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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458
Imo, easily top 3 boss fights in all of Final Fantasy.
The way the fight just kept literally ascending and intensifying made it so grandiose and over the top, complete with a world-ending super move. The setting was wonderful, I loved every moment of it.

I very much enjoyed all the Sanbreque Empire scenes. Wish there was an opportunity to explore Oriflamme before the civil war broke out.
I love the theme song as well, that trumpet is so grand and noble. Eye set on the horizon and expansion.

Shivas theme is ridiculous. If you have a good sound system especially a decent sub play this one loudly.

And Away just said fuck it and jumped into my top 5 FF songs ever.
 
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Madflavor

Member
Beat the game yesterday afternoon. Had to marinate on my thoughts for awhile. Overall I really liked it. I think I'm just gonna bullet point off my feelings on the game. Pros, cons and all.
  • Cast of characters range from fine to great. Some characters are underdeveloped, but nobody reaches terrible status like the previous two entries. Cid, Byron, Benedikta, and Gav are standouts. Jill is cool, but needed more scenes to add to her character.
  • Clive is a Top 3 protagonist. Great character arc, great voice actor, great person, has multiple badass lines, just an absolute fucking unit.
  • The writing is head and shoulders above XIII and XV. Probably the best Story since FFX. Though it does have two significant flaws which hold it back from being one the greats in the series.
  • Pacing is pretty bad. Story needed at least 10 hours of those MMO style padded quests during the Main Quest chain to be trimmed out. No good reason why this couldn't have been a 20 - 25 action game.
  • The story in the last quarter isn't "bad", but it feels bad because of how good the story was before it shifted gears.
  • Combat is engaging and fun. It's as interesting as you wanna make it. The variety of combos and experimentation it offers was fun to figure out.
  • Game is too easy. Final Fantasy Mode should've been the default.
  • Exploration is non-existent. Game desperately needed optional dungeons, caves, chests with meaningful items to discover.
  • Some of the best boss fights in the series.
  • Soundtrack is incredible.
  • Visuals range from fine, to absolutely stunning. Graphics during Eikon fights feel next gen.
  • Side quests are bullshit and a waste of time in the first quarter. Get noticeably better but still lackluster in the second quarter. By the second half of the game they finally become good and yield decent rewards.
  • Hunts are fun, but still on the easy side.
  • Final Fantasy hasn't had a great Final Boss fight since FFX. FFXVI finally delivered. Amazing sequence.
  • No endgame optional dungeons or superbosses? Fuck you.
  • Ending wasn't satisfying. They intended it to be ambiguous, but also made it so hilariously obvious that Clive is alive. Show don't tell. Major Spoiler
For the time being, here are my Top 5 FF games:

5. FFIX
4. FFVII
3. FFT
2. FFX
1. FFXIV

I place FFXVI at my #6. It doesn't quite crack my Top 5 because of how much it's flaws hold it back for me. This could however change depending on how good the Updates/DLC are.
 

mortal

Banned
Just finished the game. Man, that ending...

The Office Crying GIF
 

Brigandier

Member
Imo, easily top 3 boss fights in all of Final Fantasy.
The way the fight just kept literally ascending and intensifying made it so grandiose and over the top, complete with a world-ending super move. The setting was wonderful, I loved every moment of it.

I very much enjoyed all the Sanbreque Empire scenes. Wish there was an opportunity to explore Oriflamme before the civil war broke out.
I love the theme song as well, that trumpet is so grand and noble. Eye set on the horizon and expansion.


Shivas theme is ridiculous. If you have a good sound system especially a decent sub play this one loudly.

And Away just said fuck it and jumped into my top 5 FF songs ever.


Honestly the OST is absolutely amazing but I expect nothing less from a FF game but man every boss track is pure 🔥 in XVI

XVI is a return to form for me best single player FF in years I hope it sells well and has some DLC, Hopefully a hunt/mark dlc with some epic eikon battles.

Was disappointed with the very apparent exclusion of a certain Eikon even though I think it is in the game hidden under our noses.

Disagree with people who don't like the main antagonist I thought they were decent and liked the majority of the end.

Hope we get more protagonists like Clive going forward in FF?? I felt like I was playing a genuine bad ass not a clown haired/personality emo dork.
 

