It's actually not that deep and there's no conspiracy. What killed Dragon Age The Veilguard:
- too modern language and lots of anachronisms, and I don't even mean things like trans or non-binary, but the little things such as "team" instead of "party"
- an RPG in which you can't play a bad guy (douchebag or complete psychopath is not possible, "bad" only as in a mildly unfriendly character type)
- moral or background can't be shaped via dialogues; like the director wants to avoid any kind of escalation
- the protagonist constantly babysit his/her companions and intervene like they were kids
- big ludonarrative dissonance; beggars in the street and a narrative that tells you how bad things are while coins are literally lying everywhere when to destroy pots and stuff; also health potions
- repetitive combat system
- lackluster facial animations that doesn't fit the tone and mood of the voice actors/actresses
- visual art style that doesn't fit most fan expectations
- braindead puzzles where the solution is either spelled out, given away by companions or is just literally a camera sway away
- very limited skills, no lockpicking skills, no intelligence or charisma; there's no lockpicks
- dialogues without any skill checks
- gameplay doesn't allow to play out your role (e.g. a rogue... there's nothing really rogue-ish to do in this game)
- simplistic and stereotypical main villain(s)
- companion quests work in the same archaic way it already had in Mass Effect 1 where everyone tells you that need to their stuff so they can focus on their main task... and they tell you that one by one at the round table like it's everyone's turn
- changing visual style of (ugly) characters and/or races to make them more aesthetical pleasing
- lots of repititons in Varric's summaries, e.g. constant mentioning of the villains -> poor writing and narrative
- dialogue answer icons doesn't match the spoken lines, often the text doesn't match, too (while the text calls someone an idiot, your character just says something like "What are YOU doing here?")
- little conflict in dialogues even if you pick the "meanest" answer... which isn't mean at all
- stealing gold in a church with countless dead bodies isn't side-eyed or mentioned at all by any companion
- companions banter setting in too early even before you arrive at the point they're reffering to
- some companions acting like children and teenagers when they are so terrified by the environment they match their tone to something scary, like the narrator in an audio book for children
- constant banter and congratulations with bro and buddy attitude in combat that doesn't fit the universe or dangerous situation
- very few decisions with drastic consequences
- dialogue system that points out that your answer will end a romance for good or pursue a romance, but without final commiting; that's video game romance for dummies
- following quest markers is easy as riding on a railroad
- copy and paste caves and rooms
- lackluster and udnerwhelming loot
- most locations lack credibility with almost empty taverns
- no NPC daily routines (something a little game called Gothic in 2001 already managed to do), no reactive behaviour of NPCs to the player, like the barkeeper don't say anything when you jump behind the bar
- no or few NPCs at the docks or ships
- environment doesn't match NPCs behaviour or inventory; a trader standing beforevarious paintings only trades... vases... of course
- one NPC is supposed to be in jail for many many years and yet when you arrive he looks like fresh out of shower and is heavily equiped
Not sure If I've mentioned everything, but it's still quite exhaustive already.
It's simply not a good role playing game. It's a very simplistic combat-orientated action adventure with bad writing. That's it. There's no anti-Veilguard agenda, no conspiracy. Just as some gamers focus on the gender stuff to talk this game down (while there's plenty of other reason to not like this game), there's a number of players focusing on these people and deny all the criticism that has nothing to do at all with diversity attempts.