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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458
I didn't unlocked any eikon fatality, they cost too much and i prefer to upgrade the base skill you use constantly.

If you can cast them and still attack on the background, then sure that would amplify the damage.
Fatality? This isn't Mortal Kombat lol. These abilities cost a lot for a reason, they are super powerful (and look much cooler to boot). Phoenix can literally destroy an entire group of weaker enemies with a single cast, decent damage on staggered enemies plus you get HP heal. Garuda's Tornado has 5 ⭐ stagger dmg, I don't need to explain the utility of that. Ramuh's giant lightning bolt can melt the lifebar of staggered enemies.

Realistically you will only have 1 available due to the high unlock cost (for now) but it's absolutely worth it and since you can respec an infinite number of times (with no penalty) it's worth trying them out, I've experimented with every single skill currently available to me and found some powerful combos.
 

rofif

Can’t Git Gud
I didn't unlocked any eikon fatality, they cost too much and i prefer to upgrade the base skill you use constantly.

If you can cast them and still attack on the background, then sure that would amplify the damage.
How come you dont have abundant ability points? I can buy whatever I want.
Be aware that you can refund points and only upgrade abilities you like. Mastering is a waste of 1000 points because it only allows to use under other eikon slots
 
I didn't unlocked any eikon fatality, they cost too much and i prefer to upgrade the base skill you use constantly.

If you can cast them and still attack on the background, then sure that would amplify the damage.
Yes, this is why I will often use the tornado right before 50% stagger, then use grapple at 50 and gouge after that to mostly remove the rest of the stagger because tornado is still rolling along.
 

zkorejo

Member
You should never have equipped them in the first place.

The game explicitly states they are there in case you are struggling without them. They are essentially difficulty modifiers.
I might have missed that text. Also equipping best gear possible is like instinctual.

I turned them off and am using other buffs and it definitely does feel Way better.

Kept Precision dodge one but still makes things on the easy side. Will turn that off too in the next playthrough.
 

GHG

Gold Member
I might have missed that text. Also equipping best gear possible is like instinctual.

I turned them off and am using other buffs and it definitely does feel Way better.

Kept Precision dodge one but still makes things on the easy side. Will turn that off too in the next playthrough.

I'd suggest unequipping that one regardless. You can upgrade your dodge in the skill tree and that somewhat relaxes the timing window for you anyway.

You're better off keeping those slots free for some of the more meaningful gear you get as you progress the game that will open up oppotunies for you to have fun with the combat system.
 

GymWolf

Member
How come you dont have abundant ability points? I can buy whatever I want.
Be aware that you can refund points and only upgrade abilities you like. Mastering is a waste of 1000 points because it only allows to use under other eikon slots
I don't know, i do all the sidequest, explore every open area, fight every enemy i see...

I don't have mastering on anything except the base skills.
 

EviLore

Expansive Ellipses
Staff Member
Phoenix can literally destroy an entire group of weaker enemies with a single cast,
The regular abilities do it most of the way plus a long knockdown where you can coup de grace, with a much shorter cooldown. Not clear that the ultimates are worth it, but probably with enough icons unlocked it’s fine to give up one or two regular slots since you have plenty of abilities to cycle through.
 

zkorejo

Member
The story keeps on getting better and better witch each passing hour. The game is seriously getting to that Witcher levels of immersion.

One of those games where after every story mission ends it keeps you wanting to see what happens next and you keep doing that until you're half asleep.
 

rofif

Can’t Git Gud
I don't know, i do all the sidequest, explore every open area, fight every enemy i see...

I don't have mastering on anything except the base skills.
Do you use these skills in different eikon sets? You only need mastering for that.
I am asking because I only realized I was wasting points by "mastering" yesterday and got 3k points back lol
 

GymWolf

Member
Fatality? This isn't Mortal Kombat lol. These abilities cost a lot for a reason, they are super powerful (and look much cooler to boot). Phoenix can literally destroy an entire group of weaker enemies with a single cast, decent damage on staggered enemies plus you get HP heal. Garuda's Tornado has 5 ⭐ stagger dmg, I don't need to explain the utility of that. Ramuh's giant lightning bolt can melt the lifebar of staggered enemies.

Realistically you will only have 1 available due to the high unlock cost (for now) but it's absolutely worth it and since you can respec an infinite number of times (with no penalty) it's worth trying them out, I've experimented with every single skill currently available to me and found some powerful combos.
Ok lol, eikons finishers or super special moves:lollipop_grinning_sweat:

Maybe i'm gonna try one of them tonight if i have points to spare.
 

