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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

GymWolf

Member
Just finished last night. I'm sorry but this is not a great game, it's a decent one with some awesome boss fights and absolutely snooze worthy level design and side quests. Story is only interesting for certain beats. I truly don't understand how anyone call play totk and think this comes anywhere close from a gameplay, or frankly even storytelling perspective.

I had fun but I truly cannot fathom how anyone finds the in between sections of this game to be interesting or fun
I prefer tokt in general, but let's be honest, combat and story in that game are dogshit, even a very flawed ff16 beat that game into a pulp combat and story wise.
 

SlimySnake

Flashless at the Golden Globes
I need to know more to know why this took you three days lol. I don’t like most of the side quests but even I can tell you probably did something wrong here.
I played the titan fight on friday night and didnt play the next real story mission until late last night. so 4 days actually.

The story fetch quests have been utterly abysmal since that titan fight. I spent what must be an hour in the new town by the waterfall talking to like 10 different people to try and find some kid. before that i had to talk to like 20 people to try and get parts for mid's new ship design. if that didnt take 2 hours then it sure did feel like 2 hours.

add in side quests where you are literally running around talking to people or handing out gems, and some bounties, and it is most definitely 10 hours between the two main story missions.
 
Just finished last night. I'm sorry but this is not a great game, it's a decent one with some awesome boss fights and absolutely snooze worthy level design and side quests. Story is only interesting for certain beats. I truly don't understand how anyone call play totk and think this comes anywhere close from a gameplay, or frankly even storytelling perspective.

I had fun but I truly cannot fathom how anyone finds the in between sections of this game to be interesting or fun
TOTK is extremely boring to me. I have zero desire to build stuff and i find the story frankly extremely boring and the god aweful exploration. I still hate the weapon degrade system. I dropped TOTK like a hot potato as soon as 6.4 patch in xiv come out.
 

Meifu

Member
I prefer tokt in general, but let's be honest, combat and story in that game are dogshit, even a very flawed ff16 beat that game into a pulp combat and story wise.
I hear that, the actually combo system is non existent in totk. But the amount of systems that feed into combat just make it so superior to me. Sure nothing combat wise in totk compared with fighting a boss in FF, but everything else is so goddamm weak in that game. It should have just been a boss gauntlet game, the MMO part is sooooooo bad and dry
 
I hear that, the actually combo system is non existent in totk. But the amount of systems that feed into combat just make it so superior to me. Sure nothing combat wise in totk compared with fighting a boss in FF, but everything else is so goddamm weak in that game. It should have just been a boss gauntlet game, the MMO part is sooooooo bad and dry
Is totk side quest any better? You go around gettign dreagon tear or taking picture?
 
I played the titan fight on friday night and didnt play the next real story mission until late last night. so 4 days actually.

The story fetch quests have been utterly abysmal since that titan fight. I spent what must be an hour in the new town by the waterfall talking to like 10 different people to try and find some kid. before that i had to talk to like 20 people to try and get parts for mid's new ship design. if that didnt take 2 hours then it sure did feel like 2 hours.

add in side quests where you are literally running around talking to people or handing out gems, and some bounties, and it is most definitely 10 hours between the two main story missions.
I forgot what the holdup was in the desert. First I'm killing some goblins but then some guy comes in and says they're good and asks me to stop. Then I'm gathering people together so they can drink wine, after that I'm following some guy in the desert so he can show me landmarks and I end up killing a group of goblins identical to the ones the other guy told me not to kill. I get back to the village and I'm like why am I even here? Oh yeah, this Goetz dumbass lost his merchant pass, that's why I'm here.

The wine side quest, my lord. "Hey swordsman, go talk to my 3 friends who you don't know and gather them so we can drink wine". It's like Tommy Wiseau wrote the script.
 

GymWolf

Member
I hear that, the actually combo system is non existent in totk. But the amount of systems that feed into combat just make it so superior to me. Sure nothing combat wise in totk compared with fighting a boss in FF, but everything else is so goddamm weak in that game. It should have just been a boss gauntlet game, the MMO part is sooooooo bad and dry
Sure, everything except the boss fights is bad, not gonna lie.

