Speaking on an upcoming episode of the
VideoGamer Podcast, the developer claimed that ‘nobody is able to put their finger on’ what a ‘killer app’ could be.
Virtual Reality has come a long way since its humble beginnings, but Xbox co-creator Seamus Blackley suggests that a 'killer app' is needed.
www.pcguide.com
Side note -- ugh what is that old lady seeing that has her blocking and screaming for her life? I don't know anything in vr that would do that. Giant Dong coming her way? Micheal Myers? Krueger? what?
As far as killer app. It doesn't matter. Valve tried that with Half-life Alyx. We had fing skyrim and RE4 in VR.
Hell i setup Doom, Half-life, and Quake on mine.
Only really good app that got me coming back was Racket NX and beatsabers.
The problem isn't really a killer app, the problem is:
1. Item is too damn bulky. It needs to be glasses. It leaves marks on your face and messes your hair.
2. A lot of people wear glasses. I had to use an old out of date frame to even play so they don't get scratched and it wasn't comfortable. They sell
lenses for these devices but you have to send away and pay for it. Basically dedicated rx glasses for just vr.
- A more elegant solution would be having rx built into the lenses. When you look at a pair of binoculors you can look without glasses as there is a one eye focus knob and a binocular focus knob. Something similar could be done with the glass lenses in VR.
3. Motion sickness. Last time I played was RE4 and i felt like I was going to throw up after 15 minutes. I haven't touched my quest 2 since.
These issues need solved. A small light pair of glasses with a cord that goes to a device that you can have in your pocket or clipped on your belt would be ideal. The processor would be in the box and only a lightweight lens / bone induction speakers combo on your face. The processor unit and battery could be the size of portable battery pack/hub.
All of that would cost some dosh to invent, but its what is needed for mainstream appeal.