GymWolf

Member
Do you use these skills in different eikon sets? You only need mastering for that.
I am asking because I only realized I was wasting points by "mastering" yesterday and got 3k points back lol
No, like i said i don't have mastery except for the first circle of spells and the eikons moves you do with circle like the grab etc.

Every other thing is level 2 or 1.
 

Exentryk

Member
The decision to not show hunts on maps is probably a good one because it gives you a reason to explore the large fields. Though I wish you could read the location description anywhere without having to return to the hunt board for each different hunt. FF12 still did these hunts way better though as the world had lot more options (day/night/weather/chains/etc) and the rewards also felt better due to better RPG mechanics.

Also enjoying mixing the various abilities a little more now that I have started getting more ability points. A side quest just gave 500 points, so yeah, keep doing those.
 

FoxMcChief

Gold Member
I just realized that Cid is voiced by the same guy that voices Lorath in Diablo 4. I kept thinking I have heard Cid’s voice before.

I had stopped playing Diablo once I got my copy of FF16. Back at work, I played Diablo 4 on my break (via remote play) and heard Lorath speak.
 

zkorejo

Member
Does anyone else get the Metal Gear Solid vibes from the cutscenes and story telling? Especially major MGS3 vibes for boss and main characters.

Also the way Clive gets in the position for combat with companions reminds me of Naked Snake with his knife and gun.

I hate having to compare this game to other games, it's very much its own beast but it's just the direction and placement of cutscenes, intros of characters, the twists and everything. Its just the vibe that similar.
 

Methos#1975

Member
I've enjoyed this game tremendously up until now.

This quest line where you get items for Mid to help on her ship is some of the worst damn boring design I've ever seen, who thought this was a good idea?
 
The regular abilities do it most of the way plus a long knockdown where you can coup de grace, with a much shorter cooldown. Not clear that the ultimates are worth it, but probably with enough icons unlocked it’s fine to give up one or two regular slots since you have plenty of abilities to cycle through.

You can get those rings that reduce the cooldown of those ultimate abilities

May try that out on one or two that are really strong because the cooldowns are really long by default
 
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adamsapple

Or is it just one of Phil's balls in my throat?
The active time lore is good but I wish the game would just show it by pressing the big-ass touch pad button, having to first pause the scene then going there feels like a bit of a QA oversight.

Minor gripe, but it's been a niggling one.
 

GymWolf

Member
The active time lore is good but I wish the game would just show it by pressing the big-ass touch pad button, having to first pause the scene then going there feels like a bit of a QA oversight.

Minor gripe, but it's been a niggling one.
I would love to have all that shit in the menu pause at any goven time instead of having a place where i have to go if i wanna read something.
 

Nankatsu

Member
Does anyone else get the Metal Gear Solid vibes from the cutscenes and story telling? Especially major MGS3 vibes for boss and main characters.

Also the way Clive gets in the position for combat with companions reminds me of Naked Snake with his knife and gun.

I hate having to compare this game to other games, it's very much its own beast but it's just the direction and placement of cutscenes, intros of characters, the twists and everything. Its just the vibe that similar.
Yes I did, specially in those early forest scenarios.
 

Zheph

Member
I've enjoyed this game tremendously up until now.

This quest line where you get items for Mid to help on her ship is some of the worst damn boring design I've ever seen, who thought this was a good idea?
Yeah that wasn't the best... Don't worry you getting back in crazyness super soon
 

Thabass

Member
I just learned browsing Era that this game is incredibly hateful toward women because it generally depict men as the strongest ones.
Duchess Anabelle is one of the most powerful people in the entire world with how much she rules over. With her marrying Emperor Sylvestor made her rule over the entirety of Rosaria

But, since Reset Era doesn't play video games, I wouldn't expect them to know that.
 
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Ovech-King

Member
Lol at me in the first playable boss scene saying to myself "wow this feels good and look damn fine". I clearly have no idea what I'm in for the rest of the game based on all your comments so far 😅
 
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My only issue with the combat is that dodging isnt reliable and attacks dont have that good force feedback. I feel like i am hitting air with all my regular hits. The runic attacks feel great.

That said this game shits on GOW Ragnorak. In every way. Not just setpieces which were awful in GOW, but also the story and storytelling. A freaking side villain gets more character development and backstory than most of the main cast of ragnorak. It is serious with moments of levity. Not a comedy with fleeting moments of drama like GOW Ragnorak. It captures the scale of the conflict simply by cutting away from the main character and showing us a random battle taking place elsewhere in the world with brand new characters that help sell a more global conflict. Something the more intimate one shot take nonsense of GOW Rangorak simply failed to capture.

