TheThreadsThatBindUs
Member
This is a clear signal to the PS leads that their direction with GaaS is a lost cause.
PS built up a base of users who primarily enjoy SP and MP Co-Op games. So focussing only on MP PvP exclusive games for their big GaaS push represents a clear unforced error, as they've intentionally cut themselves off from the core playerbase that made their platform successful.
Here's to hoping the right lessons are learned from this and they course correct. If it were me, I'd start with Marathon by delaying it and completely changing the game to a SP and Co-op focussed PvE game with the PvP MP extraction part as a mode for those interested; i.e. so more similar to Destiny. This was freaking obvious given Bungie's experience with their last game. They should have made Marathon similar to Destiny but by starting from scratch both narratively and gameplay-wise, they could have incorporated all the decades of lessons learns from the Destiny franchise into Marathon. Why Bungie decided to go full PvP when that was the worst part of Destiny is beyond me.
PS built up a base of users who primarily enjoy SP and MP Co-Op games. So focussing only on MP PvP exclusive games for their big GaaS push represents a clear unforced error, as they've intentionally cut themselves off from the core playerbase that made their platform successful.
Here's to hoping the right lessons are learned from this and they course correct. If it were me, I'd start with Marathon by delaying it and completely changing the game to a SP and Co-op focussed PvE game with the PvP MP extraction part as a mode for those interested; i.e. so more similar to Destiny. This was freaking obvious given Bungie's experience with their last game. They should have made Marathon similar to Destiny but by starting from scratch both narratively and gameplay-wise, they could have incorporated all the decades of lessons learns from the Destiny franchise into Marathon. Why Bungie decided to go full PvP when that was the worst part of Destiny is beyond me.