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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

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    Votes: 274 59.8%
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    458
Do some of the NPCs only say a few words of dialogue and you have to read the subtitles? I don't mind reading the subtitles but I've been skipping through the voice audio for side missions and NPC chatter but I actually stopped to listen and noticed that there is no voice audio.

It's so bizarre. Is this common?
 
Do some of the NPCs only say a few words of dialogue and you have to read the subtitles? I don't mind reading the subtitles but I've been skipping through the voice audio for side missions and NPC chatter but I actually stopped to listen and noticed that there is no voice audio.

It's so bizarre. Is this common?
Talking to the shopkeep, blacksmith, etc about "regular" topics does this.
 
Just obliterated a S rank hunt in the desert, after staggering I went in for a whopping 108K damage, good times.

Lots of great sidequests towards the end, circling back to characters and events from earlier in the game. I continue to do every bit of content available, listening in on NPC convos after each story event etc, I'll be in a position to talk about the game *fairly and thoroughly* once I'm done with it.
 

Dynasty8

Member
Does anyone else hate it when the game starts the boss off with less health after a game over? Makes the victory that much less enjoyable imo.

Yeah, big time. The game is too forgiving as if it's just handing you the win. You don't have to earn shit... Couldn't believe it when I saw it the first time. Some of the fans will defend this and say "just load from the last save"..... It doesn't work that way.
 

Thabass

Member
Just obliterated a S rank hunt in the desert, after staggering I went in for a whopping 108K damage, good times.

Lots of great sidequests towards the end, circling back to characters and events from earlier in the game. I continue to do every bit of content available, listening in on NPC convos after each story event etc, I'll be in a position to talk about the game *fairly and thoroughly* once I'm done with it.
Yeah you'll want to do those quests, trust me .
 

Northeastmonk

Gold Member
(Spoiler Free)

My thoughts are still marinating on the Final Boss fight of FFXVI. It may be my favorite fight in the entire franchise. It ain't recency bias because I thought the final boss fights in XII, XIII and XV were incredibly forgettable as soon as I finished those games. For now I think I would rank my personal favorite final boss fights as follows:

5. FFVI
4. FFX
3. FFXIV: Endwalker
2. FFVII
1. FFXVI

For me FFXVI's final boss fight is GOAT because of how fucking good the music, the spectacle, and the storytelling within fight is. Also it doesn't hurt that I love the combat.

That said:
The villain is nowhere near as interesting as the likes of Sephiroth, Emet Selch, Jecht, etc. That's the only shortcoming. But if he were a great villain, this final boss fight would be the fucking undisputed.
if only the summons were actual moves and not a bunch of QTEā€™s. The final hit made me giggle a bit. It was not the hardest final boss. Iā€™d say Iā€™ve felt more intimidated by past FF final bosses. The biggest thing to watch out for were the outlined AOE attacks.

One thing it didnā€™t have was the storm/crackle death of traditional final fantasy games. Going into QTE after QTE made it feel easier than most final bosses. Iā€™d also say he was a hit and miss with design beyond changing his appearance completely. Kefka had a form that could be put in an art museum. My gripe is that all he really did was wield the summon weapons. They also took me to the sky with Bahamut already. Idk if Iā€™d rank it that high on the list, but thatā€™s my opinion.
 

Ozzie666

Member
if only the summons were actual moves and not a bunch of QTEā€™s. The final hit made me giggle a bit. It was not the hardest final boss. Iā€™d say Iā€™ve felt more intimidated by past FF final bosses. The biggest thing to watch out for were the outlined AOE attacks.

One thing it didnā€™t have was the storm/crackle death of traditional final fantasy games. Going into QTE after QTE made it feel easier than most final bosses. Iā€™d also say he was a hit and miss with design beyond changing his appearance completely. Kefka had a form that could be put in an art museum. My gripe is that all he really did was wield the summon weapons. They also took me to the sky with Bahamut already. Idk if Iā€™d rank it that high on the list, but thatā€™s my opinion.

I just had flashbacks reading this for the PS1 and FF7. Knight of the Round and Bahamut summons, they were so incredibly long! I think KOTR was the longest but can't recall.

Kefka was great and he managed to destroy the world, how many villains can say that.
 