Honestly, this game has blown me away. I thought there was no way the main game would live up to the prologue but I just fought the second Titan/eukon battle and its been non stop action for the last 5-6 hours. It is perfectly paced, and superbly told like a Sony first party game. Only, it is way better than anything sony studios have made since 2018. This is how you make a story driven linear action adventure.
Wait what? Say it ain't so SlimySnake SlimySnake . I agree with this entire post outside of the first sentence lol. I am waiting on people to catch up so I can post some of the videos I made without being a jerk and spoiling the game for people. I am more impressed with the parry, dodging, eikon dodges, counters, and blocks than just about anything else in the game combat wise. I have a late game setup Titan with lightning rod and odin's rift slip, Odin with heaven and steel, Bahamut with gigaflare and impulse. I can make that shit look like a movie. Blocking and countering with titan, countering out of my counter into a follow up counter on titan, swapping to odin to steel parry between counters to stop their next move, swapping to bahamut to wing precision dodge right into megaflare then popping impulse for insta stagger. This games combat is absolutely crazy. I honestly cannot believe the shit you can pull off.
 

SlimySnake

Flashless at the Golden Globes
Wait what? Say it ain't so SlimySnake SlimySnake . I agree with this entire post outside of the first sentence lol. I am waiting on people to catch up so I can post some of the videos I made without being a jerk and spoiling the game for people. I am more impressed with the parry, dodging, eikon dodges, counters, and blocks than just about anything else in the game combat wise. I have a late game setup Titan with lightning rod and odin's rift slip, Odin with heaven and steel, Bahamut with gigaflare and impulse. I can make that shit look like a movie. Blocking and countering with titan, countering out of my counter into a follow up counter on titan, swapping to odin to steel parry between counters to stop their next move, swapping to bahamut to wing precision dodge right into megaflare then popping impulse for insta stagger. This games combat is absolutely crazy. I honestly cannot believe the shit you can pull off.
Yeah. im still relatively early on. Just got the second set of eukon abilities so maybe 6-8 hours in?

But because there is so much going on, i find dodging with R1 very hard in most battles with various different magic effects going on. Parrying is almost impossible.

I think it has to do with the readability of attacks. With so many different things going on at once, its very hard to see exactly when they start their attack. I can always spam R1 but i dont like to play like that.

P.S The low resolution along with shitty FSR upscaling and that awful motion blur all add up in making it very hard to discern some of the enemy attacks. I know DF said its 1440p internal but it might be dynamic even in the resolution mode. has a very 1080p look to it.
 
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Lokaum D+

Member
Yeah. im still relatively early on. Just got the second set of eukon abilities so maybe 6-8 hours in?

But because there is so much going on, i find dodging with R1 very hard in most battles with various different magic effects going on. Parrying is almost impossible.

I think it has to do with the readability of attacks. With so many different things going on at once, its very hard to see exactly when they start their attack. I can always spam R1 but i dont like to play like that.

P.S The low resolution along with shitty FSR upscaling and that awful motion blur all add up in making it very hard to discern some of the enemy attacks. I know DF said its 1440p internal but it might be dynamic even in the resolution mode. has a very 1080p look to it.


Super earlier ( 6 - 8 hours no spoiler ) training combat by me, dodge, parry is super easy, u just need to read the enemie better or prarice a little, im playing in graphic mode 30fps
 
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SlimySnake

Flashless at the Golden Globes
I just learned browsing Era that this game is incredibly hateful toward women because it generally depict men as the strongest ones.
I said this in another thread, but fucking zelda is better than any female character these western developers have shoved down our throats. Western devs think strong female characters mean physically strong built like the rock and vin diesel. They are so dumb it makes me question their sanity. Zelda literally only shows up in flashbacks, and still has more agency, more character development than anything ive seen in Horizon, TLOU2, and female characters in GOW and yes, even Ratchet. Zelda has A HUGE impact to the story despite relying on Link and Raru, and she does that while remaining likeable. What a shocking novel concept, make a likeable protagonist instead of the boss babe bitches we got in Horizon and TLOU2.