ChiefDada

Member
I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
 
I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
"Why would you depend on him brother?" Joshua was epic. I really liked Ultima.
 

rofif

Can’t Git Gud
Beat the game yesterday afternoon. Had to marinate on my thoughts for awhile. Overall I really liked it. I think I'm just gonna bullet point off my feelings on the game. Pros, cons and all.
  • Cast of characters range from fine to great. Some characters are underdeveloped, but nobody reaches terrible status like the previous two entries. Cid, Byron, Benedikta, and Gav are standouts. Jill is cool, but needed more scenes to add to her character.
  • Clive is a Top 3 protagonist. Great character arc, great voice actor, great person, has multiple badass lines, just an absolute fucking unit.
  • The writing is head and shoulders above XIII and XV. Probably the best Story since FFX. Though it does have two significant flaws which hold it back from being one the greats in the series.
  • Pacing is pretty bad. Story needed at least 10 hours of those MMO style padded quests during the Main Quest chain to be trimmed out. No good reason why this couldn't have been a 20 - 25 action game.
  • The story in the last quarter isn't "bad", but it feels bad because of how good the story was before it shifted gears.
  • Combat is engaging and fun. It's as interesting as you wanna make it. The variety of combos and experimentation it offers was fun to figure out.
  • Game is too easy. Final Fantasy Mode should've been the default.
  • Exploration is non-existent. Game desperately needed optional dungeons, caves, chests with meaningful items to discover.
  • Some of the best boss fights in the series.
  • Soundtrack is incredible.
  • Visuals range from fine, to absolutely stunning. Graphics during Eikon fights feel next gen.
  • Side quests are bullshit and a waste of time in the first quarter. Get noticeably better but still lackluster in the second quarter. By the second half of the game they finally become good and yield decent rewards.
  • Hunts are fun, but still on the easy side.
  • Final Fantasy hasn't had a great Final Boss fight since FFX. FFXVI finally delivered. Amazing sequence.
  • No endgame optional dungeons or superbosses? Fuck you.
  • Ending wasn't satisfying. They intended it to be ambiguous, but also made it so hilariously obvious that Clive is alive. Show don't tell. Major Spoiler
For the time being, here are my Top 5 FF games:

5. FFIX
4. FFVII
3. FFT
2. FFX
1. FFXIV

I place FFXVI at my #6. It doesn't quite crack my Top 5 because of how much it's flaws hold it back for me. This could however change depending on how good the Updates/DLC are.
Very good review.
The game is amazing but should be shorter and more to the point when it comes to main story. If a crazy fight is going on for 50 minutes, you really get numb to it. And that goes for the whole ending sequence. It goes on too long and there is so much crazy action in the game, I feel like it’s another Thursday by the end instead of this incredible fight which it absolutely is.

As for characters and side quests, I have a hard time putting my hand on it. Some characters look like cgi and others look like ff14 mmo crap. Gav for example never gets a scene with full on fidelity. He always stay in that mmo quality. Jote is on screen for 5 minutes and she gets to look like cgi and is amazingly animated but gav, blacksmith or that stupid Charon all the time look like mmo dolls with dead eyes.
Edit: rarely any character looks as good as stuff in prologue.
 
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I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
100% sadly.
 
Just thought I would share. Would like to see some of you guys' gameplay as well.

Making hard mode fights look easy.

The second one is not safe for viewing unless you have beaten the game but damn did I impress myself.
 
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Agent_4Seven

Tears of Nintendo
OK, let's dive into this game.

hUbxTmF.jpg

On which difficulty mode should I play though for the best gameplay experience? Any advice, guys? Judging by some posts here, the combat is too easy and I don't wan't it to be, I need some ballance or a midle ground instead without 20-30 min fights with just one low level damage sponge dude or a monster.
 
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rofif

Can’t Git Gud
I realny precedens the first 75% of the game. And damn I wish they let you change clothes. Young Clive and branded outfits are so much better than the alucard cape with open chest.
It looks goofy and is lower fidelity than previous outfits.

