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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

fallingdove

Member
Good call. I was thinking of Rogue Galaxy earlier and Star Ocean on PS3/360.
Lol - Rogue Galaxy and Star Ocean are the comparisons you are making?

Maybe stop mashing square and try using all of tools at your disposal?

You probably don’t need to use the advanced stuff to get through the story but this a hell of a lot better than Rogue Galaxy or Star Ocean.
 

DelireMan7

Member
Doing some small progress.
Did the "Eikonic challenge" part that was on the demo and what was after (SPOILER) Garuda fights, confirmation that Clive is Ifrit and jaw dropping Bahamut/Odin cutscene.

Combat is still so rewarding. I love finding the best way to chain abilities.
Love to approach an enemy with Phoenix's Swiftness or Lunge, then normal combo with Magic burst, then charged the blade while calling Torgal for a launch, air stomp, release blade, aerial combo, Garuda's aerial ability then Downthrust. Finish with a eikon ability if not dead already.
EDIT : sometimes, especially in dark area or with teleporting enemies, combat can get messy with all the particle effect ongoing.

Game is so far missing a lot on the RPG elements. No party managing, so far weapons and gears choice is just take the newest one in the shop and upgrade it.
A bit of decision to make when it comes to accessories since there is only 3 slots (which is good). Same for Eikon's abilities.

Still love the game. They took the decision to go full spectacle with amazing combat and jaw dropping moments. Very very long time I haven't got amazed by a game's visuals.
For me it catches enough the atmosphere of the old school FF despite lacking some core elements (no magic is disappointing).

FFXVI has some of the best haptics I've experienced in a while
I keep seeing this comment and it made me wondering if I know what "haptics" mean. Aside of some variation of the vibration and I don't see anything amazing with the controller's feedback xD
 
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fallingdove

Member
You have one dude on this forum who literally broadcasted that he stays in phoenix stance and never switches because the game doesn’t make it so you have to. Probably some of the dumbest shit I’ve read in awhile in a forum full of console warring. Imagine playing this game and only doing the basic combo and dodging. And nothing else. For the entire game.

lmao
Seriously.

I’m pretty consistent at adding a magic blast between combo attacks, double stomping over power attacks into a back dash and extreme downthrust, precision dodging and parrying attacks coming from multiple angles…

When you put all of this stuff together, the gameplay is incredibly satisfying,
 
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Dr. Claus

Banned
Doing some small progress.
Did the "Eikonic challenge" part that was on the demo and what was after (SPOILER) Garuda fights, confirmation that Clive is Ifrit and jaw dropping Bahamut/Odin cutscene.

Combat is still so rewarding. I love finding the best way to chain abilities.
Love to approach an enemy with Phoenix's Swiftness or Lunge, then normal combo with Magic burst, then charged the blade while calling Torgal for a launch, air stomp, release blade, aerial combo, Garuda's aerial ability then Downthrust. Finish with a eikon ability if not dead already.
EDIT : sometimes, especially in dark area or with teleporting enemies, combat can get messy with all the particle effect ongoing.

Game is so far missing a lot on the RPG elements. No party managing, so far weapons and gears choice is just take the newest one in the shop and upgrade it.
A bit of decision to make when it comes to accessories since there is only 3 slots (which is good). Same for Eikon's abilities.

Still love the game. They took the decision to go full spectacle with amazing combat and jaw dropping moments. Very very long time I haven't got amazed by a game's visuals.
For me it catches enough the atmosphere of the old school FF despite lacking some core elements (no magic is disappointing).


I keep seeing this comment and it made me wondering if I know what "haptics" mean. Aside of some variation of the vibration and I don't see anything amazing with the controller's feedback xD

In almost every FF game, the gear has always been stat sticks. You go for the one that gives the most damage and defense. Aside from a handful of weapons (which most didn't even work correctly in the original) and FF11 which had "horizontal gear design", this has been the norm for the franchise. The choice and design has always come from managing of abilities.

Hope you continue to enjoy!
 

DelireMan7

Member
Also I don't get the parry. I can precision dodge consistently but I don't get the parry timing.
All the parries I get are accidental.
 

