//DEVIL//
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is that Phill in the middle ? lolFanboys:
is that Phill in the middle ? lolFanboys:
[Dreamcast 2 is just around the corner.
You couldn't make 2D games anymore because Sony and Nintendo were putting all their money and marketing in 3D games, because both their hardware choices were targeted at 3D only, making them awful consoles for 2D. So of course it was going to be "3D is great 2D sucks", and since they were investing a ton to push this narrative, 2D was pretty much set to die. Saturn has a complicated hardware because SEGA made the choice to properly support both 2D and 3D in hardware.
I'm not sure about it, but I guess they never had something like Sony America's "2D is shit and we don't want it on our new console" diktat. They didn't need to make a Mario 64-like full open world type of game.
Difference is MS has the largest install base of combined with windows PC’s and subscriptions and digital sales. New Xbox’ is IS MS giving gamers choices and options.
MS is in the business to make profit, not outsell 500 plastic boxes.
My 4090 is screaming for Gears 6
Silent Hill 2, Wukong say otherwise
Square has not given any official numbers on Rebirth, it’s certainly over 2 Million. But if they think Xbox is going to dramatically change their sales they are delusional
You were super lucky.I was lucky enough to have a Game Gear as a kid, it seemed like a Porsche compared to the Game Boy, and at that time GG games had a good amount of shelf space, so my perception was that Sega was really fighting Nintendo and actually doing something, such a blissfully naive time.
It's a simple but also complex game.I love NiGHTS, as much for the art style, vibe and music, but people rejected it, it wasn’t even one of the top 10 best selling Saturn games was it?
Most people didn’t get it.
Except that we are talking about Sonic and Sonic has always been irrelevant in Japan.In Japan
This is, again, false. Both VDPs were always going to be included from the very beginning.The issue is SEGA overcomplicated
Except that we are talking about Sonic and Sonic has always been irrelevant in Japan.
This is, again, false. Both VDPs were always going to be included from the very beginning.
...the general consensus is that Sega's software is the best it has been in a long time
You are clearly mixing things with the second SH2. Which you could simply totally ignore and call it a day.Regardless of whether or not VDP2 was planned from the beginning, developers had a nightmare with it, especially multiplayer developers.
You were super lucky.
Having a handheld in the 90s was really something. I even remember some friends trading their Megadrive or Snes for a Gameboy. Portability was not common at all.
Anyway, I was all crazy about the Game Boy, even though I was (and still am) a Sega fan, it was stated constantly all over the magazines at the time that the Game Gears battery duration sucked and it was the main Game Boy advantage, besides catalogue and full third party support sure. And IIRC even during the late 90s when GB color was released, most games were still compatible with the original GB.
Nintendo fucking ruled with their handhelds.
The Game Gear? A portable Master System with some extra exclusive games. Color and backlit screen made it feel as you said as a premium system (which it really was!) but if you didn't have enough money for battery replacements... Might as well buy a Master System and play at home
yeah...NOThe trajectory of both Xbox and Sega consoles and their decline has a lot of striking similarities the more I think about it.
While Microsoft as a whole aren’t deep in the red as per Sega in 2000/2001 parallels between the Xbox division and Sega that are worth discussing, especially when it comes to their generation transitions and market trajectory.
Xbox = Master System
Debut console releases way after the established market leader (PS2/NES), is much more advanced graphically but ultimately only manages to gain success in a single market (America for Xbox, Europe for Master System).
Xbox 360 = MegaDrive
Second console launches well ahead of competition (PS3/SNES) with success being more global compared to a single territory. This is the golden age in terms of sales, brand mass awareness and overall positivity. Eventually the established competitor’s console sales overtake it, but they’re more than in the race having stolen marketshare. However towards the end of the generation there’s a focus on hardware add-ons (Kinect, MegaCD, 32X) which begins to annoy the fanbase and results in a lack of focus.
