Indiana Jones and the Great Circle on PS5 Pro: Ray traced native 4k at 60 fps

Forza Motorsport was shit.
Flight simulator was also shit, but that is the game being a technical mess, not anything related to the PC version quality. In terms of typical PC foibles, like shader stutter, Microsoft PC titles don't have those issues. Especially for this game, which scales extremely well.
 
As an Indiana Jones nut, I really enjoyed this game. Was convinced it'd be a woke bomba pre-release, but pleased to find it wasn't.
Not at all. Indy was always front and center. Didn't turn the lady into a girl boss.

My only complaint was that the end of the game was a straight up rehash of raiders with a different biblical idol
 
You haven't played Avowed though, and you might like it 🤷‍♂️
A shitload of skeptical peoples tried it and in the OT enjoyed their time with it.

I loved Indiana Jones and Avowed a lot more than Starfield.

Indiana Jones you have to like immersive sims to begin with. Its not Nathan Drake.

Tastes and everything, there's no guarantee of full proof recommendations.

I'll keep an open mind on Avowed if it ever comes to PS5. The combat actually does look quite good for this genre, but admittedly I don't really like the world/characters and general "bethesda" design elements this is based on.

Indiana Jones on the other hand - right up my alley. Love the adventure genre, don't mind first person (though would prefer third person for this), and anything that can engage me in a cool sandbox of beautiful worlds with a captivating story and great characters is my bag. I think I'll end up enjoying this quite a lot even if it doesn't hit the mark of masterpiece due to some gameplay issues I've seen, but who knows maybe the adventuring/puzzling/story is enough to really feel like it was a worthy GOTY type contender. We'll see.
 
If the game sux i'm blaming u rats for overhyping it like starfield and avowed
For whatever it's worth, having checked it out over the last week via gamepass streaming, the game is patently ugly. The lighting maybe a generation ahead of U4 but it just looks ugly just like Metro Exodus looks ugly IMO. The gameplay is not everyone's cup of tea, slow, plodding, stealthy and really clumsy like almost all ImSims. Try out via the cloud before you buy it, it is not a safe buy like the Uncharted games or the first 2 tomb raider reboot games.
 
If the game sux i'm blaming u rats for overhyping it like starfield and avowed
I doubt you've played or owned either. I'm not the biggest fan of Starfield, but Avowed is bloody awesome


I'm so sick of fanboys on all sides, hitting out on games they've never played and hiding behind sales/reviews or worse still ... YouTube vids with the 'trademark' expressive thumbnails to try and pointscore.
It's beyond pathetic
 
I doubt you've played or owned either. I'm not the biggest fan of Starfield, but Avowed is bloody awesome


I'm so sick of fanboys on all sides, hitting out on games they've never played and hiding behind sales/reviews or worse still ... YouTube vids with the 'trademark' expressive thumbnails to try and pointscore.
It's beyond pathetic
When does Avowed get awesome? From what I played, it's as average as average gets. It's inferior to Skyrim and Oblivion in every single way aside from the combat. It reminds me of a first-person Kingdoms of Amalur, but not as fun.
 
When does Avowed get awesome? From what I played, it's as average as average gets. It's inferior to Skyrim and Oblivion in every single way aside from the combat. It reminds me of a first-person Kingdoms of Amalur, but not as fun.
Its great from the start.

Its combat and build focused. If you are enjoying any weapon, keep upgrading it.

Thats the loop.

Some great builds can be made. My build used to generate health and essence for my party when certain conditions were met.

Kinda like Diablo, you will come across weapons that have unique abilities. Build around them.
 
Its great from the start.
Nah, it's generic as hell.
Its combat and build focused. If you are enjoying any weapon, keep upgrading it.

Thats the loop.

Some great builds can be made. My build used to generate health and essence for my party when certain conditions were met.

Kinda like Diablo, you will come across weapons that have unique abilities. Build around them.
Yeah, so besides the combat that is decent to good, the rest of the game never gets better. Wooden NPCs, poorly written quests, world that looks like it was crafted in the early 2000, lack of player agency or engagement, generic worldbuilding, and besides combat, it doesn't seem that your class/build matters all that much.

Thanks for confirming though. No reason to go back to it if the best part is the combat and it's not all that great.
 
Nah, it's generic as hell.

Yeah, so besides the combat that is decent to good, the rest of the game never gets better. Wooden NPCs, poorly written quests, world that looks like it was crafted in the early 2000, lack of player agency or engagement, generic worldbuilding, and besides combat, it doesn't seem that your class/build matters all that much.

Thanks for confirming though. No reason to go back to it if the best part is the combat and it's not all that great.
Combat is great, level design and exploration is well thought out. Its full of interesting landmarks and you get decent quality quests.

