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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

Lokaum D+

Member
I assumed it was going to be a bigger deal, and have something to do with meteor, but it's left pretty vague. It can't really be a star because it's always in the same position in relation to the moon. It has some connection to Clive, since it fades (but doesn't disappear) after he dies/almost dies/who knows. Other than that I got nothing.
i dont think it has connection with Clive, i think it has a connection with magic and we all know how the game ends, thats y the star dies imo

Edit: Sleepwalker Sleepwalker was faster then me XD
 
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Go_Ly_Dow

Member
So I've been playing this franchise since 1987 and have seen the ups and downs and constant changes that it provides to the players in terms of its scope, gameplay, writing, etc. Favs include 4, 6, 7, 9, 12, 13, 15 and now this one.

I think 16 is one of the most impressive and coolest audio visual entertainment pieces of any medium Ive ever experienced. Im not hot on the down time side missions in between the big story beat chapters, but there's some occasional good ones in there. Not Witcher 3 tier, but they'll border on it at random. For me, the combat, writing, and soundtrack and god damn the story. The story guys. Thats what carries me through this amazing experience so far.

There's a lot of FF4 in here. ALOT. So much so that it makes me wonder if they're at all connected in some weird way. For anyone that doesnt think this is a "real" FF game, you either havent played them all or are just being purposefully ignorant about the franchises history. Nearly every single entry is different from the last and this is no different.

And Im no weeb, but if I had to.....fuckin Benedikta dude. She could be the hottest game chick Ive ever seen. Good god damn.
I just completed the game and this sums it up nicely. My eyes are burnt and my ear drums forever altered. Never experienced anything like it in a game. What a fucking ride!!! :messenger_astonished:

Wrecked me and left me in a state of shock throughout the credits. Poor poor Jill. :messenger_loudly_crying:
 
Also just finished and I mean it was a good game but I guess way over hyped?
Gonna do my last few hunts, some left over trophies and then NG+ just main missions for the Platinum.

Thought about playing with English voice over this time and not skip, just going to play main missions anyway.
 

Madflavor

Member
Do we know what Metia is ?

Why does it die at the end? I know red is a dying start but it's too convenient to die at that time.

Symbolic answers:
  • It's representative of Clive's life fading away.
  • Jill has always prayed to Metia for Clive's safe return. The light going out means it expunged it's power to grant her wish.

Literal answer:
  • Clive destroyed all magic, so Metia lost it's light. Jill can no longer sense Clive because magic was erased, so she assumes he's dead.
 
Also just finished and I mean it was a good game but I guess way over hyped?
Gonna do my last few hunts, some left over trophies and then NG+ just main missions for the Platinum.

Thought about playing with English voice over this time and not skip, just going to play main missions anyway.
I won;t say it is overhype. If anythign is overhyping, it would like XV. Where they do all kind fo marketign deal, anime, prequel movie, books even a special edition ps4 for XV etc. XVI is what i consider to be pretty low key
 
So i pretty much finished the game I play a ton of different games from all genre I honestly cant believe how Modern day Rockstar and budget studios like the Tales of, ys, trails ect have more rpg in there game then FF16 FF15 has the rpg gameplay down pat even if the gameplay was bumpy. This game has so many tacked on useless features I have no idea why there are even stats, crafting, gill, and tons of other things. The thing that pisses me off the most is the lack of loot and explorability like how atlus until P5 never had a crazy budget for its games but those games has exploration down pat and the xenoblade games, last story and pandoras tower on the wii blows this game out of the water. I think its crazy that gta,Red dead, zelda, Xenobloade, persona, cyberpunk, nier, tales of, yakuza do jprging, action combat and exploration better then FF16 diablo 4 is a top down arpg and SF6 isnt even a rpg and those 2 game do it better then FF16. The other thing I dont get is the outfits FF15 and FF7R with "mods" has tons of outfits for everyone in FF15 you can even give noctis is saskue Naruto cross over costume. How does this game not have any costumes Horizon zero dawn isnt a full blown rpg and Red dead 2 sure isnt but in both games you have tons of outfits.

Weapon variety I understand why there isnt a greater variety but if Nier and kingdom hearts can have various weapons I dont get why FF16 doesnt you got the DMC5 platinum and KH tokyo team I dont expect Clive to pull out a bike like dante or twin guns like sora or a Katana from bleach like in Nier but come on.

