Will GTA 6 improve the gameplay?

Ritsumei2020

Who did they think I was shilling for?
I remember playing GTA4 back on the 360 and having to press A to walk faster. The controls were absolute dogshit. The whole game was a mailman simulator: go here, go there, press A, go somewhere else. Yawn.

I remember being in a weapon shop and thinking - cant I just steal a weapon and shoot the shoopkeeper? Apparently no.

Has the gameplay evolved? Will it get better in 6?
 
Bored Gilligans Island GIF by TV Land Classic
 
I remember playing GTA4 back on the 360 and having to press A to walk faster. The controls were absolute dogshit. The whole game was a mailman simulator: go here, go there, press A, go somewhere else. Yawn.

I remember being in a weapon shop and thinking - cant I just steal a weapon and shoot the shoopkeeper? Apparently no.

Has the gameplay evolved? Will it get better in 6?
I'm sure it'll be better in some ways but rockstar loves their tedious controls that have no accessibility options. I had an injury and literally couldn't play Red Dead Redemption on Xbox because rockstar wanted you to spam the A button everytime you wanted to get from point A to B. This is fine but at least include alternative controls for people who can't do that or arent into that.

Playing on PC would have fixed this (Steam input settings -> enable turbo and enable toggle, this lets you press A once to have your controller automatically spam A till you tap it a second time to stop it, among other Steam input options to make it more playable) but the game wasn't available on PC at the time because Rockstar says fuck PC gamers and fuck accessibility I guess.
 
Regarding gameplay, if the leaks are anything to go by then absolutely yes, it had clips of Lucia and Jason robbing places, crowd control like zip-tying hostages and all kinds of fun stuff.
Controls-wise, they might improve accessibility options but I wouldn't hold my breath tbh.
 
I love the weighty gameplay in GTA and RDR. I see many on GAF want it to feel like Just Cause or something loose and floaty. I don't understand it. 🤷‍♂️

I would keep it in the same lane as those two and just refine.
 
I love the weighty gameplay in GTA and RDR. I see many on GAF want it to feel like Just Cause or something loose and floaty. I don't understand it. 🤷‍♂️

I would keep it in the same lane as those two and just refine.
The characters feeling weighty and the control scheme are not the same, I too love that aspect of their games but on pc you can simply hold shift to run and the characters feel weighty still, so I'd argue Rockstar not giving players an option to do the same on a controller is just stubbornness on their part.
 
They'll be better, but still have some stupid nonsense thrown in, or at least some animation priority on something.

It took until GTAV for them to figure out how to making shooting actually control well, but they at least got there.
 
The gunplay is even worse if we're talking about controls. What's even worse though is the antiquated map and mission structure, go there by following the dot on the map kill that guy, go there following that dot on the map follow that car and then kill that guy, that's all it is. A sterile and boring af world hiding behind superficial layers of nice graphics, repetitive missions and dumb mini games
 
im not surprise if the gameplay is "slower" than rdr2.

control in rdr2 feels like you are driving a car all the time
 
I love the weighty gameplay in GTA and RDR. I see many on GAF want it to feel like Just Cause or something loose and floaty. I don't understand it. 🤷‍♂️

I would keep it in the same lane as those two and just refine.
I'm not saying I want it to be loose and floaty, but I also don't want the weighty feel to get in the way.

Killzone 2 had actual controller lag issues in the engine and people said was apart of the weighty feel and Red Dead 2 had very similar feel.


RDR1 and Killzone 3 was perfect, it actually felt weighty without getting in my way.
 
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Yes, but not the story or dialog. I don't think current Rockstar is the same as RDR2 Rockstar. Didn't some key people leave the company?
 
It will be as shit as in the previous games.

It will take 6-9 months after release for people to drop the cope and start admitting that the game is actually mediocre in everything but the visuals. Pretty much like in Starfield.
 