Lore is incredible IMO, story is concentrated in 2nd half.

I had a great time playing it.

If environments and level design is not doing it for you, just skip it.
 
So the xbox crowd has an uglier
version on top of not being exclusive anymore lol

Well, yeah. That's to be expected. It basically costs a third more. Almost twice as much if you want a disk drive.

That's like someone being upset that their mates computer runs games better because he has a 5090 and they have a 9070 xt or say 5080.
 
It's good that they are pushing a higher resolution in this game because even though the Series X version is 1800p the TAA that they use produces an unattractive blurriness which makes the image quality look lower than 1800p. It's one of the blurriest images I've seen when a game is using a high resolution.

But I do wonder why they wouldn't choose to forgo TAA altogether and use PSSR along with a lower base resolution? It would be interesting to see how an internal resolution of something like 1200p would fare while using PSSR to reconstruct to 4k. This may have also left some GPU power on the table to then increase graphical settings.

Also would like a 40fps mode where they push graphical settings even further, but they don't want to do this on any consoles.
 
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I doubt you've played or owned either. I'm not the biggest fan of Starfield, but Avowed is bloody awesome


I'm so sick of fanboys on all sides, hitting out on games they've never played and hiding behind sales/reviews or worse still ... YouTube vids with the 'trademark' expressive thumbnails to try and pointscore.
It's beyond pathetic
It should be a rule on NeoGAF that if you want to discuss the merits of a game, you need to have actually played it. Otherwise you are basically adding nothing to the discussion.
 
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It should be a rule on NeoGAF that if you want to discuss the merits of a game, you need to have actually played it. Otherwise you are basically adding nothing to the discussion.
I've no issues with people having a pop at a game before it's released and slagging it off, but I'm getting well pissed off with people slagging games off and now played or owned them after they are out.
It's one of the horrible issues that's happening a lot with modern gaming and entertainment, because I see the same happening with films and people slagging off the likes of SW: The Last Jedi or Avatar 2 whilst having never seen them.
When does Avowed get awesome? From what I played, it's as average as average gets. It's inferior to Skyrim and Oblivion in every single way aside from the combat. It reminds me of a first-person Kingdoms of Amalur, but not as fun.
After the 1st hour for , I found it much better than Oblivion, with such much better controls and combat and much easier to follow to know where and what you had to do.
Lets face it not much can top Skyrime. Those s sort games only come around so often, I don't look to let that spoil my enjoyment of other games because they can't match an exceptional game myself.
 
Not at all. Indy was always front and center. Didn't turn the lady into a girl boss.

My only complaint was that the end of the game was a straight up rehash of raiders with a different biblical idol

I felt the game went down hill after the Vatican area, which was really great.

Well, yeah. That's to be expected. It basically costs a third more. Almost twice as much if you want a disk drive.

How does a Pro go from a third more to twice as much with a disk drive? Think you mean half as much.
 
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I doubt you've played or owned either. I'm not the biggest fan of Starfield, but Avowed is bloody awesome


I'm so sick of fanboys on all sides, hitting out on games they've never played and hiding behind sales/reviews or worse still ... YouTube vids with the 'trademark' expressive thumbnails to try and pointscore.
It's beyond pathetic
I agree with you. I have been as hard and underwhelmed with Xbox as anyone. I hate Gamepass and think it's a cancer and IMO ruined any and every chance of Xbox ever being a successful player in the console industry, even with Sony and MS trying their hardest to piss off gamers at times.

However, I will support a good game and give credit where credit is due:

Indiana Jones and the Great Circle is an amazing game that should be played by anyone who loves Indy.
 
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I felt the game went down hill after the Vatican area, which was really great.



How does a Pro go from a third more to twice as much with a disk drive? Think you mean half as much.
Vatican was the best in game area for sure, but I loved Egypt, too. India was fine, but I got tired of the boat.
 
Physical PS5 copy needs a 100gb download before it can be played. Guess they just left most of the disc empty because why not.
 
When does Avowed get awesome? From what I played, it's as average as average gets. It's inferior to Skyrim and Oblivion in every single way aside from the combat. It reminds me of a first-person Kingdoms of Amalur, but not as fun.
Off topic but I haven't finished Avowed yet so can't rate it fully yet, but so far it's definitely above average for me, I've enjoyed it way more than expected.

The melee combat is fantastic for the first person perspective, probably best ever of the games I've played. Slashing, dodging, blocking, power attacks, it all feels right, and tight, almost soulslike.

The maps are top notch too. Good variation with many welldesigned handcrafted areas.