DelireMan7

Member
In almost every FF game, the gear has always been stat sticks. You go for the one that gives the most damage and defense. Aside from a handful of weapons (which most didn't even work correctly in the original) and FF11 which had "horizontal gear design", this has been the norm for the franchise. The choice and design has always come from managing of abilities.

Hope you continue to enjoy!
I agree with you that it was never so important/deep. But usually you had weapons with passive abilities that could make the difference. (Like in FFX) Or some system (like Materia) that added some depth to weapon's choice.

Definitely enjoying it ! Love the story, gameplay and presentation !
 
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Dr. Claus

Banned
Also I don't get the parry. I can precision dodge consistently but I don't get the parry timing.
All the parries I get are accidental.
Parry is attacking right when an attack is about to hit you. I don't know if you can do this for all enemies though.

Best way to parry IMO is to use something like Rising Flames right when an enemy attacks. Gives you a larger window.

I agree with you that it was never so important/deep. But usually you had weapons with passive abilities that could make the difference. (Like in FFX) Or some system (like Materia) that added some depth to weapon's choice.

Definitely enjoying it ! Love the story, gameplay and presentation !
Well Materia was mostly spells, which you choose from when you earn an Eikon and decide what your ability load out will be. The choice is still there, its just in one single system. Plus the accessories allow a bit more customization on which abilties you use and how often you use them.

EDIT: The game is definitely less of an RPG than say XIV, VII, or even IX - but I would say it has about as much RPG mechanics as 1, 4, and 6 do.
 
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Parry is attacking right when an attack is about to hit you. I don't know if you can do this for all enemies though.

Best way to parry IMO is to use something like Rising Flames right when an enemy attacks. Gives you a larger window.


Well Materia was mostly spells, which you choose from when you earn an Eikon and decide what your ability load out will be. The choice is still there, its just in one single system. Plus the accessories allow a bit more customization on which abilties you use and how often you use them.

EDIT: The game is definitely less of an RPG than say XIV, VII, or even IX - but I would say it has about as much RPG mechanics as 1, 4, and 6 do.
I think what he means is weapons featured different amounts of materia slots vs wep/armor benefit therefore allowing more choice.
 

decisions

Member
What do you mean by this? I just secured the second eikon abilities but have no idea how Magic burst relates to charging abilities. I though it is just hitting triangle at the right time after square.
If you charge an attack while you are doing a Magic Burst for an initial attack you can create extremely strong combos based on Lunge/Dive attacks, launch enemies, etc.

I gave an example in this post:

https://www.neogaf.com/threads/fina...-bleeds-we-can-kill-it.1658090/post-268113973
 
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DelireMan7

Member
Parry is attacking right when an attack is about to hit you. I don't know if you can do this for all enemies though.
Yes I know but when I try to train I can't get the timing. I either get hit or hit the enemies before he hits me.
Not a big deal, I enjoy more precision dodge animation but it bothers me a bit.
Well Materia was mostly spells, which you choose from when you earn an Eikon and decide what your ability load out will be. The choice is still there, its just in one single system. Plus the accessories allow a bit more customization on which abilties you use and how often you use them.
But you had to equip materia into weapon no ? So sometimes a weapons with less stats but more materia slot would be better. At least it was giving you a choice.

Anyway not a big deal for XVI, just wished for a bit more RPG.
 

DelireMan7

Member
I think what he means is weapons featured different amounts of materia slots vs wep/armor benefit therefore allowing more choice.
Max Greenfield Reaction GIF by CBS
 

Dr. Claus

Banned
Yes I know but when I try to train I can't get the timing. I either get hit or hit the enemies before he hits me.
Not a big deal, I enjoy more precision dodge animation but it bothers me a bit.

But you had to equip materia into weapon no ? So sometimes a weapons with less stats but more materia slot would be better. At least it was giving you a choice.

Anyway not a big deal for XVI, just wished for a bit more RPG.

As with any game, you get better the more you play! I could barely do dodges and parries at first, now I can do them while tossing in magic, long combos, and masterfully using my abilities.
 

shubik

Member
16hrs in and I haven't had any problems. Maybe it's your console? Does it have enough space to breath? The manual says it needs at least 10 centimeters free from obstacles in the back.
It does and I even clean it regularly. It is the only game I had issues with so far. Yesterday I had no problems. Let’s see how it goes the next couple of days. Database was restored automatically each time I had to manually reboot the console. Really weird stuff
 
I haven't had any problems with heating or anything as far as I can tell, several 3+ hr long sessions.