Xbox One = Saturn
A series of boneheaded decisions and lack of understanding of the consumer base culminate in a disasterous E3 reveal. The console launches at a way higher price than the competition (PS4/PS1) with multiplatform games running much worse resulting in a lot of marketshare being lost. To compensate, there’s a shift towards releasing the biggest games on PC. Only manages to do well in a single market (America for XBO, Japan for Saturn)
Xbox Series = Dreamcast
Much smarter decisions are made in the development of the console meaning that graphically the machine competes well with the rival (PS5/PS2). However their competitor is doing well and most people see no need to switch, especially when backwards compatibility is being offered. There’s also a HUGE focus on online that doesn’t pan out as well as expected (GamePass = SegaNet). Eventually, games start to be released on competitor’s consoles.
Halo = Sonic
The first 3 or 4 games are a huge critical and commercial success becoming the face of the entire brand. Following this the franchise is handed to another developer (343 Industries and Traveller’s Tales) who manage to make some decent games but are nowhere near in terms of critical acclaim and success of the first 4 games.
All that the money bought, was life support for Xbox for one more generation. We have the Xbox Series flailing about and not making a difference, while if they didn't have funding they would have stopped after Xbox One. The end result didn't change.yeah...NO
You forgot that MS have infinite money pull
Regarding the Sonic X-treme and Yuji Naka incident...
There's a bunch of Yuji Naka/Sonic Team interviews from back then. Basically said they were fed up with so much Sonic games and wanted to work on something new.
My guess is that they were full going for the japanese public with both Nights and Burning Rangers. As the Megadrive sold like crap on Japan, they just wanted to innovate and kinda forget about Sonic for some time, if that makes sense. Making the Saturn some sort of blank slate for Sega dev teams. New gen, new ips, new weird hardware, new concepts.
In a way it worked. Saturn gained some very hardcore turbo-nerd cult following in Japan.
Ps: I also read somewhere that Sega of Japan were a bit jealous of the western success of the Megadrive (Genesis) and also kinda envious of Sega of America, or something like that. Don't remember where I read this, but it sounds credible.
Lol no, I see people is desperate to see Xbox disappear.
If you think multiplatform specifically means Xbox you're delusionalSilent Hill 2, Wukong say otherwise
Square has not given any official numbers on Rebirth, it’s certainly over 2 Million. But if they think Xbox is going to dramatically change their sales they are delusional
This is, again, false. Both VDPs were always going to be included from the very beginning.
Edit : Nevermind, I mixed both your answers.That's not the overcomplication I'm talking about.
Edit : Nevermind, I mixed both your answers.
Nobody disagrees with what you are saying for the SH2, and I have been saying the exact same thing if you read the thread.
Silent Hill, Indiana Jones ?Interesting thread.
Third parties ran away from the Dreamcast before they stopped production though. I don't really see that happening with the Xbox so far.
It misses out on some Japanese games from time to time but that's how it's always been.
Silent Hill is a timed exclusive that Sony paid Konami for. MGS3 remake is also Konami and was shown off by Xbox at TGS just recently.Silent Hill, Indiana Jones ?
I understand that you are not talking about the audio DSP.what do you think of the DSP and its role in Saturn development?
failed premature launch of the Dreamcast in Japan, Bernie Stolar killing a still profitable Saturn leading to a 60% decline in consumer hardware revenue and a Sony monopolization of the market for 2 years, and then deciding to launch the Dreamcast at 200$ giving Sega no room for price drops and ensuring that the console would be sold at a considerable loss
nah nights is fire and unlike Sonic was actually popular in JapanNo, not really.
Sega never had a clearcut plan beyond the unexpected western success of the Genesis. The Japanese branch hated the American branch for being successful. They didn't understand what sparked that success, and couldn't replicate it. They never really had the pulse of the market. When the edge of the early 90s started fading into something else, they didn't know how to keep their audience.
MS always had plans, and always understood the importance of gamers' tastes and feedback.
Sega was an arcade game maker. They were behind the times with most of their lineup for the Dreamcast because of their desire to finally bring that exact arcade experience at home, and incredibly ahead of the times with a couple of games (PSO and Shenmue) that had limited appeal for the audience at large. They squandered tons of money trying to make people buy their hardware and accept their out-of-touch vision of the market.
