Metro exodus enhanced edition is 60fps on all consoles though. The rt version.Yeah Raytracing is great but it's not for this console gen. I think that's also true for stuff like nanite and lumen on UE5.
On PC ,where you can add them without murdering the performance and image quality in the process, they are great. But on console they aren't worth the trade off.
Personally I think the approach we've seen in several games, including many first party ones, of boosting what Ps5 is good at doing instead of adding tech it can't really handle, has been much more appealing. Forbidden West is still the best looking console game to me because every game with technically better graphics asks you to either give up 60fps or destroy the IQ, and none of them offer a visual experience that is worth the trade off IMO.
That is why it still depends on the developer skills. I expect first and 2nd party game will really take full advantage of the ps5 pro. I still believe the ps5 pro can run games in 4k/ 60fps with RT in its life cycle within 4 years before ps6.Metro exodus enhanced edition is 60fps on all consoles though. The rt version.
Still noticeable on Ratchet even tho the internal resolution in that game is 1600p-1700p, same goes for Spiderman 2.
Isn't it a bit misleading to say it costs 35% to reconstruct from 1080p>4K? The percentage changes depending on the frame time target.Lots of dumb decisions here. Shouldve never increased graphics settings in the performance mode. Shouldve never tried to upscale from 864p to 4k. there is a reason why people on PC only upscale from 864p to 1440p. It's a waste of bandwidth and performance. the cost of reconstruction in this game is already extremely high. It was around 35% on PC when going from 1080p to 4k. God knows what it is for 864p. Just use the extra 30% gpu you have on improving resolution instead of increasing settings then reconstruct to 1440p from 900p or 960p. Would look much cleaner.
Thanks for the info but I don't watch Bugaga videos as a matter of principle.
Isn't it a bit misleading to say it costs 35% to reconstruct from 1080p>4K? The percentage changes depending on the frame time target.
Here, a 4090 gets 150fps at native 1080p and 120fps at 4K DLSS Performance.
That's 1.6ms of additional GPU time to upscale. Of course, the fps being 150 makes 1.6ms have a huge fps impact since it's 25% of the 6.667ms budget.
With a 60fps target, that's about 10%.
With a 30fps target, this drops to 5%.
For the 7900 XTX, it goes from 128fps to 100fps or 7.81ms>10ms. 2.19ms of additional rendering time. 21.9%.
That's 13% with a 60fps target and 6.6% with a 30fps target.
Other cards are definitely slower, but given the fact that we're talking about a 60fps target, that would mean a whopping 5.8333ms to upscale from 1080p>4K, which I don't think is possible.
Now you're just being silly.Remedy are overrated hacks. They always have been. Control looks like crap as well. Alan Wake is not technically good. They throw the kitchen sink at the engine and it runs like garbage without any fine tuning or optimization, and you're left with something like Alan Wake 2.
Now you're just being silly.
No, I can see shit captain...
Remedy are overrated hacks. They always have been. Control looks like crap as well. Alan Wake is not technically good. They throw the kitchen sink at the engine and it runs like garbage without any fine tuning or optimization, and you're left with something like Alan Wake 2.
One is razor sharp, the other is blurry with lots of shimmering and artifacting
One looks a whole generation better tech wise.
I'm not seeing it. Asset quality looks better in TLOU remake due to the clarity. Foliage, textures, art design, all put AW to shame. The overall quality of the image presentation is much more appealing as a result.
Remedy are overrated hacks. They always have been.
Are you gay or something??
No, I can see shit captain...
Remedy are overrated hacks. They always have been. Control looks like crap as well. Alan Wake is not technically good. They throw the kitchen sink at the engine and it runs like garbage without any fine tuning or optimization, and you're left with something like Alan Wake 2.
Based on his comments, I would be surprised if he had even played Remedy's previous output.We live in a world where Max Payne 2 exists so I think that makes you incorrect.
Based on his comments, I would be surprised if he had even played Remedy's previous output.
Based on his comments, I would be surprised if he had even played Remedy's previous output.
Have you played Max Payne, Max Payne 2 or the original Alan Wake?I have. Control was boring and ugly. I also played QB, and same there
I do not understand why this developer is put on a pedestal
Have you played Max Payne, Max Payne 2 or the original Alan Wake?
I do think it is fair to say that Remedy's ambition usually exceed the capabilities of their target platform when it comes to consoles which is a trend that started with the original Alan Wake.
You said Remedy have always been overrated hacks. Not that they currently are.No. Those are much older games so not sure why that’s relevant.
Studios are only as good as their recent output.
No. Those are much older games so not sure why that’s relevant.
Studios are only as good as their recent output.
Alan Wake was specifically designed for the Xbox 360, it looked and ran better than most games of that generation.
so I don't see it.
