Do we know what Metia is ?
Why does it die at the end? I know red is a dying start but it's too convenient to die at that time.
i dont think it has connection with Clive, i think it has a connection with magic and we all know how the game ends, thats y the star dies imoI assumed it was going to be a bigger deal, and have something to do with meteor, but it's left pretty vague. It can't really be a star because it's always in the same position in relation to the moon. It has some connection to Clive, since it fades (but doesn't disappear) after he dies/almost dies/who knows. Other than that I got nothing.
I just completed the game and this sums it up nicely. My eyes are burnt and my ear drums forever altered. Never experienced anything like it in a game. What a fucking ride!!!So I've been playing this franchise since 1987 and have seen the ups and downs and constant changes that it provides to the players in terms of its scope, gameplay, writing, etc. Favs include 4, 6, 7, 9, 12, 13, 15 and now this one.
I think 16 is one of the most impressive and coolest audio visual entertainment pieces of any medium Ive ever experienced. Im not hot on the down time side missions in between the big story beat chapters, but there's some occasional good ones in there. Not Witcher 3 tier, but they'll border on it at random. For me, the combat, writing, and soundtrack and god damn the story. The story guys. Thats what carries me through this amazing experience so far.
There's a lot of FF4 in here. ALOT. So much so that it makes me wonder if they're at all connected in some weird way. For anyone that doesnt think this is a "real" FF game, you either havent played them all or are just being purposefully ignorant about the franchises history. Nearly every single entry is different from the last and this is no different.
And Im no weeb, but if I had to.....fuckin Benedikta dude. She could be the hottest game chick Ive ever seen. Good god damn.
Do we know what Metia is ?
Why does it die at the end? I know red is a dying start but it's too convenient to die at that time.
I won;t say it is overhype. If anythign is overhyping, it would like XV. Where they do all kind fo marketign deal, anime, prequel movie, books even a special edition ps4 for XV etc. XVI is what i consider to be pretty low keyAlso just finished and I mean it was a good game but I guess way over hyped?
Gonna do my last few hunts, some left over trophies and then NG+ just main missions for the Platinum.
Thought about playing with English voice over this time and not skip, just going to play main missions anyway.
I won;t say it is overhype. If anythign is overhyping, it would like XV. Where they do all kind fo marketign deal, anime, prequel movie, books even a special edition ps4 for XV etc. XVI is what i consider to be pretty low key
I gotta share this again.
Interactions with NPCs like this is easily roughly 80% of the game. The cinematography, the dialogue, the voice acting. It is truly awful.
XVI should should have been 15-20 hours tops. 30 w/ the addition of decent sidequests and hunts. I cannot believe I'm bordering on 50 hours and still probably have 20-30 to go.
from what i see, the decision behind the game design also based on critism over FF13 and 15 foremost. they aimed to clear up the misconception the series has thanks to those game particularly, 15. one of major complaint if FF15 for example lack and missing lot of story inside the game. so thats why they probably go all out and perhaps bit overboard with stuff like tons of cutscene despite they probably already aware of possible backlash from very beginning. but they do it anyway because they need to.Yoshi-P and CBU3 has always paid very close attention to fan feedback and have done a good job listening to them, so if they ever make another game, I'm sure they'll learn from these lessons. The really unfortunate part about all of this, is that you can see how damn close FFXVI came to being a GOTY contender, and one of the best Final Fantasy games ever made. But they made a couple design decisions that really brought the game down.
It’s honestly baffling thinking back about it. So much money spent on billboards/ads, a CG movie, an animated show, a prequel 2d game, a pocket edition, books, exclusive demo content, DLC campaigns, a novella, a PSVR game, a city builder mobile game, a manga, a festival, and an opening concert.Yeah XV got far more hype than it truly deserved.
