Universal nerf, throw techs have legit break animations and cooldowns a la SF4.
No more getting hit with a ground bouncing standing H at match start for me!
Agreed!universal nerf
no throwing while air dashing.
They definitely need to tinker with throw techs.
universal nerf
no throwing while air dashing.
This seems to be the Nemesis BNB that doesn't start with a jump in:
c.LM, s.H, dp.M, c.M, s.H, qcf.L, (dash), j.MMH, s.MS, j.MMHS, rocket super
I was daydreaming about the game at work today, and I realized I could call hidden missiles during that bolded S, and have them OTG after the j.S. I can't wait to get home and see what I can do from there. I wonder if a second j.S into rocket hyper does more damage than just going straight into the other hyper (the one with the armor). Maybe sneak in more hits. Also could turn that into a reset.
Aside from the assist change, fuck Nova buffs. Top candidate for most witless character in the game.
Sure, why not give him a full screen, maneuverable Bionic Arm that destroys projectiles on startup?
GGs Sollune.
Critique my day 1 Wesker? Beyond all the dropped combos, of course.
You mean normal jump gunshots? Because I definitely did superjump gunshots quite often, haha. I did go for teleport mix-ups with Dark Hole, but you pushblocked Wesker a lot, and your gunfire tended to hit Dormammu out of Dark Hole (it's a really shitty assist with a long startup time). I know I can't dash into OTG with Wesker, I kept trying to do the L teleport follow-up, would mess up, and try to salvage the situation but fail (d'oh). The Dark Hole -> level 3 failures surprised me since they worked so well in training mode.Hmm well if anything I noticed you didn't do alot of jump gunshots and you didn't attempt any blockstring into teleport mixups. I don't know if it's muscle memory for you but you can't dash after the DF+H OTG into your followup. Obviously it's day 1 so these are more like tips than criticisms. It's hard to nail DF+H > Dark Hole > Level 3, so my advice is to QCF+L after the Dark Hole then do Level 3. I like your use of Raw Jaguar Kicks to get in.
I think I really like Nova/Hulk/Sentinel.
Which character that requires a brain is Nova replacing?I think I really like Nova/Hulk/Sentinel.
http://i.minus.com/iBJ52isZl6iJ7.gif[/MG][/QUOTE]
lmao, what gives?
[quote="Karsticles, post: 43142494"]Which character that requires a brain is Nova replacing?[/QUOTE]
Nemesis. :P
Ah. I actually respect Nemesis.Nemesis.![]()
I think I really like Nova/Hulk/Sentinel.
You should find a way to get Haggar or Hidden Missiles in there so I can hate this team more. :lol
Just messing with ya.
Pushblock the dash and punish the whiffed knee. It's not bad when backed by a beam assist, though.I don't know why Wesker users don't use Jaguar Kick more often. It's safe on block when canceled properly and leads to full combos.
Wouldn't you just not cancel into the kick if you got pushblocked? I'm not talking about using it as part of a blockstring, but as an anti-AG move. So only the very end of the dash will hit.Pushblock the dash and punish the whiffed knee. It's not bad when backed by a beam assist, though.
man its insulting when i'm beating some people consistently and then they go and switch to hawkeye like that is the only reason why i'm winning. it always ends up with me killing their hawkeye free. sometimes i even throw haggar in there against him just to make them feel worse.
It depends. If you don't cancel into the kick, and they still pushblock, Wesker still retains momentum until he recovers and will end up in the other character's face at a minor disadvantage, leaving him free to a ground throw. Not sure if he can be punished with a normal, but a ground throw for sure. You might be able to use the dash's momentum to cancel into the kick and still connect it, but I'm not sure on that. It's been a while since I've labbed it up with Wesker.Wouldn't you just not cancel into the kick if you got pushblocked? I'm not talking about using it as part of a blockstring, but as an anti-AG move. So only the very end of the dash will hit.
