You're blaming the hardware when it's the devs not optimizing the game properly.
Just for Fun Silent Hill 2 on DLSS Balanced Epic settings with RT ON at 1440P
DLSS Balanced Epic settings with RT off at 1440P
Personally not much difference and it is like sharpening filter with some better reflection with 30% performance hit. Not worth for me.
RT massivly changes the lighting indoors later on in the game. IMO it's worth it. Game still is a looker without it thoughJust for Fun Silent Hill 2 on DLSS Balanced Epic settings with RT ON at 1440P
DLSS Balanced Epic settings with RT off at 1440P
Personally not much difference and it is like sharpening filter with some better reflection with 30% performance hit. Not worth for me.
Players on the Silent Hill 2 Reddit page have been complaining for more than a week that even though the game is apparently PS5 Pro Enhanced, it still has options for Quality and Performance graphics options.
via VGC
It's more than that ...colors are off gamma is different and it just looks flat nowI think bundylove has covered it thoroughly enough. There's a lot of shimmering on the game running on a Pro for now.
It's time we get treated better by Sony and everyone else patching games for the Pro. The amount of issues we're dealing with for this "Pro" console is just ridiculous.
To the people saying "the complaints are just coming from the usual suspects" every time a new issue is called out in regards to this console....fuck you guys...you guys are pathetic to act like complaining is somehow not justified
Thought for a moment those graphics look insane.Come on bloober i need a game for my cozy winter nights.
Its already snowing soon it will be christmas
Imagine spending 799€ on this to having games looks basically the same or worse.
No. You have the luxury chose resolution and better frame rateThat happens with $2,000 PC setups too.
Uhh, checked this weekend and no patch yet, why would it be better before the patch is released?
Honestly, this is user error.
This issue is due to Lumen being used stupidly in this game with a high rate of recalculation when 98% of the game is static. This kind of lumen refresh rate is when your game is dynamic and you destroy things… like Fortnite.
It looks like that also on PC if you force to disable the TAA. UE5 basically holds together because of TAA technology. The temporal part is what holds the effects together and it seems the PSSR is not « syncing » or holding temporal frames long enough to smooth this out, or the training for flickering is not as good as DLSS.
A nice video on the subject. Lumen flickering at 12:45.
That's been the rumor. It'll be hilarious if a gaming tablet has better upscaling than a 700 dollar console.Very funny if it ends up including Nvidia's DLSS.
Lets not blame Lumen for bad PSSR reconstruction.
Lumen is literally the first piece of next gen tech that was unveiled 4 and a half years ago. its by far the most used engine. It's the future. Sony shouldve trained PSSR on Lumen.
And no, its not just lumen. PSSR has the same issues with RTGI in Dragons Dogma, in Star Wars Jedi Survivor, in Alan Wake 2's RT mode, in Dragon Age with RT on, in Star Wars outlaws which uses RTGI and other RT effects even in performance mode. this is on PSSR, not Lumen or RTGI.
you cannot create a PSSR solution for a console with enhanced RT capabilities and have it release in this state.
Lets not blame Lumen for bad PSSR reconstruction.
Lumen is literally the first piece of next gen tech that was unveiled 4 and a half years ago. its by far the most used engine. It's the future. Sony shouldve trained PSSR on Lumen.
And no, its not just lumen. PSSR has the same issues with RTGI in Dragons Dogma, in Star Wars Jedi Survivor, in Alan Wake 2's RT mode, in Dragon Age with RT on, in Star Wars outlaws which uses RTGI and other RT effects even in performance mode. this is on PSSR, not Lumen or RTGI.
you cannot create a PSSR solution for a console with enhanced RT capabilities and have it release in this state.
920 with the disc reader, please and thank you.That'll be 800 euros, please
First party and square enix. Ff7 rebirth is a standout upgrade. Hopefully the rest of these losers patch their patches.Thank god i'm only gonna use the pro with sony first party games that probably know what the fuck they are doing with the upscaling.
920 with the disc reader, please and thank you.
I stopped giving money to square after the disgusting remilk part 1, fuck themFirst party and square enix. Ff7 rebirth is a standout upgrade. Hopefully the rest of these losers patch their patches.
Well, at least their pro patch is actually good lol.I stopped giving money to square after the disgusting remilk part 1, fuck them
Did returnal got patched?Well, at least their pro patch is actually good lol.
Let it be. At this point, god knows what monstrosity would come out of a Pro patch.Did returnal got patched?
That game is in dire need of a pro patch.
Nah, housemarque is a first party sony.Let it be. At this point, god knows what monstrosity would come out of a Pro patch.
Because the game hasn't been patched inwhy are ppl saying the Pro patch isnt out? surely the fact it looks different (in this case worse) would show that the pro enhancement has been applied. Also Jedi Survivor showing very similar artifects would tell me this has infact been updated with PSSR
He's not blaming Lumen - he's blaming the general trend that a ton of things in the render-pipeline nowadays needs heavy TAA (not reconstruction) to hold together because it's a shimmery mess in individual frames, at any resolution. Lumen is just one of the popular examples - but this is increasingly common everywhere, in most engines. Basically TAA algorithms are doing the heavy lifting for temporally unstable pipelines - with individual frames becoming increasingly lower-fidelity.Lets not blame Lumen for bad PSSR reconstruction.
This. I've wanted it for multiple games to see if it looks better, but now that I've experienced issues, for the reason #1 you gave.1. Why cant they include the old options plus pro optiins in case there are issues like this?
2. As i asked before and got laughed at, how does ML work in a closed enviroment offline? How is it trained to collect enough data to be able to improve and update? Does sony run these games in their office none stop or is it coming from me while connected to the internet? And how long till there would be an update for pssr and what do i play and how till then?
Pc at least has options for upscale but here we are stuck now with pssr.
3. And so my last question, why cant pssr be its own option in every game so i decide to activate it just like on pc.
I think you mean 920That'll be 800 euros, please
Lol dude I thought it was some SH2 shot on PC when I started scrolling.Thought for a moment those graphics look insane.
Again, other scalers even FSR and TSR are able to handle this. Just because PSSR cant handle it doesnt mean we should throw away the best lighting system in existence.Thus its lacking training or in fact the temporal solution is so-so as even default TAA hides it.
But there is no point in Silent hill 2 to refresh Lumen as it does. Most games don’t need to refresh Lumen like UE5 does in fact, most of them are static scenes. You’re throwing away performances out the window for no gain. I don’t care if Lumen is the best thing since sliced bread, it should be used intelligently, refresh only when there is a major scene change.
Did returnal got patched?
That game is in dire need of a pro patch.
I bitched about this before but to me it looks like Sony abandoned their entire "Housemarque so awesome" moment whwn Returnal didn't sell millions. They ended up adding co-op and never even patched it despite having breaking bugs all over the place. I'm gonna assume Sony dropped Returnal like a hot potato.Let it be. At this point, god knows what monstrosity would come out of a Pro patch.