Yeah really looking forward to Alpha Squad.SmallCaveGames said:I personally can't wait for Alpha Squad.
(among others)
This whole Uprising thing is so solid.
Yeah really looking forward to Alpha Squad.SmallCaveGames said:I personally can't wait for Alpha Squad.
(among others)
This whole Uprising thing is so solid.
Insane. I need my toes!GhaleonEB said:Also, I let a witch cut off a toe of mine for her brew. Just one, though.
Oh yeah, a few rogues have done that before.SmallCaveGames said:That "find your gravestone" feature is a loot lovers dream.
Been done before? I can't think of anything.
Epic Dungeon has awesome help screens, go see them. DEX affects your block/hit rate. LUCK affects loot drops and something else, maybe spawn rate, the help screen tells you.Bebpo said:But, so far the "winter of indie games" has started changing my mind. Epic dungeon is really great, although I suck at it and don't seem to get better. What does DEX/LUCK do? I put all my stats into DEF and ATK and once I get down far enough I get surrounded and destroyed by boss versions.
Definitely echoes my feelings. There is a time limit, but there's so much time that it isn't a factor at all. Making it more harsh, or the combo system as you say, or even offering more points for specific boxes at specific times and then heavily guarding them...SAB CA said:It just seems a bit half-implimented, which is a shame, because the presentation is very much there. With just a litte more "Fun" added to it, the game would easily go from an "ehhh..." to a "Buy!" Even if it was just something, like... a combo mechanic for filling squares in quick succession, the Alien food being limited with a recharge, and maybe making them blow up/fall over sick/turn into a decoy of your bot; Maybe even just adding a time limit. The demo just left me wondering where the depth was.
GhaleonEB said:Ug. The difficulty went vertical on the last five levels of Epic Dungeon. I was using upwards of ten health packs a level. Then I did one of the question mark stories, choose....poorly and the result was a hajillion enemies spawning around me. I used over a dozen health packs and all my skills to try and thin them out but got roasted anyways. So there's another Ghaleon corpse on level 47 or so.
I'm finding that every item and skill is more useful than I thought it was. I was using the Berserker, but hadn't leveled the ice attack at all, just maxed out the spin, lots of health, and a bit of orb. Turns out the freeze move would have saved my hide. I did a run last night that got about to level 30 using another class, and the ice/spin combo shatters everyone around me. Which would have come in handy, you know? And so would a teleport scroll, which I'd just been selling because they didn't sound useful. Then I tried using one on my second (dead-at-level-25) game. Whoa.
I've tried every class now and got the furthest with the Berserker. So I'm going to give it a run with him tonight, this time going the ice/spin/regen approach, with a couple points in my assist buddy. Still not sure how I'll fair against those flaming giants, but I should do better with some bail out scrolls on hand this time. I will beat it. Oh yes I will.
Game is addictive as fuck.
I have loved watching your transformation from "I don't like it and I'll give it one more go and that's it" to "I'm on my 714th playthrough now and CAN NOT STOP." :lolGhaleonEB said:Game is addictive as fuck.
GhaleonEB said:Epic Dungeon, take 2.
This time, I picked the Berserker. And he's about five times as capable as the dude who had poison as his primary special move. Which means those random respawning dudes went from deadly hazard to XP and loot-carrying minor nuances.
And then something happened. On level 12, I see a grave stone. I rush over and search it. And it's my grave stone: the grave of GhaleonEB - where I died last time. The game lets me "find" my most valuable item that I had been carrying, a ring, as a reward. It's hard to articulate the good will this little feature instilled in me: that was pretty damn cool.
At any rate I'm tearing through it and am on level 16 or something without any difficulty. Lesson: pick the Beserker!
Also, I let a witch cut off a toe of mine for her brew. Just one, though.
The game is gud.
That's what I tried the first time, but I kept getting surrounded.Sega1991 said:For me it was the opposite. I made it up to about floor 13 as a berzerker, but I found the Gambler and his poison to be pretty valuable. Upgrade it a few times and it really helps turn the tide against a huge number of enemies, because the poison damages them even if you aren't actively attacking. Theoretically you could poison them and then simply flee and wait for their health to drain away.
GhaleonEB said:Those have ended nearly every single one of my games now, so I'm just going to ignore them. The risk/reward ratio is way askew.