Also, a lot of powers are stupid, redundant and needless. Fire, garuda and titan were always useful. Others less so. The later eikons I barely used
 
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Meicyn

Member
I didn't care for Ultima and his attachment to the story at all. I don't think he's a compelling villain and his dialogue was pretty bad. However it ULTIMAtely didn't matter. The demo sold me on Clive and Joshua's relationship, and that continued all the way through until the ending credits. Watching Joshua transform from the impressionable baby brother and feeble child who was very unsure of himself, to a confidant man who was able to handle business and even stood up to Clive when necessary was so rewarding to see as the player.
The issue is that he’s played like a Borg with somehow less charisma than his Star Trek TNG counterparts. You see the effects of the blight, but it’s about as interesting as climate change. Ultima does most of his actions offscreen, which makes him feel uninvolved in the story. It doesn’t help that the second era of Clive’s life puts so much emphasis on the plight of the bearers, that the story feels like it doesn’t know what it wants to be. Is it a story about prejudice, or about dependence upon a limited resource that’s killing the world? The former situation is resolved peripherally to the resolution of the blight which makes the ending feel incredibly unsatisfying, at least to me.
 

GymWolf

Member
OK, let's dive into this game.

hUbxTmF.jpg

On which difficulty mode should I play though for the best gameplay experience? Any advice, guys? Judging by some posts here, the combat is too easy and I don't wan't it to be, I need some ballance or a midle ground instead without 20-30 min fights with just one low level damage sponge dude or a monster.
You don't get to chose, normal mode (aka easy mode) is the only mode you can chose for the first run.
 

Agent_4Seven

Tears of Nintendo
You don't get to chose, normal mode (aka easy mode) is the only mode you can chose for the first run.
So there's going to be more difficulty modes in NG+? I've see the rings in the demo which making the game too easy, I'm not planning to use them at all as I didn't in the demo. I think they should've let us chose all modes at the start of the first playthrough as almost all games are doing, I don't get why they didn't.
 

GymWolf

Member
So there's going to be more difficulty modes in NG+? I've see the rings in the demo which making the game too easy, I'm not planning to use them at all as I didn't in the demo. I think they should've let us chose all modes at the start of the first playthrough as almost all games are doing, I don't get why they didn't.
Because they are morons, like every dev that doesn't put all difficulty modes available for the first run.
 

Thirty7ven

Banned
Reading others opinions has left me debating how the game should not have been a Final Fantasy. People are clearly going into this expecting a RPG, but I would argue it’s barely one.

It’s a character action game that has seemingly attracted the wrong audience because of the name. So what I’m reading a lot are people who don’t have the inclination for this sort of gameplay, and instead of chaining combos, abilities, cancelling, etc in a never ending dance of chaotic focus, are leaning on basic moves and sticking to them until the end.

Which leads me to the biggest complaint about the game, the difficulty. CB3 should’ve allowed the player to choose an hard mode from the get go, or made the game much more difficult by default so that the player would be forced to learn.

I read stuff like the combat is always the same, or that it’s basic, and clearly this is a difficulty problem because these people aren’t being forced to go beyond the basics, and their lack of imagination and willingness to push is making the combat a different experience altogether for them.

I understand CB3 probably had to make a decision because it’s a big budget game and they want less proficient players to enjoy the story, but still, they should’ve at a least allowed higher difficulty from the get go.

Then there’s the paradoxical nature of the game, an action character with the length of a jrpg. Obviously only people who become proficient with the mechanics will justify spending long sessions with it, with everyone else left with a game that will tire them out, given that it’s easy enough to let them push through the story but where the combat will feel repetitive even though it only feels repetitive because they make it repetitive.

It’s a gem of a game, a very unique game, one we haven’t really seen before but some decisions have made it so that it might not easily find its audience.
 

Auto_aim1

MeisaMcCaffrey
Final Fantasy mode would not have worked from the start because enemies start at level 43 and you would not have Eikon abilities. There's another difficulty called Ultimaniac in the Arete stone which standardises your equipment and you can die in one or two hits from a trash mob.
 
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Sub_Level

wants to fuck an Asian grill.
FINAL_FANTASY_XVI_20230610234933.jpg


The greatest quicktime input in video game history?

It came for me when I was out of potions and almost dead so it was a pretty special moment lol. The fact that its not even in the game’s top 5 craziest fights goes to show how off the rails things get.
 