That said, having a static world and literally not having any world simulation at all (for npcs and interactions and a crime and morale systems) is a major letdown. Means you can't really compare it to Bethesda's games at all, feels like a different genre. And compared to other static more action-oriented games, like Elden Ring and God of War, it's not doing as good. Still, definitely above average.
 
Off topic but I haven't finished Avowed yet so can't rate it fully yet, but so far it's definitely above average for me, I've enjoyed it way more than expected.

The melee combat is fantastic for the first person perspective, probably best ever of the games I've played. Slashing, dodging, blocking, power attacks, it all feels right, and tight, almost soulslike.

The maps are top notch too. Good variation with many welldesigned handcrafted areas.

That said, having a static world and literally not having any world simulation at all (for npcs and interactions and a crime and morale systems) is a major letdown. Means you can't really compare it to Bethesda's games at all, feels like a different genre. And compared to other static more action-oriented games, like Elden Ring and God of War, it's not doing as good. Still, definitely above average.

I loved Avowed. Thought it was a great game even with all the flaws. I put it above Indy personally.
 
Ugh, really bad.

Overall game is quite good but it was still fairly buggy when I played it.
That was my issue with it. It was the first game where I was forced to turn off Low Latency Mode to get Frame Gen properly running on my 4090. That annoyed me.
 
To each their own I guess.

Sukhotai area was best to me. Most complex level design and opportunities to explore. I spent some 20 hrs there to make sure I saw everything.
 
path tracing should be possible at 30 fps with 1080p pssr balanced or maybe quality. medium path tracing brings big performance improvements


if 3060 can do this, I don't see why ps5 pro couldn't, especially at medium path tracing settings

but it does not include reflections so I don't know if it would still be worth it or not


The game is designed to be 60fps though. Path tracing is a substantial upgrade but it's more of a future proofing feature than anything. Even top cards drop below the 60fps target and need to rely on frame-gen nonsense to get it back above 60fps. So the game is wrestling right now between wanting to be this really performant and fluid experience versus the next Crysis.

I think on all consoles they've got the right balance between performance, resolution and of course some level of RT as standard. I think I just might pick this up on the Pro.
 
The game is designed to be 60fps though. Path tracing is a substantial upgrade but it's more of a future proofing feature than anything. Even top cards drop below the 60fps target and need to rely on frame-gen nonsense to get it back above 60fps. So the game is wrestling right now between wanting to be this really performant and fluid experience versus the next Crysis.

I think on all consoles they've got the right balance between performance, resolution and of course some level of RT as standard. I think I just might pick this up on the Pro.
well I personally don't care if they target 60 fps
sure I played this game at 90+ FPS. only because of VRAM actually, lol. any resolution/settings combination that would push my 3070 below 60 FPS also ended up destroying VRAM (quite ironic). so me playing at 90+ fps at 1440p dlss quality with optimized settings was not exactly my choice. I like to play games at high fidelity 30-45 FPS, especially if they don't require precise timing

and let me tell you, this game doesn't need 60 fps response times at all. sure it is nice to have. but I just didn't see the benefit here. I like playing at high framerates as anyone but I have no problem playing slow paced games like these at 30/40 FPS. that is why I played ac shadows with rt gi + rt reflections + very high settings + hair strands + 1440p with 1080p internal resolution (75% resolution scale). I got 36-45 FPS and I was happy with it

if i had a 4060 ti 16 gb, I would play this game with path tracing at 40 FPS. stealth sections, puzzle sections, the overall exploration, it is so slow paced and easy that I don't see the mechanical need of 60 FPS here. I did try doom eternal at ultra nightmare difficulty with a 40 FPS lock, and yes, that game I needed 60 fps (more experienced players would have no trouble beating it like that at 30 or 40 fps however). indiana jones however, I could see myself enjoying 30/40 FPS without a problem

that is just me though. I'm someone who just doesn't have any problems with 30/40 fps unless it is elden ring or doom eternal. that is where I really want or need 60 fps indeed. otherwise... it is just nice to have for me. not a must have. but I respect people who thinks 60+ fps as must have. everyone have their own preferences and tolerances
 
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I felt the game went down hill after the Vatican area, which was really great.



How does a Pro go from a third more to twice as much with a disk drive? Think you mean half as much.

I should have just said a lot more. £480 for a series x vs £800 for a ps5 pro with disk drive. £830 with the stand lol
 
If this update only increases the resolution from 1800 to 2160 with no pssr and no options for different configurations where settings get an increase (shadows, textures, ao, RT etc) than the devs didn't really try and it'll be a bummer of a patch.

I'm not saying they should be able to increase settings across every single graphical effect. I'm just saying that the extra power afforded by pssr, 45% gpu increase, and 2-3x RT should be put to use for these games in whatever way the devs can. Just slapping PSSR and nothing else, or just increasing resolution and nothing else, is a really lame way to take advantage of the Pro.

