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GTA 6 costing $100 could help the industry rebound??

Griffon

Member
Fine, they can try it, I'll just be waiting for the pc version anyways. I'll just wait a bit more for a sale. No rush.

In the meantime I'll be buying other more reasonably priced games.
I might even forget to get GTA6 by the time it hits a good price.
 
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Dr.Morris79

Gold Member
$60 in 2006 is $96 today in 2025.......sooooooo that makes sense based on inflation



ok, but that is like saying you were not rich enough in 2006 either lol

That sounds like a you issue then...



I have no clue where you heard any of that shit from lol

The things needed to create those products like actual production cost, paying developer etc very much goes up. Being digital doesn't actually change that, it doesn't magically make everything 1 price or something, thats like saying Netflix should be the same price cause its digital lol

The cost to do any of that doesn't stand still cause its digital.

Sorry folks, the fucking price for those games should have always kept up with inflation. If you broke, just say so lol Get a better job, cause other industries raise their prices to keep up with inflation and gaming should have been no different, especially a fucking hobby as expensive as this to create titles. Some of you asking for free DLC for life, 8K graphics, hundreds of different RPG paths, but shit, can't pay for said advancements, but expect the whole industry to keep flipping the bill

but wait, gets shocked at a push for GAAS? The deepest of LOLz You will pay one way or the other, by the industry avoiding paying that 100, they just paid for it in longer development time, many studios closing down, push for MTX and GAAS etc. To save for that difference, you are just having corners cut else where.
You're acting as if the gaming industry doesn't earn billions yearly at $70 a pop or under and isnt the biggest growing industry on the face of the planet..
 
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That sounds like a you issue then...

Most definitely a me issue, and you know what? even if i had an option i wouldn't want to pay more, those who so much care to pay more can buy several copies and let us peasants enjoy gaming without tearing a new one, and i care not about inflation whatever, i should go and check electricity prices and offer the electricity company to pay more because fucking inflation, wtf
 

DeepEnigma

Gold Member
$60 in 2006 is $96 today in 2025.......sooooooo that makes sense based on inflation
Relax, Mr Zelneck. 🤭

While I agree that we experienced hyperinflation, digital goods, especially items that are a luxury in life, need to be careful.

One can price themselves into the red when the average consumer who is also feeling the hyperinflation pinch has to choose where to spend their comfort money.

They know this. Which is why they’ve had a threshold of what the consumer will bear. From designing systems to fit in a certain price point, to software pricing and avenues of delivery.

Movies and music are pretty much the same way in the pricing models that haven’t changed all that much either.
 
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DeepEnigma

Gold Member
Look I aint paying more than $70. I will just wait until games go on a sale a month or so after
And that’s a good point. For example, let’s say you have a $120-$140 budget for two games coming out that you want. If they decide to make them $100 from this turfing article, then that means you are only going to buy 1 game day one instead of 2.

That’s not better for the industry.
 

EDMIX

Writes a lot, says very little
You're acting as if the gaming industry doesn't earn billions yearly at $70 a pop or under and is the biggest growing industry on the face of the planet..
Never said that, merely that there is still a price to pay for that low cost, as to why we even have raise in GAAS

That number shrinks greatly as you factor the wages of employees and advancements in tech taking longer to create those games, the cost must make sense as time goes on.


Fine, they can try it, I'll just be waiting for the pc version anyways. I'll just wait a bit more for a sale. No rush.

In the meantime I'll be buying other more reasonably priced games.
I might even forget to get GTA6 by the time it hits a good price.

Sure but, thats sorta the point. You can wait for as sale, they still get money. This is more so for those day 1 gamers.

I don't think any publisher is expecting to make 100% of their sales at full max price.

If you are the demographic that buys its when it hits a good price, that would still work for any publisher as you'd still end up buying it , simply not day 1. If its not worth day 1 prices for you, you should not buy it as this will reflect what consumers feel about that real value of such AAA titles.


One can price themselves into the red when the average consumer who is also feeling the hyperinflation pinch has to choose where to spend their comfort money.

I don't disagree, but I feel making it the exact same price based on inflation from 2006 to now is just. lol make it exactly $96.10

I don't see the idea of paying the equivalent of $60 from 2006, in 2025 as pricing themselves out of the market. I think those that buy so many AAA titles will keep buying and will merely be selective on day 1 purchases, but I do not believe it would ever stop consumers from buying the game for life anything like that

I think the standard should have always been to raise the price each gen to match inflation like other industries.
 

DeepEnigma

Gold Member
Never said that, merely that there is still a price to pay for that low cost, as to why we even have raise in GAAS

That number shrinks greatly as you factor the wages of employees and advancements in tech taking longer to create those games, the cost must make sense as time goes on.




Sure but, thats sorta the point. You can wait for as sale, they still get money. This is more so for those day 1 gamers.

