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CG renders of Switch 2 factory prototypes and full specs have leaked on a Chinese website

Jesb

Gold Member
A little OT. But I haven’t owned a Nintendo system since the Wii. What has changed for Nintendo since than in terms of online functionality. And are we expecting some significant improvements for switch 2?
 
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angrod14

Member
They really need to improve OG Switch ergonomics. The thing feels like a flat board in the hands. Cheap as hell.
 

S0ULZB0URNE

Member
So don’t make it into one by stating your opinion that is different from someone else’s. You could just say the second sentence. Some people prefer the switch exclusives (different tastes) and doesn’t detract from the point made about there being more exclusives for one vs the other.
It shouldn't be a VS thread but it's full of VS talk.

Opinions are Opinions but Switch doesn't offer a modern "home console" experience.
This isn't a opinion.

Only if you have never played Odyssey, and i love Astrobot… BTW Mario Galaxy 2 is better than both games.
BS I played both and don't care for any of the wiimote mario games so I disagree with this as well. If you were to say Mario 64 for the 3D platforming and some of the 2D games you would have a argument.
the lack of player expression does become tyring towards the end and did make me with the game had more depth for sure.
thankfully it isn't bloated enough to make it really bad. so the length of Astro Bot does work to its favor there I think.

although even so, I think there wasn't enough powerup variety in it, as that was the main attraction gameplay wise.





it's not even comparable. Astro Bot is babies first platformer with fun gimmicks. it is absolutely a decent game for a chill playthrough, but it has zero depth, no challenge and IMO lacks variety in powerups, which are the only gameplay elements that added some depth to the game.
It's not because Astro Bot 2 is far better.
 

kevboard

Member
They really need to improve OG Switch ergonomics. The thing feels like a flat board in the hands. Cheap as hell.

that is where the ability to remove the controllers really helps a lot. because Nintendo won't fix the ergonomics it seems, but third party manufacturers absolutely will, just like they have on the original Switch.

the last time I used official joycons was years ago. I juse some relatively cheap chinese third party ones that have the ergonomics of more or less a normal controller, with normal sized sticks, a d-pad etc.
 

StereoVsn

Gold Member
that is where the ability to remove the controllers really helps a lot. because Nintendo won't fix the ergonomics it seems, but third party manufacturers absolutely will, just like they have on the original Switch.

the last time I used official joycons was years ago. I juse some relatively cheap chinese third party ones that have the ergonomics of more or less a normal controller, with normal sized sticks, a d-pad etc.
OG joycons are good for travel and they are fine for some turn based games or a few other genres. But yeah, for everything else there are a ton of 3rd party controllers for any price range.
 

angrod14

Member
Just use a optional controller.
Many sweet and cheap options exist for Switch.
I almost always have it docked, and play with the Pro controller (which is a bit of a step-down from DualSense). It's just that, in my mind, a console shouldn't need any extra accessories to be comfortable. It should be like that out of the box.
 

kevboard

Member
It's not because Astro Bot 2 is far better.

it literally has no challenge, doesn't allow for any player expression, lacks enemy variety, and lacks powerup variety.

it also has weird inconsistencies like the invisible force that keeps you from running off a platform. that invisible stopper that just stops you at the edge of platforms and ledges is employed without any real logic behind it. usually it is at spots where you could walk off to your death... but sometimes it isn't at spots where you can walk off to your death.
sometimes it is at spots where falling would be save or even leads to a secret, and sometimes it isn't there when it's save or when there is a secret.
that alone disqualifies it from ever being compared to Mario Odyssey. Odyssey is on a completely different level.

Astro Bot has less gameplay depth than Lego Star Wars 2. and there is absolutely a place for such platformers, but they are the side dish, the appetiser... the thing you complete once and then probably shelve forever, as replaying them really lacks any motivation.
like, I literally can not get better at Astro Bot, so replaying it now would basically feel and look the same as my first playthrough.
but when I played Mario Odyssey, the way I moved and played after I completed the main story was completely different than how I played when I started the game. this makes playing through it again more rewarding, as I am now able to do stuff I wasn't able to do before, simply because I am now more skilled at it.

