If it is a bug, then how did something as major as that pass testing?For me it is the best way since release... I was lol how can Bungie do a mistake like that... the 3 guys teleport needs to be random.
It is a bug for me.
Lol. Joined.
Yep. Hope they get it working soon.
What is so bad about all 6 people needing to know all jobs and execute them?
I hope the moon raid skullfucks the player base.
Oh it will.
You think the Vex were tough? The Vex ain't shit. Sure they got Minotaurs/Praetorians with Void shields and Hobgoblins, but the Hive? The Hive got Knights with Arc shields, and Wizards with Solar shields.
If you ever did the Level 26 Summoning Pits Xyor Strike, you know how much a pain in the ass those Wizards can be. The Moon Raid is gonna suck so good.
wasn't a bug. he never said it was a bug.If it is a bug, then how did something as major as that pass testing?
To elucidate, I meant in the near future. Obviously with expansions things will change, but I just don't want to see another random nerf 3 weeks down the line. That's what I meant.
"Always online will be great" they said...
Xbox clan is official now. Now just don't ditch me the next time you are raiding.
ahhh I would like to subscribe to your newsletter.I've stated this before but I'll state it again: I'm of the opinion that the ultimate endgame reward would be to give the player the option to ascend every activity to level 30. (better loot for doing so would also be cool, but it's not necessity) Easy is boring. Challenging is fun/addicting.
maybe this will be worth paying for after all.
Need to get my electrolytes to run bounties.Too thirsty man. I'm already feeling parched.
wasn't a bug. he never said it was a bug.
Essentially that Bungie is a controlling parent. It's akin to saying "No, don't snipe from there. I know we designed it so you could but you really should be standing here. Oh you don't want to? Ok we'll make it so you can't stand there anymore."
Loot cave. Did that hurt the game?
Templar fight. It wasn't guaranteed win.
So much other stuff.
Now they are talking about changing Atheons mechanics? Da fuq.
The best part is, within 24 hours of a patch, people find another way to cheese. They are talking about 'fixing' the new method of Templar fight. They don't need to fix that. Its not a push to win button. It still requires skill to get through. The ingenuity of the playerbase should be rewarded for discovering these things.
Ultimately, Bungie should be fixing real glitches and bugs like AOE damage while inside the Relic shield or the problem with walking through portals.
Essentially that Bungie is a controlling parent. It's akin to saying "No, don't snipe from there. I know we designed it so you could but you really should be standing here. Oh you don't want to? Ok we'll make it so you can't stand there anymore.
Loot cave. Did that hurt the game?
Templar fight. It wasn't guaranteed win.
So much other stuff.
Now they are talking about changing Atheons mechanics? Da fuq.
The best part is, within 24 hours of a patch, people find another way to cheese. They are talking about 'fixing' the new method of Templar fight. They don't need to fix that. Its not a push to win button. It still requires skill to get through. The ingenuity of the playerbase should be rewarded for discovering these things.
Ultimately, Bungie should be fixing real glitches and bugs like AOE damage while inside the Relic shield or the problem with walking through portals.
He said it was an "unintended element". Which is basically a bug.
It is either a bug or, given how far that element of the raid strays from their intent, badly designed. Take your pick.wasn't a bug. he never said it was a bug.
The way they created the portals and transport... the design... all look to be random... my feeling is that the original ideia was to be random... everything was created to this end.If it is a bug, then how did something as major as that pass testing?
Bungie: "Glitches? What glitches?Yup, fix the glitches in Atheon fight before making the game more unfun.
Why isn't there a lvl 30 hard mode for missions and strikes?![]()
Tell mwa bout it 26 strikes arw boring as shit.Why isn't there a lvl 30 hard mode for missions and strikes?![]()
Are any of you on ps4 actually playing? PSN has crapped the fuck out again, my friendlist doesn't exist anymore and I can't log into destiny at all.
Why isn't there a lvl 30 hard mode for missions and strikes?![]()
No that's not basically a bug. Basically it means we are smarter than they give us credit for.
Good to know since I just got one last night!I've found that it's the best HMG, at least that I've found so far (I think I have 5 or so different ones). It's so accurate, it's more like a heavy auto rifle. I'll have to disagree with you about how fast it takes down oracles. Nothing is faster imo.