The game play is good on a paper thin level as soon as you start to get creative enimes tie way to fast by end game you can barely juggle since the damage on trash mobs is almost instant. I wish the side quest or content was tied to greater boss fights or something combat or loot related the fact most are fetch quest from MMOS is pathetic.

The story peaked at titan and boss wise as wellI cant believe the fall off that happens after it its half good and half terrible the prologue is honestly not even what the game is about after titan and the story goes into this weird spiral of standard jrpg affair and trying to be "deep" Honestly this game could of been off the rail insanity if we were able to play different characters at different points in the game let us play as older joshua,barnabas,jill,dion ect there are like 5/7 sections that could of been straight up insanity if we got to play it from there perspective you get to do that in RDR2, GTA4 and cyberpunk 2077 with johhny and even in xenoblade chronicles 2.

ekion fights are almost gimicks I would of preferred if ifit was like SIN devil that dante has in 5 make it a whole other form you have the power of the ps5 and you cant do that or do what sora had in KH2 and KH3 by having multiple forms after you reach a certain requirement. Cutscenes are way to long MGS has long cutscenes but kojima will at least make them ineresting on a action or story level most of the later scenese are long drawn out dialogue with no meaning. The info dumps and characters poping out of no where is insane the 13 year time skip and nothing happened is beyond logical to even accept its like time froze.


the worst part of this game though is the cut content and in this game sticks out like a sore thumbs the "doors" you run aross go no were, You get hinted about towns and cites that you never visit just see in the distant, Missing leviathan, a playable party was for sure in the works get to the last bit of the game when you get jill,older joshu and torgal and it functions like a jrpg, last part of the game is rushed and they cut massive stuff to just wrap it up, gill is worthless and there is nothing to buy, no airship even though the mid point of the game has you helping out mid......................, no mini games or fishing even though the 1st pond you run across has massive fish that are actually visible, arcade mode should of just been built into the base game and not a side show I could go on but yea I would give this game a 7/10.

update/side notes: why is the last boss so long WTH now I know why people are complaing about doing arcade mode on the last section the last section is like if you play 5 stages back to back in bayonetta or dmc and you cant mess up with no down time. Its like they knew they messed up with the gamplay to cutscense ratio in this game they go all out and have the last part be 75% gameplay with 4 boss fights that last forever and each phase is long as AF and only 1 is a ekion fight why the whole thing should of been a ekion fight. The amount of AOE spam that happens in these sections is ridiculous on all levels the reason why most Character actions games dont do AOE attacks non stop is because 1 its messy and 2 its had to determine whats what. You really should have 4 ekions available at all times Titan/Royal guard in terms of dealing damage does way to little in DMC,Nier,Bayo you can perfect parry with that abilites you can in FF16 but the damage you can dish out to bosses is hella mid and most bosses with just ignore it. The alien/fallen race is neglated to literally text books and you never get to visit vivans home town or were mid was at during her schools day the red star you see in the sky never gets brought up or mentioned.
 
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MAX PAYMENT

Member
@GHG @DeepEnigma @demigod @Ass of Can Whooping @Heisenberg007 @James Sawyer Ford
homer.gif
What?
 

linko9

Member
Played with japanese voices for full weeb cred— is the ending song in japanese in all languages? Was prett gud.

edit: another random, unrelated question: what's that big crystal structure you can see to the northwest of the Sanbreque coastline, in the nothern territorries? Drake's eye? But that was destroyed before the game. I was sure we were going to go there at some point, but it's never a thing.
 
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I was super impressed with the demo, but I have to say I feel like it’s been a huge bait and switch since then. I’m just past the
Garuda Benedickta fight
and the game just has not felt all that fun. I don’t feel invested or interested in the story at all, and the gameplay is literal corridor running with cutscenes in between. Occasionally they’ll let you loose in an “open” map with some blindly lights for shitty upgrade materials and potions.


Uh, what the actual fuck? I don’t feel like I’m on a grand adventure, and it VERY much feels like a video game trying to be a movie/TV show. The presentation is excellent, but it’s not even pretending to be an RPG. I knew it would be an action game but didn’t realize it would be gutted to this extent.


Someone please tell me it just gets off to a rough start and gets better soon.
 

Kumomeme

Member
I gotta share this again.