MM: Sure. Epic Dungeon includes optional encounters that you can activate as you descend into its depths. For example, you might discover an ancient stone idol. Do you pray to the ancient god or steal the gems that adorn it? The outcome of these encounters is affected not only by your decisions, but also things like your stats and class. All encounters have multiple branching paths, so it'll take awhile to see everything they have to offer.
Yeah, I've had pretty good luck with the Gambler and a few points in the freeze skill. Run up to a group of enemies, hit them with poison & freeze, and run away. I don't think poison does critical damage to frozen enemies like straight up attacking them does, but I got all the way to level 46 today doing thatSega1991 said:For me it was the opposite. I made it up to about floor 13 as a berzerker, but I found the Gambler and his poison to be pretty valuable. Upgrade it a few times and it really helps turn the tide against a huge number of enemies, because the poison damages them even if you aren't actively attacking. Theoretically you could poison them and then simply flee and wait for their health to drain away.
SAB CA said:Random Old Indie Note: I just (finally) beat Twin Blades today. It amazes me how polished that game is, for an indie especially. (Same with ED here.) I love the story mode update that game recieved... bosses! With patterns and strategies! Day and Night versions of stages! Different enemey ranks! Such a well realized product, I wish Press Start Studios had something for the Winter Uprising...
HadesGigas said:Press Start are one of the developers Microsoft tapped to make official Windows Phone 7 games with XBL achievements and stuff. They ported Twin Blades over and are making some game about butterflies now.
SmallCaveGames said:I was wondering though - after you clear out certain levels, it seems like the respawning enemies could be pretty easily farmed for endless xp. Assuming you have a couple points in health regen, it would be cake.
Is that exploitable?
To an extent, but since it takes more and more experience to level up, it can take a long time to grind far without progressing to the next level. I had a policy this game of never going to the next floor without full health, and most of the time I'd just grind to the next level for the instant health fill up. Though later on the health regeneration meant I didn't need to.SmallCaveGames said:Epic Dungeon is fun time no doubt. I got pretty far with the ice shaman guy - was cruising along nicely until I got hit with one of those swarms that hits faster than I could react to.
I was wondering though - after you clear out certain levels, it seems like the respawning enemies could be pretty easily farmed for endless xp. Assuming you have a couple points in health regen, it would be cake.
Is that exploitable?
Epic Dungeon has great help screens; they define what every stat means.Sega1991 said:I always figured that dex, being dexterity, meant max HP.
Decimation X3 was in review last I heard, Soulcaster 2 was but had to be pulled for a bug when a guitar controller is connected. It can't submit for another week now.wwm0nkey said:Sorry for sounding annoying but are any new games up for review yet? Also did Soul Caster fix that one error that got it removed?
They really should have advertised the uprising as being the entire month of December instead of the first week to be honest, things dont seem to be working out lol.toythatkills said:Decimation X3 was in review last I heard, Soulcaster 2 was but had to be pulled for a bug when a guitar controller is connected. It can't submit for another week now.
I hope DX3 comes out today. I've no internet when I move house tomorrow so I'm gonna miss the rest of the Uprising as it's ongoing
In other news, last night I clicked "resume game" in Clover: ACT and it deleted my save. Fuck.
A really cool looking platformer just came out for 80pts. Hope this is as good as the trailer makes it look.
http://catalog.create.msdn.com/en-U...d=977ddb63-ddf8-4767-83f8-2a034ad20231&type=2
toythatkills said:Decimation X3 was in review last I heard, Soulcaster 2 was but had to be pulled for a bug when a guitar controller is connected. It can't submit for another week now.
I hope DX3 comes out today. I've no internet when I move house tomorrow so I'm gonna miss the rest of the Uprising as it's ongoing
In other news, last night I clicked "resume game" in Clover: ACT and it deleted my save. Fuck.
A really cool looking platformer just came out for 80pts. Hope this is as good as the trailer makes it look.
http://catalog.create.msdn.com/en-U...d=977ddb63-ddf8-4767-83f8-2a034ad20231&type=2
Yeah, it's really awesome. Can easily sit alongside the Winter Uprising titles.Rad- said:Wow Curse of the Crescent Isle is bloody amazing. Just like with Soulcaster, it feels like a genuine NES game.
Try it out people, it's like a mix of Super Mario 2 and DuckTales! With a twist of course.
Old school :lolRad- said:Edit: Oh god dammit, toythatkills you were right. There's no save function in the game. What a bummer.
Asteroids Do Concern Me has one of the most hilarious opening text scrolls I've ever seen. It's amazing.mujun said:Asteroids Do Concern Me and Decimation 3 just hit.