Madflavor

Member
My interpretation of the ending:

The ending is left ambiguous so you can interpret it however way you want. However Clive is definitely alive, there is an insurmountable amount of evidence that all lines up perfectly with each other. There is so much the game lays out to support this, it's actually confusing as to why they bothered with an ambiguous ending at all.

Reasons why Clive took on Joshua's name and wrote "Final Fantasy"
  • It's not the first time Clive took on another person's name.
  • Harpocrates gives Clive a quill, asking him to put down the sword and take up the pen once he defeats Ultima.
  • "The only Fantasy here is yours. And we shall be it's Final witness!" Nobody except Clive and Ultima were there to witness that line. The name of the book is "Final Fantasy."
  • Clive is the narrator of the story. He narrates the beginning and the ending of the game. "And thus did our Journey end." The Platinum trophy is called "The Chronicler" with the subtext "And thus did our Journey end."
  • Clive is right handed. His left hand turned to stone.
  • Metia doesn't fade because Clive "dies". It fades because Clive destroyed all magic in the world. This also explains why Jill can't sense him anymore and assumes he's dead.
  • There's a scene where Jill explains how when the dawn breaks, she knows he'll return to her.
  • Part of Clive's character arc is learning how to save himself. This is directly called out multiple times by other characters, including Jill.
  • The End Credits song spells out Clive returning to Jill.
I was searching for something,
Moongazing,
Frightened of the storm
When you appeared to me.
I was so glad
It was you.

I have no doubt
This flame will never go out,
Just like nothing
Ever happened.


The song literally plays right after Jill's smiles at the sunset and fades to credits.

Symbolism has always been an important part of Final Fantasy's storytelling throughout it's history. All of this is deliberate. Clive Alive.
 

Agent_4Seven

Tears of Nintendo
Good god, you can clearly tell by the last fight in the prologue that PS5 can barely handle this game in Fidelity mode, just barely. I've seen drops to like almost single digits with so much particle effects and stuff going on on the screen during the fight. They should give us an uption via patch to play at stable and locked 1080p-1440p 30-40 FPS without FSR and just drop 4K - clearly not possible with stable performance on the base PS5 in Fidelity mode. There's also very noticeable input lag even with wired connection which they need to fix too.
 
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Northeastmonk

Gold Member
My interpretation of the ending:

The ending is left ambiguous so you can interpret it however way you want. However Clive is definitely alive, there is an insurmountable amount of evidence that all lines up perfectly with each other. There is so much the game lays out to support this, it's actually confusing as to why they bothered with an ambiguous ending at all.

Reasons why Clive took on Joshua's name and wrote "Final Fantasy"
  • It's not the first time Clive took on another person's name.
  • Harpocrates gives Clive a quill, asking him to put down the sword and take up the pen once he defeats Ultima.
  • "The only Fantasy here is yours. And we shall be it's Final witness!" Nobody except Clive and Ultima were there to witness that line. The name of the book is "Final Fantasy."
  • Clive is the narrator of the story. He narrates the beginning and the ending of the game. "And thus did our Journey end." The Platinum trophy is called "The Chronicler" with the subtext "And thus did our Journey end."
  • Clive is right handed. His left hand turned to stone.
  • Metia doesn't fade because Clive "dies". It fades because Clive destroyed all magic in the world. This also explains why Jill can't sense him anymore and assumes he's dead.
  • There's a scene where Jill explains how when the dawn breaks, she knows he'll return to her.
  • Part of Clive's character arc is learning how to save himself. This is directly called out multiple times by other characters, including Jill.
  • The End Credits song spells out Clive returning to Jill.
I was searching for something,
Moongazing,
Frightened of the storm
When you appeared to me.
I was so glad
It was you.

I have no doubt
This flame will never go out,
Just like nothing
Ever happened.


The song literally plays right after Jill's smiles at the sunset and fades to credits.

Symbolism has always been an important part of Final Fantasy's storytelling throughout it's history. All of this is deliberate. Clive Alive.
reminds me of Squall from VIII and the whole theme of remembrance. Same with Tidus from X. Tidus still being alive. It’s kinda cringe to me. It’s like a CoD game has some epic moment and the main character starts saying his mission was his call of duty.
 

