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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

Danjin44

The nicest person on this forum
That’s not my AC.
Oh right this is FFXVI all over again.......
pissed-rhianna-rolling-eyes-c3aykpohmlc4ei3y.gif
 

Lokaum D+

Member
Parrying when they do a charge attack is very interesting. Did you do the X+Square dash attack there? or just a regular square attack?

i will give the training mode a shot.
Its the Phoenix Shift ( circle dash, follow up with a attack or magic before the shift end to do extra damage ), but i use square+X dash too, yeah give it a try, charge attacks are aways easy to parry, the rest u ll need to pratice a little, i use controller type A btw.
 

Dr. Claus

Banned
I've enjoyed this game tremendously up until now.

This quest line where you get items for Mid to help on her ship is some of the worst damn boring design I've ever seen, who thought this was a good idea?

Its a breather chapter, focused on getting to know the folks of the hideaway, learning more about Cid, learning to relax and enjoy after defeating the shadow that loomed over them for the last 5 years. Talk to the NPCs, do the side quests - it is wonderful world building.
 

Sleepwalker

Member
There are some truly epic fights in this game lol. They did nail that.

The fight against Hugo in Rosalith was fucking badass. I love that Clive went full heel for a second with his taunts with the whole "IT WAS MEEEE" reveal haha. I was hoping it would have continued escalating all the way to a full blown Titan VS Ifrit battle, but I guess theres still an outside shot a rematch. It was still insanely epic though. Side note.... wondering if the guy that carried off Hugo was Leviathan's dominant? He obviously has some type of super powers and I think thats the only one not revealed yet so far in my game. (Assuming Leviathan is in this game, but Im guessing hes the water one.)

I also hope we get more Ifrit fights, only had a couple so far and really only had 1 were you could fully control Ifrit against Lethon. I know theyre a little simplistic but they still just feel so epic lol, love em.

The next time you get to control Ifrit is going to blow you away.
 
Yeah. im still relatively early on. Just got the second set of eukon abilities so maybe 6-8 hours in?

But because there is so much going on, i find dodging with R1 very hard in most battles with various different magic effects going on. Parrying is almost impossible.

I think it has to do with the readability of attacks. With so many different things going on at once, its very hard to see exactly when they start their attack. I can always spam R1 but i dont like to play like that.

P.S The low resolution along with shitty FSR upscaling and that awful motion blur all add up in making it very hard to discern some of the enemy attacks. I know DF said its 1440p internal but it might be dynamic even in the resolution mode. has a very 1080p look to it.

Made this just for you. SlimySnake SlimySnake
I turned off everything that would be a spoiler.



Titan block parry. You get a long time between each counter hit to reactivate the parry if you need to.

First time in the lab with Odin. This is not me in tryhard mode just learning.


I will post a video of a try hard S rank hunt I did right before I got Odin. Lots of cool berserker ring air dodges into dash in parrys in that video. It's super spoiler heavy.
 
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Suzuki says at the end of the interview that they were expecting players to feel like the game was easy during the first playthrough.

The real challenge lies in the NG+

And he also said that even after that, there's another even harder mode

Kinda sucks that you have to play the game 2-3 times to feel really challenged, but they were probably scared of players choosing hard mode from the start, getting stuck on a difficult spike during the 40h campaign and dropping the game

They really want everyone to experience the story



I havent finished it yet, but the opinion (Ive seen it many times online) that the game relies on cutscenes to tell the story is just absurd

There are so many moments where you are in control. The limit break scene, 100% gameplay is incredible.

So many scenes, like the Eikon battles, would have been just a cutscene in any other game. The battles have limited gameplay, but thats so much better than watching a .mkv video

And what games dont tell the bulk of their story during cutscenes? Naughty Dog games? Past FF games?

People are picking on this game for such absurd reasons
Holy shit, there's another difficulty mode unlocked after a 2nd playthrough? I was not aware of this.
Ugggh

ralph-wiggum-i-m-happy-and-angry-aergapfu8oq8zcx7.gif
 

Synless

Member
Anyone got that post handy that showed map comparisons to FF13? I have a debate going with a buddy on this one and I wanted to prove him wrong but couldn’t find the post.
 
The ost when you fight
typhon half body
was certaintly a choice...completely different mood from the other eikons battle theme, i liked the beginning, not much during the fight itself.

But i much prefer this ost over automata, i barely remember any track for that one.
If you haven't reached Bahamut yet and don't mind being spoiled on his abilities:
Bahamut has like a kamehameha ability you can unlock, when used, actually pauses the stagger meter, making the staggered state last a bit longer

Oops, quoted the wrong post, but uh yeah it was directed at your other post lol.
 