Boneless

Member
Finally finished this last night, and mopped up the remaining hunts this morning.

I really disliked it overall. It's missing so much of what makes FF interesting: party members, robust gear/items/character building, status ailments, real exploration, endgame content, and the list goes on. In its place, we get an average character action game with 15 hours of real content spread out across triple that runtime, padded out with mandatory MMO fetch quests in between each major plot beat. The Eikon fights that everyone is raving about are just spongy QTE fests. The world, characters, and visual design want to be grimdark generic fantasy, and the storytelling was some of the driest in the series. Exploration was a real low point, because the game pretends to let you explore, but its zones are completely absent of any interesting activities to do or loot to find.

It has good graphics and the combat can feel good when it's firing on all cylinders. I enjoyed a few of the boss fights, including the final boss, who I thought was a genuinely great battle. Most of the game's over-the-top spectacle felt hollow to me, but I can understand why people enjoy it.

Overall, I think I'd put it below XV and XIII. While XV was a famously unfinished mess, it was at least an INTERESTING mess. What's even weirder is, FF just had a character action game last year with Stranger of Paradise, and that had significantly deeper RPG systems on top of what I'd argue is better character action than what XVI offers. It didn't have the budget that XVI had, but as far as "character action game with Final Fantasy trappings" goes, I enjoyed that one a lot more.

Swing and a miss for me, but oh well, it's FF and not every entry is for everyone. Hopefully I can scratch my itch with FFVII Rebirth before too long.

How do you find FFXV more interesting? The story is much worse and has much less CGI actually guiding the story. The combat system is much flatter. It has open world but zero rewarding exploration elements.

I personally liked XV quite a bit, but XVI is so much better.
 

Doomtrain

Gold Member
How do you find FFXV more interesting? The story is much worse and has much less CGI actually guiding the story. The combat system is much flatter. It has open world but zero rewarding exploration elements.

I personally liked XV quite a bit, but XVI is so much better.
I like XVā€™s dungeons more. It gives you more agency over exploration, and it gives you a full party with you most of the time. I like the story and characters a lot more. It has optional dungeons and more hidden stuff to find. I think the world is a lot more unique.
 

hyperbertha

Member
No, these long-ass fights would be much more annoying without checkpoints. Like it's not affecting me personally because i died only a couple of times during boss fights, but there are plenty of less "skilled" players and I can imagine how infuriating it could be for them.
That's why you have difficulty levels. The less 'skilled' can have their brain-dead experience and others can have a normal game. Sucks they forgot about that.
 
That's why you have difficulty levels. The less 'skilled' can have their brain-dead experience and others can have a normal game. Sucks they forgot about that.

You don't need difficulty levels in RPGs. Would be impossible to balance them. It's an rpg, you should be able to regulate difficulty yourself.

People say Elden Ring is hard. Not when I explore another big area, it becomes easier.
 

hyperbertha

Member
You don't need difficulty levels in RPGs. Would be impossible to balance them. It's an rpg, you should be able to regulate difficulty yourself.

People say Elden Ring is hard. Not when I explore another big area, it becomes easier.
That's nonsense. For one, ff16 isn't an rpg. It's a dmc esque action game where you don't have much regulation.
Plenty of good RPGs have difficulty levels. The ones that don't, like dark souls usually have a well tuned difficulty unlike ff16 which is piss easy.
 
Any suggestions on the beating boss without taking damage trophy? IE suggested bosses to accomplish ? Seems to not work on some bosses as I've beat one or two like this.
 
I think this game was made by Naoki Yoshida saying "This is the biggest boss fight I've ever designed" and then the team leaves for a week and then come back and they are like "Hey can you make the next boss fight even bigger?"

The Bahamut fight is insane. Having exhausted all the possibilities of a fight on the planet with the Titan fight, they take it INTO SPACE and then I'm playing Space Godzilla vs. Space King Ghidorah and there's even a beautiful Panzer Dragoon sequence thrown in just because why the fuck not.

This game is insane. I don't think they've done a Final Fantasy with this scale and spectacle in decades.
 