But Tokt doesn't even has decent boss fights except the multy head dragon (and when you get the trick they become trivial like the other enemies)
I guess the final battle and the wind temple bosses are cool, but they are absolute cakewalks.

Trash mobs are better in tokt but only because they hit like trucks, their moveset and ia is abysmal and the controls are shite compared to ff16, the shitty lock on and lack of dedicated evade button make the combat harder than it really is, at least the controls during battle in ff16 are pitch perfect.
 
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SlimySnake

Flashless at the Golden Globes
I prefer tokt in general, but let's be honest, combat and story in that game are dogshit, even a very flawed ff16 beat that game into a pulp combat and story wise.
ToTK might not have better combat, but I honestly had more fun playing it thanks to its superior gameplay loop. This game is just kill kill kill which makes for good combat, but zelda is engaging in other ways. And tbh, i have put in just as much thought playing around with different arrow fuse combinations, zonite powered weapons, and other creations than i do while getting into fights in FF16 which always boil down to doing damage until they stagger and then unleashing runic attacks. Hell, your most hated game FF7 had a more indepth combat system that required actual thought and coordination between party members compared to this.

Story is this game's biggest strongpoint but my goodness after the second time skip it feels like they have left the story behind completely. i think we have had like a total of 5 long cutscenes since the second time skip. they are excellent, but they are few and far between compared to the first act and the prologue which was perfectly paced.
 

hyperbertha

Member
This is such hyperbole. For all your "war waging" you aren't going to change anyone's mind.

A lot of people are going to like this game simply because it is legitimately spectacular and has an engaging and likeable cast of characters. You know, basically like all the successful Marvel movies released over the last how many years.

That the difficulty is pitched on the easy side (for the first playthrough at least) is neither here nor there. There's fun to be had in playing with the various Eikons and ability combinations. There's enough "edge" to the story to keep things fresh whilst the endless call-backs to older FF entries are a nice bonus to long term fans of the franchise.

FF is not Souls. Its never been a franchise built on challenging combat; in fact throughout the history of the series you could describe its gameplay as being mainly composed of effortlessly smashing through hordes of trash mobs to get to the next spectacular boss encounter. This game's biggest deviation is that it almost entirely dispenses with the EXP grind required to maintaining that flow I just described.
This is the hyperbole. Ff was only easy if you were a 15 year old and grinded for hours to be ridiculously overpowered. No ff game has recieved complaints to their difficulty the way this game has.
And why are you propping Marvel trash up as if to prove a point? Only morons with the attention span of a potato like that franchise.
 

GymWolf

Member
ToTK might not have better combat, but I honestly had more fun playing it thanks to its superior gameplay loop. This game is just kill kill kill which makes for good combat, but zelda is engaging in other ways. And tbh, i have put in just as much thought playing around with different arrow fuse combinations, zonite powered weapons, and other creations than i do while getting into fights in FF16 which always boil down to doing damage until they stagger and then unleashing runic attacks. Hell, your most hated game FF7 had a more indepth combat system that required actual thought and coordination between party members compared to this.

Story is this game's biggest strongpoint but my goodness after the second time skip it feels like they have left the story behind completely. i think we have had like a total of 5 long cutscenes since the second time skip. they are excellent, but they are few and far between compared to the first act and the prologue which was perfectly paced.
And that is why i said that i prefer tokt over ff16 as a game in general.

Ff16 is a 20 hours game stretched into 50++ with only 10 hours of good content.
 
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SlimySnake

Flashless at the Golden Globes
I forgot what the holdup was in the desert. First I'm killing some goblins but then some guy comes in and says they're good and asks me to stop. Then I'm gathering people together so they can drink wine, after that I'm following some guy in the desert so he can show me landmarks and I end up killing a group of goblins identical to the ones the other guy told me not to kill. I get back to the village and I'm like why am I even here? Oh yeah, this Goetz dumbass lost his merchant pass, that's why I'm here.