Astro Bot just lacks this, making it feel flat. it is like a nice relaxing trip down a straight road, with some fun stuff to look at along the way.
 
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BS I played both and don't care for any of the wiimote mario games so I disagree with this as well. If you were to say Mario 64 for the 3D platforming and some of the 2D games you would have a argument.
Mario Galaxy is available on Switch and you can play it with standard controller… like i say before Astrobot is as good homage to Mario like Lie of P is a good homage to Fromsoft games. Good games but not at the level of the game in what they are inspired from (Only in the technical aspect are better)
 
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Woopah

Member
such a system doesn't exist tho. as far as I am aware, every single Switch game works on the Lite and every single game works in handheld mode. that includes Ring Fit.
meanwhile there are DS games that don't work with the DSi 🤷‍♂️ that doesn't change the fact that it is a DS

edit: in fact, it is the other way around. there are modes and minigames and entire Switch titles that ONLY work when disconnected from the TV... so, great home console there lol
004-1535034298240.jpg

H2x1_Labo_Generic_deDE_image1280w.jpg
You can't play Ring Fit or Super Mario Party for example while holding the Switch in handheld mode.

Even if you could, its clear that both Ring Fit and Super Mario Party are games that can appeal to the home console market. They are designed to appeal to the same market as the Wii, not just the same market as the DS.
 

S0ULZB0URNE

Member
I almost always have it docked, and play with the Pro controller (which is a bit of a step-down from DualSense). It's just that, in my mind, a console shouldn't need any extra accessories to be comfortable. It should be like that out of the box.
They have 3rd party options better than the Pro.
I never used the tiny offering switch comes with.
So I hear you.

it literally has no challenge, doesn't allow for any player expression, lacks enemy variety, and lacks powerup variety.

it also has weird inconsistencies like the invisible force that keeps you from running off a platform. that invisible stopper that just stops you at the edge of platforms and ledges is employed without any real logic behind it. usually it is at spots where you could walk off to your death... but sometimes it isn't at spots where you can walk off to your death.
sometimes it is at spots where falling would be save or even leads to a secret, and sometimes it isn't there when it's save or when there is a secret.
that alone disqualifies it from ever being compared to Mario Odyssey. Odyssey is on a completely different level.

Astro Bot has less gameplay depth than Lego Star Wars 2. and there is absolutely a place for such platformers, but they are the side dish, the appetiser... the thing you complete once and then probably shelve forever, as replaying them really lacks any motivation.
like, I literally can not get better at Astro Bot, so replaying it now would basically feel and look the same as my first playthrough.
but when I played Mario Odyssey, the way I moved and played after I completed the main story was completely different than how I played when I started the game. this makes playing through it again more rewarding, as I am now able to do stuff I wasn't able to do before, simply because I am now more skilled at it.

Astro Bot just lacks this, making it feel flat. it is like a nice relaxing trip down a straight road, with some fun stuff to look at along the way.
Yeah this is not only wrong but you comparing it to any lego game is blatant trolling.
Mario Galaxy is available on Switch and you can play it with standard controller… like i say before Astrobot is as good homage to Mario like Lie of P is a good homage to Fromsoft games. Good games but not at the level of the game in what they are inspired from (Only in the technical aspect are better)
It's better than any recent 3D Mario.
 

FireFly

Member
The claim is only that words matter - using something differently doesn't change it. I can take a potato masher and use it to mash other things or i can use it to swat flies, the person selling it can even tell me "You can use this to go dig a hole to plant tulips" but if any normal person looks at the potato masher and it is clearly one- it doesn't mean we need a new word for it - YES that happens but I dont go along with stuff like that- its silly.
If there was something different about the potato masher that made it suitable for digging holes, it would make sense to have a word to describe that difference.

