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Bobby Kotick told Microsoft “You shouldn’t be in gaming, you’re not a creative company”

Will Microsoft’s acquired studios decline under Microsoft’s management?

  • Yes

    Votes: 279 89.7%
  • No

    Votes: 32 10.3%

  • Total voters
    311
Microsoft used to be creative like when the original xbox launched and the xbox 360 era as well. The issue is that they lost their identity as a gaming publisher at the beginning of the xbox one era and they never had the right person in charge to steer the ship in the direction that they needed to go after peter moore left the company.
 
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What a question.

Everything took a nosedive.

I remember during the acquisitions of Bethesda and later Activision people pointing out the pedigree and history of these companies and their IP.

But these companies peaked during the PS3/360 days. The output of Bethesda Game Studios has already declined heavily with the likes of Fallout 76, and Call of Duty is nowhere near its best.

After Fallout 76 and Starfield, I don’t expect anything great to come from Elder Scrolls VI, they’re simply not the same studio.
 
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Loomy

Thinks Microaggressions are Real
Imagine going to a restaurant, ordering food, expecting that food to be made by someone who loves cooking and sharing that with people, and instead being served a big mac combo.

Going to a concert, expecting to hear music from people who love music, who love creating music and sharing with people, and having to listen to whatever stolen garbage MusicAgent spat out.

These people don't care about the art and science of making games. Or the cultural relevance of video games. And then Phil, typical Phil Spencer, fucking lies about how it's going to help with game preservation.

Yes, it's a business, they're in it to turn a profit, nothing wrong with that. But at least fucking love the business you're in.
 

cormack12

Gold Member
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Sadly, it’s not that simple.

MS *were* excellent. The original X and 360 were fantastic. And with Bungie and Gears, they had a clear, distinct identity.

It’s nothing to do with technology. They just forgot how to make good games.

And now they’re pointless.
Epic made Gears and MS bought it, it was originally going to be a multiplatform title, Halo was already in development at Bungie when MS bought them as well. It's totally fair that a company that gets into the hardware business has to buy developers but MS hasn't really created their own IP or successful studios that they started from scratch other than Forza.
 
MS hasn't really created their own IP or successful studios that they started from scratch other than Forza.

Funnily enough it’s sim games that Microsoft do best at in terms of being ground up Microsoft games.

Flight Sim obviously being the other one.

But there’s no creativity here.

Forza and Gran Turismo are not the result of creativity in the same way that OutRun, Ridge Racer and Daytona were.

 
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Killjoy-NL

Member
Imagine going to a restaurant, ordering food, expecting that food to be made by someone who loves cooking and sharing that with people, and instead being served a big mac combo.

Going to a concert, expecting to hear music from people who love music, who love creating music and sharing with people, and having to listen to whatever stolen garbage MusicAgent spat out.

These people don't care about the art and science of making games. Or the cultural relevance of video games. And then Phil, typical Phil Spencer, fucking lies about how it's going to help with game preservation.

Yes, it's a business, they're in it to turn a profit, nothing wrong with that. But at least fucking love the business you're in.
What if Nadella only keeps Xbox around to test and develop AI?
 

Ovek

7Member7
Oh good lord they are fucked. The people who work at the publishers might have thought at the time they got bought out it was good but I'm betting that they think the complete opposite now.
 

winjer

Member
They owned Bungie.

Halo was nearly finished when MS bought Bungie.
For a while, Halo was going to be the killer game for the Mac.
And then it became the killer game for the Xbox.
While Bungie was a part of Xbox, they had plenty of freedom to express their own creativity. And were not bound by MS internal culture.
 

clarky

Gold Member
Halo was nearly finished when MS bought Bungie.
For a while, Halo was going to be the killer game for the Mac.
And then it became the killer game for the Xbox.
While Bungie was a part of Xbox, they had plenty of freedom to express their own creativity. And were not bound by MS internal culture.
Didn't realise there was a time frame after purchase when a studio becomes first party.

Fully aware of the history of Halo btw, and yes even the existence of the PS2 version.
 
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SkylineRKR

Member
Original Xbox had a good vision. They jumped into that PC game void that was lacking on JP designed systems. They bridged this gap, but they had ample typical console software too.

Its depends on the key people steering the ship. Original Xbox had guys like Ed Fries, who signed Bungie and had an affection with gaming. J Allard and others really pushed for the Xbox project within MS. They wanted to compete with Playstation. These are the guys that sign the correct studios and IP, because they know what they're dealing with.
 
Funnily enough it’s sim games that Microsoft do best at in terms of being ground up Microsoft games.

Flight Sim obviously being the other one.

But there’s no creativity here.