The wine side quest, my lord. "Hey swordsman, go talk to my 3 friends who you don't know and gather them so we can drink wine". It's like Tommy Wiseau wrote the script.
lol i did those quests just last night and its all honestly so bad i couldnt believe it. Im sure this town was a prank by some devs who got drunk one night and bet each other that they could insert mmo level quests in a $70 AAA game and no one would notice. 87 metacritic proves this. if this was the whole game, it would review worse than forspoken which topped out at 64 on metacritic. apologies to rofif rofif , i bet forspoken is citizen kane compared to these trash quests.

the goblin standing next to that dude was so funny i actually took a screenshot. And yes, its hilarious that the very next side mission has you kill goblins anyway.

F02JoFvXsAE6D_f
 

Mossybrew

Banned
parts for mid's new ship design.
I'm in the midst of this now and I feel like I missed some explanation of why we are even building this ship. My mind must have wandered at some point or maybe I skipped some dialogue.

The more I play the more I chafe at the limitations of the game. Environments are so small there's not much feeling of exploration, I stopped even picking up the glowy bits because most of the time it's something totally irrelevant like 10 gil or more crafting materials that I have hundreds of already and no use for. Chocobo that feels pointless because almost every place you need to go is like a short run away anyway. Can't go in water, can't climb stuff, can't go in most buildings.
 
ToTK might not have better combat, but I honestly had more fun playing it thanks to its superior gameplay loop. This game is just kill kill kill which makes for good combat, but zelda is engaging in other ways. And tbh, i have put in just as much thought playing around with different arrow fuse combinations, zonite powered weapons, and other creations than i do while getting into fights in FF16 which always boil down to doing damage until they stagger and then unleashing runic attacks. Hell, your most hated game FF7 had a more indepth combat system that required actual thought and coordination between party members compared to this.

Story is this game's biggest strongpoint but my goodness after the second time skip it feels like they have left the story behind completely. i think we have had like a total of 5 long cutscenes since the second time skip. they are excellent, but they are few and far between compared to the first act and the prologue which was perfectly paced.
What you can engaging, many call it annoying.
 

GymWolf

Member
lol i did those quests just last night and its all honestly so bad i couldnt believe it. Im sure this town was a prank by some devs who got drunk one night and bet each other that they could insert mmo level quests in a $70 AAA game and no one would notice. 87 metacritic proves this. if this was the whole game, it would review worse than forspoken which topped out at 64 on metacritic. apologies to rofif rofif , i bet forspoken is citizen kane compared to these trash quests.

the goblin standing next to that dude was so funny i actually took a screenshot. And yes, its hilarious that the very next side mission has you kill goblins anyway.

F02JoFvXsAE6D_f
The goblin kinda look like Nancy pelosi.
 

hyperbertha

Member
I'm in the midst of this now and I feel like I missed some explanation of why we are even building this ship. My mind must have wandered at some point or maybe I skipped some dialogue.

The more I play the more I chafe at the limitations of the game. Environments are so small there's not much feeling of exploration, I stopped even picking up the glowy bits because most of the time it's something totally irrelevant like 10 gil or more crafting materials that I have hundreds of already and no use for. Chocobo that feels pointless because almost every place you need to go is like a short run away anyway. Can't go in water, can't climb stuff, can't go in most buildings.
Wait until you learn the ship doesn't even fly.
 
I'm in the midst of this now and I feel like I missed some explanation of why we are even building this ship. My mind must have wandered at some point or maybe I skipped some dialogue.

The more I play the more I chafe at the limitations of the game. Environments are so small there's not much feeling of exploration, I stopped even picking up the glowy bits because most of the time it's something totally irrelevant like 10 gil or more crafting materials that I have hundreds of already and no use for. Chocobo that feels pointless because almost every place you need to go is like a short run away anyway. Can't go in water, can't climb stuff, can't go in most buildings.
I think that part was meant to show that science can replace magic, which is what the world is heading to with what Clive is doing. And also serve as a introdcuing to Mid, a macho scientist
 
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Totk may not be mechanically challenging, but it's mentally engaging. by no means a mindless buttonmasher like this game.
Yea, knocking TOTK is borderline heresy as far as I'm concerned. I haven't even played the game and not sure if I ever will but come on, that game is so impressive with what it's doing. Everyone should be able to at least recognize that.
 

hyperbertha

Member
I guess I wouldn't be surprised.