Hum. I'll fiddle with it some more and see how it turns out.It depends. If you don't cancel into the kick, and they still pushblock, Wesker still retains momentum until he recovers and will end up in the other character's face at a minor disadvantage, leaving him free to a ground throw. Not sure if he can be punished with a normal, but a ground throw for sure. You might be able to use the dash's momentum to cancel into the kick and still connect it, but I'm not sure on that. It's been a while since I've labbed it up with Wesker.
If you're using it as an anti-pushblock, the startup on it is pretty long and most characters should have already recovered and be able to jump and avoid it by the time it reaches them.
I even PMed you and asked if you wanted to play earlier!And PSN Gaffers wanna add me? Gonna try to relearn this in my spare time.
I even PMed you and asked if you wanted to play earlier!
It's probably better than I'm making it out to seem, honestly. I tend to look for move's weaknesses more than its strengths, so I can either try to cover up its weaknesses when I'm playing the character, or so I can punish improper usage when I encounter someone playing that character. It can be kind of bad, since a lot of times I refuse to use a move that would be useful in a certain situation because I'm afraid of them punishing it.Hum. I'll fiddle with it some more and see how it turns out.
Want to play now?Oh crap I did not see it! Was playing KOF with a friend. Tomorrow maybe? I'm trying to learn more characters so as usually it will be a lot of L's for me.
I'm too new to the move to really discuss it in more detail, but I appreciate the perspective you gave.It's probably better than I'm making it out to seem, honestly. I tend to look for move's weaknesses more than its strengths, so I can either try to cover up its weaknesses when I'm playing the character, or so I can punish improper usage when I encounter someone playing that character.
Never thought I'd need matchup experience against my own configuration.
Dante can actually be really free to Dante, since he's rather weak against safe 'in-your-face' rushdown, which is something he's really good at doing. He also likes going up against characters that have normals almost or as slow as his own.Seriously, it's important to do this. Oddly enough, my team isn't super-well equipped to deal with Spider-Man.
Twas not amused when I learned this firsthand :lol
Karma.Still hoping someone wants to play me...
Dante can actually be really free to Dante, since he's rather weak against safe 'in-your-face' rushdown, which is something he's really good at doing. He also likes going up against characters that have normals almost or as slow as his own.
Huh? I played like 4 different non-GB GAFers today sir.Karma.
Spiderman/Morrigan/Doom
Spiderman/Doom/Strider
Thoughts? Getting good success in casuals with the second team. Still have to learn Morrigan so the first team seems good to me only on paper
There's a reasonably big tournament going on in the EU right now for this game, so it's certainly not dead.i´m trying to find any games EU XBLA atm - even with any/any nothing ... nobody playing? game dead? O.O
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this shall be known as god's beard salty gif.
Megaman, or...? Take a picture!I am at the new york comic convention and saw a character that should be in ultimate marvel versus capcom 3. Karsticles would love him.
Mephisto confirmed.I am at the new york comic convention and saw a character that should be in ultimate marvel versus capcom 3. Karsticles would love him.
Thanks for thinking of me.I did!
Can't upload now. Have to wait until I get home.
It could be any number of demons. :-O Jedah, Blackheart, Mephisto...I want them all in this game!Mephisto confirmed.
And they changed his moveset...Jedah is already in the game, he just looks like Dante.
I ditched them both for Shuma.Both are solid IMO, Spider-Man doesn't get too much from Vajra and confirming from it is kinda hard but I think it's doable.
Spider-Man/Morrigan doesn't have the greatest direct synergy but if you're flying around while building bar for her, it can definitely work. Also, you don't even really need DHC synergy unless you need to kill, since a DHC can just set up Astral Vision.
tl;dr they're both good shells attached to an annoying MFer so I think they can work.
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Archon, those ideas are pretty interesting. Especially the 1st one. Could make trying to foil someone's XF a lot more interesting.
I think everyone believes there should be some risk (or THINKING) involved with TAC's. I've maintained that they're the worst aspect of the game by far.
Other tier whores? Implying that ChrisG is a tier whore?i like seeing chris g beating other tier whores with his team but i can't stand morrigan.