Sub_Level
wants to fuck an Asian grill.
The battle theme reminds me of FF8. So good:
The Run-Past-Enemies-On-Your-Chocobo -Theme
The battle theme reminds me of FF8. So good:
Imo, easily top 3 boss fights in all of Final Fantasy.
The way the fight just kept literally ascending and intensifying made it so grandiose and over the top, complete with a world-ending super move. The setting was wonderful, I loved every moment of it.
I very much enjoyed all the Sanbreque Empire scenes. Wish there was an opportunity to explore Oriflamme before the civil war broke out.
I love the theme song as well, that trumpet is so grand and noble. Eye set on the horizon and expansion.
Imo, easily top 3 boss fights in all of Final Fantasy.
The way the fight just kept literally ascending and intensifying made it so grandiose and over the top, complete with a world-ending super move. The setting was wonderful, I loved every moment of it.
I very much enjoyed all the Sanbreque Empire scenes. Wish there was an opportunity to explore Oriflamme before the civil war broke out.
I love the theme song as well, that trumpet is so grand and noble. Eye set on the horizon and expansion.
Shivas theme is ridiculous. If you have a good sound system especially a decent sub play this one loudly.
And Away just said fuck it and jumped into my top 5 FF songs ever.
I finished it on thursday and still haven't picked up another game, the post game crash is hard hereJust finished the game. Man, that ending...
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I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
Very good review.Beat the game yesterday afternoon. Had to marinate on my thoughts for awhile. Overall I really liked it. I think I'm just gonna bullet point off my feelings on the game. Pros, cons and all.
For the time being, here are my Top 5 FF games:
- Cast of characters range from fine to great. Some characters are underdeveloped, but nobody reaches terrible status like the previous two entries. Cid, Byron, Benedikta, and Gav are standouts. Jill is cool, but needed more scenes to add to her character.
- Clive is a Top 3 protagonist. Great character arc, great voice actor, great person, has multiple badass lines, just an absolute fucking unit.
- The writing is head and shoulders above XIII and XV. Probably the best Story since FFX. Though it does have two significant flaws which hold it back from being one the greats in the series.
- Pacing is pretty bad. Story needed at least 10 hours of those MMO style padded quests during the Main Quest chain to be trimmed out. No good reason why this couldn't have been a 20 - 25 action game.
- The story in the last quarter isn't "bad", but it feels bad because of how good the story was before it shifted gears.
- Combat is engaging and fun. It's as interesting as you wanna make it. The variety of combos and experimentation it offers was fun to figure out.
- Game is too easy. Final Fantasy Mode should've been the default.
- Exploration is non-existent. Game desperately needed optional dungeons, caves, chests with meaningful items to discover.
- Some of the best boss fights in the series.
- Soundtrack is incredible.
- Visuals range from fine, to absolutely stunning. Graphics during Eikon fights feel next gen.
- Side quests are bullshit and a waste of time in the first quarter. Get noticeably better but still lackluster in the second quarter. By the second half of the game they finally become good and yield decent rewards.
- Hunts are fun, but still on the easy side.
- Final Fantasy hasn't had a great Final Boss fight since FFX. FFXVI finally delivered. Amazing sequence.
- No endgame optional dungeons or superbosses? Fuck you.
- Ending wasn't satisfying. They intended it to be ambiguous, but also made it so hilariously obvious that Clive is alive. Show don't tell. Major Spoiler
5. FFIX
4. FFVII
3. FFT
2. FFX
1. FFXIV
I place FFXVI at my #6. It doesn't quite crack my Top 5 because of how much it's flaws hold it back for me. This could however change depending on how good the Updates/DLC are.
100% sadly.I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
The issue is that he’s played like a Borg with somehow less charisma than his Star Trek TNG counterparts. You see the effects of the blight, but it’s about as interesting as climate change. Ultima does most of his actions offscreen, which makes him feel uninvolved in the story. It doesn’t help that the second era of Clive’s life puts so much emphasis on the plight of the bearers, that the story feels like it doesn’t know what it wants to be. Is it a story about prejudice, or about dependence upon a limited resource that’s killing the world? The former situation is resolved peripherally to the resolution of the blight which makes the ending feel incredibly unsatisfying, at least to me.I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
You don't get to chose, normal mode (aka easy mode) is the only mode you can chose for the first run.OK, let's dive into this game.