Im waiting for 2nd trailer/ hopefully showing actual gameplay, with a proper date, not just a year, like spring 2026 or so.
Then ppl will watch it 1k times and nitpick at every pixel, till then gameplay wise we can only go to those famous halfcooked leaks, but since they happened in september 2022 (which means they were few months old at least by then, if not older), and game gonna come out late 2025 but most likely sometime in 2026- so many things could change and improve- those leaks barely mean anything now.
Still thats the best thing we got to judge/guess how gta6 gameplay gonna look/feel like:
 
I don't even care tbh, gta is not something you buy for the pure gameplay like you don't buy a mgs for the shooting or a dmc for the deep plot.

And if "improving" the gameplay means having characters and animations with no weight and a more arcadey approach, then no thanks, we have a rockstar game every 10 year, you can play the remainimg 99,99% of games for that, i like the extreme realism and heaviness and the euphoria engine, no game feel quite like a rockstar game, for the better or worse.

Something they could improve is the mission design, instead of making 100% of cinematic, uber stricted missions, they can do 50% of cinematic quests and 50% of more sandbox quests where you have full control, that would be great.
 
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I don't even care tbh, gta is not something you buy for the pure gameplay like you don't buy a mgs for the shooting or a dmc for the deep plot.

And if "improving" the gameplay means having characters and animations with no weight and a more arcadey approach, then no thanks, we have a rockstar game every 10 year, you can play the remainimg 99,99% of games for that, i like the extreme reaoism and heaviness and the euphoria engine, no game feel quote like a rockstar game, for the better or worse.

Something they could improve is the mission design, instead of making 100% of cinematic, uber stricted missions, they can do 50% of cinematic quests and 50% of more sandbox quests where you have full control, that would be great.


The shooting is pretty good on MGSV though?

Edit: snd MGSV feels weighty without having to spam A button to run lol
 
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The shooting is pretty good on MGSV though?

Edit: snd MGSV feels weighty without having to spam A button to run lol
Weapon handling, etc. Are good, but when the bullets touch the enemies, it's nowhere near what games with euphoria engine do in term of dynamic reactions, ragdoll etc, also mgs5 is one game in a saga of 6 games, it's not out of this world to say that nobody play mgs games for the pure shooting.





It is not perfect and sometimes animations can glitch but that is the price to pay for using non-precanned animations, they look much better when they work, much silly when they don't, but you are never going to see something remotely similar to these 2 videos when you shoot enemies on mgs5.

Shot some enemies on mgs5 and they are all fall down the same with the same hit reactions etc, after you kill 20 enemies you already saw everytning but you can shot 100.000 enemies in rdr2 and never quite see the same exact death, they have different strenghts.

Gunplay is such a broad term that include both everything that happen before shooting and what happen when the bullets touch the enemies, some games have a great first part but a shitty second one, rdr2 may have a shitty aim system and a shitty cover system (they feel better on pc tho) but when bullets touch the enemies, i consider this part order of magnitude better than mgs5 unless you really love arcadey, samey feeling and not something that can glitch sometimes but it is way more dynamic and violent.

There is a reason why games with euphoria have the highest count of kill compilations on youtube, it is not a coincidence jist because they sell a lot, people love to see the enemy reaction to getting shoot , especially in mp3 and rdr1-2 that imo have better shooting than gta4-5 (non-modded)


But like i said, gunplay is such a broad term and ,any people care more about the first part than the second part, i'm the opposite, perfect weapon handling is nothing without good hit reaction, dynamic animations, marks on enemies, gore and ragdoll to sell the impacts.

P.s. why do you bring movements in a discussion about gunplay?
P.p.s. pretty sure rdr2 had the option to put sprint on l3 without tapping A.
 
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I expect more on rails missions with very tight direction. Highly curated gameplay.

So, no. Gameplay will not be improved.

Gosh I miss the freedom of GTAs of old...
 