FeralEcho

Member
I'll just start by saying this was my most anticipated release this year...demo hit and it blew me away,made me think it'll be one of the greatest games this generation...I'm still going through it so my opinion Ʈsnt final but I'm 38 hours in,about 70% of main quest done and I did alot of sidequest but I just wanna say I'm slogging through it, can't take anymore of these fucking fetch quests in main missions anymore,Clive the fucking errand boy,all he does when he's not battling world ending threats Ʈs run around doing chores for everyone,bring me some nuts,go talk to x see If he found out some shit,go bring x to y,go to the market now,how about you go fucking do it yourself,If i was Clive I'd throw every last one of these lazy ass worthless crewmembers off the fucking ship.How about now,go bring me some nuts while you fucking drown.

One moment i have the time of my life fighting some of the most incredible boss battles and setpieces in gaming,the next I'm doing fucking shopping at the market for some inconsequencial thing that literally ANYBODY on the ship can fucking do...

The pacing of this game Ʈs unbelievable,it has the highest highs and the absolute lowest lows of any game I've seen,I struggle between bliss and wanting to just drop it off,its like a case of battling depression.The story Ʈs amazing and i love when it goes ham on the lore of the world but then there's the hideaway which sucks all life from the game and makes you question why the fuck do you even continue playing.

This game would've been a 10/10 had it been a 20/30 hour adventure and not a 50 hour one padding its runtime with absolute worthless shit for like 60% of the game.Right now so far its like a 7 for me.
 

hyperbertha

Member
There is plenty of character development in FFXVI. YMMV on whether or not you thought it was good, but I thought characters is one of the things they nailed.
Jill starts the game as a sucker for Clive, and remains that way 40 hours in. Her only story moment was taking revenge on the patriarch. Does nothing to elevate her from her underdeveloped nature.
Clive is barely better. He needs a whole mission to accept the truth that was the obvious to most from the start, and then the primary conflict that made him interesting (his dealing with killing Joshua) is done away with almost immediately because Joshua just returns. He just randomly turns into cid because he's got nothing better to do. His motivations are vague and weak at best.
 

hyperbertha

Member
I'll just start by saying this was my most anticipated release this year...demo hit and it blew me away,made me think it'll be one of the greatest games this generation...I'm still going through it so my opinion Ʈsnt final but I'm 38 hours in,about 70% of main quest done and I did alot of sidequest but I just wanna say I'm slogging through it, can't take anymore of these fucking fetch quests in main missions anymore,Clive the fucking errand boy,all he does when he's not battling world ending threats Ʈs run around doing chores for everyone,bring me some nuts,go talk to x see If he found out some shit,go bring x to y,go to the market now,how about you go fucking do it yourself,If i was Clive I'd throw every last one of these lazy ass worthless crewmembers off the fucking ship.How about now,go bring me some nuts while you fucking drown.

One moment i have the time of my life fighting some of the most incredible boss battles and setpieces in gaming,the next I'm doing fucking shopping at the market for some inconsequencial thing that literally ANYBODY on the ship can fucking do...

The pacing of this game Ʈs unbelievable,it has the highest highs and the absolute lowest lows of any game I've seen,I struggle between bliss and wanting to just drop it off,its like a case of battling depression.The story Ʈs amazing and i love when it goes ham on the lore of the world but then there's the hideaway which sucks all life from the game and makes you question why the fuck do you even continue playing.

This game would've been a 10/10 had it been a 20/30 hour adventure and not a 50 hour one padding its runtime with absolute worthless shit for like 60% of the game.Right now so far its like a 7 for me.
Don't you understand? The random shopkeepers and bartenders and healers have much more important things to do. Oh you just took down the Titan, scariest monster in all the realms? Stop wasting time and bring me that herb from the village.
 
Jill starts the game as a sucker for Clive, and remains that way 40 hours in. Her only story moment was taking revenge on the patriarch. Does nothing to elevate her from her underdeveloped nature.
Clive is barely better. He needs a whole mission to accept the truth that was the obvious to most from the start, and then the primary conflict that made him interesting (his dealing with killing Joshua) is done away with almost immediately because Joshua just returns. He just randomly turns into cid because he's got nothing better to do. His motivations are vague and weak at best.
Clive is one of the most fleshed-out characters in FF ever, and it isn't even close. His motivations and emotions go from one note, to much more complex as the game goes on. Clive goes on one hell of a journey and I love how tragic his story is. There are so many subtle nods to what he is thinking that they never go into detail, but they do paint the picture.
When you first realized you killed Joshua on the next mission, on the bridge, you can tell Clive is thinking about ending it all right there. It's subtle and very well done.