I do have an occasional problem with my PS5 - be playing, usually when I step away for a while, and then it just flickers this black and white screen... Have to hold the power button to turn it off and reset. Anyone else experience this with their PS5? Hasn't happened yet with FF XVI.. fingers crossed 🤞 though. This has happened maybe... 3-4 times in the few weeks I've owned it.
 
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One of the funniest moments in the game so far:

*Clive and Cid prepare to kick down an iron door*
Cid: on the count of three
Clive: Alright
Cid: Ready? Three!
Clive: what happened to two?
Cid: ask one.
😂


The new
Hideaway
is dope af and love that everyone
calls Clive "Cid"
, good stuff 💯.
 

jorgejjvr

Member
Man, keeps flickering, this game flickers for anyone else? Rather annoying, idk if there is a setting i should be messing with to fix this, seems to be this game
 
So far it’s my favorite game of the year. But holy fuck I wish I could turn off the motion blur. It kinda gives me a headache. Part of the reason I never finished Type 0 HD. But this is an actual awesome game, unlike Type 0, so I’m pushing through the awful motion blur.
Yep I'm with you on the motion blur in Quality mode - are you on an OLED also? Apparently motion blur is totally stuffed up on them (I'm on a C1 65")

Some of these side quests are brutal…one little girl ask me to find her pet and thought it’s going to be same as I did in FFVIIR……..NOPE!

This world is almost as fucked up as as Yoko Taro games…..almost.
This has a lot of Nier/Taro feels, that post-apoc but yet Medieval, the cut scenes, the mind fuckery....this is a Dark cousin of Nier to me.
 
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This is not related to having fun with ff16, i'm having fun aswell, it's just a discussion about challenge.

This game has harder modes too

I was just comparing basic modes to each other across the other games. They’re of similar difficulty until you play the harder modes. Im sure this game is insane on NG+
 

Perfo

Thirteen flew over the cuckoo's nest
Man, keeps flickering, this game flickers for anyone else? Rather annoying, idk if there is a setting i should be messing with to fix this, seems to be this game
Are you on performance mode? You could try setting off VRR on Ps5 system
 
I played a lot of this game over the weekend and am still really enjoying it despite some gripes. The story and characters are very compelling for me, perhaps the best since Final Fantasy VII (including Remake which was even better), and the combat has been a lot of fun and doesn't feel too grindy or anything. Boss fights have all been suitably epic as you would hope from an FF game.

My only complaints are that the way the world is laid out via a map makes it feel a bit disjointed and unconnected. It also makes it feel very small with the distance between villages and towns being measured in metres rather than kilometres. I wish the game had just been one large map using streaming for the assets instead of loading in chunks. The second complaint is the quality of the side quests which suffers from awkward animations (Clive passing plates of hot meals and large crates of goods offscreen, seemingly from his back pocket, to the NPCs), stiff very last-gen facial animations and a lack of full NPC voice-acting (there's a snippet or two but you have to read the rest). This just makes these quests feel like the filler content they so clearly are and a far cry from the quality ones we had in, say, The Witcher 3, which felt as polished and relevant as the main quests.

Overall, a very good game. Looks and sounds very nice, has fun combat and a great story but in terms of game design it does feel a bit dated (the map to access small areas, the low-fidelity side quests, etc). The quality of the rest of the game more than makes up for the other niggles but I am surprised that the game isn't more ambitious in terms of design with it being a current gen-only game.
 
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Nankatsu

Member
Also I don't get the parry. I can precision dodge consistently but I don't get the parry timing.
All the parries I get are accidental.
Yap, parrying is rather difficult in here. Seems like the parrying window is too small.

But I think I read along the abilities tab that there is one that, when mastered, it allows you to increase the parrying time window.
 

Zheph

Member
Quite addicted to a few tracks, here is a couple I really enjoy



This one is for bosses/hunts and it has ramification in Final Fantasy I



This one is the hideaway theme song and also
Cid's Theme
 

Robb

Gold Member
I haven’t been following this game at all, since I’ve never liked any FF I’ve played (FF4/FF7/FF12).

