PS5 doesn't run medium settings. PS5 in quality mode runs SSR, SDF reflection and post processing on low for example.
also 4K DLSS quality is native 1440p, while PS5 Pro renders at 1224p, which is actually lower than even DLSS balanced (1253p)
Trees look "fuller". It did something similar on Final Fantasy.
You make a good point particularly with the post processing preset but I'm not convinced that negates the performance effects of RT reflections even at low settings.
Obligatory Alex Battaglia input:
PS5 doesn't run medium settings. PS5 in quality mode runs SSR, SDF reflection and post processing on low for example.
also 4K DLSS quality is native 1440p, while PS5 Pro renders at 1224p, which is actually lower than even DLSS balanced (1253p)
edit: looking at the video, the "medium" preset runs many settings at high that the PS5 also runs at medium, like Shadow detail and shadow resolution
Does that mean ps5 pro looks to be set around rtx 4080? And better then the xtx 7900?
That's an extremely low resolution to upscale to 4K with. Lower than DLSS's Performance Mode.
Obligatory Alex Battaglia input:
It's pretty much the medium setting.
Digital Foundry are wrong then.the medium preset on PC runs the most demanding settings a full step higher.
Shadow Resolution and Shadow Distance being extremely demanding, and those run on high in the medium preset. SSR and Near Distance Field reflections also run higher on the medium preset, as does post processing.
but I bet the 2 shadow setting are the biggest factor for the performance here
Digital Foundry are wrong then.
I just checked on my game, doesn't even show low post processing quality for me. Weird.it seems the listed settings from your post do not match the medium preset as seen in the linked video I quoted.
in that linked video shadow distance and resolution are set to high. in digital foundry's list they say medium preset has them on medium. so, that's odd for sure.
Here is a 4070 doing 4K DLSS performance at just about 30fps. Note it is using both higher settings vs the Pro and is also using medium RT, which enables path tracing and as such murdered performance. Conversely it also is a lower internal resolution. Switching DLSS to balanced, using Pro settings, and dropping RT to low should certainly offer a locked 30. Probably a bit over it as well.Not saying you're wrong, but I've been struggling to find under-4080 GPU running 4k output with any RT features on for surface level comparisons.
It would be nice if the PS5 (Pro) discourse on this forum would be more positive.
I'm excited to play this!
It would be nice if the PS5 (Pro) discourse on this forum would be more positive.
I'm excited to play this!
It does, although we can't be 100% sure of the extent to which capture methods/alterations played a role since, even as .png, Pro image is a watermarked one from the article whereas the PC one a raw capture from Alex, and both sources have been digitally manipulated to substantially increase exposure. Could be absolutely zero impact whatsoever, but you never know.Eh....Pro looks blurrier there to me
It does, although we can't be 100% sure of the extent to which capture methods/alterations played a role since, even as .png, Pro image is a watermarked one from the article whereas the PC one a raw capture from Alex, and both sources have been digitally manipulated to substantially increase exposure. Could be absolutely zero impact whatsoever, but you never know.
ChiefDada appears to be right about foliage though, at least to some extent.
Some branch details appear to be entirely absent with DLSS, despite the higher image quality.
Guessing or not, trees and branches shouldn't have invisible portions.We don't know which one of those is more "correct" - how those trees would look like without Ai involved and with native 4k resolution. Both PSSR and DLSS are "guessing" many things.
Just ray traced reflections, and with reduced BVH.So is ps5 pro using rt gi for quality mode or just reflections?
Guessing or not, trees and branches shouldn't have invisible portions.
So, at least when it comes to this, one of the two is guessing better than the other.
I also have some pretty big reservations about PSSR "imagining" this branch on the right to be honest:
I may have to put this thread on ignore. Can't have my wife walk in the room and see me staring at post after post of some weird naked guy's hairy backside.
