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DF - Horizon ZD/FW Pro review

Gonzito

Gold Member
It seems as tho PSSR works really well when the base resolution is high enough. Very impressive in this game
 

adamsapple

Or is it just one of Phil's balls in my throat?
So what is the upscaler they are using? FSR?

Their own custom solution, kinda like Insomniac has their own "TAA Injection" instead of relying on standard up-scalers (before Pro).

After all, developers Guerrilla Games are famous for their use of checkerboard rendering on PS4 and PS5, and they've now moved onto something new - but it's not PSSR, the upscaler introduced on PS5 Pro that has been used in so many other PS5 Pro enhanced games. Instead, it's its own solution - a kind of 'Guerilla Super Resolution', if you will, and it represents some of the cleanest reconstructed image quality we've seen on consoles. Just how good is it? We decided to find out.
 
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Skifi28

Member
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Not sure if it's DLSS or something else, but I thought the lack of detail here on PC was rather interesting.
 

Vick

Member
Doubt it’s DLSS. Seems like a LOD or texturing issue.
It is, the game just has inferior LOD and texturing on PC for some reason. True for characters but especially distant environmental detail.



I'm very impressed by Guerrilla solution by the way, and its advantages over DLSS at equal internal resolution. I thought it was a quite literal flawless image quality while playing.
 

Bojji

Member
It seems as tho PSSR works really well when the base resolution is high enough. Very impressive in this game

Their own custom solution, kinda like Insomniac has their own "TAA Injection" instead of relying on standard up-scalers (before Pro).

They really have some good upscaling here. If it's not using ML it's even better than TSR (in this one game but still).

EwaZVlE.png


Not sure if it's DLSS or something else, but I thought the lack of detail here on PC was rather interesting.

Texture not loaded in? In other shots sharpness and details are almost 1:1.

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2gQRvNZ.jpeg
 

Gaiff

SBI’s Resident Gaslighter
It is, the game just has inferior LOD and texturing on PC for some reason. True for characters but especially distant environmental detail.



I'm very impressed by Guerrilla solution by the way, and its advantages over DLSS at equal internal resolution. I thought it was a quite literal flawless image quality while playing.

I figured it was something of the sort.

This is really annoying. They do these late PC ports but barely increase the graphical quality. This often results in inferior visuals overall in many cases such as GOWR, Uncharted 4, and this game to a lesser extent.
 
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Interfectum

Member
These comparisons is what is going to sell the PS5 Pro more than anything. Compare the system to high end gaming PCs instead of standard PS5.
 
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Bojji

Member
I figured it was something of the sort.

This is really annoying. They do these late PC ports but barely increase the graphical quality. This often results in inferior visuals overall in many cases such as GOWR, Uncharted 4, and this game to a lesser extent.

Ratched launched with texture loading issues so it seems like a common theme for nixxes. I think they don't have enough time for these ports.
 

Gonzito

Gold Member
They really have some good upscaling here. If it's not using ML it's even better than TSR (in this one game but still).



Texture not loaded in? In other shots sharpness and details are almost 1:1.

g4F1Dmy.jpeg
Vr4vb5L.jpeg
2gQRvNZ.jpeg

Its a good one yes, I was surprised actually because its almost as good as DLSS but I guess that maybe this custom solution might be restricted to their engine and they cant apply it to other games, although I am just especulating. But this is really good so far
 

Gaiff

SBI’s Resident Gaslighter
These comparisons is what is going to sell the PS5 Pro more than anything. Compare the system to high end gaming PCs instead of standard PS5.
This is just silly. The Pro would end up looking worse 99% of the time and it isn’t aimed at people who game on high-end PCs. It’s meant to be a better PS5 and entice people to a high-end console experience.
 

Bojji

Member
Its a good one yes, I was surprised actually because its almost as good as DLSS but I guess that maybe this custom solution might be restricted to their engine and they cant apply it to other games, although I am just especulating. But this is really good so far

Something like this could be shared between Sony studios instead of PSSR.

But we have almost zero info how it works and how heavy it is.
 