Jill is largely underdeveloped and only has two significant arcs, one is abruptly ended.

Dion is such a great character that he could have carried a game all alone. Absolutely great character arc.

I won't go into too much detail as it would be spoiler heavy. I will when everyone is done with the game. It's just my opinion, having completed every final fantasy game and most of the offshoots I think this is the best Final Fantasy they have ever made.

In NG+ you can craft some pretty silly gear. The two items I have equipped besides berserker ring, one increases Zantetsuken gain by 50% the other raises Heavenly Cloud damage by 30%.

Kd3i8zX.jpg
JZA3SY3.jpg
0ZyeeCA.jpg

This game does something not a lot of other games can. On a second playthrough, the moments that hit you hard the first time still have that same weight. Amazing story and an amazing ending.
 
Played for a few hours last night after a weeklong break due to vacation.

This game is goofy as hell and has some of the worst voice acting I've experienced in years, Clive included. The NPCs are truly awful, it's so laughably bad. I keep saving clips cause they're so bad, I figure I can do a comparison video of XVI and White Knight Chronicles to see which is better when it comes to voice acting, facial animations, etc. I find myself noticing that every conversation in XVI is absolute trash and worse than the last.

I got the chocobo last night too. The canned animation of Torgal growling but there's no growl audio, the chocobo doing the same 2 second animation loop.

Why is there a jump button in exploration but no run button? Jumping in exploration serves no function whatsoever, there's nothing to jump over. Why is Clive delivering apples to people in the hideout? Why is the blacksmith such a dick and why are the upgrades not an upgrade? There's nothing to do in game but run to the next red checkpoint.

I'll just say it, this game is absolute trash and a 6/10 at best. It's stunning how awful the mouth movements are and just how serious the game takes itself. It wouldn't be a thing but people are saying this turd is GOTY and 10/10. I can't entertain that stuff, this game is trash by any standard in 2023.
 
Played for a few hours last night after a weeklong break due to vacation.

This game is goofy as hell and has some of the worst voice acting I've experienced in years, Clive included. The NPCs are truly awful, it's so laughably bad. I keep saving clips cause they're so bad, I figure I can do a comparison video of XVI and White Knight Chronicles to see which is better when it comes to voice acting, facial animations, etc. I find myself noticing that every conversation in XVI is absolute trash and worse than the last.

I got the chocobo last night too. The canned animation of Torgal growling but there's no growl audio, the chocobo doing the same 2 second animation loop.

Why is there a jump button in exploration but no run button? Jumping in exploration serves no function whatsoever, there's nothing to jump over. Why is Clive delivering apples to people in the hideout? Why is the blacksmith such a dick and why are the upgrades not an upgrade? There's nothing to do in game but run to the next red checkpoint.

I'll just say it, this game is absolute trash and a 6/10 at best. It's stunning how awful the mouth movements are and just how serious the game takes itself. It wouldn't be a thing but people are saying this turd is GOTY and 10/10. I can't entertain that stuff, this game is trash by any standard in 2023.
It's not a 10/10 but it is definitely my GOTY, so far. Some of the criticism levied at this game is baffling. Question for you, what would you rate Horizon forbidden west, RDR2, DMC5 and GoWR. I am very curious.
 
It's not a 10/10 but it is definitely my GOTY, so far. Some of the criticism levied at this game is baffling. Question for you, what would you rate Horizon forbidden west, RDR2, DMC5 and GoWR. I am very curious.
I played a bit of DMC5 on PS4 but only like 2-3 hours. Literally haven't touched the other games listed. Not a fan of R* games, no interest in the slightest for GOW reboot. I'll get to FW someday to check out the visuals but I lost interest with ZD and am in no rush to play FW.
 

Northeastmonk

Gold Member
I just had flashbacks reading this for the PS1 and FF7. Knight of the Round and Bahamut summons, they were so incredibly long! I think KOTR was the longest but can't recall.

Kefka was great and he managed to destroy the world, how many villains can say that.
Thatā€™s funny you mention that. I think back to boosting GFā€™s in Final Fantasy VIII.

