The old design had no character at all.Are people really debating that the remake retains the originals artstyle here?
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Maybe my characterisation is wrong here, but one looks medieval and one looks gothic. They give off entirely different vibes to me. We can agree to disagree on what looks better, but if you're saying these are the same artstyle you're flat out wrong.
I agree that the circlejerk is strong, but I don't disagree that all of the points are strictly laziness oriented.HurtDurrr I'm so cool I like the usual FROM cryptic bullshit for teh cool kiddies !
Remember boys, the FROM drip fed "lore" via items descriptions which was always due to budget/monetary restraints (much like the characters that speak without any mouth animations whatsoever) and is a relic from the KF games is apparently all the rage nowadays !
Sorry but FROM must be laughing all the way to the bank - they were lucky enough as to find this very specific niche in which they can hide their laziness and budget restraints even though they've been swimming in money after DES and the Bamco thing (publishing)...
Their game have been doing the same thing for aeons, this bullshit has been going on since the KF and AC days on the PSX/PS2, assets reuse upon asset reuse, recycling ahoy, cryptic lore (bUT iTs on PuRPosE !), characters that speak with closed mouths (LMAO), no cutscenes in sight after the initial intro (animating things is too hard !) and so on so forth...and yet, people are still defending this bullshit for some weird reason.
Fuck, I love FROM but Goddamn if their fanbase isn't one of the most obnoxious, pretentious ones in all gamedom, the circle jerk is just too stronK.
But what does the new design do any better? Tacked on a couple bits and added some fire, but to what end?The old design had no character at all.
Looks like generic medieval wall.
It shows something happened/is happening there. It's making the player ask why was it on fire, what's up there, etc. and can even link itself to the dragon's around.But what does the new design do any better? Tacked on a couple bits and added some fire, but to what end?
That reminds me, has anyone checked in on Jim Sterling recently?
You have to be Mediterranean to be this based.HurtDurrr I'm so cool I like the usual FROM cryptic bullshit for teh cool kiddies !
Remember boys, the FROM drip fed "lore" via items descriptions which was always due to budget/monetary restraints (much like the characters that speak without any mouth animations whatsoever) and is a relic from the KF games is apparently all the rage nowadays !
Sorry but FROM must be laughing all the way to the bank - they were lucky enough as to find this very specific niche in which they can hide their laziness and budget restraints even though they've been swimming in money after DES and the Bamco thing (publishing)...
Their game have been doing the same thing for aeons, this bullshit has been going on since the KF and AC days on the PSX/PS2, assets reuse upon asset reuse, recycling ahoy, cryptic lore (bUT iTs on PuRPosE !), characters that speak with closed mouths (LMAO), no cutscenes in sight after the initial intro (animating things is too hard !) and so on so forth...and yet, people are still defending this bullshit for some weird reason.
Fuck, I love FROM but Goddamn if their fanbase isn't one of the most obnoxious, pretentious ones in all gamedom, the circle jerk is just too stronK.
Which one has more character or not is irrelevant to the point I'm making. I'm just saying there's a clear difference in artstyle between the original and remake.The old design had no character at all.
The old "art style" amounts to a generic medieval wall.
I will never understand these people. You think this looks
You people hide behind terms like "Art Direction" and "Art Style" while completely ignoring how Demon Souls looked like a PS2 game when it came out literally a month after KZ2 and same year as uncharted 2. Literally incomplete assets and textures. One of the ugliest games i had the displeasure of playing.
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The old design had no character at all.
The old "art style" amounts to a generic medieval wall.
I don't see much in the remake screenshot, personally. I think there's something to be said for a quiet but foreboding structure that doesn't give anything away.It shows something happened/is happening there. It's making the player ask why was it on fire, what's up there, etc. and can even link itself to the dragon's around.
The are banners hung from the wall as well, which is a nice touch.
Most importantly the castle/wall has a unique design and feel to it, begging the player to explore it.
Yeah, how they butchered these 32x32 textures and 100 polygons face, it's criminalThey also did same thing with Shadow of the Colossus.
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I'm just not fan of Bluepoint's arstyle at all.
It's barely "gothic" in design at all.And the new one is a generic gothic motif.
It's barely "gothic" in design at all.
That structure isn't even part of the main wall that was being discussed.![]()
The inspiration for the architectural redesigns are obvious.
That structure isn't even part of the main wall that was being discussed.
"Gothic architecture is a European architectural style that's known for its pointed arches, flying buttresses, stained glass, and ornate decoration"
It has a few pointed sections on the main towers of the wall above the gate. That separate building is more gothic, but again, the majority of the wall's design is not.
The wall is the focus of the shot, the focus of the entire start of the game is the wall. It's even on the box art. That's why I'm focusing on the wall. You're pointing out a cropped building on the side that has maybe two elements of gothic architecture in it and somehow applying that to the entire design they were going for.How disingenuous can you possibly be? The wall isn't the crux of the discussion, but if you want to make it that way, look at what was added to the wall over the original and what overall architectural style Bluepoint is aping.
The wall is the focus of the shot, the focus of the entire start of the game is the wall. It's even on the box art. That's why I'm focusing on the wall. You're pointing out a cropped building on the side that has maybe two elements of gothic architecture in it and somehow applying that to the entire design they were going for.
Talk about being disingenuous.
The original art style was bland and generic and had no character. It looked like they dropped in a stock castle asset. It's funny how so many people are claim the new game lacks atmosphere or the feel of the original when it actually is adding something in this case where there was basically none to be found.