But from some impressions on here it sounds like this is barely a JRPG anymore and the combat is more DMC/Bayonetta-esque? Is that a correct interpretation?

With those kind of changes I’m getting curious if I’d actually enjoy this one.. I love DMC/Bayo and don’t care much about stats/multiple characters/complicated job systems etc. etc. at all.
 

Zheph

Member
I haven’t been following this game at all, since I’ve never liked any FF I’ve played (FF4/FF7/FF12).

But from some impressions on here it sounds like this is barely a JRPG anymore and the combat is more DMC/Bayonetta-esque? Is that a correct interpretation?

With those kind of changes I’m getting curious if I’d actually enjoy this one.. I love DMC/Bayo and don’t care much about stats/multiple characters/complicated job systems etc. etc. at all.
That's correct, there is a meaty demo that let you play the prologue (can keep progression) and taste a bit the combat later on so I would advise to start with that
 

Robb

Gold Member
That's correct, there is a meaty demo that let you play the prologue (can keep progression) and taste a bit the combat later on so I would advise to start with that
Very cool. I don’t have a Ps5 yet, but I’ll keep that in mind. This wasn’t on my radar at all.
 

FoxMcChief

Gold Member
The game is bugged whenever Jill is around. I hear chirping while running around. Then it stops if I have her on screen



It’s starting to become unplayable.
 
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  • Surprised
Reactions: N0S

GymWolf

Member
I don’t notice it much.
Same, like any other game except maybe returnal.

I feel like i'm not maximizing my damage while the enemy is staggered, what is you modus operandi when enemies are staggered? Do you just spam all the eikons abilities you don't have in cooldown?

Maybe it's because i didn't bought any eikons final move because i prefer to upgrade the basic moves and i use the limit break thing to get the enemies staggered but i should use it when the enemies are already staggered, those are the 2 things i know i do wrong but i think i'm doing it wrong just spamming eikons ability when the enemies are staggered.

I still win easy but it doesn't feel right.
 
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DelireMan7

Member
Yap, parrying is rather difficult in here. Seems like the parrying window is too small.

But I think I read along the abilities tab that there is one that, when mastered, it allows you to increase the parrying time window.
Yes the mastered version increased the window.
It's the only basic abilities I haven't mastered yet. Should try that.

I feel like i'm not maximizing my damage while the enemy is staggered, what is you modus operandi when enemies are staggered? Do you just spam all the eikons abilities you don't have in cooldown?
I am really early but it's what I do. Usually use my Eikon abilities which are not on cooldown. Then do some fancy move (charged blade, downthrust, magic burst etc..)
 

Zheph

Member
I feel like i'm not maximizing my damage while the enemy is staggered, what is you modus operandi when enemies are staggered? Do you just spam all the eikons abilities you don't have in cooldown?
I try to mix things inbetween the abilities with thrust, magic burst and so on

If you have this ability :
Lighting Ball
It helps so much for stagger and you can deal vicious damage by stacking on top of a staggered ennemy

I really don't feel the "sponge health" or "fights are too long" you can decimate most things pretty quickly
 
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Yes I know but when I try to train I can't get the timing. I either get hit or hit the enemies before he hits me.
Not a big deal, I enjoy more precision dodge animation but it bothers me a bit.

But you had to equip materia into weapon no ? So sometimes a weapons with less stats but more materia slot would be better. At least it was giving you a choice.

Anyway not a big deal for XVI, just wished for a bit more RPG.
I'm really good at it and it took me a while to understand the concept. Do not try to attack them before they hit you. It sounds weird but attack their attack.

Got tomorrow off but not sure if I can finish the game in that time span with me doing all side quests and what not. Just beat Barnabas so I think I'm near the end. Messed around with Odin in the training room then did the first few missions. All of that shit is really powerful. Level 5 Zantetsuken will clear all trash mobs that you can squeeze on screen.
 
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GymWolf

Member
I try to mix things inbetween the abilities with thrust, magic burst and so on

If you have this ability :
Lighting Ball
It helps so much for stagger and you can deal vicious damage by stacking on top of a staggered ennemy

I really don't feel the "sponge health" or "fights are too long" you can decimate most things pretty quickly
I never said the enemies are spongy.

Hell normal enemies die way too fast and you can't even style too much on them.
 
