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Alan Wake 2 reportedly runs at 840p 60 FPs on the PS5 Pro; Remedy responds, no confirmation, more details coming

DenchDeckard

Moderated wildly
Xbox fans love portraying themselves as the victim.

Let's go back to 2020.

The Xbox Series S was marketed as a 1440p console. Xbox fans said the PlayStation 5 would be competing with the Xbox Series S and not the Xbox Series X (Hello Ricky).

Xbox fans were all about Full RDNA 2 and how the PlayStation 5 didn't support ML, VRS, and Mesh Shaders.

We're not 4 years into the generation and there's still no active support for ML on Xbox Series consoles and now Xbox fans want to pretend they have no idea how ML works.

Funny.

Sony are marketing this as a 4k 60FPS and even 8K 60FPS console. Are you going to hold that same energy towards Sony when we start finding out that these games are in fact 840P or in the case of Gran Turismo LOWER than the base PS5 resolution and then upscaling it to 8K yet Sony are the ones using 4K 60 and 8K 60.


Just make sure you have that same energy bro.
 
What is it running on regular ps5? The game actually looks incredible when I played it on ps5. If the resolution is really that low PlayStation's upscaling tech is incredible.
Same res and it's using FSR2 which is the worst upscaler around. If you think that upscaling looked good you're gonna cream your pants when you see DLSS on PC.
 

Danjin44

The nicest person on this forum
Let’s not turn into fanboys, folks, there’s already enough of that going around. The PS5 Pro is a beast, way more powerful than the XSX or the base PS5. The real issue? It’s the software, not the hardware. Seriously, it’s time to grow up and face facts while you still can. And yes, this is coming from someone who adores his XSX and hasn’t even touched a PS5 yet. Go figure.
Fanboy of what? Xbox? You can be Xbox fanboy without owning Xbox? Thats new!
 

DForce

NaughtyDog Defense Force
Sony are marketing this as a 4k 60FPS and even 8K 60FPS console. Are you going to hold that same energy towards Sony when we start finding out that these games are in fact 840P or in the case of Gran Turismo LOWER than the base PS5 resolution and then upscaling it to 8K yet Sony are the ones using 4K 60 and 8K 60.


Just make sure you have that same energy bro.

Let us rewind here for a second.

March 2024
I understand their points. When comparing to the ps4 pro, which had its own design issues, the ps5 pro seems like a step down in many ways, but i do feel there are some real positives here. As mentionedin the video, they do go against Cernys ethos of the ps5s narrow and fast approach and now they are going for a wide and slower design. This will be expensive but will help massively with actual next gen tech such as machine learning and ray tracing.

Couple that with the pssr and we will probably have a machine that what ypu see on screen is more visually performant than the specs alude to.

Can't wait to see it in action. It's going to be big and power hungry though. 350 to 400 Watts total?

Feb 2022
I’m really hoping that intels machine learning launches soon and offers some benefits to these AMD GPUs as I believe it is going to be open source.
fingers crossed the ps5 gpu and xsx xss have enough resources to utilise it, if possible.


You know damn well how machine learning works.

You also know how it will benefit consoles.

Now you want to make it appear like Sony is misleading people on how PSSR works by mentioning the internal resolution.


You know how it works, but like I said in the post before........

now Xbox fans want to pretend they have no idea how ML works.
You're pretending like you know nothing about ML.

People use DLSS at 1440p, but you want to pretend like the internal resolution isn't lower. Sony isn't "hiding" anything with PSSR because it's designed to take lower-resolution images and upscale them with AI. The only fault with Sony is that they didn't explain how it works to a casual audience.

PlayStation 5 was always marked as a console that supported 4K, 8K, and Up to 120fps.

You're being totally disingenuous and you know it. lol.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Fanboy of what? Xbox? You can be Xbox fanboy without owning Xbox? Thats new!
You must like the new thing, or else you are a fanboy of the other thing.

Critical thinking? Fair criticism? Fuck that.

Tired Tv Land GIF by TV Land Classic
 

Heisenberg007

Gold Journalism
Sony are marketing this as a 4k 60FPS and even 8K 60FPS console. Are you going to hold that same energy towards Sony when we start finding out that these games are in fact 840P or in the case of Gran Turismo LOWER than the base PS5 resolution and then upscaling it to 8K yet Sony are the ones using 4K 60 and 8K 60.