MS may not have had the hottest game for a while, but they were never out of touch and course corrected many times. Sega sailed straight and willingly into the falls at the end of the earth.
OG Xbox isn't comparable to the Master System. It was, more accurately, the PC-Engine/Turbografx of its generation. Way ahead of the competition in hardware, with a much clearer vision of the future of the market than its competitors, and with tons of great games, but facing an uphill battle with a behemot way beyond its efforts, and with disastrous marketing decisions outside of its homeland.
Your Series/Dreamcast comparison is so flawed, we don't need to go through every sentence. Completely different situations. Let's just say that Dreamcast fell off a cliff so quickly in every respect, they pulled the plug after barely 3 years on the market in Japan and 2 years in the west. Also, comparing Sega Net to GamePass? Really?
The mascot comparison has some truth in it. It's interesting that both companies understood that they should leave their mascots aside for a while at one point. Sega pretty much completely dropped Sonic in the Saturn era - but they thought it could be replaced by fucking Nights, that's how much the cult of personality ruined Sega. MS expanded their portfolio way beyond Halo when they had enough support and had more space in the market. The difference is that Halo was a revolution in console gaming at launch, and it mostly stayed solid in time. Sonic was always just barely competent beyond its graphics and speed, and it quickly ran out of things to say, turning into gaming's favorite meme and source of cheesy music.
Not if they didn't have Microsoft backing. If they were independent, they'd have died on their first try, unlike Sega.What a dumb thread....
xbox one and the xbox series consoles did so much better in every way and last much longer than their "mirrored" sega counterparts. End of thread. Goodbye.
Sounds accurate, seeing that the Saturn was actually moderately successful in Japan.nah nights is fire and unlike Sonic was actually popular in Japan
the Saturn didn't need Sonic to succeed, the early launch is what killed it
It's a good analysis but allow me to play devil's advocate.failed premature launch of the Dreamcast in Japan, Bernie Stolar killing a still profitable Saturn leading to a 60% decline in consumer hardware revenue and a Sony monopolization of the market for 2 years, and then deciding to launch the Dreamcast at 200$ giving Sega no room for price drops and ensuring that the console would be sold at a considerable loss
by 1998 it was already over
The trajectory of both Xbox and Sega consoles and their decline has a lot of striking similarities the more I think about it.
While Microsoft as a whole aren’t deep in the red as per Sega in 2000/2001 parallels between the Xbox division and Sega that are worth discussing, especially when it comes to their generation transitions and market trajectory.
Xbox = Master System
Debut console releases way after the established market leader (PS2/NES), is much more advanced graphically but ultimately only manages to gain success in a single market (America for Xbox, Europe for Master System).
Xbox 360 = MegaDrive
Second console launches well ahead of competition (PS3/SNES) with success being more global compared to a single territory. This is the golden age in terms of sales, brand mass awareness and overall positivity. Eventually the established competitor’s console sales overtake it, but they’re more than in the race having stolen marketshare. However towards the end of the generation there’s a focus on hardware add-ons (Kinect, MegaCD, 32X) which begins to annoy the fanbase and results in a lack of focus.
Xbox One = Saturn
A series of boneheaded decisions and lack of understanding of the consumer base culminate in a disasterous E3 reveal. The console launches at a way higher price than the competition (PS4/PS1) with multiplatform games running much worse resulting in a lot of marketshare being lost. To compensate, there’s a shift towards releasing the biggest games on PC. Only manages to do well in a single market (America for XBO, Japan for Saturn)
Xbox Series = Dreamcast
Much smarter decisions are made in the development of the console meaning that graphically the machine competes well with the rival (PS5/PS2). However their competitor is doing well and most people see no need to switch, especially when backwards compatibility is being offered. There’s also a HUGE focus on online that doesn’t pan out as well as expected (GamePass = SegaNet). Eventually, games start to be released on competitor’s consoles.
Halo = Sonic
The first 3 or 4 games are a huge critical and commercial success becoming the face of the entire brand. Following this the franchise is handed to another developer (343 Industries and Traveller’s Tales) who manage to make some decent games but are nowhere near in terms of critical acclaim and success of the first 4 games.