"Advanced Ray Tracing"- what does that even mean? If they actually added advanced RT, why not detail what they did specifically? This is why I think there's no additions or improvement to RT and instead we get a vague mention of better RT, because they're counting the extremely minor RTGi difference you'll get from running at a slightly higher resolution on Pro.

If they wanted to add native 4k because the IQ looks great that's fine, but they should also include the same 1800p from the SX version with whatever higher settings the added power of ps5 pro would've afforded the game. That's a common sense approach that would've made most people feel like this is a good update for Pro.
 
If this update only increases the resolution from 1800 to 2160 with no pssr and no options for different configurations where settings get an increase (shadows, textures, ao, RT etc) than the devs didn't really try and it'll be a bummer of a patch.

I'm not saying they should be able to increase settings across every single graphical effect. I'm just saying that the extra power afforded by pssr, 45% gpu increase, and 2-3x RT should be put to use for these games in whatever way the devs can. Just slapping PSSR and nothing else, or just increasing resolution and nothing else, is a really lame way to take advantage of the Pro.

"Advanced Ray Tracing"- what does that even mean? If they actually added advanced RT, why not detail what they did specifically? This is why I think there's no additions or improvement to RT and instead we get a vague mention of better RT, because they're counting the extremely minor RTGi difference you'll get from running at a slightly higher resolution on Pro.

If they wanted to add native 4k because the IQ looks great that's fine, but they should also include the same 1800p from the SX version with whatever higher settings the added power of ps5 pro would've afforded the game. That's a common sense approach that would've made most people feel like this is a good update for Pro.

What's the percentage update on the pixels of 1800p to 2160p?

It's a tough one with these pro consoles right. Because, probably not even 10 percent of the ps5 user base has a pro.

I agree, they should deffo do the best they can with every port. Just tough from an ROI perspective.
 
If this update only increases the resolution from 1800 to 2160 with no pssr and no options for different configurations where settings get an increase (shadows, textures, ao, RT etc) than the devs didn't really try and it'll be a bummer of a patch.

I'm not saying they should be able to increase settings across every single graphical effect. I'm just saying that the extra power afforded by pssr, 45% gpu increase, and 2-3x RT should be put to use for these games in whatever way the devs can. Just slapping PSSR and nothing else, or just increasing resolution and nothing else, is a really lame way to take advantage of the Pro.

"Advanced Ray Tracing"- what does that even mean? If they actually added advanced RT, why not detail what they did specifically? This is why I think there's no additions or improvement to RT and instead we get a vague mention of better RT, because they're counting the extremely minor RTGi difference you'll get from running at a slightly higher resolution on Pro.

If they wanted to add native 4k because the IQ looks great that's fine, but they should also include the same 1800p from the SX version with whatever higher settings the added power of ps5 pro would've afforded the game. That's a common sense approach that would've made most people feel like this is a good update for Pro.
Agreed. Native 4K makes no sense when you have the option of using PSSR and redirecting resources to improve other settings.
 
What's the percentage update on the pixels of 1800p to 2160p?

It's a tough one with these pro consoles right. Because, probably not even 10 percent of the ps5 user base has a pro.

I agree, they should deffo do the best they can with every port. Just tough from an ROI perspective.
It's quite a lot actually, 44% higher resolution so in line with CU (66%) and bandwidth (28%) combined improvements. But we have seen games getting 60 to 70% resolution increase.
 
Damn. They really just upped the resolution and called it a day. No upgrades to RTGI settings. It does seem like the the base PS5 got all the updates that the Xbox got, so it looks good enough, I guess.

 
Damn. They really just upped the resolution and called it a day. No upgrades to RTGI settings. It does seem like the the base PS5 got all the updates that the Xbox got, so it looks good enough, I guess.


Was waiting for this, PC purchase it is for future proofing.
 
Damn. They really just upped the resolution and called it a day. No upgrades to RTGI settings. It does seem like the the base PS5 got all the updates that the Xbox got, so it looks good enough, I guess.


I'd wait for more detailed analysis, but yes, it seems like it's basically just resolution in PRO.

It seems that both versions have received the same improvements that XSX received with patches since day one. I see there, for example, the LOD distance in shadows now has a less visible transition with the recent patch 4.
 
To each their own I guess.

Sukhotai area was best to me. Most complex level design and opportunities to explore. I spent some 20 hrs there to make sure I saw everything.
Same here. Loved Sukothai. I would say that the pacing takes a bit of a hit there, as you do a lot more exploring in the boat. But it makes it more of a calm down period after everything else that happened beforehand. Some of the quests there were fantastic. Thought it was just as great an area as Italy/Egypt/Himalayas.
 
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