Just make sure you have that same energy bro.
Why use the native resolution as a benchmark then, when they literally added PSSR, an AI-powered resolution upscaler?

That's disingeous to say, "oh it is only 864p" when that's exactly what the console is for - use lower native resolutions, save resources to spend elsewhere (frames / IQ / visual settings etc) and output 4K that would be near indistinguishable than a native 4K.
 

Mr Moose

Member
Guys. Remember its OK to point and laugh when the series s is 720p 60 fps and say things like

"720p in 2024"

But don't you dare pick on the other plastic box that costs 700 pounds and say simular statements when it's pumping out an incredible 840p

sad chris crocker GIF
Series S is 30fps @ 720p.
 

TrebleShot

Member
Last time I checked 4090 isn't even running most new releases at 4k native without upscaling AT 60FPS.

DLSS

Quality is 66% - 1440
Balanced 58% - 1253
Performance 50% - 1080
U Performance 33% - 720

Which one do you think it needs maxxed out on that card cos i can tell you when it released it needed performance/u performance for cinsistent fps around 70fps.

What are we even arguing here that it isn't running native? Vs what ?
 

RaySoft

Member
Honestly this console feels like a huge scam
Hold that comment until newer games are optimized for it and some quality direct feed sources are available. Most "older" games will just use the same internal res as the PS5 port with PSSR enabled. Understandable since it's a much quicker patch to make. 3rd parties only cares about the Pro sticker on the box. Sony studios will probably make a better effort of selling the damn thing with a proper patch. All games going forward should be better optimized for the Pro as well.
 

Gaiff

SBI’s Resident Gaslighter
Last time I checked 4090 isn't even running most new releases at 4k native without upscaling AT 60FPS.

DLSS

Quality is 66% - 1440
Balanced 58% - 1253
Performance 50% - 1080
U Performance 33% - 720

Which one do you think it needs maxxed out on that card cos i can tell you when it released it needed performance/u performance for cinsistent fps around 70fps.

What are we even arguing here that it isn't running native? Vs what ?
You mean most new AAA releases with maxed out ray tracing. Otherwise, it does run most games at native 4K60fps, but if you throw in ray tracing in the latest games, of course not.
 

Darsxx82

Member
Series S is 30fps @ 720p.
And it also costs ~$200.

It is just as honest (or dishonest depending on how you look at it) to defend that the capabilities and features of PS5Pro are adequate for its price..... as it is to defend that the capabilities and features of XSS are adequate for its price.

Both are products designed for a different user target and that doesn't make these worse or better.
 
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DenchDeckard

Moderated wildly
Let us rewind here for a second.

March 2024


Feb 2022



You know damn well how machine learning works.

You also know how it will benefit consoles.

Now you want to make it appear like Sony is misleading people on how PSSR works by mentioning the internal resolution.


You know how it works, but like I said in the post before........


You're pretending like you know nothing about ML.

People use DLSS at 1440p, but you want to pretend like the internal resolution isn't lower. Sony isn't "hiding" anything with PSSR because it's designed to take lower-resolution images and upscale them with AI. The only fault with Sony is that they didn't explain how it works to a casual audience.

PlayStation 5 was always marked as a console that supported 4K, 8K, and Up to 120fps.

You're being totally disingenuous and you know it. lol.

Wait a minute! you are saying im being disingenuous and Sony arent, becuase we know how upscaling works? You do know a series S is upscaling to 1440p from a base resolution. How can MS be lying but Sony aren't? I think you guys have legit lost the plot. You twist anything and everything.

Sony good, MS bad.

Sony dont lie, only MS lie.

If Sony lie = not sony fault, must attack anyone that questions Sony.

Upscaling is still upscaling, it doesn't matter if it's ML driven or not. ML is just better at it.


Series S is 30fps @ 720p.

Its 1440P as its upscaled to that, DForce knows.
 

NEbeast

Member
Exactly! And the discourse seems to be changing into attack those that say get a pc with almost infinite flexibility to run games how YOU want.

