Feep said:I firmly, FIRMLY believe my title is top-5 material, but yeah, I still think a 400 MSP point would destroy it. The only thing I'm maybe considering is a Super Meat Boy-like 240 MSP intro price as a "bonus", and then raise it to 400 MSP later.
The game is called "Sequence". When I head back home I'm gonna put together a proper launch trailer. Here's some slightly out-of-date gameplay footage: http://www.youtube.com/watch?v=X1QqvQy2cDs
Rhythm/RPG hybrid, and all that.
Thanks.Kafel said:Feep
It would be a 3 months "sale" price then.
I remember your game and it looks nicer than I remember (it was a bit rough). I'm not sure I'm in the target : I loved Puzzle Quest but hated Rock Band PSP for example. I'll try it though.
Good luck.
Kafel said:An impressive SHMUP just got released, REVOLVER360 :
http://catalog.create.msdn.com/en-U...d=ebd9603b-d2b5-4815-99bb-52c88d6f1db4&type=2
edit : genius use of the triggers ! try it
Feep said:I firmly, FIRMLY believe my title is top-5 material, but yeah, I still think a 400 MSP point would destroy it. The only thing I'm maybe considering is a Super Meat Boy-like 240 MSP intro price as a "bonus", and then raise it to 400 MSP later.
The game is called "Sequence". When I head back home I'm gonna put together a proper launch trailer. Here's some slightly out-of-date gameplay footage: http://www.youtube.com/watch?v=X1QqvQy2cDs
Rhythm/RPG hybrid, and all that.
Holy hell, this might top Score Rush as my download shooter of the year if it plays as good as it looks.Kafel said:An impressive SHMUP just got released, REVOLVER360 :
http://catalog.create.msdn.com/en-U...d=ebd9603b-d2b5-4815-99bb-52c88d6f1db4&type=2
edit : genius use of the triggers ! try it
Intruder_qc said:Ohhh shit!!!
I've played the revolver trial, my goodness this has a lot of visual flashy thing , this is definitely not for epileptic people. Dunno who is that developer that seem to come out of nowhere with this.
I almost bought it right away, but then I saw its 240 points and still have other stuff to buy... if it was 80 points it would be an instant buy, now it has let me rethink since I wanted to buy Soulcaster II :-(.
Microsoft XNA Game Software Contest 2010 in Japan announced on May 16 that this REVOLVER360 and its author won the special prize in the Xbox 360 section! Congratulations, kuroro! He wrote: he had completed 60% of the work by May 20 and was impossible to release in May as planned. He wanted to release in June but a friend who he asked for the musics faced obstacles. What would become of it! Please wait patiently. Since only a 3minute mode was not enough, he's going to add one more mode.
The author said as follows at niconico-douga, a Japanese movie sharing service.
He created so much in a hurry that the enemies and the shots were randomly programmed and too bright too see... the total quality was two or three out of ten.
The completed version would differ from that. This movie was made as a memory for a rush work. It would be released at Xbox Live Indie Games in good time. If you find it, try to play it. The price might be 240MSP. All but the music were created by myself.
Geo Wars is in my top 10 GoaT. I think the busy visuals might even make it easier to achieve a state of flow. You struggle to make sense of the visual mess and then it all just... clicks. Next thing you know you're losing hours while in a state of tripnosis, the score rising like a rocket ship as the game overwhelms your senses and lights up your visual cortex like a Christmas tree.GhaleonEB said:Two thoughts on Revolver 360.
The 'twist' game mechanic is brilliant.
The visuals are just awful. Now, I have a pet peeve with shooters that go overboard on visual distraction, ala Geometry Wars. I just hate games that throw around those kind of pyrotechnics, which tax clarity for flair. And Revolver was one of the worst I've seen; the second level was entirely out of focus and blurry, to the point of becoming obnoxious.
My kind of shooter is more along the lines of Inferno, which I just picked up. Stylish but always crystal-clear visuals, which I think is crucial for shooters.