Also why has Clive been wearing the same clothes for five plus years. If you're not gonna give me actual gear drops at least put a tailor or some shit in the base so I have cosmetic options.
The 5 year time skip is pure bad writing. We're supposed to believe they didn't even try to kiss in all that time, despite already attempting earlier, and that the world politics has remained pretty much static all that time. Kupka is still crying over benedikta, and clive's friends still have the same herb and medicine shortages from years ago that never end.
 
Yea, knocking TOTK is borderline heresy as far as I'm concerned. I haven't even played the game and not sure if I ever will but come on, that game is so impressive with what it's doing. Everyone should be able to at least recognize that.
Just because the game is technically impressive on switch, it is still such a ugly looking game unl;ess it is run on a emulator and the open world nature of the game made it not fun for me at all.
 
I played the titan fight on friday night and didnt play the next real story mission until late last night. so 4 days actually.

The story fetch quests have been utterly abysmal since that titan fight. I spent what must be an hour in the new town by the waterfall talking to like 10 different people to try and find some kid. before that i had to talk to like 20 people to try and get parts for mid's new ship design. if that didnt take 2 hours then it sure did feel like 2 hours.

add in side quests where you are literally running around talking to people or handing out gems, and some bounties, and it is most definitely 10 hours between the two main story missions.
Ah ok, so 3 days* with an asterisk. Regardless, I agree about the section after that boss fight. I’ve said here earlier, this time spent could have been used on
developing Dion and Barnabas way more for the second half of the game.

And the game could have just had a small line where one of them is talking about Clive helping people in the desert. I would have been okay with ‘tell, don’t show’ at that specific moment to move things along.
 

ebevan91

Member
How the hell did people beat this game so quickly? I was looking up some guides for end game Eikon setups and people on Reddit were already on NG+ or whatever it's called like 4 days after the game released. I've played nearly everyday except for like 1 day for at least a couple hours, other days several hours, and I'm just now at 85% through. I understand some people got the game early but still.
 

hyperbertha

Member
How the hell did people beat this game so quickly? I was looking up some guides for end game Eikon setups and people on Reddit were already on NG+ or whatever it's called like 4 days after the game released. I've played nearly everyday except for like 1 day for at least a couple hours, other days several hours, and I'm just now at 85% through. I understand some people got the game early but still.
We use cheat engine don't tell any else *winks*
 

SlimySnake

Flashless at the Golden Globes
We're supposed to believe they didn't even try to kiss in all that time
Thats the most unrealistic part of the game to me and this game features dragons and goblins/human friendships.

If I was Clive, I would've put a ring on it by month 1 of year 1 and then have her bang out like 3 kids by year 5. Just to make sure that smokeshow of a woman didnt change her mind and go with that dreamboat Dion who might be gay but would probably make her cum just looking at him.

Seriously, how do you resist this cutie pie for 5 long years. Are we sure Clive is not gay as well?

F0KlKzxWAAILHIE
 
How the hell did people beat this game so quickly? I was looking up some guides for end game Eikon setups and people on Reddit were already on NG+ or whatever it's called like 4 days after the game released. I've played nearly everyday except for like 1 day for at least a couple hours, other days several hours, and I'm just now at 85% through. I understand some people got the game early but still.
Some people have way more time then we do. I just beat the game 3 days ago but part of it was due to my ps5 keep messing up and i have to trade it in for a new one
 

Go_Ly_Dow

Member
Some people have way more time then we do. I just beat the game 3 days ago but part of it was due to my ps5 keep messing up and i have to trade it in for a new one
I beat the game yesterday, I completed every sidequests and about half the hunts. My friend who is a solo dad, has two kids under 10, a full time job (although work fully from home) platinumed it just over a week ago. He's a mad man.
 
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Thats the most unrealistic part of the game to me and this game features dragons and goblins/human friendships.

If I was Clive, I would've put a ring on it by month 1 of year 1 and then have her bang out like 3 kids by year 5. Just to make sure that smokeshow of a woman didnt change her mind and go with that dreamboat Dion who might be gay but would probably make her cum just looking at him.

Seriously, how do you resist this cutie pie for 5 long years. Are we sure Clive is not gay as well?