This thing feels like one of the biggest cons ever from a big company. Pure snake oil.

At least nvidia spend a good while showing graphs and talking technical bollix on where their new cards excel over the previous generation.

Sony couldn't even be bothered.
sam winchester yawn GIF
 

Mr Moose

Member
And it also costs ~$200.

It is just as honest (or dishonest depending on how you look at it) to defend that the capabilities and features of PS5Pro are adequate for its price..... as it is to defend that the capabilities and features of XSS are adequate for its price.

Both are products designed for a different user target and that doesn't make these worse or better.
Yup, just replying to this part:
Guys. Remember its OK to point and laugh when the series s is 720p 60 fps and say things like

"720p in 2024"
Not sure what's been done with this on the Pro, at the moment it appears they might've just switched FSR for PSSR. Same res as base PS5/X. We'll find out soon-ish though.
 

Three

Member
"image quality matters more than resolution"

If this game was 1080p or more internal res compared to what DF reported he would have said this.

I also love that they care about image quality now when on the base consoles AW2 has absolutely terrible IQ with FSR2 - and they were ok with this!
Yes, he stated his opinion about internal res and said don't take this as confirmation of anything. It may very well be true but you taking his statement exactly the wrong way he said not to is funny.
 

DenchDeckard

Moderated wildly

I just cant believe the takes I am reading about this console. Suddenly users are turning into Aaron Greenberg levels of spinning and twisting over this box. If these numbers are true. Sony are clearly on video saying it's 4k60 or even 8k60. We know what the average consumer is going to think hearing that. Yet we have users like DForce DForce saying its end users being disingenuous to call Sony out on it?

All good though thanks for the hug, it's nice x
My DenchDeckard fuckery sense woke me up.

Stfu or i'll put you down like the rat you are

Everyday I wake up wondering how my love for you can continue to grow, and you always surprise me.
 

Mr Moose

Member
I just cant believe the takes I am reading about this console. Suddenly users are turning into Aaron Greenberg levels of spinning and twisting over this box. If these numbers are true. Sony are clearly on video saying it's 4k60 or even 8k60. We know what the average consumer is going to think hearing that. Yet we have users like DForce DForce saying its end users being disingenuous to call Sony out on it?

All good though thanks for the hug, it's nice x


Everyday I wake up wondering how my love for you can continue to grow, and you always surprise me.
Xbox One wasn't using any tech to improve the image quality, it was just scaling it to 1080p. You'd still see it as 720p blurry shit.
 

vkbest

Member
I just cant believe the takes I am reading about this console. Suddenly users are turning into Aaron Greenberg levels of spinning and twisting over this box. If these numbers are true. Sony are clearly on video saying it's 4k60 or even 8k60. We know what the average consumer is going to think hearing that. Yet we have users like DForce DForce saying its end users being disingenuous to call Sony out on it?

All good though thanks for the hug, it's nice x


Everyday I wake up wondering how my love for you can continue to grow, and you always surprise me.
I cant believe you are living in this thread.
 

Three

Member
Guys. Remember its OK to point and laugh when the series s is 720p 60 fps and say things like

"720p in 2024"

But don't you dare pick on the other plastic box that costs 700 pounds and say simular statements when it's pumping out an incredible 840p

sad chris crocker GIF
Series S: 720p 30fps
Series X: 847p 60fps
PS5 : 847p 60fps
PS5 Pro: Unconfirmed res 60fps with PSSR?

If people wanted to pick on 847p they would have made a bigger fuss with the Series X and PS5 base already. Even ignoring the fact that the Series S runs at half the framerate.
 

Midn1ght

Member
Not trying to pour oil on this beautiful and entertaining fire you guys have built but will PSSR be exclusive to PS5 Pro and unusable on PS5 Amateur and if yes why?

Did we not give shit to Nvidia for keeping Frame Gen and Ray Reconstruction exclusive to the 4000 series?

Is there a hardware reason that makes these tech exclusive to certain machines / cards?

Genuinely curious, I don't know much about these things.
 
Upscaled resolutions or IA reconstructed images shouldn’t be called the same as the native resolutions, this only trends to confusion and the companies take advantage of this with their marketing.
 