I get the sense my tastes in this department are entirely out of step with most, since it seems the vast majority of shooters I've sampled this gen took their cues from GeoWars and went nuts with sparks/flare/etc. So Inferno has been a delight, a gem in a very rough field lately.
[/rant]
mokeyjoe said:Can any Indie developer seriously be considering another twin stick shooter when the service is this over-saturated with them?
Enk said:And yet we still buy and play them anyways. Personally I can never get enough as long as they're done right. You can also use this same argument for a number of other "oversaturated" genres like FPS's.
Agreed. They game looks amazing. I can see if you think it's unclear but "just awful" Ghaleon? That's just pure hyperbole.Trumpets said:I can't believe there's any debate about Revolver360's graphics. It must be the best looking XBLIG available and the bullets were pretty visible to me.
Being able to twist a wall of bullets into a single point does make it a seem bit easy though. I'm absoultely shit at 2D shooters and I don't think I got hit once during the trial. Does it get much harder?
Not really. I really don't understand stuff like the second stage of the short range mode, where the entire screen is put way out of focus, for example. It was quite ugly. I don't like how it looks and think the visuals are a mess. I left the demo after ten minutes thinking it was a huge wasted opportunity, a great gameplay idea ruined by a terrible visual design.segarr said:Agreed. They game looks amazing. I can see if you think it's unclear but "just awful" Ghaleon? That's just pure hyperbole.
Like I said, for most people, including you. But not for me. For me it was never more than a giant mess of particle effects; I often died because I couldn't figure out what the hell was going on. Likewise with most shooters since that have tried for the same effect. I can barely make it through the demo of most, Revolver included. It's been a frustrating gen in that department because I love shooters, but also value visual clarity. I generally don't bring it up though, because I know I'm in the (vast?) minority and generally get pounced on whenever I do. Like now.SapientWolf said:Geo Wars is in my top 10 GoaT. I think the busy visuals might even make it easier to achieve a state of flow. You struggle to make sense of the visual mess and then it all just... clicks. Next thing you know you're losing hours while in a state of tripnosis, the score rising like a rocket ship as the game overwhelms your senses and lights up your visual cortex like a Christmas tree.
Kafel said:Maybe it's time for someone to create a thread for that game ?
...whatPrincess Skittles said:And more developers will probably follow radiangames leaving XBLIG.
Princess Skittles said:And more developers will probably follow radiangames leaving XBLIG.
Beezy said:...what
One of the blog posts after Crossfire 2 released.. he'll still be releasing one more XBLIG title and then he'll be making a Crossfire Deluxe for PC (I beleive). After that he wasn't clear on what was happening but it's been more and more clear that he's getting ready to find another avenue since XBLIG was *barely* working out for him.NeoNess said:Seriously? I know I wasn't single-handedly supporting their team, but I have all of their available content purchased. When was this announced?
Princess Skittles said:One of the blog posts after Crossfire 2 released.. he'll still be releasing one more XBLIG title and then he'll be making a Crossfire Deluxe for PC (I beleive). After that he wasn't clear on what was happening but it's been more and more clear that he's getting ready to find another avenue since XBLIG was *barely* working out for him.
It's what happens when the best selling game on a platform (by an embarrassingly large margin) is basically a shitty meme.
This doesnt mean Im done with XNA or XBLIG, but it does mean I want to see if theres a way to reach a broader audience with my games. I dont know what comes after Super Crossfire, but by going this route Ill have a lot more options available.
Zombies is a perfectly good game. It'd be nice if gamers looked past it, obviously, but its success is deserved.Princess Skittles said:It's what happens when the best selling game on a platform (by an embarrassingly large margin) is basically a shitty meme.
Princess Skittles said:One of the blog posts after Crossfire 2 released.. he'll still be releasing one more XBLIG title and then he'll be making a Crossfire Deluxe for PC (I beleive). After that he wasn't clear on what was happening but it's been more and more clear that he's getting ready to find another avenue since XBLIG was *barely* working out for him.
It's what happens when the best selling game on a platform (by an embarrassingly large margin) is basically a shitty meme.