Interactions with NPCs like this is easily roughly 80% of the game. The cinematography, the dialogue, the voice acting. It is truly awful.

XVI should should have been 15-20 hours tops. 30 w/ the addition of decent sidequests and hunts. I cannot believe I'm bordering on 50 hours and still probably have 20-30 to go.

isnt this is also how Witcher 3 sidequest cutscene is? they probably want to emulate that.
 

Kumomeme

Member
Yoshi-P and CBU3 has always paid very close attention to fan feedback and have done a good job listening to them, so if they ever make another game, I'm sure they'll learn from these lessons. The really unfortunate part about all of this, is that you can see how damn close FFXVI came to being a GOTY contender, and one of the best Final Fantasy games ever made. But they made a couple design decisions that really brought the game down.
from what i see, the decision behind the game design also based on critism over FF13 and 15 foremost. they aimed to clear up the misconception the series has thanks to those game particularly, 15. one of major complaint if FF15 for example lack and missing lot of story inside the game. so thats why they probably go all out and perhaps bit overboard with stuff like tons of cutscene despite they probably already aware of possible backlash from very beginning. but they do it anyway because they need to.

their next game, gonna be interesting since with FF16 i believe they already dispelled lot of concern over the bad stigma fans have in these past decade. so there should be lot less of stuff need to be prove next and hopefully would allow them focused on other aspect instead.
 

Agent_4Seven

Tears of Nintendo
So after all this disapointment, I've decided to install DMC V (last time I've played it was 4 years ago) and check time to kill and just combat in general. FFXVI combat was clearly inspired by this game, there's even a dash move after running a few seconds which looks exactly like in DMC V.

The biggest difference between these games combat-wise though are time to kill (which is way shorter even for big enemies in DMC V, let alone small ones) and various combo moves you can do with the sword by pressing and delaying button inputs - FFXVI completely lack all of this and any kind of combo system, istead, the game relies heavily on skills which are on very slow cooldowns and the ammount of damage you can inflict with extremely basic sword attack are just worthless in comparison, unless you've dicided to go back to previous areas and fight lvl 10-13 enemies - which is pointless.

I can't think of any excuse as to why CBUIII didn't include various combos for sword attacks to add variety which was clearly needed.
 
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Yeah XV got far more hype than it truly deserved.
It’s honestly baffling thinking back about it. So much money spent on billboards/ads, a CG movie, an animated show, a prequel 2d game, a pocket edition, books, exclusive demo content, DLC campaigns, a novella, a PSVR game, a city builder mobile game, a manga, a festival, and an opening concert.

Final Fantasy 16 by comparison just gets one video game release and a demo that’s technically the intro of the game. And this is a team that is technically earning Square a ton of money on a monthly basis, because they have the second place best selling MMO of the past decade.

Either Tabata is a hell of a businessman, or Square Enix saw something a lot of people didn’t when it came to Final Fantasy 15.
 

hyperbertha

Member
I was super impressed with the demo, but I have to say I feel like it’s been a huge bait and switch since then. I’m just past the
Garuda Benedickta fight
and the game just has not felt all that fun. I don’t feel invested or interested in the story at all, and the gameplay is literal corridor running with cutscenes in between. Occasionally they’ll let you loose in an “open” map with some blindly lights for shitty upgrade materials and potions.


Uh, what the actual fuck? I don’t feel like I’m on a grand adventure, and it VERY much feels like a video game trying to be a movie/TV show. The presentation is excellent, but it’s not even pretending to be an RPG. I knew it would be an action game but didn’t realize it would be gutted to this extent.


Someone please tell me it just gets off to a rough start and gets better soon.
The starting 10 hours is the best part by far. The story nosedives soon after. But if you are into setpieces, there are a couple more bossfights that are impressive.
 

TitanNut88

Member
I put a little bit more hours into it, just defeated Titan. My thoughts so far:
  • Boss battles are brutal. Top notch.
  • Graphics are amazing. One of the best-looking games ever.
  • Performance in Graphics mode is good.
  • Story is acceptable.
  • Far too less RPG-focused.
  • Gameplay is underwhelming. Video, run there, fight, video. Start again. Extremely linear, too less freedom (and I don't need an open-world game for that).
  • Combats are too easy and zero challenging 99% of the times.
  • Good game, bad Final Fantasy.
I thank Square-Enix for trying, but it is not what I was looking for. Maybe I'm getting older and gaming doesn't excite me that much anymore, but I feel disappointed.
 