Mr Moose

Member
Not trying to pour oil on this beautiful and entertaining fire you guys have built but will PSSR be exclusive to PS5 Pro and unusable on PS5 Amateur and if yes why?

Did we not give shit to Nvidia for keeping Frame Gen and Ray Reconstruction exclusive to the 4000 series?

Is there a hardware reason that makes these tech exclusive to certain machines / cards?

Genuinely curious, I don't know much about these things.
PS5 doesn't have the hardware for it.

AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
 
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Midn1ght

Member
PS5 doesn't have the hardware for it.

AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
So for idiots like me, that mean there is some kind of chip inside the Pro that's cooking PSSR but the normal PS5 doesn't have it, right?

I'm asking cuz isn't it possible for 3000 series to use Frame Gen with mods or some shit ?

I might be completely wrong.
 
PS5 doesn't have the hardware for it.

AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
Did we have an official source with the information about the special hardware on the PS5 Pro?
 

ArtHands

Thinks buying more servers can fix a bad patch
840p is an easter egg reference to how much the Japanese will be paying for the PS5 Pro ($840)
 
Can we all agree the native resolution doesnt matter, only the end result?
In other words, for all I care, the game can run at internally at 240p , but if the magic sauce upscales it at 4K and it looks glorious, I am content
Switch 2 (Nvidia DLSS) threads are going to be glorious here then 😂😂
 

Gaiff

SBI’s Resident Gaslighter
Not trying to pour oil on this beautiful and entertaining fire you guys have built but will PSSR be exclusive to PS5 Pro and unusable on PS5 Amateur and if yes why?

Did we not give shit to Nvidia for keeping Frame Gen and Ray Reconstruction exclusive to the 4000 series?
Ray reconstruction is available on Turing (RTX 20) GPUs and above. Frame Generation is only for Lovelace (RTX 40) and above.
Is there a hardware reason that makes these tech exclusive to certain machines / cards?

Genuinely curious, I don't know much about these things.
Yes, it's hardware. The regular PS5 doesn't have the hardware to process ML-based upscaling. Same reason the GTX 10 series can't do DLSS.
I'm asking cuz isn't it possible for 3000 series to use Frame Gen with mods or some shit ?
Frame gen is a bit of a mixed bag. On the one hand, NVIDIA claims that the slower optical flow accelerators on the 30 series and before aren't good enough to give satisfactory results for frame generation, but on the other hand, AMD frame generation seems alright. Not as good as NVIDIA, but I believe it's passable most of the time. NVIDIA could have simply made it for Turing and Ampere (they do have optical flow accelerators) and just told people it ain't gonna be as good as on Lovelace instead of not making it available at all.
 
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Schmick

Member
Are people forgetting just how important features like PSSR, DLSS, and FSR in the future of gaming? We need AI upscaling to work (and of course to work well). If AI scaling can actually work with low internal resolutions just think of the possibilities of what games will look like in the future on hardware (I suppose) that doesn't have to brute force it. I just understand peoples obsession with internal resolution, especially on consoles.

The PS6 (or the NextBox) cannot release at a starting price of £700. It just wont be feasible for many. Having AI scaling in consoles will surely allow reasonable use of new tech, not cutting edge, as in the realms of what you would expect in the console space, and combine that with AI scaling to sell at reasonable prices?!
Thanks for the clarifications Mr Moose Mr Moose and Gaiff Gaiff

Is it right to say that both DLSS and PSSR use hardware but FSR use software which is why it's not as good?

If so, why is AMD sticking to software?
My guess, so that it can be used for a lot more GPU's old and new. It AMD's unique selling point for FSR.
 
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Gaiff

SBI’s Resident Gaslighter
Thanks for the clarifications Mr Moose Mr Moose and Gaiff Gaiff

Is it right to say that both DLSS and PSSR use hardware but FSR use software which is why it's not as good?
Yeah, DLSS is AI-accelerated, which produces better results than FSR. Same for PSSR.
If so, why is AMD sticking to software?
Because they don’t have the ML hardware for that as of RDNA3. They mentioned that they will eventually move to AI-accelerated upscaling, presumably with RDNA4.
 