F0KlKzxWAAILHIE
They both HAD terrible tramua and consider what happen right before second time skip, not the best idea to start a relationship
 
The 5 year time skip is pure bad writing. We're supposed to believe they didn't even try to kiss in all that time, despite already attempting earlier, and that the world politics has remained pretty much static all that time. Kupka is still crying over benedikta, and clive's friends still have the same herb and medicine shortages from years ago that never end.
The five year skip is really bad. It feels poorly placed - they just show up in desert area after Kupka almost like nothing has really happened and they've gone into stasis. I feel a couple of the points they try to imply took place are OK, but I think this could have been done well enough with either a much smaller time lapse or none at all. I think it's one of the worst aspects of the story. A lot of time passes with very little action to make sense of it in-between.
 
The five year skip is really bad. It feels poorly placed - they just show up in desert area after Kupka almost like nothing has really happened and they've gone into stasis. I feel a couple of the points they try to imply took place are OK, but I think this could have been done well enough with either a much smaller time lapse or none at all. I think it's one of the worst aspects of the story. A lot of time passes with very little action to make sense of it in-between.
Does it made a difference at all if they say timeskip is 1 or 2 year instead of 5? I mean they could have this part playable like how to save people from old hideout and then find and build a new one. Meeting up with Mid for the water filter and etc. Tell, don't show.
 

Madflavor

Member
I was hyped for this game but so glad to see people turning on it. Outside of playing as Clive this game is shit.

I followed player impressions like an obsessive and psychotic hawk since release. Word of mouth was mixed during it's first week on Reddit, and it's definitely mixed on Neogaf, but outside of that the game has been received pretty positively. Word of mouth is good in Japan, and in the West it's gotten plenty of praise. 87 MC and 8.3 Userscore is pretty damn good. It's got serious flaws to it, and the story definitely doesn't have mass appeal, but it's going to develop a strong following. The approach it takes with it's story and combat is going to strike the right chord with a lot of people, and it'll sell fine in the long term. It sold 3 million in 5-6 days, and it seems to have climbed up to 3.3 million active users since July 8th.

There has been a lot of people who aren't Final Fantasy fans who have recently bought this game as it's entry point. I'm sure people have read about non-FF fans who don't like the game, so I don't care for anecdotes, but the point is CBU3 wanted to use FFXVI to bring in new fans and appeal to the West, and so far it seems to be doing that.
 
Does it made a difference at all if they say timeskip is 1 or 2 year instead of 5? I mean they could have this part playable like how to save people from old hideout and then find and build a new one. Meeting up with Mid for the water filter and etc. Tell, don't show.
Yes... Because what was going on was pretty important. I just feel a total lack of intensity with "5 years later" and it acts like maybe it's been a few months at best justifiably.
 
Without question, my favorite line of dialogue in the game. :messenger_grinning_sweat:





I love too that the Bearer in hiding is like 100 yards away from the village in the only abandoned house in the area. It's just so dumb.

edit- that slight echo isn't the game, I didn't realize my mic was on in OBS so it also captured the audio from my TV.
 
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Go_Ly_Dow

Member
Thats the most unrealistic part of the game to me and this game features dragons and goblins/human friendships.

If I was Clive, I would've put a ring on it by month 1 of year 1 and then have her bang out like 3 kids by year 5. Just to make sure that smokeshow of a woman didnt change her mind and go with that dreamboat Dion who might be gay but would probably make her cum just looking at him.

Seriously, how do you resist this cutie pie for 5 long years. Are we sure Clive is not gay as well?

F0KlKzxWAAILHIE
Yes, Jill is arguably the hottest FF babe ever. 😎 Sorry Tifa your time is up.
 
Thats the most unrealistic part of the game to me and this game features dragons and goblins/human friendships.

If I was Clive, I would've put a ring on it by month 1 of year 1 and then have her bang out like 3 kids by year 5. Just to make sure that smokeshow of a woman didnt change her mind and go with that dreamboat Dion who might be gay but would probably make her cum just looking at him.

Seriously, how do you resist this cutie pie for 5 long years. Are we sure Clive is not gay as well?

F0KlKzxWAAILHIE
Her and Clive and Torgal in the prologue were so great! It's like WTF, why did they squander that chemistry 😭. I understand Jill went through some shit but man, they did her adult character so dirty.
 