If you read past entries, it's clear he's been more and more disappointed with XBLIG performance.mokeyjoe said:So don't panic just yet.
The game does nothing that dozens of other twin-stick shooters don't do better except have a lame novelty song and have little number ones after exclamation marks and "clever" misspellings in the title to entice people from 4chan and GameFAQs. It deserves nothing but to be used to point out that everything but the actual "meat" of a game is what drives success on XBLIG.toythatkills said:Zombies is a perfectly good game. It'd be nice if gamers looked past it, obviously, but its success is deserved.
The "lame" novelty song is funny, and was a really good idea. It was the first game that did it and so yeah, does something that dozens of other twin-stick shooters don't do. It also costs one dollar, and the gameplay it offers for that dollar is more than competent enough. I enjoyed playing it, as have hundreds of thousands of others.Princess Skittles said:The game does nothing that dozens of other twin-stick shooters don't do better except have a lame novelty song and have little number ones after exclamation marks and "clever" misspellings in the title to entice people from 4chan and GameFAQs. It deserves nothing but to be used to point out that everything but the actual "meat" of a game is what drives success on XBLIG.
Well, humor is subjective.. so while I can't argue your point I can at least say that if you think yelling the title of a game over and over and over and over and over and over and over and over and over and over and over and over and over and over and over is funny, well it's safe to say we'd never agree on anything in terms of comedic value.toythatkills said:The "lame" novelty song is funny, and was a really good idea. It was the first game that did it and so yeah, does something that dozens of other twin-stick shooters don't do. It also costs one dollar, and the gameplay it offers for that dollar is more than competent enough. I enjoyed playing it, as have hundreds of thousands of others.
Hey, belittle me to hide the fact that your argument is total shit. NICE.Princess Skittles said:Well, humor is subjective.. so while I can't argue your point I can at least say that if you think yelling the title of a game over and over and over and over and over and over and over and over and over and over and over and over and over and over and over is funny, well it's safe to say we'd never agree on anything in terms of comedic value.
Princess Skittles said:It's what happens when the best selling game on a platform (by an embarrassingly large margin) is basically a shitty meme.
Paco said:I think the problem is that all of his games essentially look the same and they've come out within weeks of each other. It's over saturation.
His prodigious throughput is what made XBLIG viable for Radiangames. The Problem is that the platform isn't advertised or curated very well. It has no prominence on the dashboard and the mainstream press ignores it, for the most part. Tons of content is just tossed on there with little fanfare. Some of it goes viral but most of it flatlines.Paco said:I think the problem is that all of his games essentially look the same and they've come out within weeks of each other. It's over saturation. The prices are also far too low.
Hmm, well my mistake then but I'm going to at least hold on that after the top couple of spots there has to be a big drop off point.barkers crest said:Not true.
Indeed. I've bought all of them as they're all pretty solid $1s but I would definitely agree with this too. Anybody can go back and look at Joy Joy and see how much strong that game is in terms of visuals and audio. It's a world of difference. He could easily spend two months instead of one on a game and probably create something ten times as strong.Dr. Zoidberg said:This, basically. I don't know what kind of expectations he had, but he has nobody but himself to blame. His games are well made, but they are mostly simple twitch-style arcade games with a neon sheen. If he tried something totally different and cool it might pay off for him. Something with some meat to it to entice people who are easily bored with those kinds of games. It's why I've never bought any of his stuff, anyway. I'd take anything Arkedo's done over any of his at this point.
Inferno is a nice departure, a more methodically paced shooter with adventure elements and a steady loot collection and ship upgrade path. It's got a nice, clean visual style as well. I'm enjoying it a great deal, but I think it's unique among their games. I kind of wish he'd done more stuff along those lines.Dr. Zoidberg said:This, basically. I don't know what kind of expectations he had, but he has nobody but himself to blame. His games are well made, but they are mostly simple twitch-style arcade games with a neon sheen. If he tried something totally different and cool it might pay off for him. Something with some meat to it to entice people who are easily bored with those kinds of games. It's why I've never bought any of his stuff, anyway. I'd take anything Arkedo's done over any of his at this point.