Yes, it looks different. It actually is memorable in comparison.
Stick to Futurama memes, you're better off.Apologies, disingenuous was giving you way too much credit.
Stick to Futurama memes, you're better off.
Yeah, they butchered Shadow of the Colossus on PS4.They also did same thing with Shadow of the Colossus.
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I'm just not fan of Bluepoint's arstyle at all.
It feels like many people don't realize that most medieval castles had different wooden fixtures and roofs built on top of the ruined structures that are still standing today.Are people really debating that the remake retains the originals artstyle here?
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Maybe my characterisation is wrong here, but one looks medieval and one looks gothic. They give off entirely different vibes to me. We can agree to disagree on what looks better, but if you're saying these are the same artstyle you're flat out wrong.
It feels like many people don't realize that most medieval castles had different wooden fixtures and roofs built on top of the ruined structures that are still standing today.
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Oh no. They didn't need to use low polygon count blocks to depict a castle on a PS3 anymore, whatever should we do! Game is entirely ruined!Are people really debating that the remake retains the originals artstyle here?
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Maybe my characterisation is wrong here, but one looks medieval and one looks gothic. They give off entirely different vibes to me. We can agree to disagree on what looks better, but if you're saying these are the same artstyle you're flat out wrong.
Boletaria on PS3 doesn't though.It feels like many people don't realize that most medieval castles had different wooden fixtures and roofs built on top of the ruined structures that are still standing today.
Sony gave BluePoint creative liberties, and it's very apparent that they didn't want Boletaria to look like it was destroyed centuries prior, considering Old King Allant was the reason why everything went to shit.Boletaria on PS3 doesn't though.
If only Miyazaki could read this thread he would love all these salty tearsHoly shit
Oh no. They didn't need to use low polygon count blocks to depict a castle on a PS3 anymore, whatever should we do! Game is entirely ruined!
Such as? Besides DeS was an early PS3 game so was graphically less impressive than later games of that gen.If they "needed" to depict a castle that way because of the PS3's technical limitations then could you please explain how they have more complex structures in both Dark Souls 1 and 2?
They got better with their tools and hardware.If they "needed" to depict a castle that way because of the PS3's technical limitations then could you please explain how they have more complex structures in both Dark Souls 1 and 2?
It's crazy how everything from Demon's Souls still applies to their game design. I love their games to death, but they really need to get with the times regarding their engines and how badly they perform. They have some of the best designers in the business, though!They got better with their tools and hardware.
We aren’t talking about the most technically adept dev houses when it comes to their engine and performance.
The Dark Souls lighting downgrade from reveal to launch shows it’s more about their proficiency in hardware than “done on purpose for artsy stuff.”
Great designers though.
Well there's two things here.They got better with their tools and hardware.
We aren’t talking about the most technically adept dev houses when it comes to their engine and performance.
The Dark Souls lighting downgrade from reveal to launch shows it’s more about their proficiency in hardware than “done on purpose for artsy stuff.”
Great designers though.
Hopefully they use the Elden Ring money to invest in better tech/engine. Now that Sony will be working with Kadokawa to publish their games, maybe they can lend them Bluepoint’s engine or even Decima.It's crazy how everything from Demon's Souls still applies to their game design. I love their games to death, but they really need to get with the times regarding their engines and how badly they perform. They have some of the best designers in the business, though!
Agreed. The argument is overblown.I understand the differences, and I could see them as well during my first playthrough of the Remake. But, I felt it was overdramatic to say the Remake was "passionless" or "soulless", it's okay that you preferred the original's art, but I think that's a bit ridiculous to say personally.
I still think Remake is one of the best looking games I've ever seen. Especially with the right display. The immersion felt as pure as the original, if not more so in some cases, IMO.
Such as? Besides DeS was an early PS3 game so was graphically less impressive than later games of that gen.
I don't see anything complex there. The original DeS looks to have a higher polycount than what you posted here, especially the landscape. The backdrop is a 2D image too.![]()
Fromsoft was creating environments more complex than just "a blocky castle" within the same game. I mean I'm not saying it's a magnificent technical achievement by any stretch of the imagination, but to say they couldn't do better than Boletaria in Demon's Souls is just false as they have an area in the same game with more complexity.
It's worlds apart from "just a blocky castle" though in it's visual design which apparently is the only artstyle they could achieve on PS3 due to technical limitations.I don't see anything complex there. The original DeS looks to even have a higher polycount than what you posted here. The backdrop is a 2D image too.
Agreed. The argument is overblown.
The other thing is that in many cases people are equating artistic style with the limitations of an inexperienced development team. If FromSoft were to have made Demons Souls today with the team they have, I guarantee it would have looked closer to the Bluepoint game than what we got with the PS3 version.
Agreed. The argument is overblown.
The other thing is that in many cases people are equating artistic style with the limitations of an inexperienced development team. If FromSoft were to have made Demons Souls today with the team they have, I guarantee it would have looked closer to the Bluepoint game than what we got with the PS3 version.
But the screenshots polygon budget seems lower than the Boletarian Palace scene on PS3 so I don't get what you're saying. Most of the polygon budget seems to have been spent on the dead bodies because that was more important for the scene in the screenshot.It's worlds apart from "just a blocky castle" though in it's visual design which apparently is the only artstyle they could achieve on PS3 due to technical limitations.
Further comparisons that showcase how much better the details and atmosphere are in the Remake:
Taken from this video:
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The last one is a real kicker. Looks 10x more hopeless and mysterious.