Read through a bit more of Root Before, and am beginning to get bored with all the "choices" that really aren't. Like, the moment Mashiro lashes out at Natsuhiko, all you can do is change whether he speaks like a self-centered monkey (which makes her run off), or be a tiny bit more tactful for dat sweet Ma+1... and then the scene plays out the same anyway.
Like, what's the point of "branching" paths if there's mostly a single branch where things don't entirely go to hell, and the rest of them only branch off from it to end prematurely as bad, and thus incorrect, ends? The game's already forcing me to play the extremely unlikely scenario of making my MC have blind trust in anyone no matter how seedy they might seem, because doing that always pays off in this game's narrative...
Also, having a bunch of yellow choices where not trusting others gets you killed one or two scenes later doesn't really feel like much of a choice at all, since one of them ends up with you dying (and the game ending, because who cares about what happens to the rest of the characters anyway, right?) and the other moves the plot forward. Then, most blue choices are merely a way to accrue trust so that the game doesn't automatically branch off into a bad ending, and siding with particular characters looks like it's mostly meant as a way to unlock a couple short scenes where you bond more with them and maybe make up for not getting their favor high enough in previous choices you made...