Hugare

Member
Good god, you can clearly tell by the last fight in the prologue that PS5 can barely handle this game in Fidelity mode, just barely. I've seen drops to like almost single digits with so much particle effects and stuff going on on the screen during the fight. They should give us an uption via patch to play at stable and locked 1080p-1440p 30-40 FPS without FSR and just drop 4K - clearly not possible with stable performance on the base PS5 in Fidelity mode. There's also very noticeable input lag even with wired connection which they need to fix too.
I'm at 50% of the game's story, and this was the worst performing part

Don't worry, Fidelity is very stable most of the time

Man, Torgal is such a good boy.

There was a cutscene with him before an Eikon fight that cemented him as the best boy of the whole franchise
 

NahaNago

Member
If you are storming into the capitol with Cid, Clive and Jill then I'm afraid you are still at the intro of the game.
well that's disappointing. :messenger_face_screaming:

edit: or it could be a good thing and I will now start to enjoy the game a lot more.
 
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Celcius

°Temp. member
Good god, you can clearly tell by the last fight in the prologue that PS5 can barely handle this game in Fidelity mode, just barely. I've seen drops to like almost single digits with so much particle effects and stuff going on on the screen during the fight. They should give us an uption via patch to play at stable and locked 1080p-1440p 30-40 FPS without FSR and just drop 4K - clearly not possible with stable performance on the base PS5 in Fidelity mode. There's also very noticeable input lag even with wired connection which they need to fix too.
I can't wait to see how the eventual PC port runs on folks computers. It's not going to be easy to max this at 4K.
 

Macaron

Banned
Finished.

Combat was a lot of fun. Difficulty complaints dissipated after the final time jump. Boss fights were amazing.

Story was pretty trash. Lame, generic, melodramatic, bland af characters. Nowhere near interesting enough for the heavy seriousness this game goes for.

Side quests. Yikes. Even the people saying "its better later in the game". No. Just no. Its the same shit with the same boringggggg characters.

Game was a 7/10. Tempted to bump up a bit when its hard for me to finish games this long but the gameplay kept me around the whole way. But everything else was just such a snoozefest.
 

cripterion

Member
I finished the game clocking at 70hours or so, I did every sidequests and hunt. I did enjoy myself but it's true the sidecontent leaves something to be desired.

I think they can do one offs like these but to me I'd still rather have an party based RPG experience. Not to say that this game doesn't deserve some praise, I found it much more enjoyable with japanese audio, some highs were really good and it deserves to be 8/10 just for that Interdimensional Rift sequence... that music!
 

Clear

CliffyB's Cock Holster
I find it kinda amusing that the game in terms of formula echoes the original Nier so strongly.

If you consider that the pitch for that game was to merge God Of War-style real-time combat and spectacular boss fights with SE's traditional RPG trappings the lineage is very apparent. Obviously this game had immensely more money and time thrown at it, and they didn't take chances by putting a maverick/madman like Yoko Taro in charge, but if you consider how similar the strengths and weaknesses are...

Its pretty crazy really that a game that was released within 3 months of FFXIII and was perceived as something as a disappointment at the time has ended up having more influence on the franchise a decade plus on than the intervening instalmants.
 
Very good review.
The game is amazing but should be shorter and more to the point when it comes to main story. If a crazy fight is going on for 50 minutes, you really get numb to it. And that goes for the whole ending sequence. It goes on too long and there is so much crazy action in the game, I feel like it’s another Thursday by the end instead of this incredible fight which it absolutely is.

As for characters and side quests, I have a hard time putting my hand on it. Some characters look like cgi and others look like ff14 mmo crap. Gav for example never gets a scene with full on fidelity. He always stay in that mmo quality. Jote is on screen for 5 minutes and she gets to look like cgi and is amazingly animated but gav, blacksmith or that stupid Charon all the time look like mmo dolls with dead eyes.
Edit: rarely any character looks as good as stuff in prologue.
Do the people that say that any character model from FFXVI “looks like CGI” only watch CGI movies from 2000?


FFXVI’s character models look NOWHERE NEAR THE LEVEL OF QUALITY OF MODERN DAY GOOD CGI.

Thank you
 
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DonkeyPunchJr

World’s Biggest Weeb
I finished the game clocking at 70hours or so, I did every sidequests and hunt. I did enjoy myself but it's true the sidecontent leaves something to be desired.

