P stands for?
Probably Paid ShillsP stands for?
It seems as tho PSSR works really well when the base resolution is high enough. Very impressive in this game
This isn't using PSSR.
So what is the upscaler they are using? FSR?
After all, developers Guerrilla Games are famous for their use of checkerboard rendering on PS4 and PS5, and they've now moved onto something new - but it's not PSSR, the upscaler introduced on PS5 Pro that has been used in so many other PS5 Pro enhanced games. Instead, it's its own solution - a kind of 'Guerilla Super Resolution', if you will, and it represents some of the cleanest reconstructed image quality we've seen on consoles. Just how good is it? We decided to find out.
Doubt it’s DLSS. Seems like a LOD or texturing issue.![]()
Not sure if it's DLSS or something else, but I thought the lack of detail here on PC was rather interesting.
It is, the game just has inferior LOD and texturing on PC for some reason. True for characters but especially distant environmental detail.Doubt it’s DLSS. Seems like a LOD or texturing issue.
It seems as tho PSSR works really well when the base resolution is high enough. Very impressive in this game
Their own custom solution, kinda like Insomniac has their own "TAA Injection" instead of relying on standard up-scalers (before Pro).
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Not sure if it's DLSS or something else, but I thought the lack of detail here on PC was rather interesting.
It is, the game just has inferior LOD and texturing on PC for some reason. True for characters but especially distant environmental detail.
I'm very impressed by Guerrilla solution by the way, and its advantages over DLSS at equal internal resolution. I thought it was a quite literal flawless image quality while playing.
I figured it was something of the sort.
This is really annoying. They do these late PC ports but barely increase the graphical quality. This often results in inferior visuals overall in many cases such as GOWR, Uncharted 4, and this game to a lesser extent.
They really have some good upscaling here. If it's not using ML it's even better than TSR (in this one game but still).
Texture not loaded in? In other shots sharpness and details are almost 1:1.
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Please remind me at what price point does "high end gaming PC" start and elaborate why it should be compared to a $699 console.Compare the system to high end gaming PCs
This is just silly. The Pro would end up looking worse 99% of the time and it isn’t aimed at people who game on high-end PCs. It’s meant to be a better PS5 and entice people to a high-end console experience.These comparisons is what is going to sell the PS5 Pro more than anything. Compare the system to high end gaming PCs instead of standard PS5.
Its a good one yes, I was surprised actually because its almost as good as DLSS but I guess that maybe this custom solution might be restricted to their engine and they cant apply it to other games, although I am just especulating. But this is really good so far
This isn't using PSSR.
Um, the Sony games that use PSSR did it well. They have no reason to drop it.I am not sure if the method Guerilla used can be applied to games outside the Decima engine, but if it can they should drop PSSR for this.
PSSR is software, not hardware. We don't know how Guerrilla do their own upscaling solution on PS5 Pro in this game. For now, it's exclusive to PS5 Pro.'PRO review'
'Is not using PSSR'
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PSSR is software, not hardware. We don't know how Guerrilla do their own upscaling solution on PS5 Pro in this game. For now, it's exclusive to PS5 Pro.
The selling point is performance levels with quality visuals which is achieved here. It doesn't really matter how they got there, there is no "spin"I don't remember anyone saying PSSR is via software...
And PSSR is the selling point of PS5pro, no matter the spin.
PSSR, like DLSS, is an algorithm that runs off custom hardware. It’s not purely software, FSR is which is why it caught on quickly.PSSR is software, not hardware. We don't know how Guerrilla do their own upscaling solution on PS5 Pro in this game. For now, it's exclusive to PS5 Pro.
Pssr is a hardware based upscaler that utilizes AI cores inside the ps5 pro.PSSR is software, not hardware. We don't know how Guerrilla do their own upscaling solution on PS5 Pro in this game. For now, it's exclusive to PS5 Pro.
The selling point is performance levels with quality visuals which is achieved here. It doesn't really matter how they got there, there is no "spin"
This isn't using PSSR.
The point is to get great looking games while also running at 60+fps. It doesn't matter what acronym the devs used as their upscaling solution if the results deliver. I can't believe we're still bickering even in successful patches that look amazing. Other games too didn't use PSSR like Callisto and Lords of the fallen. Maybe they don't have the time to integrate it, maybe they discovered that their own solutions were faster. It doesn't matter, the result does.Perfomance? Are you fucking kidding me?
PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.
Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
It’s the combination of PSSR+RT+Better GPU. Any of those alone wouldn’t justify a Pro. It’s when they all work together efficiently that it shines.Perfomance? Are you fucking kidding me?
PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.
Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
The first game was the first major showcase for DLSS.FSR Bro on copium.
Death Stranding 2 will be benefit it.
It’s the combination of PSSR+RT+Better GPU. Any of those alone wouldn’t justify a Pro. It’s when they all work together efficiently that it shines.
Plus, it’s possible they’re using ML for this upscaler, so they’d still be leveraging the Pro’s hardware.
Not really the point, its using the same hardware.
Perfomance? Are you fucking kidding me?
PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.
Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
I would say Forbidden West looks even better than the Sony games that use PSSR well though. Still better to use this method if they can. What if the method used for Forbidden West is even more performant. Would have no reason to use PSSR.Um, the Sony games that use PSSR did it well. They have no reason to drop it.
People wouldn't care to get a PS5pro without PSSR. A.I is the technology moving foward.
Same as PS4pro. Checkerboard Rendering was the reason to upgrade your base PS4 over PS4pro.
You guys are leaving those details out of the conversation. In conjuction or not, PSSR is the PS5pro selling point. Even Digital Foundry concluded that.
I'm not talking about the reasons each individual have to get PS5pro, but about the PR.