Well... the important is they need to fix that and the portal bugs too.
The portal bug is MUCH more important. Also, the glitch of people still getting damaged in the relic bubble, seemingly at random, much more important.
But these are
actual bugs. You can't just say, oh, after lunch, I think I'll flip the "correct issue #1" switch and then have a coffee break, and then maybe hit "correct issue #2" before going home that day. Some of you out there have done troubleshooting/bug-hunting/debugging yourselves, right? It's not easy or altogether scientific. Sometimes it's not even freaking quantifiable. You might change a whole bunch of stuff you expect to have an impact to no effect, then change one random thing on a whim that makes no sense to find it instantly resolves it. You throw your hands up and go, "well, fuck" and then start testing. There's also shit like Heisenbugs, ever heard of them? The actual process of debugging in real-time can make it more difficult to reproduce a bug which can make it more difficult to eliminate.
It's
different than just changing something intended to work differently.
Anecdotally, I haven't had the "going through portal out other side" issue since I was told to never sprint through them.
I would rather it be a bug. Not realizing that players would deduce how they're chosen and adapt is .... discouraging.
Well, I mean, just be discouraged then

I guess their testers simply didn't figure it out, and they dubbed it good enough. Nothing in his language whatsoever indicates it's a bug.
Agree with Hawkien, the "No Fun Allowed" and "Play Our Way" get thrown about too often.
Every raid is going to have limits on the players.
just so much stomping on goombas :X