Equally if there are devices that can be docked and devices that can't be docked, it makes sense to have a word to describe that difference, even if the word is simply "dockable". Then it comes down to whether that word absolutely has to be "dockable" or we are allowed to use a different word.

I see it a little like the difference between Macs and PCs. To me Macs are "personal computers" so we should be able to use the term PC to describe them. So when someone says "I only use Macs not PCs", I could claim that Macs are really PCs therefore the person is wrong. But what they really mean is they only use devices running the Mac OS. So I do not have any substantive disagreement with them. I am just objecting to the words they are using.

Equally there does not seem to be any disagreement here about the functionality of the Switch and the claim it is intended to be used in a docked and handheld configuration. The disagreement seems to be about what words we are allowed to use to describe that difference.
 
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efyu_lemonardo

May I have a cookie?
For what's worth - (and me not understanding w/o caption), someone in China made a mock up of the Switch 2 with 3d printer.



Not sure how accurate it is - but shows a good sense of how big it would be or whatnot.
Rough sizing of the Joycon seems to be larger with more rounded R curve around the shoulder button...
w/o holding one myself - it seems it could be more comfortable to hold, but you never know.

I am more excited of 8" screen. Hope they would have OLED option at launch.

She says there's a second USB C port for a camera, and suggests it will be used to emulate pointer controls. Sweet!
 

BlackTron

Member
So for everyone sad about the grips, I feel your pain because I got chunky Xbox style ones myself, but let's take a step back for a second.

First we already know that the Switch 2 is a bit larger than 1 already. Meaning two things...the overall system will be bulkier and less portable, and the new Joycon may actually be a little more comfortable and we don't know it yet.

It might be a situation the best thing to do was use the design we see, and let anyone who wants a grip or new pair upgrade it.

For comparison's sake, here are my two normal Switch systems with standard style controllers and these nameless chunky ones from China.

They massively reduce the portability of the already large Switch. And Switch 2 is larger to begin with before you add these. I don't think this is what should be in the box, especially when you figure Switch isn't just a sequel to consoles, it's also replacing DS/Game Boy.

27ZPhke.jpeg
 

Kataploom

Gold Member
Current gen games and features> Non Current gen games and features

Doesn't need to turn into a VS thread though.
Xenoblade >>>>>>>>>>>> Any PS game with any current gen feature you can think of 😎

It's a matter of tastes pal, many of us don't care about DS features por whatever and literally can't care less about Sony output.
Depends on the GPU it's being run on too though - both the tensor throughput and regular compute matters.
I think it's a good question if Nintendo will even bother with 4k though.


Depends on what framerate you're running at - but yes, about there at 60fps
I'm thinking Nintendo is gonna go PS route and have their own proprietary upscaler better optimized for that console specifically.
 

BlackTron

Member
Isn't there rumors of two SKUs for Switch 2? I wonder if the larger 8" model will get the "XL/LL" branding.

Just because there's two SKU's doesn't mean one of them is smaller...but I hope so. I somewhat doubt it because they would need either different size joycons or Switch Lite style permanently attached and I kinda doubt they wish to do either.
 

S0ULZB0URNE

Member
Xenoblade >>>>>>>>>>>> Any PS game with any current gen feature you can think of 😎

It's a matter of tastes pal, many of us don't care about DS features por whatever and literally can't care less about Sony output.

I'm thinking Nintendo is gonna go PS route and have their own proprietary upscaler better optimized for that console specifically.
You can enjoy it more but it's like me enjoying a NES game more.

You don't have to like current gen but it doesn't make what I said wrong.

With Nintendo going with 2022 mobile specs I don't see it's upscaling tech being as good as PSSR.
 

Kataploom

Gold Member
You can enjoy it more but it's like me enjoying a NES game more.

You don't have to like current gen but it doesn't make what I said wrong.