Forza and Gran Turismo are not the result of creativity in the same way that OutRun, Ridge Racer and Daytona were.


Gran turismo has had the biggest impact on racing sims, none even comes close. The campaign and structure laid out in gran turismo is followed by all racing sims till date. Forza had some great games but it is plain wrong to say gran turismo hasn't been creative. Infact, even for forza, they have added their own mix and done some great things during their peak years.
 

SJRB

Gold Member
35 years go Steve Jobs already had Microsoft pegged and they haven't changed a bit.

They have no taste, no culture. It's a meandering blob, soulless, no spirit, no innovation. They're not in it out of a belief but because they want to make money. They try to brute force their way into a domain but tap out the moment this doesn't work because they're literally incapable of coming up with innovative ideas of their own.

Xbox is failing because they thought throwing raw power and an obscene amount of money at something would magically create customer value. How wrong they were, yet again.
 

N30RYU

Member
Anyone thinks otherwise? They need to release games to keep ppl subscribed... they need to release a TOP games monthy or pay anyone to put said game on the catalog... they don't even have the time or the luxury to care about the quality of what they develop by delaying something.. and with more and more studios they don't even are capable of controlling what are they even doing wrong or right... ending up closing divisions that work per se...

They don't even are wanted on PS5 for what they can bring new from their past IPs... they are wanted for what they can bring an remaster from the 360 era... and what they won't twist about the developers they just bought before they became a shell too.
 
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winjer

Member
Fully aware of the history of Halo btw, and yes even the existence of the PS2 version.

There isn't. A studio is either first or third party.
The question is how much freedom does a first party studio have.
And Bungie did have a significant leeway to make the games they wanted, as long as they wanted to just make Halo.
When Bungie wanted to make other games, and MS wanted them to keep making Halo games, that's when they split up.
 

TheKratos

Member
Man when OG Xbox came out it was revolutionary. I really thought MS/Xbox would be branded as the powerhouse console for hardcore gamers, but sadly they wanted that casual money and didn't even try to differentiate themselves from PS.
 

DJ12

Member
Sadly, it’s not that simple.

MS *were* excellent. The original X and 360 were fantastic. And with Bungie and Gears, they had a clear, distinct identity.

It’s nothing to do with technology. They just forgot how to make good games.

And now they’re pointless.
Two games they brought......
 
They offer great system, backwards compatibility, gamepass etc

While their studios take care of creative side of things. I don’t see the problem here.

Is windows team making games for xbox system? That could be problematic, but doesn’t seem the case here.
 

GHG

Gold Member
I've said exacty the same thing before. They don't understand the space, and it shows. There was a brief time, when they had the right people in charge, during the 360 era when they did a miraculous job and did some amazing things in the face of the internal headwinds they would have been facing at the time, but as soon as those people left they reverted to form.

There's absolutely no synergy with any of their other business areas, it doesn't complement anything else that they do.

Of the western tech giants, Apple would be a far better fit and could yield some interesting and unique results.

So Kotick is hypocrite, huh!?

Yes, the "hypocrite" who pretty built Activision from scratch since taking them over in 1991.
 
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But they do know how to make money buy buying (creative) things at the right time and price. But let's not kid ourself as they are not here to help humanity (they are just pretending doing).

They are there to enslave humanity and get richer while doing so.
 

Laptop1991

Member
I wasn't happy when Microsoft bought control of a lot of PC gaming with the acquisition of studios in recent times, i've known MS since 1995 on PC and they always want too much control and don't like open source, and drop things like a hat, ie Windows phone, Zune, Vista etc, they make most of their money from software not gaming so it's just a hobby to them in the end, and so far they haven't released great games like Phil said they wouldn't, so i for one agree with Kotick and i've used Windows more or less daily for 30 years.
 

Loomy

Thinks Microaggressions are Real
Then it wouldn't be far-fetched to expect Nadella to pull the plug when he's done messing around.
Look at what Netflix did last year. Got rid of most of their Team Blue developers in the middle of creating a game and started an entire GenAI game division inside Netflix. They're not looking to create the next Journey or Celeste here. They want quick throwaway games a small team can put together fast and use GenAI to pump out additional levels/content based on work done by humans.

This is going to be a gigantic pain in the ass in AAA space eventually, but in the short/medium term - great indie games are going to have a harder time standing out.
 

ToadMan

Member
Bobby is right.

Like him or hate him, he knows how to make money from games and presided over some blockbuster content.

MS made a big mistake letting him go while keeping the Xbox management they have.

All of that kumbaya shit about unions looks pretty silly from this side of the ABK acquisition. Can't unionise if MS have closed your company or put the staff on 18 month contracts.
 
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