IMG-8740.webp
 

mortal

Banned
Played for a few hours last night after a weeklong break due to vacation.

This game is goofy as hell and has some of the worst voice acting I've experienced in years, Clive included. The NPCs are truly awful, it's so laughably bad. I keep saving clips cause they're so bad, I figure I can do a comparison video of XVI and White Knight Chronicles to see which is better when it comes to voice acting, facial animations, etc. I find myself noticing that every conversation in XVI is absolute trash and worse than the last.

I got the chocobo last night too. The canned animation of Torgal growling but there's no growl audio, the chocobo doing the same 2 second animation loop.

Why is there a jump button in exploration but no run button? Jumping in exploration serves no function whatsoever, there's nothing to jump over. Why is Clive delivering apples to people in the hideout? Why is the blacksmith such a dick and why are the upgrades not an upgrade? There's nothing to do in game but run to the next red checkpoint.

I'll just say it, this game is absolute trash and a 6/10 at best. It's stunning how awful the mouth movements are and just how serious the game takes itself. It wouldn't be a thing but people are saying this turd is GOTY and 10/10. I can't entertain that stuff, this game is trash by any standard in 2023.
You think it's absolute trash but then give it a 6/10?
6/10 = mediocre. Absolute trash would be close to a zero.

Although some of the criticism I would agree with you, such as the pointless jump function when exploring and some of the NPC dialogue with limited animations. Some of your complaints just come off as nitpicking. Blackthorne is a hardass archetype lol, he even mellows out a bit as you do more of the Blacksmith Blues side quests.

And no Chocobo music! :lollipop_thescream:
Tbh I think that was for the better. Imagine having to hear the theme stop and start as you dismount for battle.
Would've been annoying after a short while.
 

hyperbertha

Member
Clive is one of the most fleshed-out characters in FF ever, and it isn't even close. His motivations and emotions go from one note, to much more complex as the game goes on. Clive goes on one hell of a journey and I love how tragic his story is. There are so many subtle nods to what he is thinking that they never go into detail, but they do paint the picture.
When you first realized you killed Joshua on the next mission, on the bridge, you can tell Clive is thinking about ending it all right there. It's subtle and very well done.

Jill is largely underdeveloped and only has two significant arcs, one is abruptly ended.

Dion is such a great character that he could have carried a game all alone. Absolutely great character arc.

I won't go into too much detail as it would be spoiler heavy. I will when everyone is done with the game. It's just my opinion, having completed every final fantasy game and most of the offshoots I think this is the best Final Fantasy they have ever made.

In NG+ you can craft some pretty silly gear. The two items I have equipped besides berserker ring, one increases Zantetsuken gain by 50% the other raises Heavenly Cloud damage by 30%.


This game does something not a lot of other games can. On a second playthrough, the moments that hit you hard the first time still have that same weight. Amazing story and an amazing ending.
Oh you can go into spoilers with me. I'm pretty much at endgame. I think dion's arc was pretty much a Daenerys Targaryen lite version. In fact it wasn't much of an arc since he reverts back into his normal self after the city burning.
And pls tell me why you think Clive has recieved any development, because to me he just went from accepting he killed Joshua, to getting Joshua back, to just continue cid's mission because he has no purpose otherwise.
All the protagonist characters in this game are extremely passive except cid and seem to have no will of their own. Jill is just a servant for Clive.
This honestly is the worst ff so far with the most one dimensional characters ever. Even ultima is very simple and generic evil. I think so far benedikta is the best character because she recieved way more development than Jill.
 

Ulysses 31

Member
Tbh I think that was for the better. Imagine having to hear the theme stop and start as you dismount for battle.
Would've been annoying after a short while.
Or a missed opportunity to have a more serious rendition of that song and it could vary like the other songs depending if you're in combat or not.
 

Madflavor

Member
Jill starts the game as a sucker for Clive, and remains that way 40 hours in. Her only story moment was taking revenge on the patriarch. Does nothing to elevate her from her underdeveloped nature.
Clive is barely better. He needs a whole mission to accept the truth that was the obvious to most from the start, and then the primary conflict that made him interesting (his dealing with killing Joshua) is done away with almost immediately because Joshua just returns. He just randomly turns into cid because he's got nothing better to do. His motivations are vague and weak at best.