I think they can do one offs like these but to me I'd still rather have a party based RPG experience. Not to say that this game doesn't deserve some praise, I found it much more enjoyable with japanese audio, some highs were really good and it deserves to be 8/10 just for that Interdimensional Rift sequence... that music!
I think it would be cool if you had your choice of say 2 other party members + could control them and had a lot of freedom to customize their builds, etc. I too am enjoying the game immensely but one of my favorite things about JRPGs is having tons of options to play with + build my ultimate team.

Maybe they could do something like that for a FF XVI-2 or something (no spoilers please I’m still fairly early)
 

BbMajor7th

Member
Well, I'm about a third of the way through and I'm having an okay time with it. Combat is much more in the character action sphere as many have said, not my usual jam but I do enjoy how fluid it can feel when it all comes together. I certainly prefer the clarity focus over the more mixed and awkward combat of VIIR. What's grinding my gears a bit is the pacing. I don't know about others, but my favourite point in any game is just after you've finished the prologue, the cut scenes and tutorials dry up for a bit and you can just spend time with it - grind a few mobs, explore a location, shop for some new gear, go through all the shit you've picked up and figure out what it actually does... I'm a good fifteen hours in and that doesn't really seem to have happened with this game, so I don't know if I've really connected with it the way I'd like.

It's weird. It's like dating somebody and every date you have they've booked in some crazy thing to do like rock climbing, or white water rafting, and you're having a lot of fun, but you just kinda wanna sit for five minutes and shoot the breeze. Anyway, a strained analogy, I suppose it's a long-winded way of saying I wish the pacing had a few more peaks and troughs and the world was a little less linear. That's the other complaint too: the encounters in each area are super predictable: you'll always start with a couple of minor mobs, work up to a sub-boss, then face a new mob followed by the same sub-boss plus a mob, before hitting the area boss.
 

rofif

Can’t Git Gud
Do the people that say that any character model from FFXVI “looks like CGI” only watch CGI movies from 2000?


FFXVI’s character models look NOWHERE NEAR THE LEVEL OF QUALITY OF MODERN DAY GOOD CGI.

Thank you
Absolutely some characters in some scenes look like CGI. no doubt about that.
I am not comparing to any specific CGI MOVIES. Just that some scenes have this cgi soft look.
It is very tricky because some scenes are indeed PRERENDERED here or mixed with prerendered assets.

Some of shots that show the look I explain:

This one still might be pre-rendered. I have no idea. I cannot see anything telling me otherwise.
4o7la03.jpg


Same here. No aliasing and very soft shadows on clive face
7LaAkL8.jpg


PfsHwje.jpg

I don't care if Dion is real time or cgi. I will be gay for him
4GR9Ltw.jpg
 

Madflavor

Member
Absolutely some characters in some scenes look like CGI. no doubt about that.
I am not comparing to any specific CGI MOVIES. Just that some scenes have this cgi soft look.
It is very tricky because some scenes are indeed PRERENDERED here or mixed with prerendered assets.

Some of shots that show the look I explain:

This one still might be pre-rendered. I have no idea. I cannot see anything telling me otherwise.
4o7la03.jpg


Same here. No aliasing and very soft shadows on clive face
7LaAkL8.jpg


PfsHwje.jpg

I don't care if Dion is real time or cgi. I will be gay for him
4GR9Ltw.jpg

I prefer the look of the in-game rendered models in FFXVI and FFVII:R. The CGI models in VII:R looked unsettling.
 

Agent_4Seven

Tears of Nintendo
I can't wait to see how the eventual PC port runs on folks computers. It's not going to be easy to max this at 4K.
I bet it's going to be the best version of the game visually. You can clearly see where they cut corners for the PS5 and bc of that some locations look flat, lack shadows, tesselation, dynamic lighting etc., even though there's tons of objects, foliage etc. on screen but the rest isn't there. It's going to be very demanding game on PC and even more so if they'll add more PC specific options similar to FFXV and more - RT shadows, RTGI etc.

I'm no far into the game so far, but what I saw so far reminded me Guerrilla's GDC talk about how they've upgraded cut-scenes and conversation for Forbidden West from Zero Dawm. FFXVI is Zero Dawn in a lot of ways when it comes to conversations outside of story cut-scenes, which I doubt they'll be able to fix via any patch, plus not all coversations are fully voiced and only partially which is very weird and probably related to budget.