Now FF16 does not have any female protagonists, but both villains so far are written wonderfully. They are both strong, one of them physically, the other doesnt have to be physically to cause all kinds of havoc. I love how one of them gets her own flashback scenes and the game even cuts to her for a long cutscene after you defeat her in a boss fight. Its so rare to see this kind of scene in a video game which stubbornly stick with protagonists at the expense of character development for everyone else. TLOU2 was 30 hours and by the end, I had zero feeling for Abby and just couldnt wait for the game to decide what to do with her. In less than a 3-4 hour mission, these guys managed to make me like a villain I fought against like four different times.

This game doesnt hate women, it respects them like actual people with their own morals, feelings, and character arcs. They arent a vehicle for the protagonist's character development or a vehicle for the developer's agenda pushing.
 

Danjin44

The nicest person on this forum
I said this in another thread, but fucking zelda is better than any female character these western developers have shoved down our throats. Western devs think strong female characters mean physically strong built like the rock and vin diesel. They are so dumb it makes me question their sanity. Zelda literally only shows up in flashbacks, and still has more agency, more character development than anything ive seen in Horizon, TLOU2, and female characters in GOW and yes, even Ratchet. Zelda has A HUGE impact to the story despite relying on Link and Raru, and she does that while remaining likeable. What a shocking novel concept, make a likeable protagonist instead of the boss babe bitches we got in Horizon and TLOU2.

Now FF16 does not have any female protagonists, but both villains so far are written wonderfully. They are both strong, one of them physically, the other doesnt have to be physically to cause all kinds of havoc. I love how one of them gets her own flashback scenes and the game even cuts to her for a long cutscene after you defeat her in a boss fight. Its so rare to see this kind of scene in a video game which stubbornly stick with protagonists at the expense of character development for everyone else. TLOU2 was 30 hours and by the end, I had zero feeling for Abby and just couldnt wait for the game to decide what to do with her. In less than a 3-4 hour mission, these guys managed to make me like a villain I fought against like four different times.

This game doesnt hate women, it respects them like actual people with their own morals, feelings, and character arcs. They arent a vehicle for the protagonist's character development or a vehicle for the developer's agenda pushing.
Because from western devs prespetcive the only way female characters can be strong is to act just like men and have men like physical features......in my opinion its stupid but it just how it is with them.
 

SlimySnake

Flashless at the Golden Globes

Super earlier ( 6 - 8 hours no spoiler ) training combat by me, dodge, parry is super easy, u just need to read the enemie better or prarice a little, im playing in graphic mode 30fps
Parrying when they do a charge attack is very interesting. Did you do the X+Square dash attack there? or just a regular square attack?

i will give the training mode a shot.
 

Danjin44

The nicest person on this forum
Game is very good. This year is incredible.

RE4 Remake
Tears of the Kingdom
Diablo 4
Final Fantasy XVI
Starfield
WTF!!? No Armoured Core VI?
the-office-michael-scott.gif
 

ChiefDada

Member
Training is a must to get your dodge and parry timing tight. I thought the mechanics weren't reliable as well but there is a science to it that you learn through training.
 
Parrying when they do a charge attack is very interesting. Did you do the X+Square dash attack there? or just a regular square attack?

i will give the training mode a shot.
It's easier to parry when you have charged attack. Charged attack has larger window to parry than normal attack.
 
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Shifty1897

Member
P.S The low resolution along with shitty FSR upscaling and that awful motion blur all add up in making it very hard to discern some of the enemy attacks. I know DF said its 1440p internal but it might be dynamic even in the resolution mode. has a very 1080p look to it.
It's dynamic. Quality mode is 1440p-1080p internal.
Performance is 1080p-720p internal.
 
Did my first arcade stage run just to check it out it was way too easy obviously I'm a little higher level now but I got easy ass on every single thing including the boss not exactly sure that the rewards are worthwhile but interesting nonetheless and worth checking out I like being able to run through them skip all the cutscenes and Bam Bam Bam.
 

Mattdaddy

Gold Member
There are some truly epic fights in this game lol. They did nail that.

The fight against Hugo in Rosalith was fucking badass. I love that Clive went full heel for a second with his taunts with the whole "IT WAS MEEEE" reveal haha. I was hoping it would have continued escalating all the way to a full blown Titan VS Ifrit battle, but I guess theres still an outside shot a rematch. It was still insanely epic though. Side note.... wondering if the guy that carried off Hugo was Leviathan's dominant? He obviously has some type of super powers and I think thats the only one not revealed yet so far in my game. (Assuming Leviathan is in this game, but Im guessing hes the water one.)

I also hope we get more Ifrit fights, only had a couple so far and really only had 1 were you could fully control Ifrit against Lethon. I know theyre a little simplistic but they still just feel so epic lol, love em.
 
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