Yeah I think it will be an improvement. RDR2 already improved things by having a toggle button for interactions that was context sensitive. Leaked GTA6 stuff from a few years ago showed the context sensitive interactions were returning such as if you go into a store unarmed you can talk to shopkeeper, or initiate trade etc vs if you draw your weapon and aim at them you can tell them to freeze,give you the money etc just like RDR2 but with more options. So yeah pretty confident gameplay will be improved.
I kinda hope we have more options for petty crimes, like stealing handbags,pickpocketing etc as well as more interiors and homes we can rob.
 
I hope not. The sluggish gameplay is an important part of GTA games. Maybe give option so we don't have to mash the button to run.
 
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I mentioned MGSV because for some reason people here seem to think that spamming A is necessary to feel the weight of the character, which is nonsense.

In MGSV, when Snake runs, there's this grounded, heavy momentum—like you really feel the gear he's carrying and the effort behind each step. The animations, the camera shake, even the sound design—it all sells that gritty, weighty realism.

The whole "tap to sprint" mechanic in older GTA games gets old fast, especially when you're just trying to get somewhere quickly. Compared to MGSV, where running feels intentional and weighty, GTA's method comes off more like a chore.
 
I have zero faith the gameplay will be improved. It will still be the same stuck in the PS2 era. Tap X to spring.
I believe gta should go full first person except for driving. Then we would get good combat at least.
 
They are still more "sluggish" than 99% of tps and even something slow and realistic like tlou2 is still more arcadey.

They improved compared to gta4 but still...
Theres nothing wrong with the controls. Put it on FPS Standard in the options and set your deadzones to 0 in the options.

Problems fixed.
 
Theres nothing wrong with the controls. Put it on FPS Standard in the options and set your deadzones to 0 in the options.

Problems fixed.
You misunderstood me, i'm one of the few that enjoy heavy feeling movements but you have to admit that something like rdr2 definitely feel more sluggish and animation driven than something like vanquish or gears.
You try a multyplayer match in gears with a character than control like arthur and you would be royally fucked because they don't turn or change direction as fast as marcus because of the weight, inertia etc.

People always talk about how tlou2 manage to feel heavy and realistic but way less sluggier than rdr2, and that is one of the few heavy, slow tps in the market.
 
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You misunderstood me, i'm one of the few that enjoy heavy feeling movements but you have to admit that something like rdr2 definitely feel more sluggish and animation driven than something like vanquish or gears.
You try a multyplayer match in gears with a character than control like arthur and you would be royally fucked because they don't turn or change direction as fast as marcus because of the weight, inertia etc.

People always talk about how tlou2 manage to feel heavy and realistic but way less sluggier than rdr2, and that is one of the few heavy, slow tps in the market.

RDR2 is different because they made the animations long and it takes more time to control your character. That's because they wanted more weight to it, and also because it's a western that's supposed to be slow and sluggish (even the story is like that).

However in the first person mode it's a lot better, especially with the FPS Standard control setup.

But in GTA V? Thats totally different and with above mentioned control setup, it plays perfectly.
 
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It needs comprehensive motion matching so it can maintain detailed, high quality animations while also being responsive. The tech is there now and they have the resources.
 
Define improve?

A bunch of forum warriors complain about Rockstar Games, but GTAV is literally one of the biggest games in the world and that's a paid M-rated 18+ title.

I'd say the game controls just fine for the vast majority of gamers.
 
It will be as shit as in the previous games.

It will take 6-9 months after release for people to drop the cope and start admitting that the game is actually mediocre in everything but the visuals. Pretty much like in Starfield.
Huh? GTA5 sold millions each year for over a decade. Nobody is admitting mediocrity, they are double-triple dipping. As for Starfield wasn't there a lot of hate from the get go?
 
I'm not saying I want it to be loose and floaty, but I also don't want the weighty feel to get in the way.

Killzone 2 had actual controller lag issues in the engine and people said was apart of the weighty feel and Red Dead 2 had very similar feel.


RDR1 and Killzone 3 was perfect, it actually felt weighty without getting in my way.
I guess it's important to say if we're playing with a controller on PC or PS. Big difference there for RDR2.
 
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