DelireMan7

Member
I put a little bit more hours into it, just defeated Titan. My thoughts so far:
  • Boss battles are brutal. Top notch.
  • Graphics are amazing. One of the best-looking games ever.
  • Performance in Graphics mode is good.
  • Story is acceptable.
  • Far too less RPG-focused.
  • Gameplay is underwhelming. Video, run there, fight, video. Start again. Extremely linear, too less freedom (and I don't need an open-world game for that).
  • Combats are too easy and zero challenging 99% of the times.
  • Good game, bad Final Fantasy.
I thank Square-Enix for trying, but it is not what I was looking for. Maybe I'm getting older and gaming doesn't excite me that much anymore, but I feel disappointed.
Honestly the more I play, the more I feel like that.

Combat is cool but start to get repetitive with the lack of challenge.
Side quest are horribly boring. So far it's "Talk to the quest giver, walk 100 m, fight weak enemies or talk to some NPCs with often not interesting dialogue, come back to the quest giver".
I did a 2 hours session yesterday and it was just that. Even with the main Missions (encounter with Isabelle "the Dame").

I am around 15 hours in but I start to fatigue even so I like the main story.

I might skip all sidequest for now.
 

GymWolf

Member
I can't bring myself to play the last 5-10 hours of this game, i got severely burned after doing all those sidequest.

Playing dave the diver in the meantime, maybe i can convince my balls to complete this thing before remnant 2 comes out.
 
Combat is cool but start to get repetitive with the lack of challenge.
Side quest are horribly boring. So far it's "Talk to the quest giver, walk 100 m, fight weak enemies or talk to some NPCs with often not interesting dialogue, come back to the quest giver".
I did a 2 hours session yesterday and it was just that. Even with the main Missions (encounter with Isabelle "the Dame").
Monday, I did a nine hour session and it was just that as well. Started the day with “the dame” and nine hours later, other than one boss fight, it was the exact same stuff. Both side and main quests are like this. You just run to an icon on the screen and talk to a few people.

I remember getting to a new area and saying out loud, “don't even ask me to interview people”. Well, they did. For like the third time in the game, I had to once again talk to random villagers scattered about to find information. It’s one thing to ask the player to talk to NPCs to figure out the next move. It’s another thing to simply mark the NPCs with an icon and disallow any progress until you have clicked on them.
 
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hyperbertha

Member
Looks like the honeymoon's over and people are starting to see this for what it is. This looks set to be just like ff 15. Good mainstream reviews, but the enthusiast player base dislikes it. Remember there is only a 6 point difference between this and ff15 on metacritic. Just 5 point difference in user score.
Let's also not forget that unlike 15, this game is a sony exclusive and benefited greatly from fanboy culture. If this weren't an exclusive, I'm willing to bet you'd see a low 80s to high 70s score.
 

DenchDeckard

Moderated wildly
So, it takes a nose dive after Titan? That's a shame becuase that's where I'm at. did an hours worth of fetch quests last night and gave up. Still enjoying the game, just waiting for the next big wow moment.

It deffo feels like a modern day Azuras Wrath to me. with a huge budget....then loads of MMO padding in between.
 

hyperbertha

Member
It’s honestly baffling thinking back about it. So much money spent on billboards/ads, a CG movie, an animated show, a prequel 2d game, a pocket edition, books, exclusive demo content, DLC campaigns, a novella, a PSVR game, a city builder mobile game, a manga, a festival, and an opening concert.

Final Fantasy 16 by comparison just gets one video game release and a demo that’s technically the intro of the game. And this is a team that is technically earning Square a ton of money on a monthly basis, because they have the second place best selling MMO of the past decade.

Either Tabata is a hell of a businessman, or Square Enix saw something a lot of people didn’t when it came to Final Fantasy 15.
15 got all that extra media because it's in game story was incomplete. You literally needed all the extra stuff to make sense. And it was worth it because that game is a notch above 16 in terms of storytelling. Faaar better characters imo.
 
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Monday, I did a nine hour session and it was just that as well. Started the day with “the dame” and nine hours later, other than one boss fight, it was the exact same stuff. Both side and main quests are like this. You just run to an icon on the screen and talk to a few people.