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Hugare

Member
Holy shit, there's another difficulty mode unlocked after a 2nd playthrough? I was not aware of this.
Ugggh

ralph-wiggum-i-m-happy-and-angry-aergapfu8oq8zcx7.gif
Actually, the Ultimania Mode is only available in Arcade Mode

And levels in Arcade Mode will only be unlocked after finishing the game in Final Fantasy Mode

So 1st you'll have to finish the game in any mode, then Final Fantasy mode to play all the levels from Arcade Mode in Ultimania difficulty
 
Actually, the Ultimania Mode is only available in Arcade Mode

And levels in Arcade Mode will only be unlocked after finishing the game in Final Fantasy Mode

So 1st you'll have to finish the game in any mode, then Final Fantasy mode to play all the levels from Arcade Mode in Ultimania difficulty
I see, thanks!
 
Anyone here start a new game+ hard mode run by any chance? Are the hunts more difficult too? New move sets? Or the same move sets with just higher damage?

Completely destroyed Atlas (S Rank) on my first try.
 
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I’m sorry but these scenes that are mixed with CGI are such an annoying half-measure. There’s a cutscene late in the game where the BOTTOM of the wave looks absolutely gorgeous and is in clear CGI, while parts of the top of the wave and the boat are in-engine, and there’s some annoying fade-to-black moments and jarring cuts in this scene because they decided to stick to in-engine models. And it just looks really awkward.

It just makes it look like it was a cost-cutting measure rather than “showing the power of the PS5.”

They really should have just done some full blown CGI cutscenes.

There’s also a scene late in the game that looks like the characters are in front of a green screen because the very active background is in CGI and to me it just looked kind of funny.
 
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gow3isben

Member
Are those rings given at beginning of games like cheat codes for accessibility? Definitely look like the take away fun of the gameplay
 
I’m sorry but these scenes that are mixed with CGI are such an annoying half-measure. There’s a cutscene late in the game where the BOTTOM of the wave looks absolutely gorgeous and is in clear CGI, while parts of the top of the wave and the boat are in-engine, and there’s some annoying fade-to-black moments and jarring cuts in this scene because they decided to stick to in-engine models. And it just looks really awkward.

It just makes it look like it was a cost-cutting measure rather than “showing the power of the PS5.”

They really should have just done some full blown CGI cutscenes.

There’s also a scene late in the game that looks like the characters are in front of a green screen because the very active background is in CGI and to me it just looked kind of funny.

Your obsession with cgi is total insanity

This game has the best in game cutscenes of anything I’ve played
 
Are those rings given at beginning of games like cheat codes for accessibility? Definitely look like the take away fun of the gameplay
Yes and I sort of wish they just didn't even include them in your inventory to start. It should have been something that you get if the game detects you are having trouble with the combat, like a pop up that appears at the game over screen after several failed attempts on a boss or something.
 
Your obsession with cgi is total insanity

This game has the best in game cutscenes of anything I’ve played
I don’t care, a good CGI cutscene shits on any cutscene in this game. Go look at the ones from Diablo IV. Square Enix has their own internal studio so it’s annoying that this is how CBU3 used that team, especially when the character models are not impressive at all.
 

Markio128

Member
I’m sorry but these scenes that are mixed with CGI are such an annoying half-measure. There’s a cutscene late in the game where the BOTTOM of the wave looks absolutely gorgeous and is in clear CGI, while parts of the top of the wave and the boat are in-engine, and there’s some annoying fade-to-black moments and jarring cuts in this scene because they decided to stick to in-engine models. And it just looks really awkward.

It just makes it look like it was a cost-cutting measure rather than “showing the power of the PS5.”

They really should have just done some full blown CGI cutscenes.

There’s also a scene late in the game that looks like the characters are in front of a green screen because the very active background is in CGI and to me it just looked kind of funny.
Sounds like you’re suffering from OCGID.
 

GHG

Gold Member
I don’t care, a good CGI cutscene shits on any cutscene in this game. Go look at the ones from Diablo IV. Square Enix has their own internal studio so it’s annoying that this is how CBU3 used that team, especially when the character models are not impressive at all.

Are you joking?

The cutscenes in D4 are few and far between, and of what there is, most of them are not CGI at all.
 
Are you joking?

The cutscenes in D4 are few and far between, and of what there is, most of them are not CGI at all.
I don’t understand how that is at all relevant to my post. Diablo IV has CGI cutscenes and they’re insanely gorgeous and way better visually (and in terms of cinematography tbh) than any scene in this game, is my point.
 

GHG

Gold Member
I don’t understand how that is at all relevant to my post. Diablo IV has CGI cutscenes and they’re insanely gorgeous and way better visually (and in terms of cinematography tbh) than any scene in this game, is my point.

