Felessan
Member
You can't really expand "easily" - there is a cap on management capacity after that efficiency of management goes down.Activision was making billions of dollars a year. They could of easily expanded... but they chose not too. They even chose stop development of successful franchises like Crash Bandicoot.
It's actually hard to be a big company because it requires a number of internal control processes that keep company structurally coherent and provide visibility and control for upper management.
The bad part of this control structures - they are rigid. Not a best place for creativity. Exactly current MS problem.
To make it work Kotick should have split Activision into 2 companies and manage them separately, one for CoD and one for other games, but it's a stress for upper management, they already have 3 companies too look after and probably Kotick didn't see "other games" company significant enough to put efforts into, he probably already was "too old for this shit" to grow company from low ground. Or maybe he didn't have good management team for it anymore as ATVI transformed into live service powerhouse across all it's divisions and run live service games is different than making SP games.
It's quite clear that Kotick with his experience, insight and focus on business prioritized gaas over SP games as former are the future and more profitable. And it's not like only Activision transitioned, Blizzard now has 3 gaas (WoW, OW, Hearthstone), 1 semi-gaas (Diablo) and zero SP games, remasters excluded, for like a decade already.