I don't think any publisher is expecting to make 100% of their sales at full max price.

If you are the demographic that buys its when it hits a good price, that would still work for any publisher as you'd still end up buying it , simply not day 1. If its not worth day 1 prices for you, you should not buy it as this will reflect what consumers feel about that real value of such AAA titles.




I don't disagree, but I feel making it the exact same price based on inflation from 2006 to now is just. lol make it exactly $96.10

I don't see the idea of paying the equivalent of $60 from 2006, in 2025 as pricing themselves out of the market. I think those that buy so many AAA titles will keep buying and will merely be selective on day 1 purchases, but I do not believe it would ever stop consumers from buying the game for life anything like that

I think the standard should have always been to raise the price each gen to match inflation like other industries.
The problem is, the mainstream consumer’s wages have not scaled nearly as much as hyperinflation has.
 
Increase the price, if you broke get a better job, let the games that fail, FAIL and let the games that make sense, get the reward and wait for a sale for everything else or something.

That $100 makes more sense then many care to admit.


Those games you mention already get their reward. They sell millions, there's no need to rebound.

By the way, most devs already charge more than 80 euros/USD with DLCs, season pass and shit.
 

EDMIX

Writes a lot, says very little
The problem is, the mainstream consumer’s wages have not scaled nearly as much as hyperinflation has.

Sure, but the job of the industry is to make money, if this is to be seen as a luxury item then so be it, we cannot have such a wild demand for bigger, better and more advanced games, while trying to keep the same price for decades.

Something ultimately will have to give.

Other industries have addressed this by simply increasing the price.

Those that can buy day 1 will, those that can't will wait for a sale. I say, put that shit at $100 and let the industry sort itself out lol

I'm on board with $100 being the standard for AAA games start of the PS6 generation.

But inflation!

Inflation this inflation that

Fuck inflation
You mean reality? You can't talk about this shit without factoring that, that is part of all of this.

$60 in 2006 is not the same as $60 today...
 

Dr.Morris79

Gold Member
Never said that, merely that there is still a price to pay for that low cost, as to why we even have raise in GAAS

That number shrinks greatly as you factor the wages of employees and advancements in tech taking longer to create those games, the cost must make sense as time goes on.
The problem is a fair few of these companies have taken on too much dead weight they don't need whilst pushing sub par products, ergo, of course they'll want $100 game. If they do, It's over at this point.

I doubt War Horse will have this problem.

Companies can push for $100 but I doubt many here would buy Veilguard at that price point. Infact, is there any major triple A game in the last year worth it?
 

T4keD0wN

Member
The things needed to create those products like actual production cost, paying developer etc very much goes up.
Yes, thats exactly what ive said, if youve read the rest of my post youd know that. Platform holders today offer multiple and cheaper tiers.

Once you make 1 build you can infinitely reproduce it, digital distribution eliminates the cost of distributing discs = cheaper production and a middle-man which can raise prices (inflation factor) is removed
Being digital doesn't actually change that, it doesn't magically make everything 1 price or something
Games are counted as projects, not operations therefore they are a one time investment (always have been actually) if youve ever worked in management youd know the difference.
The cost to do any of that doesn't stand still cause its digital.

Sorry folks, the fucking price for those games should have always kept up with inflation. If you broke, just say so lol Get a better job, cause other industries raise their prices to keep up with inflation and gaming should have been no different, especially a fucking hobby as expensive as this to create titles. Some of you asking for free DLC for life, 8K graphics, hundreds of different RPG paths, but shit, can't pay for said advancements, but expect the whole industry to keep flipping the bill

but wait, gets shocked at a push for GAAS? The deepest of LOLz You will pay one way or the other, by the industry avoiding paying that 100, they just paid for it in longer development time, many studios closing down, push for MTX and GAAS etc. To save for that difference, you are just having corners cut else where.
You still dont understand so ill simplify it, non-software companies like Ford or fast foods have to procure products like brakes or eggs that youve mentioned from other companies to make their products.

They depend on other products, their prices will end up affected and reflecting that, game studios do not have to procure other products to make their own products. Setting higher scope and budgets is their own choice.

The prices of games has historically never been dictated by inflation, but by what the companies think youre willing to pay and the fact that they still cost the same means that the CEOs and investors of all gaming companies also disagree with you.
 
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EDMIX

Writes a lot, says very little
of course they'll want $100 game. If they do, It's over at this point.
Maybe, maybe not. With more gamers then any other time in history, I think we'll be fine.
I doubt War Horse will have this problem.
I agree, but I doubt Rockstar or most of the top developers would have issue with this tbh.
Companies can push for $100 but I doubt many here would buy Veilguard at that price point.
I agree, let the market reflect it wasn't worth that price.

Gamers will truly decide what they feel is worth that full price and the market will reflect this as it should.