I remember getting to a new area and saying out loud, “don't even ask me to interview people”. Well, they did. For like the third time in the game, I had to once again talk to random villagers scattered about to find information. It’s one thing to ask the player to talk to NPCs to figure out the next move. It’s another thing to simply mark the NPCs with an icon and disallow any progress until you have clicked on them.
It's almost like a satire at this point to me with the side quests and pacing...laughably bad.
 

sloppyjoe_gamer

Gold Member
May have already been asked.....are you able to skip the awkward, cringe "sex" scenes when they come up? I may be alone here, but i don't care for them at all in games. I'm sure you can't get rid of them completely, but i've seen snippets of them online and they look major cringe and i'd prefer the option to skip past them when they come up.
 
Looks like the honeymoon's over and people are starting to see this for what it is. This looks set to be just like ff 15. Good mainstream reviews, but the enthusiast player base dislikes it. Remember there is only a 6 point difference between this and ff15 on metacritic. Just 5 point difference in user score.
Let's also not forget that unlike 15, this game is a sony exclusive and benefited greatly from fanboy culture. If this weren't an exclusive, I'm willing to bet you'd see a low 80s to high 70s score.
For real. After I waged war in here the other day, it's obvious that there are a handful of die hards but everyone else seems to accept the game for what it is.

I hit my breaking point Monday night when I realized I had like 30 hours left. I just couldn't play it last night, it's such a damn slog. The game is embarrassingly bad 90% of the time.

I still plan on finishing it but man, the game is archaic beyond reason and some of the design decisions are simply baffling. If it wasn't FF/PS5 exclusive this game would be scoring in the 6s across the board. It's also one of those situations where I'm like, "OK, if such and such reviewer gave this a 10/10, well then how bad can something like Forspoken be..." Cause that game got roasted but I have a hard time believing it's THAT much worse than XVI.
 

Mephisto40

Member
I'm approaching the end of the game now

I've read that the side missions cannot be completed once the main story is finished

I don't plan on doing a second playthrough of this, am I missing much by not doing all of the side missions?

I've done the one that gets you the Chocobo, but are there any others that provide unique benefits like that one?
 
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I hit my breaking point Monday night when I realized I had like 30 hours left. I just couldn't play it last night, it's such a damn slog. The game is embarrassingly bad 90% of the time.

I still plan on finishing it but man, the game is archaic beyond reason and some of the design decisions are simply baffling. If it wasn't FF/PS5 exclusive this game would be scoring in the 6s across the board. It's also one of those situations where I'm like, "OK, if such and such reviewer gave this a 10/10, well then how bad can something like Forspoken be..." Cause that game got roasted but I have a hard time believing it's THAT much worse than XVI.
I’ve written this game off. I listed my copy for sale. Life is too short to spend 50+ hours on a movie with a controller, regardless of how great that movie may be. It’s a goddamn shame because everything about the game other than the gameplay is fantastic. If this game required 20 hours to complete, it could be a masterpiece.

Your comment about Forspoken is funny, because that game is on sale and I am strongly considering trying it. It has to be more fun than FF16.
 
I’ve written this game off. I listed my copy for sale. Life is too short to spend 50+ hours on a movie with a controller, regardless of how great that movie may be. It’s a goddamn shame because everything about the game other than the gameplay is fantastic. If this game required 20 hours to complete, it could be a masterpiece.

Your comment about Forspoken is funny, because that game is on sale and I am strongly considering trying it. It has to be more fun than FF16.
Yea, it's a bummer. I wasn't super hyped on XVI but the lead up was exciting considering it's a PS5 exclusive and Square being hungry, etc. Such a bizarre game. Don't forget about Stranger of Paradise too or whatever it's called. That's on sale for $40 right now. Playing XVI has me really interested in that game as well cause SOP was also written off for the most part.
 
I'm approaching the end of the game now

I've read that the side missions cannot be completed once the main story is finished

I don't plan on doing a second playthrough of this, am I missing much by not doing all of the side missions?

I've done the one that gets you the Chocobo, but are there any others that provide unique benefits like that one?
Yea, you get inventory increases, potion strength increase, access to some stronger weapons, accessories.

The game being as easy as it is, they probably aren't necessary but there are some decent items at times.

