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Avowed | First Previews are coming up

DAHGAMING

Member
I will play this on my wifes strap-on, as that is now and Xbox.

I like the look of this though, a smaller rpg is good for me, get an hr in here or there when im having bit of down time from shotting.
 

simpatico

Member
Bringing in guns really complicates the lore in a bad way. In a world with magic, if they've figured out black powder and rifling, nothing it really stopping them from flying down that tech tree. Where are the rail mounted ultra guns? Machine gun nests? Hell where is the rail? I don't know when they decided to add them. I don't remember seeing them before this round of previews. With casters and archers available to provide any projectile type you need, I don't even see why you'd open that can of worms. Unless some suit just thought they needed to jazz it up for hype since it's sorta dying on the vine. Some of the other stuff does look better than older previews. Just seems to lack passionate direction.
 

Lorianus

Member
Bringing in guns really complicates the lore in a bad way. In a world with magic, if they've figured out black powder and rifling, nothing it really stopping them from flying down that tech tree. Where are the rail mounted ultra guns? Machine gun nests? Hell where is the rail? I don't know when they decided to add them. I don't remember seeing them before this round of previews. With casters and archers available to provide any projectile type you need, I don't even see why you'd open that can of worms. Unless some suit just thought they needed to jazz it up for hype since it's sorta dying on the vine. Some of the other stuff does look better than older previews. Just seems to lack passionate direction.
Pillars and Deadfire had Muskets and Pistols, so its normal lore stuff.
 
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Humdinger

Gold Member
Looks great. I love these types of games and don't come around often enough.

Lot of haters here, who must be Playstation fans. If it was on PS5 you all would be singing praises and say how much you are anticipating it.

PS5 is the only console I own, but I have a good feeling about this game (based on the recent previews, anyhow). I hope it turns out well.

I'm just saying, not everyone who is skeptical of the game is a Sony fan, and not everyone who's positive about it is an Xbox fan. We don't need to make everything about console wars.
 
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salva

Member
I will play this on my wifes strap-on, as that is now and Xbox.
Hold Up Wait A Minute GIF by ABC Network


Man I hope she let's you bite down on something. Hope you're ok.
 

sachos

Member
Its seems to be looking better than the original showings. They seem to be using Lumen/RTGI no? I still dont quite like the color palette and melee combat always has to be tried in person to really feel what it feels like, i hated melee in Skyrim, made me quit every time i tried it. Cautiously optimistic about this one now.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Its seems to be looking better than the original showings. They seem to be using Lumen/RTGI no? I still dont quite like the color palette and melee combat always has to be tried in person to really feel what it feels like, i hated melee in Skyrim, made me quit every time i tried it. Cautiously optimistic about this one now.

Yes, this is using both Lumen RT and Nanite per earlier DF coverage.
 
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killatopak

Gold Member
The Outer Worlds is a good game. ppl be trippin
Maybe. Personally, I expected more from Obsidian. They made New Vegas in what, 2 years and a Happy Meal budget?

It's not a BAD game per se. I just had high expections. I'm usually right when I'm hyped for a game but this one got me burned.
 

Jesb

Gold Member
Doesn’t look like a fun game. Will be lost in the sea of games next year. This year would’ve been a better bet for them.
 

killatopak

Gold Member
2 years with 90% of the assets already done by Bethesda and 2x of the devs (they were like 35 on TOW).
It's not so much the assets that I fell in love with on NV. It's the systems that completely took me over. The rep system, scope, writing, overhauled guns and plethora of ammo types, hardcore mode. The factions was also the main highlight. I do think they lost their magic once Chris Avellone and Josh Sawyer left.

DLC assets were also unique and were better than FO3 with only The Pitt and Point Lookout being remotely comparable.

I mean just look at Joshua Graham. For the most part, I think Honest Hearts was a mediocre DLC but just his presence alone elevates the DLC to another level. It's the writing. And for an RPG, that's huge.
 

killatopak

Gold Member
Josh Sawyer just made Pentiment. He is still there.