Alan Wake 1 was a shameless and unimaginative ‘we really like twin peaks and Stephen king. A lot’ with mediocre gameplay. Control gets a bit of a pass because the core gameplay was okay enough to carry the game and it was a budget title, but holy hell they absolutely did not live up to the potential nor promise of the premise of mining SCP fiction, both in scale, weirdness, or inventiveness. Granted there was enough there to say ‘maybe with a sequel’, but Remedy isn’t exactly hitting home runs here.Have you played Max Payne, Max Payne 2 or the original Alan Wake?
Alan Wake was retooled from it's original design to work on the 360 and even then ran at a fairly low resolution.
Not by many given how their games don’t sell. They’re kind of like a more competent Quantic Dreams with lower sales.I have. Control was boring and ugly. I also played QB, and same there
I do not understand why this developer is put on a pedestal
sure, but that often happens. I think that shows the exact opposite tho, if they specifically redesigning a bit part of the game to adjust the game to work on the target platform.
the game also looked really clean even tho it had a low resolution. the lighting was great and specifically designed for the 360, and the antialiasing was very good
The source material is not original, but I think the decision to structure the game like a (pulp) novel is. The combat is also based around overwhelming you in each encounter and then resetting, so I don't think it really compares to other third person action games. Personally I played it before Alan Wake 2 and still think it holds up. I actually prefer the combat to its sequel, which nerfs the dodge and makes you a sitting duck at close range.Alan Wake 1 was a shameless and unimaginative ‘we really like twin peaks and Stephen king. A lot’ with mediocre gameplay.
You said Remedy have always been overrated hacks. Not that they currently are.
I have. Control was boring and ugly. I also played QB, and same there
I do not understand why this developer is put on a pedestal
I have. Control was boring and ugly. I also played QB, and same there
I do not understand why this developer is put on a pedestal
It has a 90% rating on Steam, so I think it resonated far more with gamers than critics.Not like Alan Wake (original) was that highly rated, many were disappointed in the lack of gameplay
They’ve mostly been a pretty mid dev in aggregate
It has a 90% rating on Steam, so I think it resonated far more with gamers than critics.
Remedy has turned into a PC focused developer. Alan Wake and Quantum Break were at least playable on the xbox consoles. Control was straight up unplayable on base consoles. 15-20 fps isnt good. On PC, it was marvelous. But even there i had to play at 864p on a my new fancy $700 RTX 2080 just to be able to run RT effects at 60 fps.I do think it is fair to say that Remedy's ambition usually exceed the capabilities of their target platform when it comes to consoles which is a trend that started with the original Alan Wake.
Really? You don't think the opinion of the people that buy the game matters?Steam rating is about the worst evidence you could ever use for consensus.
Remedy is just a mid developer these days. Very average to poor gameplay, visuals that stretch engines so thin that the overall product looks and runs in a shoddy fashion
I get that they are a small studio with limited funds, but they’d be much better served having more modest attempts at chasing visuals and focusing more on everything else
Not like Alan Wake (original) was that highly rated, many were disappointed in the lack of gameplay
They’ve mostly been a pretty mid dev in aggregate
No need to say all this drivel just because of this one PS5 Pro port.
Remedy has turned into a PC focused developer. Alan Wake and Quantum Break were at least playable on the xbox consoles. Control was straight up unplayable on base consoles. 15-20 fps isnt good. On PC, it was marvelous. But even there i had to play at 864p on a my new fancy $700 RTX 2080 just to be able to run RT effects at 60 fps.
Alan Wake 2 on consoles is simply inexcusable. The shimmering should not have been allowed to get to the final release. Let alone in the Pro release. Especially since its tied to motion blue which can easily be turned off. They clearly dont care about the console experience. This game could've had a near TLOU quality IQ if they had spent more than two days optimizing the Pro build.
You cant tell me that they played through this game. They wouldve seen the RT noise immediately on wooden walls and other reflective objects in the morgue. Again, inexcusable that it was shipped in this state. If the denoiser isnt working, fine. TAKE OUT RT you dumb cunts. Put the extra horsepower into hitting 1440p internal resolution and watch the PSSR run just like it does in Demon Souls and TLOU2. Pristine.
Remedy clearly has a lot of talent, but phoning in console ports over and over again is a really bad trend. It's insulting to the one userbase that IS [still] buying their games because the PC userbase has clearly deserted them. AW2 looks incredible on PC but shipping awful looking 60 fps modes, and bugged out 30 fps modes is not a way to earn goodwill from console gamers.
No need to vehemently defend their games anymore, they’re not Xbox exclusive, Mr. apple
The low resolution along with other tricks were utilized to try to keep the framerate locked at 30 but it couldn't manage and still had screen tearing
Alan Wake was supposed to be an open world sandbox, it wasn't intended to be on consoles but Remedy needed money, as they often do, so they retooled the game to fit on the 360. I'm wouldn't consider paring down to be the same thing as specifically designed for the 360.