Except those are PC pics.No recreating these scenes on the Pro (Pathtraced), but will be interesting to see how close it can get! I forgot just how glorious this game looked and I might wager that there is still no game with geometry quite like it. Say what y'all want about this gen not being a clear step over the last, but to me, Wake 2 proves that is total nonsense!
"No recreating these scenes on the Pro (Pathtraced)"Except those are PC pics.
Yeah, but that’s why I said these are not representative of the current generation. Because you need a NASA PC to move them."No recreating these scenes on the Pro (Pathtraced)"
Current generation, to me, is whatever you can play from said generation. PC versions of the best looking games have always blown away their console counterparts and very much why its biggest fans argue that it should never be ignored when talking about generations.Yeah, but that’s why I said these are not representative of the current generation. Because you need a NASA PC to move them.
I love these comedic type of posts. Makes for a nice break from a lot of the bickering that goes on.Mark Cerny is full of shit
I played this game with RT off and it still looked excellent. the level of detail and lighting is the same across all versions. ps5's quality mode is mostly using high settings.Yeah, but that’s why I said these are not representative of the current generation. Because you need a NASA PC to move them.
Thank you for those.DLAA vs. 4K FSR (native) vs. DLSS B:
And why is that comedic when it's the truth? I'm actually getting a PS5 Pro, so you can't label me as a "hater" or whatever, but Mark Cerny's entire pitch during it's reveal and later update was that players shouldn't have to choose between graphics and performance, and that the PS5 Pro was the answer to that.I love these comedic type of posts. Makes for a nice break from a lot of the bickering that goes on.
And why is that comedic when it's the truth? I'm actually getting a PS5 Pro, so you can't label me as a "hater" or whatever, but Mark Cerny's entire pitch during it's reveal and later update was that players shouldn't have to choose between graphics and performance, and that the PS5 Pro was the answer to that.
Thing isn't out yet, and already we're seeing you still have to choose.
This game is giving you PS5 Fidelity at Performance framerate on PS5 Pro.And why is that comedic when it's the truth? I'm actually getting a PS5 Pro, so you can't label me as a "hater" or whatever, but Mark Cerny's entire pitch during it's reveal and later update was that players shouldn't have to choose between graphics and performance, and that the PS5 Pro was the answer to that.
Thing isn't out yet, and already we're seeing you still have to choose.
And why is that comedic when it's the truth? I'm actually getting a PS5 Pro, so you can't label me as a "hater" or whatever, but Mark Cerny's entire pitch during it's reveal and later update was that players shouldn't have to choose between graphics and performance, and that the PS5 Pro was the answer to that.
Thing isn't out yet, and already we're seeing you still have to choose.
Best to just ignore them at this point. As you suggest, whatever modes or performance the Pro put in on a game, they'll find something to complain about for the sake of it.You can't be this ridiculous, can you? The Pro performance mode is base PS5 quality mode at 60fps, and potentially better depending on how 864p PSSR upscale compares to 1270p FSR upscale. In other words, they delivered exactly what Sony set out to do with the Pro.
Now you are essentially complaining about the developers providing more player options with a Pro-specific fidelity mode. So if they didn't offer the new fidelity mode you wouldn't be whining? You guys are exhausting.
Looks great, finally advanced ray tracing on consoles
They never said there wouldn’t be choice.Sooo...we're still having to make a choice between quality and performance. Mark Cerny is full of shit
I get what you’re saying but to me it would be a massive waste if all the pro did was merge performance and quality. Raising the floor so much and the ceiling? Yes please.And why is that comedic when it's the truth? I'm actually getting a PS5 Pro, so you can't label me as a "hater" or whatever, but Mark Cerny's entire pitch during it's reveal and later update was that players shouldn't have to choose between graphics and performance, and that the PS5 Pro was the answer to that.
Thing isn't out yet, and already we're seeing you still have to choose.
YesComments under the IGN comparison video are pure cancer. I've never seen so much anger at an optional upgrade in my life. Are these Microsoft bots or green rats or pcmr shills or all three?