With Nintendo going with 2022 mobile specs I don't see it's upscaling tech being as good as PSSR.
DLSS it's from 2018, if it's gonna be a proprietary tech, is gonna definitely be based on it, just optimized for the console specifically and rebranded as something Nintendo
 

ADiTAR

ידע זה כוח
DLSS it's from 2018, if it's gonna be a proprietary tech, is gonna definitely be based on it, just optimized for the console specifically and rebranded as something Nintendo
I don't see Nintendo even mention upscaling as a feature. They'll prob just say it'll reach 4K res.

They don't talk about that stuff. Usually.
 
Sony has been dominating the last two years, but that should change a year or 2 after next gen Switch launches.
As long as they don't go with a higher price than expected Switch 2 will rip. It's the most awaited successor of the last three gens.
 

Hookshot

Member
Quickly running out of September for this thing to be revealed, a Monday announcement for a Thursday show might be possible but that would clash with the Zelda game releasing.
 

kevboard

Member
Quickly running out of September for this thing to be revealed, a Monday announcement for a Thursday show might be possible but that would clash with the Zelda game releasing.

well, Nintendo is now basically announcing presentations often only a day before they air, so it could be any day.

wasn't the Switch reveal also announced exactly a day before the reveal trailer went online?
 

Kataploom

Gold Member
I don't see Nintendo even mention upscaling as a feature. They'll prob just say it'll reach 4K res.

They don't talk about that stuff. Usually.
No but internally they have their branding, like their internal engine which name I don't remember anymore, that can be used in their SDK documentation for devs since it needs to be referenced by devs by a name in the code (or they can call it "default" lol), it's irrelevant whether they use it to advertise the console
 

S0ULZB0URNE

Member
DLSS it's from 2018, if it's gonna be a proprietary tech, is gonna definitely be based on it, just optimized for the console specifically and rebranded as something Nintendo
dude... they have an Nvidia chip... DLSS is the exact same quality on all Nvidia GPUs, and DLSS is superior to PSSR when comparing what we have seen so far.
Rumors have it supporting older DLSS tech.
If rumors are true with the specs and version of DLSS it won't be better than what PSSR on the Pro/PS6 will be.
 

Kataploom

Gold Member
Rumors have it supporting older DLSS tech.
If rumors are true with the specs and version of DLSS it won't be better than what PSSR on the Pro/PS6 will be.
So DLSS 3.1 is old now? Which is the newest version that makes DLSS 2 look so bad and PSSR smash it? lol also do we have any confirmation that PSSR is even as good as DLSS?

I need too many receipts for these claims lol.
 

kevboard

Member
Rumors have it supporting older DLSS tech.
If rumors are true with the specs and version of DLSS it won't be better than what PSSR on the Pro/PS6 will be.

DLSS Super Resolution has not meaningfully improved in any way that prevents it from working even on the oldest RTX GPUs.

you can easily switch out the DLSS versions on PC by literally replacing a single file called "nvngx_dlss.dll"

you can go online and download any DLSS version and just swap them around in a second.

the best and newest version of DLSS Super Resolution runs without any issue on an RTX2050 Laptop edition, and does so at the exact same quality as on an RTX4090
 
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S0ULZB0URNE

Member
DLSS Super Resolution has not meaningfully improved in any way that prevents it from working even on the oldest RTX GPUs.

you can easily switch out the DLSS versions on PC by literally replacing a single file called "nvngx_dlss.dll"

you can go online and download any DLSS version and just swap them around in a second.

the best and newest version of DLSS Super Resolution runs without any issue on an RTX 2050 Laptop edition, and does so at the exact same quality as on an RTX4090
The latest DLSS isn't rumored to be what Nintendo is using but who knows.
So DLSS 3.1 is old now? Which is the newest version that makes DLSS 2 look so bad and PSSR smash it? lol also do we have any confirmation that PSSR is even as good as DLSS?

I need too many receipts for these claims lol.
The good examples of PSSR that been shown are better than BELOW DLSS 3.5.