Though, didn’t direct this one.
No shade to Pentiment but I wish he was the one directing Avowed. I don't know about other Obsidian fans but personally his name alone would get me more interested in Avowed which is a bigger game than Pentiment. Just like Kojima's name for some people.

Of course, I recognize Pentiment is his passion project but I can't help it you know.
 
No shade to Pentiment but I wish he was the one directing Avowed. I don't know about other Obsidian fans but personally his name alone would get me more interested in Avowed which is a bigger game than Pentiment. Just like Kojima's name for some people.

Of course, I recognize Pentiment is his passion project but I can't help it you know.
Let him make whatever he wants.

He already made New Vegas, POE2, Tyranny and host of others. Must be something that you still haven’t played.
 
How can something look so good and so bad all at the same time? Putting that impression aside for a moment, the graphics look really good (albeit inconsistent at times) and it's pretty vibrant, but that art style man, that art style looks bland and uninspired, hopefully it's not like that for the entirety of the map and it's only for certain areas.

Combat seems improved, but still looks floaty and still looks almost weightless, attacks just don't seem to connect really well but the magic, it looks really good and so does ranged combat with the firearms and bows.

Apart from that though the UI's look dated and cluttered (some work is definitely needed there) and judging from the previews the characters don't look that interesting to be honest, the dialogue choices looked pretty limited too judging from the 2-3 preview videos I've watched, which at this point is not a good sign for those expecting a deep and player choice driven narrative, game is 3 months away and we haven't seen much with regards to how much player choice there is and the amount of impact it has on the world and its inhabitants.

Also comparing it to a game that's 13 years old at this point and praising it for being a condensed/mini version of it isn't something to gloat about to be honest. It's got my interest for now, so I'll be keeping an eye on it for sure.
 
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Mayar

Member
I have 2 questions after watching the previews.

1) What's up with the graphics in the game? The game uses unreal engine 5, and where is it actually? The animation of NPCs in the city and dialogues, faces and facial expressions are a direct reference to the classic Skyrim, which came out for a second in 2011. I'm not particularly picky about graphics when it comes to RPGs, especially if it's a budget project, a small studio, etc. But here, forgive me, Unreal 5 + Microsoft funding.

2) The combat system looks suspiciously similar to Dark Messiah of Might & Magic, only less cheerful and less fun (without using fun physics).

For now, I'm extremely skeptical about the project, we'll see what happens in the end, purely visually it's not impressive at all, but it might be interesting due to the dialogues and story. So far it looks like some kind of soup set of ideas from other games with very mediocre graphics.
 

Ozriel

M$FT
Maybe. Personally, I expected more from Obsidian. They made New Vegas in what, 2 years and a Happy Meal budget?

It's not a BAD game per se. I just had high expections. I'm usually right when I'm hyped for a game but this one got me burned.


The Outer worlds was made by a Small team, limited budget, only 3 years of development and new IP with everything made from scratch.
I’m not invalidating or questioning your own impressions about the game, I haven’t played it yet. Just saying that probably shouldn’t be used as an analogue for this one.
 
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Ozriel

M$FT
Also comparing it to a game that's 13 years old at this point and praising it for being a condensed/mini version of it isn't something to gloat about to be honest.

Would it be a demerit if someone made a game and people compared it to a condensed version of 11 year old GTA V?

in this context, the comparison seems to be “it’s an open world RPG condensed into a smaller map without lots of empty space”
 
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Would it be a demerit if someone made a game and people compared it to a condensed version of 11 year old GTA V?

in this context, the comparison seems to be “it’s an open world RPG condensed into a smaller map without lots of empty space”
I'm not throwing shade at the game or bashing it Ozriel. I'm just giving my own two cents on that specific quote. I'm not a mindless warrior dunking on something without having seen enough of it yet. It looks quite good judging from the previews, but there's still room for improvement. The exploration is vast and varied, the graphics are really good and so on and so forth. There still are some questionable design decisions here and there, but the game has its own charm and merits.
 
