I couldn't find any mention of PSSR lagging behind DLSS in that DF clip. Sharpness and disillusion artifacts seem to be very good in both camps.They don't and these are different games, so no point in drawing a conclusion from this. Part II drops on PC probably next year. Otherwise, Part I will probably get a PSSR upgrade. We can then compare.
I couldn't find any mention of PSSR lagging behind DLSS in that DF clip. Sharpness and disillusion artifacts seem to be very good in both camps.
Tbh, I'm not sure if I like that.He also mentioned that PSSR presents a slightly artificially sharpened looking image.
Sharpening because of superior draw distance and better precision without minification artefacts is the opposite of cheap. To increase draw distance you might have to split the frustum to a cascade of frusta and do it as two or more drawing passes each with their own overdraw, but yeah let's talk down superior image quality as BS-oversharpeningsharpening = cheap way increase iq but it fools lots of people easily
sharpening = cheap way increase iq but it fools lots of people easily
not familiar with how ps does it just saying from my own experience as a child. i would always turn up the sharpness on the tv. then i saw the other posts in this thread about how it just looked sharpened.Sharpening because of superior draw distance and better precision without minification artefacts is the opposite of cheap. To increase draw distance you might have to split the frustum to a cascade of frusta and do it as two or more drawing passes each with their own overdraw, but yeah let's talk down superior image quality as BS-oversharpening
They have video footage to take stills and isolate the 'bs-over sharpening' and do wavelet, hi frequency pass analysis, or look at the histogram graph to inspect how natural the graph is and the data concentrations or use any means to scientifically determine if it is more likely over sharpening, which it isn't, and all we get from the Nvidia sponsored crew is casting shade at superior image quality.im
not familiar with how ps does it just saying from my own experience as a child. i would always turn up the sharpness on the tv. then i saw the other posts in this thread about how it just looked sharpened.
all we get from the Nvidia sponsored crew is casting shade at superior image quality.
I thought everyone kept saying they were paid for by Xbox? So they’re sponsored by Nvidia now? Which is it with you people?
it's not a bad thing, it be done it myself for videos posted to youtube, it does actually work, but you have to tweak it just right and other settings come into play like color vibrancy. too nuch sharpness and it becomes distorted for example. i think this is what the nvidia filters do more or less, but they seem to improve texture quality drastically, through a combination of gamma/contrast/vibrance/sharpness, at least just by eyeballing it, what's under the hood is another story.They have video footage to take stills and isolate the 'bs-over sharpening' and do wavelet, hi frequency pass analysis, or look at the histogram graph to inspect how natural the graph is and the data concentrations or use any means to scientifically determine if it is more likely over sharpening, which it isn't, and all we get from the Nvidia sponsored crew is casting shade at superior image quality.
I don't know what it is lately. I get accused of being an Xbox fanboy. The last Xbox I bought was a 360 in 2006 lol
I thought everyone kept saying they were paid for by Xbox? So they’re sponsored by Nvidia now? Which is it with you people?
Or it could safe you 800EUR Let's see how new games will utilise the Pro. From my experience, FPS and fidelity improvements haven't got me playing an already beaten game again. I've doubled dipped on so many PC ports after playing the console version and I never finished them again.Kinda wish I didn't platinum some of these games, so I would have a bigger reason to go back.
I thought everyone kept saying they were paid for by Xbox? So they’re sponsored by Nvidia now? Which is it with you people?
I disagree, the change in those images looks too garish and crushes as much as it adds, like an over sharpening might.here's a side by side comparison of with / without nvidia filters, it legit looks like improved iq unless you're familiar with the tech behind it i guess.
i looked at this guys actual settings he posted and ironically he didn't use sharpening at all, probably could have made even more of an improvement
They certainly didn’t describe it as lagging behind. And of course this claim wasn’t shown in action as it’s very subtle if it even ends up being an overall advantage.Just watch the clip...