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On which difficulty mode should I play though for the best gameplay experience? Any advice, guys? Judging by some posts here, the combat is too easy and I don't wan't it to be, I need some ballance or a midle ground instead without 20-30 min fights with just one low level damage sponge dude or a monster.
So there's going to be more difficulty modes in NG+? I've see the rings in the demo which making the game too easy, I'm not planning to use them at all as I didn't in the demo. I think they should've let us chose all modes at the start of the first playthrough as almost all games are doing, I don't get why they didn't.You don't get to chose, normal mode (aka easy mode) is the only mode you can chose for the first run.
Because they are morons, like every dev that doesn't put all difficulty modes available for the first run.So there's going to be more difficulty modes in NG+? I've see the rings in the demo which making the game too easy, I'm not planning to use them at all as I didn't in the demo. I think they should've let us chose all modes at the start of the first playthrough as almost all games are doing, I don't get why they didn't.
I felt that this moment is pretty much copied from God of War![]()
The greatest quicktime input in video game history?
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The greatest quicktime input in video game history?
I'm guestimating based off of walkthrough titles on ign. I'm right atYou say you are halfway through yet you say Cid is your favorite character so far? lol
My interpretation of the ending:
The ending is left ambiguous so you can interpret it however way you want. However Clive is definitely alive, there is an insurmountable amount of evidence that all lines up perfectly with each other. There is so much the game lays out to support this, it's actually confusing as to why they bothered with an ambiguous ending at all.
Reasons why Clive took on Joshua's name and wrote "Final Fantasy"
I was searching for something,
- It's not the first time Clive took on another person's name.
- Harpocrates gives Clive a quill, asking him to put down the sword and take up the pen once he defeats Ultima.
- "The only Fantasy here is yours. And we shall be it's Final witness!" Nobody except Clive and Ultima were there to witness that line. The name of the book is "Final Fantasy."
- Clive is the narrator of the story. He narrates the beginning and the ending of the game. "And thus did our Journey end." The Platinum trophy is called "The Chronicler" with the subtext "And thus did our Journey end."
- Clive is right handed. His left hand turned to stone.
- Metia doesn't fade because Clive "dies". It fades because Clive destroyed all magic in the world. This also explains why Jill can't sense him anymore and assumes he's dead.
- There's a scene where Jill explains how when the dawn breaks, she knows he'll return to her.
- Part of Clive's character arc is learning how to save himself. This is directly called out multiple times by other characters, including Jill.
- The End Credits song spells out Clive returning to Jill.
Moongazing,
Frightened of the storm
When you appeared to me.
I was so glad
It was you.
I have no doubt
This flame will never go out,
Just like nothing
Ever happened.
The song literally plays right after Jill's smiles at the sunset and fades to credits.
Symbolism has always been an important part of Final Fantasy's storytelling throughout it's history. All of this is deliberate. Clive Alive.
I'm at 50% of the game's story, and this was the worst performing partGood god, you can clearly tell by the last fight in the prologue that PS5 can barely handle this game in Fidelity mode, just barely. I've seen drops to like almost single digits with so much particle effects and stuff going on on the screen during the fight. They should give us an uption via patch to play at stable and locked 1080p-1440p 30-40 FPS without FSR and just drop 4K - clearly not possible with stable performance on the base PS5 in Fidelity mode. There's also very noticeable input lag even with wired connection which they need to fix too.
I'm guestimating based off of walkthrough titles on ign. I'm right at.the heading into a capitol
well that's disappointing.If you are storming into the capitol with Cid, Clive and Jill then I'm afraid you are still at the intro of the game.
Game definitely opens up a lot more after this point in the story. Side quests and hunt activities will start popping up.well that's disappointing.
edit: or it could be a good thing and I will now start to enjoy the game a lot more.