The starting 10 hours is the best part by far. The story nosedives soon after. But if you are into setpieces, there are a couple more bossfights that are impressive.I was super impressed with the demo, but I have to say I feel like it’s been a huge bait and switch since then. I’m just past theand the game just has not felt all that fun. I don’t feel invested or interested in the story at all, and the gameplay is literal corridor running with cutscenes in between. Occasionally they’ll let you loose in an “open” map with some blindly lights for shitty upgrade materials and potions.Garuda Benedickta fight
Uh, what the actual fuck? I don’t feel like I’m on a grand adventure, and it VERY much feels like a video game trying to be a movie/TV show. The presentation is excellent, but it’s not even pretending to be an RPG. I knew it would be an action game but didn’t realize it would be gutted to this extent.
Someone please tell me it just gets off to a rough start and gets better soon.
Honestly the more I play, the more I feel like that.I put a little bit more hours into it, just defeated Titan. My thoughts so far:
I thank Square-Enix for trying, but it is not what I was looking for. Maybe I'm getting older and gaming doesn't excite me that much anymore, but I feel disappointed.
- Boss battles are brutal. Top notch.
- Graphics are amazing. One of the best-looking games ever.
- Performance in Graphics mode is good.
- Story is acceptable.
- Far too less RPG-focused.
- Gameplay is underwhelming. Video, run there, fight, video. Start again. Extremely linear, too less freedom (and I don't need an open-world game for that).
- Combats are too easy and zero challenging 99% of the times.
- Good game, bad Final Fantasy.
I dunno, never played W3.isnt this is also how Witcher 3 sidequest cutscene is? they probably want to emulate that.
Monday, I did a nine hour session and it was just that as well. Started the day with “the dame” and nine hours later, other than one boss fight, it was the exact same stuff. Both side and main quests are like this. You just run to an icon on the screen and talk to a few people.Combat is cool but start to get repetitive with the lack of challenge.
Side quest are horribly boring. So far it's "Talk to the quest giver, walk 100 m, fight weak enemies or talk to some NPCs with often not interesting dialogue, come back to the quest giver".
I did a 2 hours session yesterday and it was just that. Even with the main Missions (encounter with Isabelle "the Dame").
15 got all that extra media because it's in game story was incomplete. You literally needed all the extra stuff to make sense. And it was worth it because that game is a notch above 16 in terms of storytelling. Faaar better characters imo.It’s honestly baffling thinking back about it. So much money spent on billboards/ads, a CG movie, an animated show, a prequel 2d game, a pocket edition, books, exclusive demo content, DLC campaigns, a novella, a PSVR game, a city builder mobile game, a manga, a festival, and an opening concert.
Final Fantasy 16 by comparison just gets one video game release and a demo that’s technically the intro of the game. And this is a team that is technically earning Square a ton of money on a monthly basis, because they have the second place best selling MMO of the past decade.
Either Tabata is a hell of a businessman, or Square Enix saw something a lot of people didn’t when it came to Final Fantasy 15.
It's almost like a satire at this point to me with the side quests and pacing...laughably bad.Monday, I did a nine hour session and it was just that as well. Started the day with “the dame” and nine hours later, other than one boss fight, it was the exact same stuff. Both side and main quests are like this. You just run to an icon on the screen and talk to a few people.
I remember getting to a new area and saying out loud, “don't even ask me to interview people”. Well, they did. For like the third time in the game, I had to once again talk to random villagers scattered about to find information. It’s one thing to ask the player to talk to NPCs to figure out the next move. It’s another thing to simply mark the NPCs with an icon and disallow any progress until you have clicked on them.
For real. After I waged war in here the other day, it's obvious that there are a handful of die hards but everyone else seems to accept the game for what it is.Looks like the honeymoon's over and people are starting to see this for what it is. This looks set to be just like ff 15. Good mainstream reviews, but the enthusiast player base dislikes it. Remember there is only a 6 point difference between this and ff15 on metacritic. Just 5 point difference in user score.
Let's also not forget that unlike 15, this game is a sony exclusive and benefited greatly from fanboy culture. If this weren't an exclusive, I'm willing to bet you'd see a low 80s to high 70s score.