Ppl complaining about dumb sidequests on a FF game, sometimes i think this is the first FF of 99% of ppl around here.
Yes, now it's common knowledge that the entire franchise is filled with pointless shit because XVI has mediocre side quests for dozens of hours in its runtime. Get real dude.
 
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Lokaum D+

Member
Yes, now it's common knowledge that the entire franchise is filled with pointless shit because XVI has mediocre side quests for dozens of hours in its runtime. Get real dude.

FFXVI has trash sidequests.
FFVIIR has trash sidequests.
FFXV has trash sidequests.
FFXIII is trash by itself. Combat is good even if runs itself.
FFXII has a lot of mindless things to do.
FFX has trash content like lets jump 100 lightnig bolts, it ll be fun.

In the last two decades only, every FF released had mindless shit and trash content, if this is not common knowledge for u i dont know what is and for someone that likes to complaing about dialogue like u do i think its really odd when u say that u like the cringiests FF ever made, dialogue in 13 is the worst of the entire franchise.
 
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Go_Ly_Dow

Member
Found this regarding the ending

I'll copy and paste what I wrote in the spoiler thread. I didn't discover all of this, but this is basically the more popular theory going around the internet right now, and it makes the most sense.

Reasons why Clive took on Joshua's name and wrote "Final Fantasy"
  • It's not the first time Clive took on another person's name.
  • Harpocrates gives Clive a quill, asking him to put down the sword and take up the pen once he defeats Ultima. This scene is intentionally before the final battle.
  • "The only Fantasy here is yours. And we shall be it's Final witness!" Nobody except Clive and Ultima were there to witness that line. The name of the book is "Final Fantasy."
  • Clive is the narrator of the story. He narrates the beginning and the ending of the game. "And thus did our Journey end." The Platinum trophy is called "The Chronicler" with the subtext "And thus did our Journey end."
  • Clive is right handed. His left hand turned to stone. The curse seemingly stops there.
  • Metia doesn't fade because Clive "dies". It fades because Clive destroyed all magic in the world. This also explains why Jill can't sense him anymore and assumes he's dead.
  • There's a scene where Jill explains how when the dawn breaks, she knows he'll return to her. This scene is also intentionally before the final battle.
  • Part of Clive's character arc is learning how to save himself. This is directly called out multiple times by other characters, including Jill.
  • The End Credits song spells out Clive returning to Jill.
I was searching for something,
Moongazing,
Frightened of the storm
When you appeared to me.
I was so glad
It was you.

I have no doubt
This flame will never go out,
Just like nothing
Ever happened.


The song literally plays right after Jill's smiles at the sunset and fades to credits.

Symbolism has always been an important part of Final Fantasy's storytelling throughout it's history. All of this is deliberate. Clive Alive.

I'll take it. Convincing enough.
 
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Go_Ly_Dow

Member
FFVII is still the gold standard for fun side content in Final Fantasy, which to this day has not been replicated. Looking back on it, it's actually insane the sheer breadth of mini-games and side content that game had.
I play FF for the main campaign, although I felt there were some great sidequests for character and story development in the 2nd half of the game here so don't get the complaints. The main campaign is long enough. That said my fav FF for optional content is 9. Chocobo hot and cold and linking that to new discoveries in the world would be fairly easy to implement into modern FF and cheap to do. So I don't get why it's not in every FF! As well as some sort of card game and a bit of fishing.

Chocobo h&c was a genius yet simple idea. Just a simple treasure hunt that grows and grows.
 
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EviLore

Expansive Ellipses
Staff Member
FFXVI as a LOT of trash content.
FFXV has a LOT of trash cotent.
FFXIII is trash by itself. Combat is good even if runs itself.
FFXII has a lot of mindless things to do.
FFX lets jump 100 lightnig bolts, it ll be fun.

In the last two decades only, every FF released had mindless shit and trash cotent, if this is not common knowledge for u i dont know what is and for someone that likes to complaing about dialogue like u do i think its really odd when u say that u like the cringiests FF ever made, dialogue in 13 is the worst of the entire franchise.
Some kind of official agreement in place whereby FFXVI fans need to trash every other game they can think of, especially other FF games, when defending XVI?
 
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