"PSSR tends to present with a bit of extra image breakup on geometric edges and foliage in comparison to DLSS"
He also mentioned that PSSR presents a slightly artificially sharpened looking image.
well of course, as you articulated better than i could, the pro is doing more than just simple nvidia filters, my point was just that it can be easy to think there's an improvement in iq without realizing it's just a trick of color correction. i mean there's people who work in film and their entire job is color correction, which improves how the footage looks but it's essentially just tweaking filters. the same could be said for hdmi vs vga, nothing different happening at the source, it's just the clean signal of digital vs analog. not saying the pro is just doing color correction. but i did try and see the difference between the dlss and the pros upscaling implementation and the difference seemed less than what tricks with filter can do. either way personally i'm not one to notice, never had to use dlss i just run native higher resolution if i need to.I disagree, the change in those images looks too garish and crushes as much as it adds, like an over sharpening might.
In the Pro screenshots and videos looking down the z axis of the camera into the sharp areas of imagery you can see the complexity in the shading dynamically across pixels because they are operating at a fragment(sub pixel) level which an over sharpening would would have crushed/converged and made it look worse, which isn't how the pristine Pro images and videos look.
Digital Foundry says PSSR is better than FSR 3.0 but still lags behind DLSS:
EDIT - Actually, I think this is new thread worthy. Going to make a new thread.
EDIT2 - Nevermind, mods won't let me I guess
I thought everyone kept saying they were paid for by Xbox? So they’re sponsored by Nvidia now? Which is it with you people?
also, correct me if im wrong, but isn't the dlss implementation the same regardless of what card you're using, assuming your card supports the same version of dlss? on other words you'll see no difference in still images between a 4090 and say a 3090 when it's upscalin to the same resolution? so why use the title "better than dlss on a 4090"? seems irrelevant to say which card it's running on?
What about frame-to-frame errors and ghosting? Are they really the same for a 2060 doing 30fps versus a 4090 doing 120fps?It's the same on 2060 and on 4090 when it comes to image quality, only difference is performance.
What about frame-to-frame errors and ghosting? Are they really the same for a 2060 doing 30fps versus a 4090 doing 120fps?
I don't know what it is lately. I get accused of being an Xbox fanboy. The last Xbox I bought was a 360 in 2006 lol
I thought everyone kept saying they were paid for by Xbox? So they’re sponsored by Nvidia now? Which is it with you people?
???Yes they are paid out by Nvidia. Literally....
They get sponsored by other brands but Nvidia seems to keep the lights on at DF
Digital Foundry
Digital Foundry specialises in game technology and hardware reviews, using bespoke capture and analysis tools to provide a unique look at the way games play. Video is just one dimension of what we offer - check out http://eurogamer.net/digitalfoundry for our articles and visit...www.youtube.com
Which I'm guessing is exactly why the comparison is with a 4090, because brute force alone in comparing a RTX 3050 with DLSS versus an Intel Arc A770 Limited edition with XeSS would still lose on ghosting and frame-to-frame transition errors even if the stills of DLSS could be argued as superior to XeSSHe was talking about still images.
That isn't strictly true, and anyone that thinks SW looks better at higher display motion fidelity like a soap opera would need to present an amazing argument for it, when audiences are and have been attuned to 24fps for nearly a century and prefer it for film, but in context of your point, in ML AI reconstruction, yes everything will look worse with inadequate processing time, and lower frame-rate at highest quality on DLSS is inferior to higher frame-rate.EVERYTHING looks worse at lower framerate, and this is what 30fps defenders don't understand.
I couldn't find any mention of PSSR lagging behind DLSS in that DF clip. Sharpness and disillusion artifacts seem to be very good in both camps.
Yes they are paid out by Nvidia. Literally....
They get sponsored by other brands but Nvidia seems to keep the lights on at DF
Digital Foundry
Digital Foundry specialises in game technology and hardware reviews, using bespoke capture and analysis tools to provide a unique look at the way games play. Video is just one dimension of what we offer - check out http://eurogamer.net/digitalfoundry for our articles and visit...www.youtube.com
So, why don't Last of Us Part 1 and Uncharted Legacy of Thieves have Pro patches? They have the EXACT same issues as LoU Part 2 when played at 1440p/60 ...these weren't even released that long ago they should be patched because right now 1440p doesn't look great in those games on PS5 and we're forced to choose Fidelity vs Performance ....