I’ve written this game off. I listed my copy for sale. Life is too short to spend 50+ hours on a movie with a controller, regardless of how great that movie may be. It’s a goddamn shame because everything about the game other than the gameplay is fantastic. If this game required 20 hours to complete, it could be a masterpiece.I hit my breaking point Monday night when I realized I had like 30 hours left. I just couldn't play it last night, it's such a damn slog. The game is embarrassingly bad 90% of the time.
I still plan on finishing it but man, the game is archaic beyond reason and some of the design decisions are simply baffling. If it wasn't FF/PS5 exclusive this game would be scoring in the 6s across the board. It's also one of those situations where I'm like, "OK, if such and such reviewer gave this a 10/10, well then how bad can something like Forspoken be..." Cause that game got roasted but I have a hard time believing it's THAT much worse than XVI.
Yea, it's a bummer. I wasn't super hyped on XVI but the lead up was exciting considering it's a PS5 exclusive and Square being hungry, etc. Such a bizarre game. Don't forget about Stranger of Paradise too or whatever it's called. That's on sale for $40 right now. Playing XVI has me really interested in that game as well cause SOP was also written off for the most part.I’ve written this game off. I listed my copy for sale. Life is too short to spend 50+ hours on a movie with a controller, regardless of how great that movie may be. It’s a goddamn shame because everything about the game other than the gameplay is fantastic. If this game required 20 hours to complete, it could be a masterpiece.
Your comment about Forspoken is funny, because that game is on sale and I am strongly considering trying it. It has to be more fun than FF16.
Yea, you get inventory increases, potion strength increase, access to some stronger weapons, accessories.I'm approaching the end of the game now
I've read that the side missions cannot be completed once the main story is finished
I don't plan on doing a second playthrough of this, am I missing much by not doing all of the side missions?
I've done the one that gets you the Chocobo, but are there any others that provide unique benefits like that one?
any of the side missions with a plus (+) sign give you something and are worth doing..the other sidequets can be ignored for sureI'm approaching the end of the game now
I've read that the side missions cannot be completed once the main story is finished
I don't plan on doing a second playthrough of this, am I missing much by not doing all of the side missions?
I've done the one that gets you the Chocobo, but are there any others that provide unique benefits like that one?
I find it very hard to imagain you have hours of sidequest to do at any 1 point. Did you by chance skipping them and do them all at 1 go?So, it takes a nose dive after Titan? That's a shame becuase that's where I'm at. did an hours worth of fetch quests last night and gave up. Still enjoying the game, just waiting for the next big wow moment.
It deffo feels like a modern day Azuras Wrath to me. with a huge budget....then loads of MMO padding in between.
This is what i ll never understand, FF games have aways focused on story, the world where it takes place, the characters, the plot and then gameplay.I put a little bit more hours into it, just defeated Titan. My thoughts so far:
I thank Square-Enix for trying, but it is not what I was looking for. Maybe I'm getting older and gaming doesn't excite me that much anymore, but I feel disappointed.
- Boss battles are brutal. Top notch.
- Graphics are amazing. One of the best-looking games ever.
- Performance in Graphics mode is good.
- Story is acceptable.
- Far too less RPG-focused.
- Gameplay is underwhelming. Video, run there, fight, video. Start again. Extremely linear, too less freedom (and I don't need an open-world game for that).
- Combats are too easy and zero challenging 99% of the times.
- Good game, bad Final Fantasy.
Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.So, it takes a nose dive after Titan? That's a shame becuase that's where I'm at. did an hours worth of fetch quests last night and gave up. Still enjoying the game, just waiting for the next big wow moment.
It deffo feels like a modern day Azuras Wrath to me. with a huge budget....then loads of MMO padding in between.