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Mayar

Member
Small team, limited budget, only 3 years of development and new IP with everything made from scratch.
I’m not invalidating or questioning your own impressions about the game, I haven’t played it yet. Just saying that probably shouldn’t be used as an analogue for this one.
Well, that's not quite true, during Vegas they had 150-200 people, now (Obsidian Entertainment has approximately 305 employees as of November 2024.), that is, they have actually doubled. And 300 people is no longer a small studio, it is exactly the same number of people as BioWare (320, How much after DAV only God knows =)). Unfortunately, we do not know Vegas' budget, but according to rumors, it is something around 7-8 million, they did not like to publish game budgets at that time and most of these figures have gone down in history. Therefore, you should no longer classify Obsidian as a small studio, this has not been the case for a long time, and they also have money =)
 

DenchDeckard

Moderated wildly
Maybe. Personally, I expected more from Obsidian. They made New Vegas in what, 2 years and a Happy Meal budget?

It's not a BAD game per se. I just had high expections. I'm usually right when I'm hyped for a game but this one got me burned.

You gotta remember that new vegas was slated for bugs at launch. It was a mess.

These previews seem really effing cool. We could have something special here.
 
Small team, limited budget, only 3 years of development and new IP with everything made from scratch.
I’m not invalidating or questioning your own impressions about the game, I haven’t played it yet. Just saying that probably shouldn’t be used as an analogue for this one.
It was the game that pushed Xbox into acquiring Obsidian in 2018(you can look that up if you want). At this point the game was in pre production even before ToW was even released and went into full production following the launch of ToW's last piece of dlc, Peril on Gorgon. It's been in dev for a sizeable amount of time (definitely more than 3 years) and with a sizeable dev team to boot.
 

Ozriel

M$FT
I'm not throwing shade at the game or bashing it Ozriel. I'm just giving my own two cents on that specific quote. I'm not a mindless warrior dunking on something without having seen enough of it yet. It looks quite good judging from the previews, but there's still room for improvement. The exploration is vast and varied, the graphics are really good and so on and so forth. There still are some questionable design decisions here and there, but the game has its own charm and merits.

I never said or thought you were bashing it, just adding what I thought was the right context to that quote.

Perfectly fine to question things you’re still iffy about. I for one am not hugely enthusiastic by the visuals, including some of the spell effects.

Well, that's not quite true, during Vegas they had 150-200 people, now (Obsidian Entertainment has approximately 305 employees as of November 2024.), that is, they have actually doubled. And 300 people is no longer a small studio, it is exactly the same number of people as BioWare (320, How much after DAV only God knows =)). Unfortunately, we do not know Vegas' budget, but according to rumors, it is something around 7-8 million, they did not like to publish game budgets at that time and most of these figures have gone down in history. Therefore, you should no longer classify Obsidian as a small studio, this has not been the case for a long time, and they also have money =)

I was talking about The Outer Worlds development. Never said Obsidian was a small studio today.
We had a thread here with info from Schreier that TOW had a devt team strength of 70 - 80 people at the maximum, and their deal with Private Division gave them about 3 years to make the game.

They’ve got more time and budget now for Avowed, which is why I said it’s not an apples to apples comparison with TOW.

Obsidian is bigger now, but they’re working on TOW2 and Avowed at the same time.
 

Ozriel

M$FT
It was the game that pushed Xbox into acquiring Obsidian in 2018(you can look that up if you want). At this point the game was in pre production even before ToW was even released and went into full production following the launch of ToW's last piece of dlc, Peril on Gorgon. It's been in dev for a sizeable amount of time (definitely more than 3 years) and with a sizeable dev team to boot.

I was referring to TOW and the reasons why it turned out the way it did, and not Avowed.

They’ve been working on Avowed since 2018 or so. They even said it’s the longest they’ve ever had to spend on polishing a title before. Pretty much why I’m somewhat underwhelmed by the visuals.
 

amigastar

Member
After watching the 90 min video i'm on a fence about the graphics. They don't look as good as they should.
We'll see how the game turns out because i can't tell if its good. Too little footage.
 
I was referring to TOW and the reasons why it turned out the way it did, and not Avowed.