His stated goal throughout the entire game is to build a world where people can choose how to live. Cid shared a similar dream, and Clive wanted to carry that onward. The Rosfield's were sympathetic to Branded to begin with, so Clive was somebody who wasn't raised in hatred toward the Branded, making him open minded enough to see things from their perspective. Throughout his journey he witnesses the Branded being treated like animals. Far worse than he did in Rosaria. Then of course there's the being a slave for 13 years thing. If all that motivation is too vague and weak for you, I don't know what more you possibly could've wanted.
 
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You think it's absolute trash but then give it a 6/10?
6/10 = mediocre. Absolute trash would be close to a zero.

Although some of the criticism I would agree with you, such as the pointless jump function when exploring and some of the NPC dialogue with limited animations. Some of your complaints just come off as nitpicking. Blackthorne is a hardass archetype lol, he even mellows out a bit as you do more of the Blacksmith Blues side quests.


Tbh I think that was for the better. Imagine having to hear the theme stop and start as you dismount for battle.
Would've been annoying after a short while.
I gave it a 6/10 cause the game isn't broken whatsoever and it's fun in its own right. It's just so incredibly dumb though. The tone is all over the place, it's easy as balls, incredibly restrictive, and shallow shallow shallow. You're right though, trash isn't the word, mediocre is. The game is mediocre as can be.
 

mortal

Banned
I gave it a 6/10 cause the game isn't broken whatsoever and it's fun in its own right. It's just so incredibly dumb though. The tone is all over the place, it's easy as balls, incredibly restrictive, and shallow shallow shallow. You're right though, trash isn't the word, mediocre is. The game is mediocre as can be.
Fair enough. I personally wouldn't rate it that low, but the game is certainly far from perfect.
 
This game is goofy as hell and has some of the worst voice acting I've experienced in years, Clive included.

You're so full of shit it's leaking out of your eyes, ears, nose and mouth, fitting username since your hot takes "reek worse than a Morbol's asshole" (thanks Gav!). The game has fantastic voice acting top to bottom, this extends to the most inconsequential NPC'S. I bet you're a Beavis & Butthead fan though, no doubt those dulcet tones would have been more to your liking. It's fine to not like the game but the great thing about posts like yours is it reveals whose opinions can be completely dismissed in any future conversations, well done šŸ‘šŸ‘šŸ‘
 
Oh you can go into spoilers with me. I'm pretty much at endgame. I think dion's arc was pretty much a Daenerys Targaryen lite version. In fact it wasn't much of an arc since he reverts back into his normal self after the city burning.
And pls tell me why you think Clive has recieved any development, because to me he just went from accepting he killed Joshua, to getting Joshua back, to just continue cid's mission because he has no purpose otherwise.
All the protagonist characters in this game are extremely passive except cid and seem to have no will of their own. Jill is just a servant for Clive.
This honestly is the worst ff so far with the most one dimensional characters ever. Even ultima is very simple and generic evil. I think so far benedikta is the best character because she recieved way more development than Jill.


I didn't interpret Ultima as evil at all, just annoyed that his science projects didn't want to listen to him anymore. I was surprised they leaned as heavily into chaotic neutral as they did. Ultima was just an extraterrestrial who was responsible for Valesthia's Scientology.

I really don't want to discuss Clive's arc until you actually roll credits. It's a lot to unpack. I do agree though Jill was not handled well.

Dion was nothing like Daenerys, his entire motivation was to get rid of the evil Anabella brought into his father's kingdom. His methods were a bit extreme but he did have a redemption arc after he fucked up. Did you pay attention to his lineage? Anabella lore dumped it. You can also find out what the common people think of him in the kingdom. He was similar to Daemon Targaryen with his control over the dragoon's loyalty to him being comparable to the city watch.

Most of the main characters had a heavy focus on family. Ultima used that one common thread against everyone.

Clive wanted to be accepted by his mother and wanted to make his father proud. He went from looking for acceptance to being the person people looked to for acceptance.

Joshua wanted to be looked at by Elwin the same way he looked at Clive.

Dion only wanted to save his father from Anabella and Ultima.

Barnabas never got over his mothers death.

