all in a desperate attempt to get Republique funded.
Have you ever talked to any of the people holding the signs on the side of the road? Not always, but often, it's a ruse to get cash for drugs or alcohol.
I just looked up Republique and I don't understand the "it's so unoriginal it's just like Metal Gear Solid" argument that Coal is making. It's a stealth game where you control electronics and security systems, not the character. Other than like, Lifeline, I can't think of that many other "second-person" action games, though I'm sure there are other examples.
I like to think of this as "taking a stand against an asshole". Why take such giant leaps when there's such a simple explanation for the thread?Have to agree 100% with this, if OP isn't somehow associated with the game or having some sort of mental breakdown I would be shocked.
I don't think I'll support any game related Kickstarter project unless Kickstarter changes fundamentally. I'm not sure if one can “fix” Kickstarter in that way without kind of destroying the idea of what Kickstarter is about, though.
I'm having a huge problem with the way Kickstarter-pages are set up. I know about the risks of donating money but the Kickstarter-pages are not doing enough to tell you what you're actually doing; donating money without the expectation to get anything in return. Instead, the incentive to give money is to get rewards instead of helping to fund a project. That's not what Kickstarter is (or should be) about. It should be about using your money to make something happen that would not happen otherwise.
I like to think of this as "taking a stand against an asshole". Why take such giant leaps when there's such a simple explanation for the thread?
Does the word "Kickstarter" send people into a fit of rage?
If you saw his spamming of the other thread you probably wouldn't think this way.
I do understand his reluctance to cover kickstarter games, but he really could have made his point in a far less uncouth manner.
LuchaShaq said:If Giantbomb kept the stream of shitty kickstarter stories/touch arcade started one I would stop visiting their news sections.
Exactly. The lack of tact is the point, not the message within.
It doesn't matter. The sheer stupidity on display at Twitter and TA is worthy of a thread and my contempt.If you saw his spamming of the other thread you probably wouldn't think this way.
I actually think this is becoming literally true. The Internet is full of sad people.
I don't think I'll support any game related Kickstarter project unless Kickstarter changes fundamentally. I'm not sure if one can “fix” Kickstarter in that way without kind of destroying the idea of what Kickstarter is about, though.
I'm having a huge problem with the way Kickstarter-pages are set up. I know about the risks of donating money but the Kickstarter-pages are not doing enough to tell you what you're actually doing; donating money without the expectation to get anything in return. Instead, the incentive to give money is to get rewards instead of helping to fund a project. That's not what Kickstarter is (or should be) about. It should be about using your money to make something happen that would not happen otherwise.
I know that people say “Well, if you're too stupid to read... A fool and his money...” but that doesn't change that fact that Kickstarter deliberately set up a system in which the only person at risk is the person backing a project. Kickstarter gets their share regardless, the people who set up the page get their money regardless and they could run with it without doing anything. That has happened with projects that have nothing to do with games and the exact same thing will happen in the gaming space. People will either not get anything, they'll not get what they expected or other things happen that make those who backed a project unhappy.
This wouldn't happen if Kickstarter was set up differently. Set up a page without those rewards. People don't back for the rewards because they can't expect them anyways? People who back know the other side can just take your money and run? Why not get rid of all the rewards then? If you're claiming to know about the risks and are still willing to back because you want to support the fact that a product gets made that wouldn't have been made otherwise then the rewards should be the main incentive to anyone anyways.
If there's absolutely nothing you can do if your money gets “stolen” and if Kickstarter doesn't want to take care of these things and doesn't want to be responsible in any way, they shouldn't bait people with rewards at all – they should say: Look, we have this idea and we really want to make this. Support us and we'll try to make it happen.
Kickstarter projects don't have to answer to anyone, and while that can be a good thing, I think we should also be skeptical that this can and will cause a situation where they just mess up “because they can”. Keep in mind that this is a new situation for developers as well. Did they mess up their calculations? Maybe they actually needed more money to finance their idea. Maybe the lack of control from the outside will cause them to completely mess up? Maybe the head of the company thinks it'd be nicer to get a new sports car instead of paying people to work for him. I think the fact that this situation in which they don't have to answer to anyone anymore is not necessarily a good thing. It gives them freedom but it also gives them a lot of free space to mess up badly.
Now here's where trust is important. Do I trust Double Fine with my money? Probably more than Republique. This has nothing to do with the fact that I like the Double Fine guys more than Payton or that I don't trust him at all, but Double Fine is a company that – I think – will definitely make it happen. I assume these guys have enough money in the bank to make the game themselves in case they burn all the Kickstarter money on business trips to Bangkok. I don't necessarily trust Republique in the same way.
One of my friends posted a rant on his Facebook about how Kickstarter makes him "want to vomit", and then when people started posting perfectly reasonable rebuttals, he got mad and deleted it.
People are going completely frothing mad about Kickstarter for no logical reason. Like others have said, it's great to be skeptical of Kickstarter, but ranting and raving like it's the plague of the Internet only makes you look like an idiot.
If you saw his spamming of the other thread you probably wouldn't think this way.
I don't think I'll support any game related Kickstarter project unless Kickstarter changes fundamentally. I'm not sure if one can fix Kickstarter in that way without kind of destroying the idea of what Kickstarter is about, though.
I'm having a huge problem with the way Kickstarter-pages are set up. I know about the risks of donating money but the Kickstarter-pages are not doing enough to tell you what you're actually doing; donating money without the expectation to get anything in return. Instead, the incentive to give money is to get rewards instead of helping to fund a project. That's not what Kickstarter is (or should be) about. It should be about using your money to make something happen that would not happen otherwise.
Kickstarter has delivered over and over again already. (HINT: It existed before Double Fine Adventure)
It's a proven model.