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PS5 Pro/PSSR Appears to Provide Better Image Reconstruction than DLSS Running on a 4090 GPU

Senua

Gold Member
Digital Foundry says PSSR is better than FSR 3.0 but still lags behind DLSS:


ChiefDada ChiefDada

Lets Go Start GIF
 
They don't and these are different games, so no point in drawing a conclusion from this. Part II drops on PC probably next year. Otherwise, Part I will probably get a PSSR upgrade. We can then compare.
I couldn't find any mention of PSSR lagging behind DLSS in that DF clip. Sharpness and disillusion artifacts seem to be very good in both camps.
 

analog_future

Resident Crybaby
I couldn't find any mention of PSSR lagging behind DLSS in that DF clip. Sharpness and disillusion artifacts seem to be very good in both camps.

Just watch the clip...

"PSSR tends to present with a bit of extra image breakup on geometric edges and foliage in comparison to DLSS"

He also mentioned that PSSR presents a slightly artificially sharpened looking image.
 
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Matchew

Member
Kinda wish I didn't platinum some of these games, so I would have a bigger reason to go back.
 
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PaintTinJr

Member
sharpening = cheap way increase iq but it fools lots of people easily
Sharpening because of superior draw distance and better precision without minification artefacts is the opposite of cheap. To increase draw distance you might have to split the frustum to a cascade of frusta and do it as two or more drawing passes each with their own overdraw, but yeah let's talk down superior image quality as BS-oversharpening
 

Danknugz

Member
im
Sharpening because of superior draw distance and better precision without minification artefacts is the opposite of cheap. To increase draw distance you might have to split the frustum to a cascade of frusta and do it as two or more drawing passes each with their own overdraw, but yeah let's talk down superior image quality as BS-oversharpening
not familiar with how ps does it just saying from my own experience as a child. i would always turn up the sharpness on the tv. then i saw the other posts in this thread about how it just looked sharpened.
 
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PaintTinJr

Member
im

not familiar with how ps does it just saying from my own experience as a child. i would always turn up the sharpness on the tv. then i saw the other posts in this thread about how it just looked sharpened.
They have video footage to take stills and isolate the 'bs-over sharpening' and do wavelet, hi frequency pass analysis, or look at the histogram graph to inspect how natural the graph is and the data concentrations or use any means to scientifically determine if it is more likely over sharpening, which it isn't, and all we get from the Nvidia sponsored crew is casting shade at superior image quality.
 
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Danknugz

Member
They have video footage to take stills and isolate the 'bs-over sharpening' and do wavelet, hi frequency pass analysis, or look at the histogram graph to inspect how natural the graph is and the data concentrations or use any means to scientifically determine if it is more likely over sharpening, which it isn't, and all we get from the Nvidia sponsored crew is casting shade at superior image quality.
it's not a bad thing, it be done it myself for videos posted to youtube, it does actually work, but you have to tweak it just right and other settings come into play like color vibrancy. too nuch sharpness and it becomes distorted for example. i think this is what the nvidia filters do more or less, but they seem to improve texture quality drastically, through a combination of gamma/contrast/vibrance/sharpness, at least just by eyeballing it, what's under the hood is another story.
 
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Zathalus

Member
It might be over sharpened in some cases. The thing with upscaling is that sharpening can be a trade-off depending on use case or game. Or even something as simple as user preference. The tech director as Insomniac agreed with DF that Ratchet had too much sharpening with PSSR for example, and thus disabled a sharpening pass. Honestly the best thing to do is to have a default value with an optional slider for each users preference, like DLSS does (in most games).
 
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Filben

Member
Kinda wish I didn't platinum some of these games, so I would have a bigger reason to go back.
Or it could safe you 800EUR :) Let's see how new games will utilise the Pro. From my experience, FPS and fidelity improvements haven't got me playing an already beaten game again. I've doubled dipped on so many PC ports after playing the console version and I never finished them again.
 

PaintTinJr

Member
here's a side by side comparison of with / without nvidia filters, it legit looks like improved iq unless you're familiar with the tech behind it i guess.


i looked at this guys actual settings he posted and ironically he didn't use sharpening at all, probably could have made even more of an improvement
I disagree, the change in those images looks too garish and crushes as much as it adds, like an over sharpening might.

In the Pro screenshots and videos looking down the z axis of the camera into the sharp areas of imagery you can see the complexity in the shading dynamically across pixels because they are operating at a fragment(sub pixel) level which an over sharpening would would have crushed/converged and made it look worse, which isn't how the pristine Pro images and videos look.
 
Just watch the clip...

"PSSR tends to present with a bit of extra image breakup on geometric edges and foliage in comparison to DLSS"

He also mentioned that PSSR presents a slightly artificially sharpened looking image.
They certainly didn’t describe it as lagging behind. And of course this claim wasn’t shown in action as it’s very subtle if it even ends up being an overall advantage.

