And will continue to be one of the largest earners in the industry. It will continue to sell gangbusters on PlayStation. It will continue to sell very well on PC. It is expected to sell well when it returns to Nintendo consoles on the Switch 2.
But will earn $0 in
buy to play revenue for Microsoft. That's the point. Is there some reason why you're pretending that being able to lease a game as a part of a subscription rather than being forced to buy it at a full retail price
doesn't represent an obvious decline in revenue? The point is that Microsoft
hopes to cover that revenue shortfall by increasing the number of Gamepass subscribers.
Your argument completely falls apart when you try to gloss over the ‘as part of their subscription service’ bit. People pay $17 per month for this. Repeatedly calling this $0 makes no sense and is completely daft.
Nobody is being ‘trained to pay $0 for their games’. You’ll see the subscription debit on your bank statement every month. When you see so much furore over Netflix price increments, do you imagine people consider it a free service?
No, the argument doesn't 'fall apart' at all. As with music, once a product is no longer presented as having a tangible, distinct, and accepted dollar value, it ceases to have any value at all. This is what happened with music. This is what happened with movies. 'I won't buy it, I'll just wait for it to show up on Gamepass' is very much a real thing - just as 'why would anyone buy a CD anymore LOL?' is very much a real thing. Subscription media conditions consumers to accept the idea that they no longer have to pay for entertainment products, and instead receive them as part of a larger subscription library.
The problem with that is that it is no longer working, hence the problems that are being faced by Netflix, Disney+, and now, Gamepass. It is absolutely wilful ignorance to pretend that taking a product that
used to require a full price purchase and giving it away as part of a subscription
isn't a clear and obvious sacrifice of revenue. Again, the revenue shortfall is intended to be made up by a larger subscriber base - that is the model that Microsoft is banking on; continual growth in Gamepass subscribers.
The tech industry is filled with subscription services and this ‘devalue’ argument has never held sway. Nobody considers the Adobe ‘devalued’ because you can get all Adobe’s Creative Suite apps for $50 a month vs paying thousands for all of them. Nobody with a functional brain considers MS Office any less of a premium productivity suite because you can get it on a $9.99 subscription plan vs paying $300.
The Adobe and Office 365 services are a completely different situation. They are professional and prosumer tools which have largely cornered the market in their respective spaces. Professionals who work in design require Adobe Creative Suite. Their feelings towards Adobe's monetisation model are entirely irrelevant, since they have no choice but to do as they are told. Same with Office 365. In this situation, Gamepass does not have a monopoly on access to Call Of Duty. You can buy it on a PC. On a PS5. You can buy it on an Xbox. AND you can access it via Gamepass. Your comparison is equal parts irrelevant and dumb.
Good to see that you've evolved past posting dumb gifs and 'LMAO's though. That's progress. And, your commitment to the bit, as you insult anyone who disagrees with you in the thread, is commendable.