RetroGamingUK
Member
The trajectory of both Xbox and Sega consoles and their decline has a lot of striking similarities the more I think about it.
While Microsoft as a whole aren’t deep in the red as per Sega in 2000/2001 parallels between the Xbox division and Sega that are worth discussing, especially when it comes to their generation transitions and market trajectory.
Xbox = Master System
Debut console releases way after the established market leader (PS2/NES), is much more advanced graphically but ultimately only manages to gain success in a single market (America for Xbox, Europe for Master System).
Xbox 360 = MegaDrive
Second console launches well ahead of competition (PS3/SNES) with success being more global compared to a single territory. This is the golden age in terms of sales, brand mass awareness and overall positivity. Eventually the established competitor’s console sales overtake it, but they’re more than in the race having stolen marketshare. However towards the end of the generation there’s a focus on hardware add-ons (Kinect, MegaCD, 32X) which begins to annoy the fanbase and results in a lack of focus.
Xbox One = Saturn
A series of boneheaded decisions and lack of understanding of the consumer base culminate in a disasterous E3 reveal. The console launches at a way higher price than the competition (PS4/PS1) with multiplatform games running much worse resulting in a lot of marketshare being lost. To compensate, there’s a shift towards releasing the biggest games on PC. Only manages to do well in a single market (America for XBO, Japan for Saturn)
Xbox Series = Dreamcast
Much smarter decisions are made in the development of the console meaning that graphically the machine competes well with the rival (PS5/PS2). However their competitor is doing well and most people see no need to switch, especially when backwards compatibility is being offered. There’s also a HUGE focus on online that doesn’t pan out as well as expected (GamePass = SegaNet). Eventually, games start to be released on competitor’s consoles.
Halo = Sonic
The first 3 or 4 games are a huge critical and commercial success becoming the face of the entire brand. Following this the franchise is handed to another developer (343 Industries and Traveller’s Tales) who manage to make some decent games but are nowhere near in terms of critical acclaim and success of the first 4 games.
While Microsoft as a whole aren’t deep in the red as per Sega in 2000/2001 parallels between the Xbox division and Sega that are worth discussing, especially when it comes to their generation transitions and market trajectory.
Xbox = Master System
Debut console releases way after the established market leader (PS2/NES), is much more advanced graphically but ultimately only manages to gain success in a single market (America for Xbox, Europe for Master System).
Xbox 360 = MegaDrive
Second console launches well ahead of competition (PS3/SNES) with success being more global compared to a single territory. This is the golden age in terms of sales, brand mass awareness and overall positivity. Eventually the established competitor’s console sales overtake it, but they’re more than in the race having stolen marketshare. However towards the end of the generation there’s a focus on hardware add-ons (Kinect, MegaCD, 32X) which begins to annoy the fanbase and results in a lack of focus.
Xbox One = Saturn
A series of boneheaded decisions and lack of understanding of the consumer base culminate in a disasterous E3 reveal. The console launches at a way higher price than the competition (PS4/PS1) with multiplatform games running much worse resulting in a lot of marketshare being lost. To compensate, there’s a shift towards releasing the biggest games on PC. Only manages to do well in a single market (America for XBO, Japan for Saturn)
Xbox Series = Dreamcast
Much smarter decisions are made in the development of the console meaning that graphically the machine competes well with the rival (PS5/PS2). However their competitor is doing well and most people see no need to switch, especially when backwards compatibility is being offered. There’s also a HUGE focus on online that doesn’t pan out as well as expected (GamePass = SegaNet). Eventually, games start to be released on competitor’s consoles.
Halo = Sonic
The first 3 or 4 games are a huge critical and commercial success becoming the face of the entire brand. Following this the franchise is handed to another developer (343 Industries and Traveller’s Tales) who manage to make some decent games but are nowhere near in terms of critical acclaim and success of the first 4 games.
Last edited: