Will the next 3D Mario game take a few more years after Donkey Kong Bananza?

Love 3D Mario games, but I'm happier about the Donkey Kong game than another 3D Mario.

The last truly 3D Donkey Kong game was back on the N64, it's been too long, and the destruction mechanics seem like the perfect evolution.

I mean that is the only other truly 3D Donkey Kong game is it not? Which would make this the 2nd. Kinda crazy when you think about it.

In a bizarre way the N64 was the most 3D-oriented Nintendo console. After that it started going in a cel-shaded or 2D directions....
 
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Apparently according to the workers at the Switch 2 event in Paris, Bananza was developed by the Odyssey team. So it sounds like we might not get a proper 3D Mario for a while.
I want the Bowsers Fury team to handle the next one. Im dying to see the evolution of open world mario..
 
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2026 is my guess. 2027 for Zelda, if its not delayed to 2028. No idea.
That's my guess too, though it might be hard. The reason I think they want that is to capitalize on the movies. Mario Movie in Spring, big Mario game in fall. Zelda could do the same, but they would have needed to have done something in parallel with ToTK production. Unless they just puss out and release a remake or something.
 
I'm hoping for another traditional Mario soon.

My kid and I had so much fun playing Mario Wonder. We finished all the levels, beat all the secret unlockable levels and grabbed everything.
 
I want the Bowsers Fury team to handle the next one. Im dying to see the evolution of open world mario..
The Bowser's Fury team is the same as the Odyssey and Bananza team (allegedly).
 
That's kinda like saying that Spider-Man 2 had nothing to do with Ratchet & Clank: Rift Apart.
Yes, both Insomniac and Nintendo EPD Tokyo have different teams, and the Rift Apart one isn't the same one that made Spider-Man 2.
 
Yes, both Insomniac and Nintendo EPD Tokyo have different teams, and the Rift Apart one isn't the same one that made Spider-Man 2.
In the case of Insomniac, 'teams' are pretty much just the director and lead staff, working with a pool of developers that jump from project to project, which hey, is exactly how Nintendo EPD Kyoto works. It's exactly why there's a ton of staff overlap between Miles Morales, R&C and SM2.
We don't know if Nintendo EPD Tokyo has different teams, at least nothing has indicated of this being the case yet.
 
In the case of Insomniac, 'teams' are pretty much just the director and lead staff, working with a pool of developers that jump from project to project, which hey, is exactly how Nintendo EPD Kyoto works. It's exactly why there's a ton of staff overlap between Miles Morales, R&C and SM2.
We don't know if Nintendo EPD Tokyo has different teams, at least nothing has indicated of this being the case yet.
Both work in multiple games at the same time. Each one of these games is made by a different team, but this doesn't mean each worker remains in one of these teams forever, they may move from one to another as needed. In case of Insomniac, since at least the PS3 days they have been working on 3 or 4 games at the same time.

And yes, we know EPD Tokyo has multiple teams too, you can check it in pages like this one or in the game credits: https://nintendo.fandom.com/wiki/Nintendo_EPD_Production_Group_No._8
 
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I think they will prob release Mario with the movie coming out next year. It's releasing in April, and that makes sense.

They did have a holiday with just Zelda Warriors already, iirc.
 
Both work in multiple games at the same time. Each one of these games is made by a different team, but this doesn't mean each worker remains in one of these teams forever, they may move from one to another as needed. In case of Insomniac, since at least the PS3 days they have been working on 3 or 4 games at the same time.
I think that's exactly what I said. Except that I don't see the idea of these ""teams"" being of a significant size.
And yes, we know EPD Tokyo has multiple teams too, you can check it in pages like this one or in the game credits: https://nintendo.fandom.com/wiki/Nintendo_EPD_Production_Group_No._8
The stuff you're referring to was before the EPD restructuring that changed a lot of stuff. They haven't been a multi project studio since 2015.
 
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I bet we get a Mario game sometime next year to capitalize on the 2nd movie. Whether it's a full blown 3D Platformer or something else who knows.

But this year is done. Nintendo showed everything, except for maybe whatever other "Switch 2 Edition" games/upgrades they plan.

Mario Kart World + Zelda twin upgrades June
DK & Mario Party July
Kirby PORT August

That leaves Metroid, Hyrule Warriors, CrapX and Pokemon to fill out 2026. 4 games for 4 months. Plus maybe some more PORTS.

As much as I love me some Metroid and Donkey Kong, the rest of the lineup (besides Mario Kart) is looking dry.
 
Errrrm no lol...

Mario will be ready this fall from what I've heard or next Spring if they think they've have enough to sell out their entire 2025 stock. A 2026 release along with movie would help drive both commercially too.

DKR was co developed with Next Level Games and a younger group from the Odyssey team. The game has been pretty much finished since last summer.
 
Errrrm no lol...

Mario will be ready this fall from what I've heard or next Spring if they think they've have enough to sell out their entire 2025 stock. A 2026 release along with movie would help drive both commercially too.

DKR was co developed with Next Level Games and a younger group from the Odyssey team. The game has been pretty much finished since last summer.

Damn, there's a new Diddy Kong Racing? I've completely missed that!
 
EAD Tokyo as I remember were very much a one-game-at-a-time studio. They have a different name now, but were also behind the awesome Donkey Kong Jungle Beat.

Bananza is definitely theirs, and it doesn't mean the next Mario will be late, but I would say it won't be coming any sooner due to this release.
 
I think bananza might be a collab with some Next Level games who Nintend bought allowing them to work on both DK arnd Mario simultaneously.

Personally though I'm fine with DK replacing mario
 
If it the Mario team that creating kong then don't expect to see a 3d Mario game for a bit, but considering Nintendo only announced Mario kart and Kong which both out by July can't wait for June e3 to see what Nintendo got planned for last half of the yr, as surely Metroid prime isn't gonna be the big holiday game, hopefully June Nintendo shows what its studios are doing rather then all the 3rd parties
 
You never know with these guys, but i'd really be surprised if the next 3D Mario isn't super far into production already. They are probably sitting on a version that other publishers would have shat out to the market half a year ago to patch it later.
 
The stuff you're referring to was before the EPD restructuring that changed a lot of stuff. They haven't been a multi project studio since 2015.
As posted before, after 2015 and Mario Odyssey they released Super Mario 3D All-Stars and Super Mario 3D World + Bowser's Fury with a year of difference between them.

While at the same time they also have been supporting games leaded by other Nintendo teams like Ring Fit Adventure, Mario Kart 8 Deluxe: Booster Course Pass, Smash Bros Ultimate, Mario Bros Wonder, Mario Maker 2, AC New Horizons, Splatoon 3 and many others. You can double check this going to the Odyssey credits in Moby Games and clicking on each person to see more recent games where they worked to double check this.

While at the same time, some of them didn't work in any game released since Odyssey or 3D World + Bowser's Fury because they must be focused on Donkey Kong Bananza and the next 3D Mario. Because obviously they have been working in a new 3D Mario since shortly after Odyssey because it's their main IP.
 
As posted before, after 2015 and Mario Odyssey they released Super Mario 3D All-Stars and Super Mario 3D World + Bowser's Fury with a year of difference between them.
Uh... a remastered collection full of software emulation, which I'm pretty sure was made by NERD, anyway? This is not making the point you're thinking it does, grasping at straws.
While at the same time they also have been supporting games leaded by other Nintendo teams like Ring Fit Adventure, Mario Kart 8 Deluxe: Booster Course Pass, Smash Bros Ultimate, Mario Bros Wonder, Mario Maker 2, AC New Horizons, Splatoon 3 and many others. You can double check this going to the Odyssey credits in Moby Games and clicking on each person to see more recent games where they worked to double check this.
I did, not a significant size of staff for it to be particularly relevant in the conversation.
While at the same time, some of them didn't work in any game released since Odyssey or 3D World + Bowser's Fury because they must be focused on Donkey Kong Bananza and the next 3D Mario. Because obviously they have been working in a new 3D Mario since shortly after Odyssey because it's their main IP.
My entire point is that while it could be the case, we *don't* know that, and there's no evidence suggesting that it is.
 
I bet we get a Mario game sometime next year to capitalize on the 2nd movie. Whether it's a full blown 3D Platformer or something else who knows.

But this year is done. Nintendo showed everything, except for maybe whatever other "Switch 2 Edition" games/upgrades they plan.

Mario Kart World + Zelda twin upgrades June
DK & Mario Party July
Kirby PORT August

That leaves Metroid, Hyrule Warriors, CrapX and Pokemon to fill out 2026. 4 games for 4 months. Plus maybe some more PORTS.

As much as I love me some Metroid and Donkey Kong, the rest of the lineup (besides Mario Kart) is looking dry.
How dare you forget my boy Sakurai
 
Super Mario 128 in 2026.
A spiritual successor to Mario 64 while also celebrating 64's 30th birthday.

(not gonna happen but I want it to happen...)
i want this too

went back and played mario64 with my daughter a few months ago and forgot how weighty and physics-driven the movement was.
shame we've moved away from that.
 
Uh... a remastered collection full of software emulation, which I'm pretty sure was made by NERD, anyway? This is not making the point you're thinking it does, grasping at straws.

I did, not a significant size of staff for it to be particularly relevant in the conversation.

My entire point is that while it could be the case, we *don't* know that, and there's no evidence suggesting that it is.
I shown you the evidence that proves that they always have been working in multiple games, and even supporting other ones leaded by other teams. That they don't have only one team that work in a single game and once done with it they move to the next game. But you don't want to accept it because of potatoes.

Nintendo didn't confirm to be working on a new 3D Mario as rumored, but it's something as obvious as knowing that Sony is working in the next Gran Turismo, Microsoft in the next Halo, EA in the next FIFA, Square Enix in the next Final Fantasy or Ubisoft in the next Assassin's Creed.
 
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I shown you the evidence that proves that they always have been working in multiple games, and even supporting other ones leaded by other teams. That they don't have only one team that work in a single game and once done with it they move to the next game. But you don't want to accept it because of potatoes.
Equating a remaster collection that mostly uses software emulation (mainly made by another studio at that) and *some* support work to having two full fledged big projects is so stupid that I don't even know why I'm even discussing it. What exactly I'm not accepting here?
Nintendo didn't confirm to be working on a new 3D Mario as rumored, but it's something as obvious as knowing that Sony is working in the next Gran Turismo, Microsoft in the next Halo, EA in the next FIFA, Square Enix in the next Final Fantasy or Ubisoft in the next Assassin's Creed.
It's not as obvious when you literally have that very same studio -that has never been multi project ever since it became EPD a decade ago- just revealing a big project that isn't that.
If Polyohony Digital announced a major, non-Gran Turismo project right now that is coming soon, I wouldn't be expecting GT8 for a while. Simple as.
 
Equating a remaster collection that mostly uses software emulation (mainly made by another studio at that) and *some* support work to having two full fledged big projects is so stupid that I don't even know why I'm even discussing it. What exactly I'm not accepting here?

It's not as obvious when you literally have that very same studio -that has never been multi project ever since it became EPD a decade ago- just revealing a big project that isn't that.
If Polyohony Digital announced a major, non-Gran Turismo project right now that is coming soon, I wouldn't be expecting GT8 for a while. Simple as.
There's a big difference: unlike them -at least until now- Polyphony works only in a single new game at the same time (plus now also supporting the previous one).
 
There's a big difference: unlike them -at least until now- Polyphony works only in a single new game at the same time (plus now also supporting the previous one).
You literally have that very same studio -that has never been multi project ever since it became EPD a decade ago-
And once again, a remaster collection using software emulation developed by Nintendo European Research & Development (NERD) doesn't prove that they are multi project.
Super Mario Odyssey (October 2017), Bowser's Fury (February 2021), Donkey Kong Bananza (July 2025); it's up to you to do the math.
Also, Polyphony Digital has released Gran Turismo for Beginners after Gran Turismo 7, so I guess that they're multi project now?
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And once again, a remaster collection using software emulation developed by Nintendo European Research & Development (NERD) doesn't prove that they are multi project.
Super Mario Odyssey (October 2017), Bowser's Fury (February 2021), Donkey Kong Bananza (July 2025); it's up to you to do the math. Also, Polyphony Digital has released Gran Turismo for Beginners after Gran Turismo 7, so I guess that they're multi project now?
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My First Gran Turismo is just a Gran Turismo 7 demo with a couple extra tutorials, not a commercial project.

Nothing compared to Super Mario Odyssey, Super Mario 3D All-Stars, Super Mario 3D World + Bowser's Fury, Donkey Kong Bananza, Ring Fit Adventure, Mario Kart 8 Deluxe: Booster Course Pass, Smash Bros Ultimate, Mario Bros Wonder, Mario Maker 2, AC New Horizons, Splatoon 3 and the many others, which are all new games, new DLCs or remasters.

And yes, Nintendo's games also use support teams / codevelop games with other teams, just like most teams from any big publisher.
 
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My First Gran Turismo is just a Gran Turismo 7 demo with a couple extra tutorials, not a commercial project.
Which most likely had more effort put into it than Super Mario 3D All-Stars.
Nothing compared to Super Mario Odyssey
October 2017.
Super Mario 3D All-Stars
A remaster collection made by NERD. NOT a major project by EPD Tokyo.
Super Mario 3D World + Bowser's Fury
February 2021 (3D World was fully ported by NST, btw).
Donkey Kong Bananza
July 2025.
Ring Fit Adventure, Mario Kart 8 Deluxe: Booster Course Pass, Smash Bros Ultimate, Mario Bros Wonder, Mario Maker 2, AC New Horizons, Splatoon 3 and the many others, which are all new games, new DLCs or remasters.
All 90% developed by the Nintendo EPD Kyoto.
Heck, thinking about it, how do we know that these employees didn't move to Kyoto and therefore worked on those projects?
And yes, Nintendo's games also use support teams / codevelop games with other teams, just like most teams from any big publisher.
Yes, but what you don't seem to get is that the emulation software used on SM3DAS was entirely developed by NERD. This is an absolute non-factor for EPD Tokyo's capabilities of managing the creation of two major projects at the same time.
You have to admit when you're clearly wrong, man. This is not a good look.
 
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You have to admit when you're clearly wrong, man. This is not a good look.
Lol. I'm not wrong, I just posted facts but you're a stubborn flatearther that can't accept, them trying to make laughable twists, lies and excuses like calling 'emulation' to remasters, trying to pass support teams as the ones who developed their projects while at the same time rejecting that they worked in other projects when they are the ones supporting, saying that a demo with a couple extras takes similar effort than a collection of remasters, etc.

I won't waste more time with you, goodbye.
 
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Lol. I'm not wrong, I just posted facts but you're a stubborn flatearther that can't accept
The Office Lol GIF by NETFLIX

them trying to make laughable twists, lies and excuses like calling 'emulation' to remasters
Google is your friend:
Even if they didn't use emulation, equating this barebones collection to the work of a significant, separate team is still pretty damn fucking stupid.
trying to pass support teams as the ones who developed their projects
The emulation was apparently developed by Nintendo's European Research and Development group
while at the same time rejecting that they worked in other projects when they are the ones supporting
Never dismissed the idea, but I'm wondering how the fuck you would even equate some support work to being able to create two big projects at the same time. It's a stupid correlation.
I also questioned (different from dismissing) the idea of those employees still being in Tokyo, something that you, apparently, cannot respond to.
saying that a demo with a couple extras takes similar effort than a collection of remasters
By the looks of things, if really looks like it did. There's a fucking reason that collection was hated for being a poor, lazy hack job.
I won't waste more time with you, goodbye.
Oki, bye..
 
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