Benedikta and Hugo were both outcasts looking for anyone to love or accept them.

Cid was a central father figure and shepherd to both villains and heroes alike.

They did a really good job with most of the characters. Two of them needed a bit more screentime but it worked.
 

Madflavor

Member
You're so full of shit it's leaking out of your eyes, ears, nose and mouth, fitting username since your hot takes "reek worse than a Morbol's asshole" (thanks Gav!). The game has fantastic voice acting top to bottom, this extends to the most inconsequential NPC'S. I bet you're a Beavis & Butthead fan though, no doubt those dulcet tones would have been more to your liking. It's fine to not like the game but the great thing about posts like yours is it reveals whose opinions can be completely dismissed in any future conversations, well done šŸ‘šŸ‘šŸ‘

dKi6Nts.jpg


I'm dead.
 

Synless

Member
I just had flashbacks reading this for the PS1 and FF7. Knight of the Round and Bahamut summons, they were so incredibly long! I think KOTR was the longest but can't recall.

Kefka was great and he managed to destroy the world, how many villains can say that.
Kefka (I havenā€™t beat 16 yet so I canā€™t comment on that villain) is the only villain in FF history who was actually a twisted evil fucker. That dude succeeded where others didnā€™t.
 

Northeastmonk

Gold Member
The older I get, the less interesting of a villain Kefka gets.
I think itā€™s also interpreted differently due to the time period it came out. Kefka hasnā€™t been made in full 3D with voice acting beyond Dissidia, which I wouldnā€™t give that interpretation of the character any real value. Dhoulmagus from DQVIII has a somewhat similar tone. What did me in so much was playing God of War Ragnarok and their interpretation of the creator/father.

even that speech about people praying to him as a God. They have to bounce off this whole ā€œpoor me, Iā€™m a god, you wouldnā€™t understandā€ vibe. It makes me wish I hadnā€™t played GoW:R. All I can think about it is Odin=Ultima.
 
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The first 20 hrs of the story promises potential, but nosedives fairly quick imo. It also loses the mature tone and gets more lighthearted as it progresses, with comic relief characters. Also lots of padding filler about to come in the main quest.
Yeah it's a really striking divergence in tone and I don't understand why they did it. The first half of the game has an actually good story and the second half has an actually bad story, like it was written by two different teams
 

mortal

Banned
I'm really enjoying the game and story but sounds like it gets bad towards the end
I wouldn't say that at all. The later boss fights are some of the best parts of the game, as well as hunts.

It really depends on how much side content you're willing to explore. The differences in production quality between the side quests and the main storyline are very apparent though.
The game can grow tedious if you're more completionist type.
 
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hyperbertha

Member
Can someone please explain to me the scene where
Dion throws the lance at Anabelle's son (the new emperor). Did he kill him? Was that just ultima pretending human the entire time? I was so confused because it seemed to be a dream or hallucination.
The common interpretation is that Olivier was taken by ultima as a vessel, thereby killing the real Olivier. When dion threw the spear ultima survived in his ethereal form but the body perished.
 

Madflavor

Member
I think itā€™s also interpreted differently due to the time period it came out. Kefka hasnā€™t been made in full 3D with voice acting beyond Dissidia, which I wouldnā€™t give that interpretation of the character any real value. Dhoulmagus from DQVIII has a somewhat similar tone. What did me in so much was playing God of War Ragnarok and their interpretation of the creator/father.

even that speech about people praying to him as a God. They have to bounce off this whole ā€œpoor me, Iā€™m a god, you wouldnā€™t understandā€ vibe. It makes me wish I hadnā€™t played GoW:R. All I can think about it is Odin=Ultima.

For the longest time Kefka was deemed the best written villain in the franchise. Then Emet-Selch came along and for me the gap between the two is as wide as an ocean.

I think if FFVI came out today with modern technology, voice acting, Kefka wouldnā€™t have worked as well. Part of the reason the older games worked so well is because they didnā€™t have voice acting, and couldnā€™t make their games cinematic like a movie. So much was left to your imagination.

I really donā€™t think itā€™s a coincidence the series started going downhill once the tech came along that allowed them to do that. The Dissidia games gave us a good look at what these old school heroes and villains wouldā€™ve been like if made today, and itā€™s not a good look.
 
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