I can't wait to see how the eventual PC port runs on folks computers. It's not going to be easy to max this at 4K.Good god, you can clearly tell by the last fight in the prologue that PS5 can barely handle this game in Fidelity mode, just barely. I've seen drops to like almost single digits with so much particle effects and stuff going on on the screen during the fight. They should give us an uption via patch to play at stable and locked 1080p-1440p 30-40 FPS without FSR and just drop 4K - clearly not possible with stable performance on the base PS5 in Fidelity mode. There's also very noticeable input lag even with wired connection which they need to fix too.
The battle theme reminds me of FF8. So good:
Do the people that say that any character model from FFXVI “looks like CGI” only watch CGI movies from 2000?Very good review.
The game is amazing but should be shorter and more to the point when it comes to main story. If a crazy fight is going on for 50 minutes, you really get numb to it. And that goes for the whole ending sequence. It goes on too long and there is so much crazy action in the game, I feel like it’s another Thursday by the end instead of this incredible fight which it absolutely is.
As for characters and side quests, I have a hard time putting my hand on it. Some characters look like cgi and others look like ff14 mmo crap. Gav for example never gets a scene with full on fidelity. He always stay in that mmo quality. Jote is on screen for 5 minutes and she gets to look like cgi and is amazingly animated but gav, blacksmith or that stupid Charon all the time look like mmo dolls with dead eyes.
Edit: rarely any character looks as good as stuff in prologue.
I think it would be cool if you had your choice of say 2 other party members + could control them and had a lot of freedom to customize their builds, etc. I too am enjoying the game immensely but one of my favorite things about JRPGs is having tons of options to play with + build my ultimate team.I finished the game clocking at 70hours or so, I did every sidequests and hunt. I did enjoy myself but it's true the sidecontent leaves something to be desired.
I think they can do one offs like these but to me I'd still rather have a party based RPG experience. Not to say that this game doesn't deserve some praise, I found it much more enjoyable with japanese audio, some highs were really good and it deserves to be 8/10 just for that Interdimensional Rift sequence... that music!
Absolutely some characters in some scenes look like CGI. no doubt about that.Do the people that say that any character model from FFXVI “looks like CGI” only watch CGI movies from 2000?
FFXVI’s character models look NOWHERE NEAR THE LEVEL OF QUALITY OF MODERN DAY GOOD CGI.
Thank you
Absolutely some characters in some scenes look like CGI. no doubt about that.
I am not comparing to any specific CGI MOVIES. Just that some scenes have this cgi soft look.
It is very tricky because some scenes are indeed PRERENDERED here or mixed with prerendered assets.
Some of shots that show the look I explain:
This one still might be pre-rendered. I have no idea. I cannot see anything telling me otherwise.
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Same here. No aliasing and very soft shadows on clive face
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I don't care if Dion is real time or cgi. I will be gay for him
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I bet it's going to be the best version of the game visually. You can clearly see where they cut corners for the PS5 and bc of that some locations look flat, lack shadows, tesselation, dynamic lighting etc., even though there's tons of objects, foliage etc. on screen but the rest isn't there. It's going to be very demanding game on PC and even more so if they'll add more PC specific options similar to FFXV and more - RT shadows, RTGI etc.I can't wait to see how the eventual PC port runs on folks computers. It's not going to be easy to max this at 4K.
I expect less issues with resolution and more issues with framerate. Theres clearly something wrong with CPU optimizations here.I can't wait to see how the eventual PC port runs on folks computers. It's not going to be easy to max this at 4K.
Go to an optometrist. Those character models are nothing special and nothing close to good CGIAbsolutely some characters in some scenes look like CGI. no doubt about that.
I am not comparing to any specific CGI MOVIES. Just that some scenes have this cgi soft look.
It is very tricky because some scenes are indeed PRERENDERED here or mixed with prerendered assets.
Some of shots that show the look I explain:
This one still might be pre-rendered. I have no idea. I cannot see anything telling me otherwise.
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Same here. No aliasing and very soft shadows on clive face
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I don't care if Dion is real time or cgi. I will be gay for him
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Go to an optometrist. Those character models are nothing special and nothing close to good CGI