So maybe the industry needs those price points with 100 for AAA, 70 or 60 for AA etc

Once you make 1 build you can infinitely reproduce it, digital distribution eliminates the cost of distributing discs = cheaper production
ok...sooooooo the cost of games is not solely based on printing a disc with a plastic box

The prices of games has historically never been dictated by inflation
lol who told you that lie? lolz

You still have actual development cost to factor, all those elements have increased in price including the wages of those employees

Which means when they require more to be employed, that price changes.

Everything is factored with inflation, that isn't some fucking thing that magically someone is immune to. Even if I personally made some small game today, charged $10 for that game, if my rent goes up, my insurance goes up, my taxes go up, my groceries go up, fuck you think the price of the sequel is going to be in 5 years?

Oh the same? Don't change the fucking price, despite clearly the world NOT being same as when I first made the original game? The massive lolz. If the people who bought my game happen to be landlords, work for insurance companies etc, they got their raises, i'ma get mine too lol


High tides raise all ships.

Enjoy.
 

Pimpbaa

Member
Rockstar is gonna be making most of its money from whales on the new gta online that it comes with not the sales of the game. Which is kinda sad. They are gonna be milking that game until the PS7.
 

adamsapple

Or is it just one of Phil's balls in my throat?

gregory-animations-c%26r-studios.gif
 

T4keD0wN

Member
You still have actual development cost to factor, all those elements have increased in price including the wages of those employees
Wages and inflation are two different things that increase at different rates, wages can increase faster or slow.
You still have actual development cost to factor, all those elements have increased in price including the wages of those employees

Which means when they require more to be employed, that price changes.

Everything is factored with inflation, that isn't some fucking thing that magically someone is immune to. Even if I personally made some small game today, charged $10 for that game, if my rent goes up, my insurance goes up, my taxes go up, my groceries go up, fuck you think the price of the sequel is going to be in 5 years?

Oh the same? Don't change the fucking price, despite clearly the world NOT being same as when I first made the original game? The massive lolz. If the people who bought my game happen to be landlords, work for insurance companies etc, they got their raises, i'ma get mine too lol


High tides raise all ships.
Care to tell why God of War 2005 has launched at 50usd and God of War Ragnarok at 60usd? Why didnt Ragnarok launch at 97usd like it would if your theory was correct?

Why has the original Halo launched at 50usd and Halo Infinite at 60usd? Why isnt it 1.78 times higher?

Why havent the prices gone up at the same rate as inflation like you claim they would? History disproves your theory.
 

EDMIX

Writes a lot, says very little
Wages and inflation are two different things that increase at different rates, wages can increase faster or slow.

annnnnnd they still effect each other.

Care to tell why God of War 2005 has launched at 50usd and God of War Ragnarok at 60usd? Why didnt Ragnarok launch at 97usd like it would if your theory was correct?
fuck are you talking about? lol Those games didn't launch at that price based on Sony's choice not to, thats it....

Why has the original Halo launched at 50usd and Halo Infinite at 60usd? Why isnt it 1.78 times higher?
lol maybe you are too triggered to get what is being stated.

Why havent the prices gone up at the same rate as inflation like you claim they would?

My argument is merely that the industry should have just kept up with inflation and just raised the price each gen.

Learn to read man lol

I think the standard should have always been to raise the price each gen to match inflation like other industries.


Added to that ignore list man, you too triggered by this to make any sense at this point.

Wolves hunt in packs Wolves hunt in packs lol things be funny
 
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EDMIX

Writes a lot, says very little
Toss in a colour manual, poster and a nice cloth map. Then we can talk about it.
Poster I always hang up somewhere (I had GTAV's poster on my door for years)

Now that cloth map shit, sir...I never know what to do with any of that. I'd even opt for like a mouse pad to give me use of it or something. I just don't now what to do with that.

$100 deluxe edition with 6 months early access. Everybody wins, right?

I think most AAA games should do something like this. Let a mass of gamers have the option to play and provide feedback to make the final release better.
 
Nothing out of Rockstar post-PS2 looks as good as their PS2 games.
Seeing as how PS won't put PS2 HW in a new PS console, Rockstar needs to go rogue and get disruptive.
Rockstar North could make a short ("unfinished"), unlicensed PS2 game that's a logical successor to GTA SA using antique RenderWare setups and leak the ISO for free.
It sounds absurd but this would be the single most disruptive thing that's ever happened to gaming as a whole.
'Leaking' the game to a handful of reviewers and generating a massive buzz would steal the limelight from the PS5 and Series X.
The game would be made in such a way that it wouldn't work on PCSX2 and buzz would cause a run on physical PS2 consoles, generating more hype.
Further complicating matters it would require FCMB or a debugging station to play.
The added steps and time required for users to play the game would suck them out of current gen console ecosystems.
The unprecedented hype around it and PS2 would motivate PS to add PS2 HW to a new console.
Rockstar would release the full GTA game on the new PS console with full DualSense feedback, instantly obsoleting the existing PS2 game fragment and the PS2 console.
 

