On the business side of things, we NEED to get Cthulhu Saves the World out this month with some time to spare. How much Cthulhu Saves the World sells in December will determine how much time we have to work on game development during the first few months of 2011 well get paid in February for any sales we make in December, but we wont get paid until May for any sales made in the first quarter of 2011. If we can manage to sell 10,000 copies or more of Cthulhu Saves the World in December, I could go full time game development. If we manage to sell 5,000 copies or so, Im looking at the same sort of development we do now (part-time job, develop in my spare time). And if we somehow miss releasing it in December and dont sell anything, well, were looking at close to no-time development, because Ill probably have to grab a second job just to make ends meet.
Looking back at things, we really should have done another smaller project after Breath of Death VII to try to get some more revenue coming in before we tackled something as ambitious as Cthulhu Saves the World. Pride cometh before the fall and all that. On the plus side, as far as quality goes, Cthulhu Saves the World is turning out even better than I had hoped I think it will end up doing even better in sales and rating than Breath of Death VII once we manage to get it released, despite the higher price tag.