They’ve been working on Avowed since 2018 or so. They even said it’s the longest they’ve ever had to spend on polishing a title before. Pretty much why I’m somewhat underwhelmed by the visuals.
Oh, my bad then. I stand corrected.
 
I never said or thought you were bashing it, just adding what I thought was the right context to that quote.

Perfectly fine to question things you’re still iffy about. I for one am not hugely enthusiastic by the visuals, including some of the spell effects.
Also, I, for one, love having games in my backlog to plough through in my spare time, helps to take some of the edge off after a long day's work. What, did you really think me being sceptical of the game stopped me from pre ordering it? I've been wanting a fantasy fps rpg from obsidian since playing the first PoE and I've been waiting for avowed since the first cinematic reveal trailer back in 2020 and it's almost here. Wouldn't want to miss that now would I? Disappointment or Excitement? Time will tell if the wait was worthwhile at the end.
 
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Also, I, for one, love having games in my backlog to plough through in my spare time, helps to take some of the edge off after a long day's work. What, did you really think me being sceptical of the game stopped me from pre ordering it? I've been wanting a fantasy fps rpg from obsidian since playing the first PoE and I've been waiting for avowed since the first cinematic reveal trailer back in 2020 and it's almost here. Wouldn't want to miss that now would I? Disappointment or Excitement? Time will tell if the wait was worthwhile at the end.
Also, and this is a statement I direct at all devs. If you're that hellbent on hyping up players on your games, don't send those "influencer" morons to play your games, they cherry pick the good stuff and leave the big critiques out and it makes their previews subjective, as they don't tell the full story in fear of getting blacklisted and never again invited to events like these.

Instead, you should release your demo to the public and let them try it instead. It's gonna have a bigger impact on the audience, especially on those being on the fence about buying your game. Just my own two cents, make of that what you will.
 
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GymWolf

Gold Member
The Outer worlds was made by a Small team, limited budget, only 3 years of development and new IP with everything made from scratch.
I’m not invalidating or questioning your own impressions about the game, I haven’t played it yet. Just saying that probably shouldn’t be used as an analogue for this one.
People were also let down by the writing and how woke the game was, not sure if more time in the oven is gonna fix these type of problems if the writers are the same.
 
I played all those except Tyranny.

I heard he was kicked out of Tyranny in place of others devs. They didn't realise they took me away as well. 💔

You should REALLY play Tyranny, one of the best rpgs in recent memory and nobody played it other than a handful of diehards.
It is a cryin shame that we’ll never get a sequel as the lore/word building was really unique and cool.
Excellent RPG, better than the Pillars games and I rather enjoyed those.

I wish Avowed was in the Tyranny setting instead of Pillars. It was the closest thing to Dark Sun we’ve had since, well Dark Sun.
 
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YeulEmeralda

Linux User
Bringing in guns really complicates the lore in a bad way. In a world with magic, if they've figured out black powder and rifling, nothing it really stopping them from flying down that tech tree. Where are the rail mounted ultra guns? Machine gun nests? Hell where is the rail? I don't know when they decided to add them. I don't remember seeing them before this round of previews. With casters and archers available to provide any projectile type you need, I don't even see why you'd open that can of worms. Unless some suit just thought they needed to jazz it up for hype since it's sorta dying on the vine. Some of the other stuff does look better than older previews. Just seems to lack passionate direction.
The reason why guns changed the face of warfare is the fact that any illiterate farmer could be trained in using one.
It led to large peasant armies standing in rows trying to gun eachother down.
Your fancy samurai with 20 years of training shot by a illiterate rice farmer was so demoralising for the Japanese that they banned guns.
 

simpatico

Member
My man, rifles and guns were in this universe since the first Pillars of Eternity game. Even the boxart of Pillars 1 had a character with rifle

H2x1_NSwitchDS_PillarsOfEternityCompleteEdition.jpg
Never got around it PoE. Keep forgetting this is an extension of that universe. Considering the well regarded pedigree, hopefully Obsidian just sucks at cutting trailers for Avowed.
 
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