That is a big no. 15 is completely terrible. Most care NOTHING to the stupid boy band on a road trip and how they market Luna as a "strong" female character15 got all that extra media because it's in game story was incomplete. You literally needed all the extra stuff to make sense. And it was worth it because that game is a notch above 16 in terms of storytelling. Faaar better characters imo.
Now stop lying, it is impossible to do 3 days of fetch quest to get to next story unless you play like 30 minutes or 1 hours a day. Even so, it is still unpossible.Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.
For real. After I waged war in here the other day, it's obvious that there are a handful of die hards but everyone else seems to accept the game for what it is.
I hit my breaking point Monday night when I realized I had like 30 hours left. I just couldn't play it last night, it's such a damn slog. The game is embarrassingly bad 90% of the time.
I still plan on finishing it but man, the game is archaic beyond reason and some of the design decisions are simply baffling. If it wasn't FF/PS5 exclusive this game would be scoring in the 6s across the board. It's also one of those situations where I'm like, "OK, if such and such reviewer gave this a 10/10, well then how bad can something like Forspoken be..." Cause that game got roasted but I have a hard time believing it's THAT much worse than XVI.
If you call 16 a movie, how do you feel about Persona 5? I argue that have even longer cutscene and very boring mandatory memento mission.I’ve written this game off. I listed my copy for sale. Life is too short to spend 50+ hours on a movie with a controller, regardless of how great that movie may be. It’s a goddamn shame because everything about the game other than the gameplay is fantastic. If this game required 20 hours to complete, it could be a masterpiece.
Your comment about Forspoken is funny, because that game is on sale and I am strongly considering trying it. It has to be more fun than FF16.
i played 2-3 hours a day. But i did do some bounties as well as side quests.Now stop lying, it is impossible to do 3 days of fetch quest to get to next story unless you play like 30 minutes or 1 hours a day. Even so, it is still unpossible.
This is such hyperbole. For all your "war waging" you aren't going to change anyone's mind.
A lot of people are going to like this game simply because it is legitimately spectacular and has an engaging and likeable cast of characters. You know, basically like all the successful Marvel movies released over the last how many years.
That the difficulty is pitched on the easy side (for the first playthrough at least) is neither here nor there. There's fun to be had in playing with the various Eikons and ability combinations. There's enough "edge" to the story to keep things fresh whilst the endless call-backs to older FF entries are a nice bonus to long term fans of the franchise.
FF is not Souls. Its never been a franchise built on challenging combat; in fact throughout the history of the series you could describe its gameplay as being mainly composed of effortlessly smashing through hordes of trash mobs to get to the next spectacular boss encounter. This game's biggest deviation is that it almost entirely dispenses with the EXP grind required to maintaining that flow I just described.
Some people here think having elemental weakness is "deep". Now i agree i wish chest have more inportant item but to get best weapon you have to do S rank hunt for item and quest. How is it any different from other pass final fantasy beside 12, where you have to avoid opening a chest to get best weapon?This is such hyperbole. For all your "war waging" you aren't going to change anyone's mind.
A lot of people are going to like this game simply because it is legitimately spectacular and has an engaging and likeable cast of characters. You know, basically like all the successful Marvel movies released over the last how many years.
That the difficulty is pitched on the easy side (for the first playthrough at least) is neither here nor there. There's fun to be had in playing with the various Eikons and ability combinations. There's enough "edge" to the story to keep things fresh whilst the endless call-backs to older FF entries are a nice bonus to long term fans of the franchise.
FF is not Souls. Its never been a franchise built on challenging combat; in fact throughout the history of the series you could describe its gameplay as being mainly composed of effortlessly smashing through hordes of trash mobs to get to the next spectacular boss encounter. This game's biggest deviation is that it almost entirely dispenses with the EXP grind required to maintaining that flow I just described.
I need to know more to know why this took you three days lol. I don’t like most of the side quests but even I can tell you probably did something wrong here.Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.
I find it very hard to imagain you have hours of sidequest to do at any 1 point. Did you by chance skipping them and do them all at 1 go?
Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.