Edit. They even show DLSS disocclusion artifacts in the ratchet and clank footage that appears worse than PSSR.
 
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Danknugz

Member
I disagree, the change in those images looks too garish and crushes as much as it adds, like an over sharpening might.

In the Pro screenshots and videos looking down the z axis of the camera into the sharp areas of imagery you can see the complexity in the shading dynamically across pixels because they are operating at a fragment(sub pixel) level which an over sharpening would would have crushed/converged and made it look worse, which isn't how the pristine Pro images and videos look.
well of course, as you articulated better than i could, the pro is doing more than just simple nvidia filters, my point was just that it can be easy to think there's an improvement in iq without realizing it's just a trick of color correction. i mean there's people who work in film and their entire job is color correction, which improves how the footage looks but it's essentially just tweaking filters. the same could be said for hdmi vs vga, nothing different happening at the source, it's just the clean signal of digital vs analog. not saying the pro is just doing color correction. but i did try and see the difference between the dlss and the pros upscaling implementation and the difference seemed less than what tricks with filter can do. either way personally i'm not one to notice, never had to use dlss i just run native higher resolution if i need to.
 
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Danknugz

Member
also, correct me if im wrong, but isn't the dlss implementation the same regardless of what card you're using, assuming your card supports the same version of dlss? on other words you'll see no difference in still images between a 4090 and say a 3090 when it's upscalin to the same resolution? so why use the title "better than dlss on a 4090"? seems irrelevant to say which card it's running on?
 
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Bojji

Member
also, correct me if im wrong, but isn't the dlss implementation the same regardless of what card you're using, assuming your card supports the same version of dlss? on other words you'll see no difference in still images between a 4090 and say a 3090 when it's upscalin to the same resolution? so why use the title "better than dlss on a 4090"? seems irrelevant to say which card it's running on?

It's the same on 2060 and on 4090 when it comes to image quality, only difference is performance.
 

PaintTinJr

Member
Jennifer Lawrence Reaction GIF


I thought everyone kept saying they were paid for by Xbox? So they’re sponsored by Nvidia now? Which is it with you people?
Yes they are paid out by Nvidia. Literally....
They get sponsored by other brands but Nvidia seems to keep the lights on at DF

???
 

PaintTinJr

Member
He was talking about still images.
Which I'm guessing is exactly why the comparison is with a 4090, because brute force alone in comparing a RTX 3050 with DLSS versus an Intel Arc A770 Limited edition with XeSS would still lose on ghosting and frame-to-frame transition errors even if the stills of DLSS could be argued as superior to XeSS
EVERYTHING looks worse at lower framerate, and this is what 30fps defenders don't understand.
That isn't strictly true, and anyone that thinks SW looks better at higher display motion fidelity like a soap opera would need to present an amazing argument for it, when audiences are and have been attuned to 24fps for nearly a century and prefer it for film, but in context of your point, in ML AI reconstruction, yes everything will look worse with inadequate processing time, and lower frame-rate at highest quality on DLSS is inferior to higher frame-rate.

At native, with proper motion handling it is horses for courses, so your statement isn't true, as the point was made by Ico/SotC director when ported to the PS3 and the clamour of DF to get them at 60fps. The director said the games were intentionally animated at 30fps to give the motion the look he intended, and that even played back at 60fps they were still 30fps animations.
 
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So, why don't Last of Us Part 1 and Uncharted Legacy of Thieves have Pro patches? They have the EXACT same issues as LoU Part 2 when played at 1440p/60 ...these weren't even released that long ago they should be patched because right now 1440p doesn't look great in those games on PS5 and we're forced to choose Fidelity vs Performance ....
 
I couldn't find any mention of PSSR lagging behind DLSS in that DF clip. Sharpness and disillusion artifacts seem to be very good in both camps.

In every game that DF has tested, I've heard them say something about hpw PSSR has "temporal instability" aka shimmering ...almost every game from gt7>lou p2>horizon> etc. Which is disappointing news....imagine if pssr is only negligibly improved over FSR when it comes to shimmering and artifacts? That was one of the big things for why we've been clamoring for a Pro
 

analog_future

Resident Crybaby
Yes they are paid out by Nvidia. Literally....
They get sponsored by other brands but Nvidia seems to keep the lights on at DF



And here's a list of a bunch of different Playstation-sponsored videos they've done:




????
 
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brenobnfm

Member
So, why don't Last of Us Part 1 and Uncharted Legacy of Thieves have Pro patches? They have the EXACT same issues as LoU Part 2 when played at 1440p/60 ...these weren't even released that long ago they should be patched because right now 1440p doesn't look great in those games on PS5 and we're forced to choose Fidelity vs Performance ....