One other thing to mention is how amazing English dub is, I mean, fuckin' WOW! I didn't expected this from Square Enix and even more so from a FF game, but they fuckin' nailed it. I've played the demo with Japanese VO, but after playing the full game with English dub I honestly don't feel the need to go back to Japanese VO. Absolutely amazing English dub, I only wish that all dialogues were fully voiced and lip sync was better outside of story.
 
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Guilty_AI

Member
I can't wait to see how the eventual PC port runs on folks computers. It's not going to be easy to max this at 4K.
I expect less issues with resolution and more issues with framerate. Theres clearly something wrong with CPU optimizations here.
 

Kurotri

Member
I just finished it with teary eyes and I just want to say..

Clive is one of the best protagonists. An absolute chad.

I'm typing this as the credits roll...this was a fantastic ass game. It's not perfect, it has some rough edges, be it exploration (or lack thereof), reward quality, side content (that only much later on improves), but those things are excused for me because the main meat of the game is the story and main path progression, and they hit that out of the park. The combat is crisp, fun and makes you feel like a god. The visuals, be it in the world or in cutscenes, are just beautiful to behold, some scenes like
Joshua's eyes when he's speaking his final words
are mesmerizing to look at. The music is, of course, straight up a massive pillar for this game. Masayoshi Soken did fantastic work in FF14 and did it again here.

The world they have created has a unique atmosphere with beautiful charm. The art direction is on point. I like the cast (especially Clive) and the enemies they face throughout the story. Everytime you think it can't get better, it does. The boss fights, especially the Eikon boss fights, are some of the craziest shit you'll ever see on your TV. It was a deeply satisfying, large scale journey and I really appreciate the fact that it's atleast 40 hours long.

However, regarding the story specifically, there are some gripes. As someone who has played some other JRPGs before and has "finished" FF14 with Endwalker, I have some additional thoughts:

The game starts out a tad slow but there is a certain quality to it that makes you feel like you are watching a TV drama. The devs said they took inspiration from Game of Thrones, and within the first few hours my reaction was "huh, you weren't kidding!". It continues with that quality and somewhere along the line loses steam as it gradually turns into a typical DETRHONE AND KILL GOD story. You know the ones. I personally don't have a problem with this actually, my fav series, Persona, does this constantly. It's just a matter of execution. And while I do believe that they did it well, I feel like compared to the first half it's less interesting as a whole and ironically enough, FF 14 did it better. In fact this game mirrors FF14 a little too much in that regard, but I would put FF14 above FF16 in that aspect without a doubt. It was only at the very end, with Clive dying, that I felt a sudden rush of emotion that made my eyes watery, and I realized that Clive "saved" the story overall for me. I fucking love him as you might have already guessed.

If you were to ask me, I would've tried to pivot away from the usual godslaying stuff and tried to uphold the political intrigue and suffering of dominants without having Ultima being a thing at all. On top of that, I would've made Barnabas the main antagonist. I feel that he had a very interesting chemistry with Clive and throughout the game, you kind of get the vibe (until his section of the story properly starts anyway) that he's this cunning, calculating character that has a complex background. The Last King and all that. There was a certain air around him. Unfortunately as it turned out he was just a puppet used by Ultima. That was a huge bummer. He could've been so much more. He could've been THE foil to Clive.

When it comes to Ultima himself, it's not that he's particularly interesting, but I really liked his voice actor's performance because he really delivered the "robotic" atmosphere the character exudes, which in turn made me kinda like him too.

And ending the game with Kenshi Yonezu? Overall just very pleased. 9/10.
 
Absolutely some characters in some scenes look like CGI. no doubt about that.
I am not comparing to any specific CGI MOVIES. Just that some scenes have this cgi soft look.
It is very tricky because some scenes are indeed PRERENDERED here or mixed with prerendered assets.

Some of shots that show the look I explain:

This one still might be pre-rendered. I have no idea. I cannot see anything telling me otherwise.
4o7la03.jpg


Same here. No aliasing and very soft shadows on clive face
7LaAkL8.jpg


PfsHwje.jpg

I don't care if Dion is real time or cgi. I will be gay for him
4GR9Ltw.jpg
Go to an optometrist. Those character models are nothing special and nothing close to good CGI
 
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