It has everything to do with it.

If I'm remembering correctly D4 has just 2 CG cutscenes across the entirety of the whole game. The rest are in-engine cutscenes that aren't even on the same stratosphere as the ones in FF16.

FF16 has such a high frequency of cutscenes which would have meant a huge undertaking for any CG studio, complete waste of budget, time and resources. There's also the fact that cohesion would be lost in doing entirely CG cutscenes since whatever you've equipped Clive with at the time won't be present.

You're talking to a bunch of people here who are playing (or have played) both games. Using D4 as a point of comparison for cutscenes of all things is complete nonsense.
 
It has everything to do with it.

If I'm remembering correctly D4 has just 2 CG cutscenes across the entirety of the whole game. The rest are in-engine cutscenes that aren't even on the same stratosphere as the ones in FF16.

FF16 has such a high frequency of cutscenes which would have meant a huge undertaking for any CG studio, complete waste of budget, time and resources. There's also the fact that cohesion would be lost in doing entirely CG cutscenes since whatever you've equipped Clive with at the time won't be present.

You're talking to a bunch of people here who are playing (or have played) both games. Using D4 as a point of comparison for cutscenes of all things is complete nonsense.
I agree that the in-engine cutscenes in D4 are worse than the cutscenes in XVI.

Square Enix has an internal CGI studio. And they still used them for XVI! Lol. The cutscenes in the game that are mixed with CGI were done by SE’s internal CGI studio. CGI cutscenes are a series staple. And the character models in this game are not impressive.

All I wanted was a few full-blown CGI cutscenes that included Clive, Jill, etc.

As is, I’m annoyed with the half-measure ones that we’re left with.

You are free to disagree, obviously, but I’m not changing my stance. The character models in this game (at least in my opinion) are nowhere near good enough to omit CGI cutscenes, a series staple.
 
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Something is definitely wrong with that PS5. The game isn't the root cause of that problem.

I would like to mention that I worked an event with Square Enix where we had demo stations set up for people to play the Garuda Eikon Challenge.
These PS5s were cluttered together in groups of 4 (each table had 4 PS5s under each demo station). There was very little airflow for the PS5s under these tables because they were covered with a giant cloth to hide the PS5s. We did place a single small fan under each table but that was it.

We had a total of 40 PS5s set up for people to play. They were on for over 8 hours straight and we did not have one single over heating issue.

Also, it is common practice in QA to have stress test stations set up, where you run the game for days (sometimes weeks) at a time in conditions that would stress the hardware (like a small closet with no airflow). This is actually part of the certification process. If it fails the stress tests at a certain capacity, the game is not ready for certification. You also have the games running on bad consoles that are known to have issues as well as ones that are in perfect condition. This way you can diagnose ceratain issues depending on the condition. I know this because I worked in QA for a number of years at Activision in the early 2000s as well as one project at EA.
 

Hugare

Member
I don’t understand how that is at all relevant to my post. Diablo IV has CGI cutscenes and they’re insanely gorgeous and way better visually (and in terms of cinematography tbh) than any scene in this game, is my point.
Bruh

Diablo has what, 20 minutes of cutscenes? FF XVI has 11 hours

Do you have any idea how much that would cost?

If even after these arguments, you're still thinking "don't care, Diablo IV CGI is better" its just ... not even worth discussing anymore

I agree that the in-engine cutscenes in D4 are worse than the cutscenes in XVI.

Square Enix has an internal CGI studio. And they still used them for XVI! Lol. The cutscenes in the game that are mixed with CGI were done by SE’s internal CGI studio. CGI cutscenes are a series staple. And the character models in this game are not impressive.

All I wanted was a few full-blown CGI cutscenes that included Clive, Jill, etc.

As is, I’m annoyed with the half-measure ones that we’re left with.

You are free to disagree, obviously, but I’m not changing my stance. The character models in this game (at least in my opinion) are nowhere near good enough to omit CGI cutscenes, a series staple.

Since the HD consoles, how many times did Square used CGI in FF games?

FF XII and XIII combined didnt have more than 60 minutes of CGI combined

It took Square 3 years to make the Kingslaive movie, that lasts only 2h

Also cost them 100 M and 3 years to make Advent Children

Took them 3 years and 137 M to make Spirit Within

It's great to want things, but you have no idea what you are asking for. You think that just because they have their own CGI studio its suddenly cheap to make?

Call me up when you see any other studio making a game with 5h+ of CGI
 
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Dr. Claus

Banned
Bruh

Diablo has what, 20 minutes of cutscenes? FF XVI has 11 hours

Do you have any idea how much that would cost?