Of course this is going by rumors as we don't know exactly which version of DLSS is being used and as you said it could be custom.

I want Nintendo's solution to be better as it would alleviate the specs short comings.
 

kevboard

Member
The latest DLSS isn't rumored to be what Nintendo is using but who knows.

dude. what?

dlss literally gets updated almost monthly, sometimes multiple times a month.
each new game release has the potential that it comes with a brand new variant directly optimized for that game.

and ALL OF THEM work fully interchangeably with ALL gamss and ALL RTX GPUs
there is no such a thing as an RTX GPU that can't use EVERY SINGLE VERSION of DLSS Super Resolution that ever released.

and each and every game out there uses a slightly different version of DLSS.
if you take the DLSS version that came with Hitman 3, and copy it into Doom Eternal you have slightly less ghosting for example. but sometimes an older version actually gives superior quality in some random games than newer versions.

all DLSS versions have slightly different characteristics, game specific variants exist that sometimes have the same version number but have slight changes made to work better with that game.
There's DLSS 3.1.1, and DLSS 3.1.1 that came with Atomic Heart, and these are ever so slightly different.


so, for a second time, I really want to make it as clear as possible.
ALL DLSS VERSIONS WORK ON ALL RTX GPUs.
IT IS IMPOSSIBLE FOR AN RTX GPU TO NOT SUPPORT THE MOST RECENT VERSION OF DLSS SUPER RESOLUTION
 
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S0ULZB0URNE

Member
dude. what?

dlss literally gets updated almost monthly, sometimes multiple times a month.
each new game release has the potential that it comes with a brand new variant directly optimized for that game.

and ALL OF THEM work fully interchangeably with ALL gamss and ALL RTX GPUs
there is no such a thing as an RTX GPU that can't use EVERY SINGLE VERSION of DLSS Super Resolution that ever released.

and each and every game out there uses a slightly different version of DLSS.
if you fake the DLSS version that came with Hitman 3, and copy it into Doom Eternal you have slightly less ghosting for example. but sometimes an older version actually gives superior quality in some random games than newer versions.

all DLSS versions have slightly different characteristics, game specific variants exist that sometimes have the same version number but have slight changes made to work better with that game.
There's DLSS 3.1.1, and DLSS 3.1.1 that came with Atomic Heart, and these are ever so slightly different.


so, for a second time, I really want to make it as clear as possible.
ALL DLSS VERSIONS WORK ON ALL RTX GPUs
Yeah not reading all that.
No reason to be triggered.
All DLSS versions are not the same nor does Switch 2 have the same tech as the 4000 series(for example)
Nintendo's device is "rumored" to be using a older DLSS.
 

kevboard

Member
Yeah not reading all that.
No reason to be triggered.
All DLSS versions are not the same nor does Switch 2 have the same tech as the 4000 series(for example)
Nintendo's device is "rumored" to be using a older DLSS.

at this point I just assume you are trolling or you are such a casual that you probably are completely out of your element here

edit: Literally this is what's happening here:
 
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S0ULZB0URNE

Member
at this point I just assume you are trolling or you are such a casual that you probably are completely out of your element here

edit: Literally this is what's happening here:

Yeah unfortunately you are mad.
It's not that serious 😒

You think all DLSS is the same and hardware doesn't matter?
That's a new one.
Maybe the RTX 2000 and 3000 series owners need to know of this revelation...heck even nvidia drivers need updating!
 

Gambit2483

Member
Xenoblade >>>>>>>>>>>> Any PS game with any current gen feature you can think of 😎

It's a matter of tastes pal, many of us don't care about DS features por whatever and literally can't care less about Sony output.

I'm thinking Nintendo is gonna go PS route and have their own proprietary upscaler better optimized for that console specifically.
Nintendo has the complete and full backing of Nvidia. It will almost assuredly be a (comparably) better version than whatever Sony and AMD came up with.
 
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