EDMIX

Writes a lot, says very little
ofc mate, we should always laugh, (until games are actually 100 bucks and then we cry), thats why i love demigod demigod :)
lol truth

If it really happened, I don't know how much that would change for me. I'm selective in what I already buy anyway, I'll buy a collectors edition maybe once a year, have maybe 3 day 1s and the rest I buy used.

Looking into the next few years, i have no issues with a GTA VI at 100 or Persona 6, Death Stranding 2 etc of course other titles I'd skip day 1 buys that I feel may not be worth it, but I think that means maybe we need more AA titles priced accordingly

100
60
40

Etc
Nintendo licking their lips rn
lol they would. Animal Crossing is with that 100 to me lol Each gen, I put hundreds of hours in that series
 
I'll never buy another Rockstar game if they do that. $70 is pushing it, but I considering games prices have been $60 since I was a kid, I can understand. A $100 price tag for the base version? They could kiss my ass.

Kiss GIF by ZDF heute-show
 
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Laptop1991

Member
I don't pay the higher prices now for the newer games as they are rarely worth it, especially the way some of the big titles turn out, the industry is wasting billions on games that don't sell anyway, like GAAS games, as for GTA 6, maybe online players would pay more but i'm not paying that for the SP side of the game, i already expect it won't be as supported as much as online.
 

Neff

Member
The industry isn't going to grow substantially going forward. We're not going to see buying power expanding enough to offset the fact that the price of games hasn't changed in 30 years.

We simply need to accept that games will have to become more expensive to buy or cheaper to make.
 

Corian33

Member
Let’s be real, they can and probably will sell a $100+ version for like one week early access and a million people will gobble it up immediately.
 

Hari Seldon

Member
If games cost $100, you are basically saying that we are completely giving up on growing the industry and we just want to milk existing players until AAA gaming dies off. You will not convert many iOS Roblox players into paying $100 for games.
 
They have us waiting decades to play this game and now when it’s finally releasing they are trying to charge more…. Crap like that is one of the reasons gaming is going downhill.

This game will sell tons day one plus with the micro transactions it will clear a billion in the first couple days at least. They don’t need to charge $100.
 
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Hip Hop

Member
Only game I would ever purchase at any price they set. It could cost $500 each copy and I would double dip gladly full price on console and PC.
 

BlackTron

Member
Sometimes we use laugh reactions, but really. On phone, scrolling in bed in dark. Laughed out loud.

I know what you're thinking ..it's silly for one game by one publisher to save the industry. But hear me out.

All we have to do is get everyone to buy a game they really want for 100. Once they're used to having to pay it, just raise it on everything and keep it there. Trust me bro it worked for Mcdonalds
 

RickSanchez

Member
I anyways have to wait for it to come to PC. So i'm ok to wait till 2030 or even later, and then buy it at a 75%-or-more discount with multiple DLCs and patches bundled in.

Got enough of a backlog to keep me busy till then.
 
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Wulfer

Member
So, let me get this straight, Steam can make money hand over fist on the Steam store with $5 and $10 sales but, the videogame industry can't? Sounds like new hires are needed or someone needs to go back to math or management classes! Look, 3 decades ago, the game industry didn't have online or online stores/sales. Developers had to buy ads in magazines to get game names out to the public and let's not talk about the cost of TV ads. Let go on, they didn't have in-game ads, mobile sales, and now GamePass is even on the Firestick. We had none of that do you hear NONE of IT. I think the game industry is making money and their tapping markets they never had access to decades ago. Should game prices be raised, sure if you want to crash the game industry sooner than later. People don't need gaming its not required to live. The gaming industry better remember that! I bet Nintendo will and they'll be happy to take the sales! If a studio can't sell a game on the dashboard of console on store front maybe they should take a hard look at the games their making. Listen to consumer and actually make the games consumers ask for instead of trying to shove games like Concord or Redfall until their accepted. We the consumer can't help you figure out you don't spend a hundred million dollars on a game no one was going to play. We just wouldn't make a game like that in the first place. We could find a better use for that money! Everyone is guilty of it of not listening to the consumer here's just a few names below.

Microsoft - Scalebound, Banjo, Lost Odyssey sequel etc.
Sony - Until Dawn, Uncharted, Journey, Bloodbourne, SOCOM.
Nintendo's list is long

Another words they're still not listening to their consumers.

NONE OF THEM ARE!

Don't expect the consumer to carry they're mistakes!
 
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Monjiro

Member
Not listening to certain type of people and making games for gamers would help industry rebound...

Edit (and hiring people based on merit only)
 
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