Because they don't have the right kind of reward system in place to accommodate that.
If you ran a level 30 strike playlist, what would you expect as rewards? Garunteed purples? Exotics? Assendant En/ards?
Don't want to give that stuff out too hastily.
Who?Roxy Raye plays Destiny
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Bounties.Hey AdviceGAF...
What is the quickest way to gain mad XP for an alt?
I dunno. I feel like the things you are talking about are pretty clearly things that needed to be fixed. The loot cave was turning Destiny into a joke, and the fix (moving the incentive to doing strikes) was a great one. The Templar exploit was just lame as well and clearly not what was intended. I'm okay with fixing that. At the same time, Bungie has left the nightfall cheese methods alone, so you can't say that they aren't letting the player base enjoy their ingenuity completely. As for the Atheon changes, they aren't even in the game, so I think it's a bit silly to get upset over changes that not only aren't in the game, but hasn't been experienced by anyone yet (i.e., how can you complain about something w/o even trying it?!).
I'm beginning to sound like a Bungie fanboy, and I know I am fighting the losing battle, so I will leave everyone to their pity party![]()
He said it was an "unintended element". Which is basically a bug.
Improvements to the bolded might incentivize people to attempt things the "right way." Too many people look at it like "I get 'cheated' on loot... so I'm going to 'cheat' the game in return." People are always going to find exploits, but I think more people would be willing to suffer the grind the "proper" way if they knew a good reward was waiting on them at the end.All I see is crying about the game being made more un-fun. How is sending your best 3 players away every time at this point in the games life some how fun? It's redundant abd textbook by this point.
God forbid everyone have to execute a role properly to win their loot.
it is the point, right? if it had been that way from the beginning no one would even give a shit. they made it too easy to figure out. they fucked up there. no more to it than that. they made it easy to figure out, we figured it out, they fucked up, they wouldn't mind fixing it. but i'm sure we'll be stamping more no fun allowed signs in the ground in short orderI'd be ok with all that random teleporting if that's how it was originally. I understand fixing exploits but that's just the way they made the raid. We figured it out Bungie...get over yourselves.
I mean I'm the relic carrier usually in our normal raid and I've done the outside job on hard mode so I know both but still. It's just the point.
the more salient point is that if it had been the way he describes their intended vision from the beginning, no one would have ever even thought to complain about it or whine that they were being "forced" to play a certain way.All I see is crying about the game being made more un-fun. How is sending your best 3 players away every time at this point in the games life some how fun? It's redundant abd textbook by this point.
God forbid everyone have to execute a role properly to win their loot.
this is a fundamental misunderstanding of gamer behavior, or really human behavior in general. the more desirable the reward, the greater the impetus for the majority to find the path of least resistance in obtaining it. It doesn't work to just make the reward better. I promise you. This is a known quantity.People are always going to find exploits, but I think more people would be willing to suffer the grind the "proper" way if they knew a good reward was waiting on them at the end.
Well that's refreshing. And I certainly wish they'd consider a token system for the raid.I'm actually with you though... I think forcing players to change up how they play this content will be a refreshing change of pace. Just hope they also consider some things to incentivize players to running raids multiple times or going for the harder modes... legit.
Crucible and bountiesHey AdviceGAF...
What is the quickest way to gain mad XP for an alt?
It's not like they give proper rewards for current mission/strikes.Because they don't have the right kind of reward system in place to accommodate that.
If you ran a level 30 strike playlist, what would you expect as rewards? Garunteed purples? Exotics? Assendant En/ards?
Don't want to give that stuff out too hastily.
Just play the levels and do the bounties, all I can suggest.Hey AdviceGAF...
What is the quickest way to gain mad XP for an alt?
MovieWho?
"It was supposed to teleport players randomly, but there's this bug that makes it teleport the three furthest players from the boss."
I'm not a coder or anything, but that sounds hard to believe. I'm more inclined to believe it's a design decision they're no longer happy with.
*googles Roxy Raye*Roxy Raye plays Destiny
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Obviously. I'd be fine with the same as Tiger playlist with maybe an additional chance at purples/shards/exotics