If even after these arguments, you're still thinking "don't care, Diablo IV CGI is better" its just ... not even worth discussing anymore



Since the HD consoles, how many times did Square used CGI in FF games?

FF XII and XIII combined didnt have more than 60 minutes of CGI combined

It took Square 3 years to make the Kingslaive movie, that lasts only 2h

Also cost them 100 M and 3 years to make Advent Children

Took them 3 years and 137 M to make Spirit Within

It's great to want things, but you have no idea what you are asking for. You think that just because they have their own CGI studio its suddenly cheap to make?

Call me up when you see any other studio making a game with 5h+ of CGI

We have long sinced moved past the need for large scale CGI in video games. Games are so good that they look better than CGI from just two generations ago.
 
Something I found out about combat a while ago not sure everyone knows. You can parry with every physical attack move Clive has. The lunge, downward thrust, grounded, and jumping burning blade. Only burning blade has super armor frames a split second AFTER the parry window closes. It can be dash canceled giving you a chance to either defend yourself or continue your offense. Both ground and air burning blade have the same super armor frames. They are not I frames, it is the equivalent of Street Fighter 6 super armor. You will take reduced damage but not be interrupted as you plow through the move. They even gave Clive a cool blocking animation if you time it correctly. Video example below.

 
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Thabass

Member
There are some truly epic fights in this game lol. They did nail that.

The fight against Hugo in Rosalith was fucking badass. I love that Clive went full heel for a second with his taunts with the whole "IT WAS MEEEE" reveal haha. I was hoping it would have continued escalating all the way to a full blown Titan VS Ifrit battle, but I guess theres still an outside shot a rematch. It was still insanely epic though. Side note.... wondering if the guy that carried off Hugo was Leviathan's dominant? He obviously has some type of super powers and I think thats the only one not revealed yet so far in my game. (Assuming Leviathan is in this game, but Im guessing hes the water one.)

I also hope we get more Ifrit fights, only had a couple so far and really only had 1 were you could fully control Ifrit against Lethon. I know theyre a little simplistic but they still just feel so epic lol, love em.
Just wait until the actual fight with him....
 

Nankatsu

Member
For those pretty ahead in the game, how far am I in it?

I just made it to the Veil and met Isabelle. Currently doing the missing girl quest.

I'm purely asking this because the PS5 menu stats says that I'm currently at 41% of the main story, which I find it pretty odd.
 

Aenima

Member
For those pretty ahead in the game, how far am I in it?

I just made it to the Veil and met Isabelle. Currently doing the missing girl quest.

I'm purely asking this because the PS5 menu stats says that I'm currently at 41% of the main story, which I find it pretty odd.
You are pretty earlier in the game still
 
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rofif

Can’t Git Gud
I just finished it. And im gonna throw this statement here.

Ff 16 is the best audiovisual experience ever created and it's not even close.

Couldnt care less about the few flaws it has, my eyes were burning with joy during most of the playthrough.

Im still unable to process the fact that a team which was dedicated to an mmo, have in fact created the most incredible console experience ever.

The ammount of work and artistry put on every eikon fight is off the charts.

If there's something worth buying a good TV/audio equipment for, is this game. No kidding.

HDR implementation is great, and the soundtrack, as everyone knows is also killer.

I feel like this game marks a milestone in terms of what games and movies can bring when working together for a common goal with talent and passion.

I think there will be a long time from now to see another game reach this level of spectacle.
Absolutely crazy. I am not finished yet so please dont spoiler me.. but that fight probably nearing the end is incredible.
I was audibly gasping like a fool lol. Couldn't believe the spectacle of what's going on. All the particle and effects. The music. Incredible.
And the story, somber moments and atmosphere!!!

The Bahamut fight! The fight and setup is already incredible and then you go into space!!!
No kidding my oled made me bawl my eyes out.
Dion is such a cool character. I liked his acting and looking at him. Shame he didn't got more on screen time.
The ship with orange skies afterwards and new music. I listened for few minutes and turned off the game since it's sadly late.
The prologue was still the most emotionally hitting moment but there were few moments I teared up. mastery.

One thing I don't get is how Ultima can influence other kings (he was also that king kid apparently) if he is locked inside Joshua. Don't spoiler please unless I should understand it by now.

No idea how they pull this off but every boss is better than the last one. There is constantly something new and the story goes into unexpected places.
Ragnarok is laughable in comparison now lol. This is the real god of war 4 if they continued gow3 spectacle lol.
Easily my goty so far. Great year all around. I am very surprised

Btw - what is that huge hole on the map? On the south near one of the kingdoms. If we go there in the story, please don't spoil but I couldn't find any info on it at the Tomes.
 
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