Edit- the bulk of the rewards come from the points you accrue from doing side missions. The woman behind the counter to the left of the hunt board, that's where you get the rewards. I have like 900 points or so and it seems like you max out around 1800 points or so. It honestly stings to know that there's so many more side quests left for me🫠
 
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I'm approaching the end of the game now

I've read that the side missions cannot be completed once the main story is finished

I don't plan on doing a second playthrough of this, am I missing much by not doing all of the side missions?

I've done the one that gets you the Chocobo, but are there any others that provide unique benefits like that one?
any of the side missions with a plus (+) sign give you something and are worth doing..the other sidequets can be ignored for sure
 
So, it takes a nose dive after Titan? That's a shame becuase that's where I'm at. did an hours worth of fetch quests last night and gave up. Still enjoying the game, just waiting for the next big wow moment.

It deffo feels like a modern day Azuras Wrath to me. with a huge budget....then loads of MMO padding in between.
I find it very hard to imagain you have hours of sidequest to do at any 1 point. Did you by chance skipping them and do them all at 1 go?
 

Lokaum D+

Member
I put a little bit more hours into it, just defeated Titan. My thoughts so far:
  • Boss battles are brutal. Top notch.
  • Graphics are amazing. One of the best-looking games ever.
  • Performance in Graphics mode is good.
  • Story is acceptable.
  • Far too less RPG-focused.
  • Gameplay is underwhelming. Video, run there, fight, video. Start again. Extremely linear, too less freedom (and I don't need an open-world game for that).
  • Combats are too easy and zero challenging 99% of the times.
  • Good game, bad Final Fantasy.
I thank Square-Enix for trying, but it is not what I was looking for. Maybe I'm getting older and gaming doesn't excite me that much anymore, but I feel disappointed.
This is what i ll never understand, FF games have aways focused on story, the world where it takes place, the characters, the plot and then gameplay.

Every FF game is a mix of cutscenes, walk, battle, cutscenes, this is the formula of FF since 1, the only difference is that back in the days we didnt have full voice acting so every bit of the plot or sidequests where told by text box, i can agree that 16 is a cutscene heavy game, but how this can be bad thing for a FF game is beyond me.

i can agree that the game has too less RPG mechanics, but i know that every FF is a new take on the franchise, 17 ll probably be another take, that ll make old fans happy and the news fans not so much.
 
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SlimySnake

Flashless at the Golden Globes
So, it takes a nose dive after Titan? That's a shame becuase that's where I'm at. did an hours worth of fetch quests last night and gave up. Still enjoying the game, just waiting for the next big wow moment.

It deffo feels like a modern day Azuras Wrath to me. with a huge budget....then loads of MMO padding in between.
Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.
 
15 got all that extra media because it's in game story was incomplete. You literally needed all the extra stuff to make sense. And it was worth it because that game is a notch above 16 in terms of storytelling. Faaar better characters imo.
That is a big no. 15 is completely terrible. Most care NOTHING to the stupid boy band on a road trip and how they market Luna as a "strong" female character
 
Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.
Now stop lying, it is impossible to do 3 days of fetch quest to get to next story unless you play like 30 minutes or 1 hours a day. Even so, it is still unpossible.
 

Clear

CliffyB's Cock Holster
For real. After I waged war in here the other day, it's obvious that there are a handful of die hards but everyone else seems to accept the game for what it is.

I hit my breaking point Monday night when I realized I had like 30 hours left. I just couldn't play it last night, it's such a damn slog. The game is embarrassingly bad 90% of the time.

I still plan on finishing it but man, the game is archaic beyond reason and some of the design decisions are simply baffling. If it wasn't FF/PS5 exclusive this game would be scoring in the 6s across the board. It's also one of those situations where I'm like, "OK, if such and such reviewer gave this a 10/10, well then how bad can something like Forspoken be..." Cause that game got roasted but I have a hard time believing it's THAT much worse than XVI.

This is such hyperbole. For all your "war waging" you aren't going to change anyone's mind.

A lot of people are going to like this game simply because it is legitimately spectacular and has an engaging and likeable cast of characters. You know, basically like all the successful Marvel movies released over the last how many years.

That the difficulty is pitched on the easy side (for the first playthrough at least) is neither here nor there. There's fun to be had in playing with the various Eikons and ability combinations. There's enough "edge" to the story to keep things fresh whilst the endless call-backs to older FF entries are a nice bonus to long term fans of the franchise.