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Zheph

Member
I never said the enemies are spongy.

Hell normal enemies die way to fast and you can't even style too much on them.
oh it was not a direct answer to you mate just my global feeling about that sorry it was misleading with the quote
 

DelireMan7

Member
I'm really good at it and it took me a while to understand the concept. Do not try to attack them before they hit you. It sounds weird but attack their attack
Thanks for the tips. Gonna try.

In training, I tried to attack during their swing but always hit them instead of parry. If I delay a bit I get hit.
I am gonna work on that.
 
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Toots

Gold Member
23h in, i must be past half point, maybe three quarter in.
It is still a tremendous game.
I might be the only one but see huge Yoko Taro influence with the overall vibe, of course the dark fantasy setting, but moreso the music full acoustic guitar parts (it sounds eerily similar to nier and automata compositions sometimes and i'm loving it), or the way they try not to bridle themselves, everything is on the table, murder, rape, slavery, etc. This way of showing the worst in people and at the same time showing the best in us in certain quests. There is a kind of naïveté i found in Yoko Taro's work i find somewhat here.
They don't manage to attain the level of genius where Yoko Taro is with his storytelling tho, and there's certain FF tropes that give the story a different flair anyway, but there's obvious inspriations.

About the FF flair, and a multitude of little things (like the old school sprites of the main charcaters you find in the menu) sometimes i had fun imagining the game as a old school 90s rpg, and it made a lot of sense. Made me appreciate things more. FF XVI is an action adventure game designed like old school rpg (with quite lacking rpg elements i have to admit) and if you start remembering how you felt when you played an old school rpg in the 90's and get in that mood, you'll have a great time and a smile on you face for the whole ride.

and that devil may cry chapter with the second titan fight :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
I was like wtf they make me play DMC (tho the arm running was more of bayonetta i think bayo last boss had something similar) now and sure enough the chapter ends with the classic triple still shot and i was over the moon :messenger_smiling_hearts:
 

GymWolf

Member
I try to mix things inbetween the abilities with thrust, magic burst and so on

If you have this ability :
Lighting Ball
It helps so much for stagger and you can deal vicious damage by stacking on top of a staggered ennemy

I really don't feel the "sponge health" or "fights are too long" you can decimate most things pretty quickly
But don't you waste time with those whem the eikons do the best damage? Like even if my timing is perfect i can barely finish the 4 eikon move before the stagger end, i don't have the time to do 4 eikons ability plus other attacks...
 

Zheph

Member
But don't you waste time with those whem the eikons do the best damage? Like even if my timing is perfect i can barely finish the 4 eikon move before the stagger end, i don't have the time to do 4 eikons ability plus other attacks...
let's say I keep a few ones in particular for the stagger I won't say which one especially but if you did the demo you might have an idea
I like Phoenix Rising in all situation even tho its the first ability you get in the game I find it pretty smooth

but i feel the stagger is not that short? did it got better with time? I can't say for sure
 

DenchDeckard

Moderated wildly
What are peoples thoughts on the sections where you literally just walk forward for a while or run through an area, not really doing anything..it will auto jump up a wall etc and then it just goes into a cutscene at the end..

I mean...what is the point of that? is that actually a game at that point?

It's got me scratching my head....
 

Gandih42

Member
Got started on the game yesterday and so far having a great time with it. Combat is really fun, especially against enemies with a bit more HP (that first Lancer boss fight was sick). And I'm really impressed with the tone, direction, and lore. Much darker than I imagined, but without being cringe and edgy.

One thing that really surprised me is how good it feels to play at 30 FPS. I generally much prefer 60 FPS and would take that over better visuals almost every time, but in this case I don't really mind. That being said, I do hope a patch down the line can make performance mode more consistent.
 

Sub_Level

wants to fuck an Asian grill.
What are peoples thoughts on the sections where you literally just walk forward for a while or run through an area, not really doing anything..it will auto jump up a wall etc and then it just goes into a cutscene at the end..

I mean...what is the point of that? is that actually a game at that point?

It's got me scratching my head....

I don’t mind the game’s moments of reprieve. The game already has an insane amount of combat and enemies. Same with the side quests. They’re just there to vibe & relax with (and are fully optional) before you get back to slaying dozens of foes in high octane battles.
 
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