Midn1ght

Member
Yeah, DLSS is AI-accelerated, which produces better results than FSR. Same for PSSR.

Because they don’t have the ML hardware for that as of RDNA3. They mentioned that they will eventually move to AI-accelerated upscaling, presumably with RDNA4.
Damn, I knew AMD was lacking behind Nvidia with FSR vs DLSS but didn't know they were so far behind.

Also, since PS5 Pro is using AMD, did they work together to make PSSR working or did Sony built it on their own?
If so, isn't it fucking embarrassing for AMD?
 
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PaintTinJr

Member
And it also costs ~$200.

It is just as honest (or dishonest depending on how you look at it) to defend that the capabilities and features of PS5Pro are adequate for its price..... as it is to defend that the capabilities and features of XSS are adequate for its price.

Both are products designed for a different user target and that doesn't make these worse or better.
That comparison is so disingenuous.

One device was designed specifically to hold back an entire generation by Microsoft not wanting the losses of selling the XsX as a competitor to PS5 for 4K screen output and wanted consumers to say cheap an cheerful 1080p Raster games is good enough.

The other device is instead designed to advance upon the leading edge console (PS5) to provide high end PC level visuals(not necessarily native resolutions) and framerates at an unrivalled value proposition, while still allowing Sony to sell it at more than cost.

No game on the Pro using PSSR is going to have visuals less than the same PS5 game while running at 60fps, regardless of how many native rendered pixels a game has, and at that point the comparison of PS5 to XsS already sounds silly, and the Pro is another tier or two above that.
 
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DForce

NaughtyDog Defense Force
Wait a minute! you are saying im being disingenuous and Sony arent, becuase we know how upscaling works? You do know a series S is upscaling to 1440p from a base resolution. How can MS be lying but Sony aren't? I think you guys have legit lost the plot. You twist anything and everything.

Sony good, MS bad.

Sony dont lie, only MS lie.

If Sony lie = not sony fault, must attack anyone that questions Sony.

Upscaling is still upscaling, it doesn't matter if it's ML driven or not. ML is just better at it.

You are being disingenuous because you know exactly how AI Upscaling works and you think Sony should be held accountable because the internal resolution is 840p.

Having a low internal resolution was never an issue when you were posting comments about ML on NeoGAF and anticipating it on current-generation consoles.

NOW you find the internal resolution an issue.

AI Upscaling was always going to use the lower base resolution and you know that.
You do know a series S is upscaling to 1440p from a base resolution. How can MS be lying but Sony aren't? I think you guys have legit lost the plot. You twist anything and everything.

Where was Sony pushing this 4K advertising?

Look at the Road to PS5. How often was the resolution discussed?



Now watch this video.



Xbox Series X is designed to deliver a next-generation gaming experience at native 4K at 60fps with support up to 120 frames per second.
Series S is designed to deliver the same great next-gen experience at 1440p with also support for up to 120 frames per second.

Microsoft has always been about "native resolution" just like they did with "True 4K." There's a reason why sub-4K resolution was laughed at by Xbox fans for so long because Micorsoft convinced them it was possible on both consoles "without compromises."


You don't keep this energy with Microsoft... you want to pretend like it never happened.
 

PaintTinJr

Member
Yeah, DLSS is AI-accelerated, which produces better results than FSR. Same for PSSR.

Because they don’t have the ML hardware for that as of RDNA3. They mentioned that they will eventually move to AI-accelerated upscaling, presumably with RDNA4.
As was discussed in the Pro Speculation thread RDNA3 does have the necessary features to run PSSR, and RDNA2 can run it at half that efficiency but that will require AMD to provide their own solution, which without hardware partitioning is a minefield for them disrupting other gaming performance, and probably best left to RDNA4 or RDNA5 if PlayStation do them a sweet licensing deal, or left as a per game solution for ports of PlayStation games, assuming PlayStation were happy to bring their solution across.
 

Taycan77

Neophyte
Remedy don’t seem to have any worries that Alan Wake 2 will look great on PS5 Pro.


Thomas Puha

Head of Comms at Remedy Entertainment​


‘I had to check Era during weekend Lol. Remedy's games and resolution discussion pops up every once in a while. Image quality matters more than resolution, not that I'm confirming anything.