I don’t think DF has ever been sponsored by Sony directly? Sony has paid for them to come to several press events, internal access, and numerous interviews with Playstation Studios, but I don’t recall a directly sponsored video.And here's a list of a bunch of different Playstation-sponsored videos they've done:
????
So, why don't Last of Us Part 1 and Uncharted Legacy of Thieves have Pro patches? They have the EXACT same issues as LoU Part 2 when played at 1440p/60 ...these weren't even released that long ago they should be patched because right now 1440p doesn't look great in those games on PS5 and we're forced to choose Fidelity vs Performance ....
“We here at Naughty Dog are proud to offer PS5 Pro updates for both The Last of Us Part I and The Last of Us Part II Remastered, ensuring PS5 Pro players have the most optimized experience for both entries. Each game will offer a new PS5 Pro-specific enhanced rendering mode that takes advantage of improved graphics processing, rendering 1440p, then upscaling to 4K via PSSR super resolution*. This mode maintains the 60 fps target, offering an ideal balance of framerate and resolution.
Performance and Fidelity rendering modes are still available on PS5 Pro and will provide an even smoother experience than players would see on an original PS5, as well as a higher framerate if your display supports it. Whether it will be your first time experiencing these stories, or a chance to jump in again, we hope all fans of The Last of Us enjoy experiencing this amazing way to play.”
– Vincent Marxen, Lead Programmer / Naughty Dog
I don’t think DF has ever been sponsored by Sony directly?
It’s mental.Lol. I can't believe this thread is still going.
PaintTinJr will never surrender!This thread's still going on?
Haven't the PS fanboiz been utterly slaughtered already?
TBF - Part 1 Remake is much newer than Part 2. But that's totally negligible at this point since both games are confirmed to be enhanced by the Pro.Not only Part II is the much newer game, it's on the spotlight because of the TV show.
TBF - Part 1 Remake is much newer than Part 2. But that's totally negligible at this point since both games are confirmed to be enhanced by the Pro.
Very interesting. I'm not sure if this has been quoted and it is interesting that they've effectively confirmed that PSSR iterations will just come in automatically make the visuals better.Naughty Dog
he Last of Us Part 2 is one of the games that will be enhanced on the PS5 Pro, with the option to play the game with better visuals while still running it in 60 fps through a new Pro Mode. But McIntosh says that both the Fidelity and Performance Modes will also be improved on the PS5 Pro.
“There’s more than that, there’s also the fact that the high fidelity mode on the base PS5 actually looks even better when you’re on Pro. And there are some minor performance issues in performance mode on the PS5 base model that are also much better. Very solid 60 [fps], a lot less frame drops when you get to the pro.”
But McIntosh also says he’s personally excited for PSSR, which uses AI to upscale graphics.
“I would say I’m just really excited about the ability to use AI upscaling. Going forward as a developer, as a tech geek we spend a lot of time worrying about pixel throughput. It’s actually really tough to hit the targets of getting this many pixels through the game, and now we can focus on cool graphics stuff that we’re doing as opposed to just increasing pixel count. So that’s been a big benefit.”
McIntosh goes in-depth on the PSSR technology and how it upscales 1440p resolution to 4K, telling IGN that it, “produces just a way better result than previous upscalers because it can be trained not only on our game but on lots and lots of other games, and it learns and it improves at each iteration can improve and fix graphical errors, fix artifacting, and it learns how to make things look good. Foliage for instance is one example in our game that looks really good after the upscaler because the neural network is trained to do foliage really well.”
PaintTinJr will never surrender!
And in some cases shows a rare glitch.Just watch the clip...
"PSSR tends to present with a bit of extra image breakup on geometric edges and foliage in comparison to DLSS"
He also mentioned that PSSR presents a slightly artificially sharpened looking image.