Not only Part II is the much newer game, it's on the spotlight because of the TV show.
 

Zathalus

Member
And here's a list of a bunch of different Playstation-sponsored videos they've done:




????
I don’t think DF has ever been sponsored by Sony directly? Sony has paid for them to come to several press events, internal access, and numerous interviews with Playstation Studios, but I don’t recall a directly sponsored video.

Not that it really matters, having five or six videos sponsored by Nvidia over the past five years, out of a total of over a thousand videos is hardly the same as being bought off by Nvidia. They’ve had videos sponsored by various game companies, Nvidia, Intel, HP, Microsoft, MSI, ViewSonic, etc…

The far majority of the financials from DF come from YouTube and Patreon. Very, very few of their videos are sponsored content.
 
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ChiefDada

Gold Member
So, why don't Last of Us Part 1 and Uncharted Legacy of Thieves have Pro patches? They have the EXACT same issues as LoU Part 2 when played at 1440p/60 ...these weren't even released that long ago they should be patched because right now 1440p doesn't look great in those games on PS5 and we're forced to choose Fidelity vs Performance ....

Naughty Dog​


“We here at Naughty Dog are proud to offer PS5 Pro updates for both The Last of Us Part I and The Last of Us Part II Remastered, ensuring PS5 Pro players have the most optimized experience for both entries. Each game will offer a new PS5 Pro-specific enhanced rendering mode that takes advantage of improved graphics processing, rendering 1440p, then upscaling to 4K via PSSR super resolution*. This mode maintains the 60 fps target, offering an ideal balance of framerate and resolution.
Performance and Fidelity rendering modes are still available on PS5 Pro and will provide an even smoother experience than players would see on an original PS5, as well as a higher framerate if your display supports it. Whether it will be your first time experiencing these stories, or a chance to jump in again, we hope all fans of The Last of Us enjoy experiencing this amazing way to play.”
Vincent Marxen, Lead Programmer / Naughty Dog
 

OmegaSupreme

advanced basic bitch
Lol. I can't believe this thread is still going. Pssr is great but it's not dlss.... Yet. It's good that Nvidia finally has some competition. Fsr has always been shit and xess is better but nobody has an Intel GPU so it doesn't matter. Pssr being good out of the box is a win for all though as it will encourage everyone to up their game.
 

digdug2

Member
Not only Part II is the much newer game, it's on the spotlight because of the TV show.
TBF - Part 1 Remake is much newer than Part 2. But that's totally negligible at this point since both games are confirmed to be enhanced by the Pro.
 

brenobnfm

Member
TBF - Part 1 Remake is much newer than Part 2. But that's totally negligible at this point since both games are confirmed to be enhanced by the Pro.

The Last of Us Part I › September 2, 2022
The Last of Us Part II Remastered › January 19, 2024
 
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PaintTinJr

Member

Naughty Dog​


Very interesting. I'm not sure if this has been quoted and it is interesting that they've effectively confirmed that PSSR iterations will just come in automatically make the visuals better.

I originally thought it might mean that PSSR was re-entrant rather than typical offline 'Deep' learning, and that was maybe why the acronym didn't contain DL like DLSS, but the mention of iterations suggests it still learns offline before improving the inferencing, but certainly shines a light on Nvidia's practice of trying to lock each iteration of DLSS behind a hardware GPU series release.


he Last of Us Part 2 is one of the games that will be enhanced on the PS5 Pro, with the option to play the game with better visuals while still running it in 60 fps through a new Pro Mode. But McIntosh says that both the Fidelity and Performance Modes will also be improved on the PS5 Pro.


“There’s more than that, there’s also the fact that the high fidelity mode on the base PS5 actually looks even better when you’re on Pro. And there are some minor performance issues in performance mode on the PS5 base model that are also much better. Very solid 60 [fps], a lot less frame drops when you get to the pro.”

But McIntosh also says he’s personally excited for PSSR, which uses AI to upscale graphics.

“I would say I’m just really excited about the ability to use AI upscaling. Going forward as a developer, as a tech geek we spend a lot of time worrying about pixel throughput. It’s actually really tough to hit the targets of getting this many pixels through the game, and now we can focus on cool graphics stuff that we’re doing as opposed to just increasing pixel count. So that’s been a big benefit.”


McIntosh goes in-depth on the PSSR technology and how it upscales 1440p resolution to 4K, telling IGN that it, “produces just a way better result than previous upscalers because it can be trained not only on our game but on lots and lots of other games, and it learns and it improves at each iteration can improve and fix graphical errors, fix artifacting, and it learns how to make things look good. Foliage for instance is one example in our game that looks really good after the upscaler because the neural network is trained to do foliage really well.”
 
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