We'll drop some details on the PS5 Pro version of Alan Wake 2 in the coming weeks with some assets too. I think the version will be a pleasant surprise, but hard to tell these days.’
 

Mr.Phoenix

Member
Upscaled resolutions or IA reconstructed images shouldn’t be called the same as the native resolutions, this only trends to confusion and the companies take advantage of this with their marketing.
AI-reconstructed images is another way to render a native image. This is because of the output target, which at the end of the day is all that matters with AI.

If you took a 4K image, and then took a AI reconstructed mage that is only rendering 1440p worth of native pixels at a time in a 4K window, but using AI to complete the image, you end up with an image that is near indistinguishable from that native 4K render.

In some cases, it would even show more detail than the native image and some could even mistake it to be the native image.
So for idiots like me, that mean there is some kind of chip inside the Pro that's cooking PSSR but the normal PS5 doesn't have it, right?
Yes, its some kinda chip inside the Pro. Well, more specifically, its some kinda processing unit whose sole task is to handle Matrix math. AKA AI. And yes, base PS5 doesn't have it.
I'm asking cuz isn't it possible for 3000 series to use Frame Gen with mods or some shit ?
You don't need AI cores to do frame-gen. As your example has shown and AMD GPUs (even the consoles) has shown. Nvidia was just paywal.... GPU walling that feature.
Can we all agree the native resolution doesnt matter, only the end result?
In other words, for all I care, the game can run at internally at 240p , but if the magic sauce upscales it at 4K and it looks glorious, I am content.
Native resolutions matter just not as much as they used to. And this is something that people either have a really hard time accepting, or people use as a means to stomp on something else even when they have a proper understanding of it.

In this world of AI reconstruction, well proven and documented world of it at that, we all know, that the closest to a native 4K image you get from an AI-based render, would be having a base rez of at least 1440p. Anything under that retains the overall image information of the final 4K target, but starts to suffer in image stability, and introduces more artifacts especially when in motion.

I can't really blame anyone for complaining, the same way some people refuse to game at 720p... is the same way some people refuse to use any AI solution under say 4K performance (rendering internally at 1080p) for example. The complaining only gets messed up because of how they choose to go about it.
Did we have an official source with the information about the special hardware on the PS5 Pro?
Watch the reveal video again, that's as official a source as you are gonna get. Until RDNA4 GPUs from AMD is released and it has the same tech inside them that is.
 

Gaiff

SBI’s Resident Gaslighter
As was discussed in the Pro Speculation thread RDNA3 does have the necessary features to run PSSR, and RDNA2 can run it at half that efficiency but that will require AMD to provide their own solution, which without hardware partitioning is a minefield for them disrupting other gaming performance, and probably best left to RDNA4 or RDNA5 if PlayStation do them a sweet licensing deal, or left as a per game solution for ports of PlayStation games, assuming PlayStation were happy to bring their solution across.
I thought they couldn't even run it efficiently on RDNA3. Good to know they actually can.

You don't need AI cores to do frame-gen. As your example has shown and AMD GPUs (even the consoles) has shown. Nvidia was just paywal.... GPU walling that feature.
Most likely the real reason. The OFA excuse always sounded like that, an excuse.
 

scydrex

Member
Thanks for the clarifications Mr Moose Mr Moose and Gaiff Gaiff

Is it right to say that both DLSS and PSSR use hardware but FSR use software which is why it's not as good?

If so, why is AMD sticking to software?
Because it's cheaper. Don't have to spend money on hardware but the downside is worse results. With no hardware more GPU can use FSR. I always have hated FSR and that's why i want to see what PSSR can do in Pro.
 
So for idiots like me, that mean there is some kind of chip inside the Pro that's cooking PSSR but the normal PS5 doesn't have it, right?

I'm asking cuz isn't it possible for 3000 series to use Frame Gen with mods or some shit ?

I might be completely wrong.

yes it's dedicated hardware inside the Pro

NVIDIA cards have been using Tensor Cores for the same purpose for years

AMD never had hardware upscaling in their cards, but Sony made them build custom hardware for this specific task
 
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