FF is not Souls. Its never been a franchise built on challenging combat; in fact throughout the history of the series you could describe its gameplay as being mainly composed of effortlessly smashing through hordes of trash mobs to get to the next spectacular boss encounter. This game's biggest deviation is that it almost entirely dispenses with the EXP grind required to maintaining that flow I just described.
 
I’ve written this game off. I listed my copy for sale. Life is too short to spend 50+ hours on a movie with a controller, regardless of how great that movie may be. It’s a goddamn shame because everything about the game other than the gameplay is fantastic. If this game required 20 hours to complete, it could be a masterpiece.

Your comment about Forspoken is funny, because that game is on sale and I am strongly considering trying it. It has to be more fun than FF16.
If you call 16 a movie, how do you feel about Persona 5? I argue that have even longer cutscene and very boring mandatory memento mission.
 

SlimySnake

Flashless at the Golden Globes
Now stop lying, it is impossible to do 3 days of fetch quest to get to next story unless you play like 30 minutes or 1 hours a day. Even so, it is still unpossible.
i played 2-3 hours a day. But i did do some bounties as well as side quests.

If it wasnt 10 hours, it sure as hell felt like ten hours and like DenchDekard put me off of playing the game.
 
This is such hyperbole. For all your "war waging" you aren't going to change anyone's mind.

A lot of people are going to like this game simply because it is legitimately spectacular and has an engaging and likeable cast of characters. You know, basically like all the successful Marvel movies released over the last how many years.

That the difficulty is pitched on the easy side (for the first playthrough at least) is neither here nor there. There's fun to be had in playing with the various Eikons and ability combinations. There's enough "edge" to the story to keep things fresh whilst the endless call-backs to older FF entries are a nice bonus to long term fans of the franchise.

FF is not Souls. Its never been a franchise built on challenging combat; in fact throughout the history of the series you could describe its gameplay as being mainly composed of effortlessly smashing through hordes of trash mobs to get to the next spectacular boss encounter. This game's biggest deviation is that it almost entirely dispenses with the EXP grind required to maintaining that flow I just described.


 
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This is such hyperbole. For all your "war waging" you aren't going to change anyone's mind.

A lot of people are going to like this game simply because it is legitimately spectacular and has an engaging and likeable cast of characters. You know, basically like all the successful Marvel movies released over the last how many years.

That the difficulty is pitched on the easy side (for the first playthrough at least) is neither here nor there. There's fun to be had in playing with the various Eikons and ability combinations. There's enough "edge" to the story to keep things fresh whilst the endless call-backs to older FF entries are a nice bonus to long term fans of the franchise.

FF is not Souls. Its never been a franchise built on challenging combat; in fact throughout the history of the series you could describe its gameplay as being mainly composed of effortlessly smashing through hordes of trash mobs to get to the next spectacular boss encounter. This game's biggest deviation is that it almost entirely dispenses with the EXP grind required to maintaining that flow I just described.
Some people here think having elemental weakness is "deep". Now i agree i wish chest have more inportant item but to get best weapon you have to do S rank hunt for item and quest. How is it any different from other pass final fantasy beside 12, where you have to avoid opening a chest to get best weapon?
 
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Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.
I need to know more to know why this took you three days lol. I don’t like most of the side quests but even I can tell you probably did something wrong here.
 

Meifu

Member
Just finished last night. I'm sorry but this is not a great game, it's a decent one with some awesome boss fights and absolutely snooze worthy level design and side quests. Story is only interesting for certain beats. I truly don't understand how anyone call play totk and think this comes anywhere close from a gameplay, or frankly even storytelling perspective.

I had fun but I truly cannot fathom how anyone finds the in between sections of this game to be interesting or fun
 

DenchDeckard

Moderated wildly
I find it very hard to imagain you have hours of sidequest to do at any 1 point. Did you by chance skipping them and do them all at 1 go?

Took me three days of fetch quests to get to the next main story mission. Now granted this story mission is pretty awesome, but 3 fucking days and literally hours of fetch quests? Fuck that. No idea what they were thinking. if you do side quests it turns into literally 10 hours between main story missions. So skip any side quest that doesnt have a + sign on it. Also skip all dialogue even in story modes. If its not a well produced cutscene, you dont need to hear it.


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