I am not sure if the method Guerilla used can be applied to games outside the Decima engine, but if it can they should drop PSSR for this.
 

spons

Gold Member
The image quality of the PS5 Pro version is ludicrous. They really have proper engineers working at Guerrilla.
 

kevboard

Member
I'm still here wondering what it is that prevents them from back porting this upscaler to base PS5.
it seems to be vastly superior to their CBR method... is it using ML in some way? and if so, does that mean developers can use the ML hardware of the Pro however they want and aren't limited to PSSR?
 

Fake

Member
PSSR is software, not hardware. We don't know how Guerrilla do their own upscaling solution on PS5 Pro in this game. For now, it's exclusive to PS5 Pro.

I don't remember anyone saying PSSR is via software...

And PSSR is the selling point of PS5pro, no matter the spin.
 

diffusionx

Gold Member
PSSR is software, not hardware. We don't know how Guerrilla do their own upscaling solution on PS5 Pro in this game. For now, it's exclusive to PS5 Pro.
PSSR, like DLSS, is an algorithm that runs off custom hardware. It’s not purely software, FSR is which is why it caught on quickly.
 

Fake

Member
The selling point is performance levels with quality visuals which is achieved here. It doesn't really matter how they got there, there is no "spin"

Perfomance? Are you fucking kidding me?

PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.

Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
 

Clear

CliffyB's Cock Holster
This isn't using PSSR.

Not really the point, its using the same hardware.

The way people are acting its like they think PSSR is some sort of physical device when its actually just an optional library supplied by Sony to leverage the GPU hardware.

And I have to say I loved the double-speak in this where the on one hand they called it a weakness when PSSR is fed sub-optimal data and creates sub-optimal output, but of course when DLSS output has flaws then it just has to be fault of the data being input...
 

Skifi28

Member
Perfomance? Are you fucking kidding me?

PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.

Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
The point is to get great looking games while also running at 60+fps. It doesn't matter what acronym the devs used as their upscaling solution if the results deliver. I can't believe we're still bickering even in successful patches that look amazing. Other games too didn't use PSSR like Callisto and Lords of the fallen. Maybe they don't have the time to integrate it, maybe they discovered that their own solutions were faster. It doesn't matter, the result does.
 
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Gaiff

SBI’s Resident Gaslighter
Perfomance? Are you fucking kidding me?

PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.

Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
It’s the combination of PSSR+RT+Better GPU. Any of those alone wouldn’t justify a Pro. It’s when they all work together efficiently that it shines.

Plus, it’s possible they’re using ML for this upscaler, so they’d still be leveraging the Pro’s hardware.
 
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Fake

Member
It’s the combination of PSSR+RT+Better GPU. Any of those alone wouldn’t justify a Pro. It’s when they all work together efficiently that it shines.

Plus, it’s possible they’re using ML for this upscaler, so they’d still be leveraging the Pro’s hardware.

People wouldn't care to get a PS5pro without PSSR. A.I is the technology moving foward.

Same as PS4pro. Checkerboard Rendering was the reason to upgrade your base PS4 over PS4pro.

You guys are leaving those details out of the conversation. In conjuction or not, PSSR is the PS5pro selling point. Even Digital Foundry concluded that.

I'm not talking about the reasons each individual have to get PS5pro, but about the PR.
 
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Imtjnotu

Member
Perfomance? Are you fucking kidding me?

PS5pro is all about PSSR. The bump in specs is not even that higher. Maybe the RT performance is superior than regular PS5.

Again, is a spin to say PSSR is not the reason for buying a PS5pro. If you agree or not is not the point.
The Rookie Smile GIF by ABC Network
 
Um, the Sony games that use PSSR did it well. They have no reason to drop it.
I would say Forbidden West looks even better than the Sony games that use PSSR well though. Still better to use this method if they can. What if the method used for Forbidden West is even more performant. Would have no reason to use PSSR.
 

diffusionx

Gold Member
People wouldn't care to get a PS5pro without PSSR. A.I is the technology moving foward.

Same as PS4pro. Checkerboard Rendering was the reason to upgrade your base PS4 over PS4pro.

You guys are leaving those details out of the conversation. In conjuction or not, PSSR is the PS5pro selling point. Even Digital Foundry concluded that.

I'm not talking about the reasons each individual have to get PS5pro, but about the PR.

These are a lot of old games that are getting patched with PS5 Pro support, so maybe the devs decide right now PSSR doesn't show the game at its best compared to the tech they built around their engine. We will see what happens with games in development now.
 
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