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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458
So, when will SE let Yoko Taro direct a Final Fantasy game?
The Wire Reaction GIF


you are on to something dude.
 

decisions

Member
I used Berserk Ring in my first playthrough but in my NG+ I put the ring that builds Zantetsuken faster and I have Shiva's Cold snap which is really good.

For me the Berserker Ring really disrupts the flow and combo potential of the combat. It's a fun novelty but not something you should really use for that long IMO, like if you are good at dodging you enter the start animation every 5 seconds.

Also loving the build potential once you get a good number of abilities Mastered -- you can place Mastered abilities on different Eikons than you have equipped. So for instance one thing I like to do is keep Lightning Rod even when not using Ramuh.
 
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Danjin44

The nicest person on this forum
I've always been curious about how that came to be actually
I remember one of the members called me that and mods put exact quotes as my tag. But I never considered myself “nice”.
So for instance one thing I like to do is keep Lightning Rod even when not using Ramuh.
I Love put Lightning Rod on my Bahamut and use it with Gigaflare for absurd amount of damage.
 

Danjin44

The nicest person on this forum
Sure…. But not what they expect for an ff.

Don’t get me wrong, I’d love it. But that just doesn’t seem real probable.
And that would be too restrictive for Yoko Taro, he like make the game however he wants without being restricted of “how FF should be”.
 
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Guilty_AI

Member
And that would be too restrictive for Yoko Taro, he like make the game however he wants without being restricted of “how FF should be”.
Quite the opposite, i think he is very good at working his stuff within the restraints of what he is given. Its what makes him such a great director.

He isn't like some Kojima that must have his vision at all costs until there is no budget left. He knows how to plan his scope properly.
 
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Danjin44

The nicest person on this forum
Quite the opposite, i think he is very good at working his stuff within the restraints of what he is given. Its what makes him such a great director.
I’m not talking restrain, I’m talking about people getting pissy about “that’s not how FF should be” just look at how much people cry about changes in FFVIIR and FFXVI.

Yoko Taro do what he wants and his freedom what makes his game sooo good in my opinion.
 
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Guilty_AI

Member
I’m not talking restrain, but I’m talking about people getting pissy about “that’s not how FF should be” just look at how much people cry about changes in FFVIIR and FFXVI.
So... why not just give him the reins if the results are inevitable then?
 

consoul

Member
There is zero verticality in the environments. Like give me something to climb, let me stand atop something high and look out over the great looking environments. Why is there a jump button during exploration but no run button? Jumping is pointless because Clive will automatically vault over small ledges or anything you can actually hop over. Exploring areas leads to dead ends or finding crafting materials that you already have excessive amounts of. The water looks great but why can't I wade in it a bit? Why are there no fish in it? Maybe fish don't exist in this world but for as pretty as the water is, especially in the desert area, it's just there.
There is verticality. Check out Tabor, for example. The game doesn't have towers everywhere like an AC game, but its not flat at all.

There's no run button because they implemented auto-sprint, and it works well.

There are fish in the water. Have a look.

With that said, I find many of your other criticisms are valid.
 
There is verticality. Check out Tabor, for example. The game doesn't have towers everywhere like an AC game, but its not flat at all.

There's no run button because they implemented auto-sprint, and it works well.

There are fish in the water. Have a look.

With that said, I find many of your other criticisms are valid.
I don't think I've made it Tabor yet but I look forward to seeing some vistas. I really enjoyed the massive waterfall in the desert and the Isle area I'm in now. This Isle area is by far the best setpiece I've experienced so far in the game.
 

Dynasty8

Member
The game is NOT that easy. You can still die to boss early games and last few fight is not as weasy peoepl claim.

If for any reason you die, you get a checkpoint with max potions along with a quarter of the bosses health reduced. It's extremely forgiving, lowering the stakes which IMHO makes it less engaging.

Previous entries had some consequences to losing, this game just hands you a crutch as a consequence... It hands you the victory on a silver platter.

As I've gotten older, I'm not even that good at games...but respectfully, I disagree. It is THAT easy.
 
If for any reason you die, you get a checkpoint with max potions along with a quarter of the bosses health reduced. It's extremely forgiving, lowering the stakes which IMHO makes it less engaging.

Previous entries had some consequences to losing, this game just hands you a crutch as a consequence... It hands you the victory on a silver platter.

As I've gotten older, I'm not even that good at games...but respectfully, I disagree. It is THAT easy.
You can always do self imposed challenge. I think i was down to 0 pot when fight garuda at tower and shadow ifrit as well. I also had S rank kicked my ass as well.
 
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I am not sure the hate on the slow down msq question, it is meant to be a rollercoaster. Engagement level cannot keep going up and up without slowing down at all. It is like some people have condition where they must be fully engage at all time. The quest here is nothing, like nothing at all compare to Tidus cheese quest.
 

Danjin44

The nicest person on this forum
I am not sure the hate on the slow down msq question, it is meant to be a rollercoaster. Engagement level cannot keep going up and up without slowing down at all. It is like some people have condition where they must be fully engage at all time. The quest here is nothing, like nothing at all compare to Tidus cheese quest.
I personally like the pacing, after each chapter I do my quests and hunts and move on to next chapter and they nice amount of quest without overwhelming you. I mean this basically how I play most of my JRPGs, I always do most of the quests before moving on to next story sections.
 
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I personally like the pacing, after each chapter I do my quests and hunts and move on to next chapter and they nice amount of quest without overwhelming you. I mean this basically how I play most of my JRPGs, I always do most of the quests before moving on to next story sections.
Probbaly the type who skip out on Memato during story in P5 then have to force to do everything at the end.
 

Danjin44

The nicest person on this forum
Probbaly the type who skip out on Memato during story in P5 then have to force to do everything at the end.
I hope people dont do same thing with Tartarus when Persona 3 Reload comes out because eventually the story requires you to reach the top of the tower.
 


1M damage, geez



1.8M thats crazy


I can out 30k damage at max right now, at level 28 and completed about 60%
But that is crazy, definitely need higher difficulty options to put these kind of builds at good use.

So, when will SE let Yoko Taro direct a Final Fantasy game?

I hope he is in the making of another Nier game similar to masterpiece like Automata.
Also. platinum games should be doing something like that after Babylon's fall bombardment.
 

CrustyBritches

Gold Member
I've been so busy I haven't had time to play this past week. Just got through the Capital Punishment mission with Hugo, and it was fucking awesome.

giphy.gif

Then there was this...
Hugo4k.jpg
 
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What is going on with this game's story? It felt so promising up to Titan and than just took a massive nosedive. Even the dialog has become so boring I find myself internet surfing on my phone during cutscenes...
Wait a minute. You're all saying it gets worse? I'm already bored after the awesome opening...I thought it would pick up.
I keep finding myself just looking at the Internet on my phone whenever a cutscene comes on....
GHG GHG DeepEnigma DeepEnigma demigod demigod Ass of Can Whooping Ass of Can Whooping Heisenberg007 Heisenberg007 James Sawyer Ford James Sawyer Ford
homer.gif
 
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Is there any use for all these crafting materials I keep finding? Seems like I get them in every treasure chest/battle but there’s nothing to craft.
I was flabbergasted when I completed a quest yesterday and was awarded 80 steel silk or something. I haven’t spent any crafting materials since the first day in the hideout. I literally have thousands of materials and they have no purpose. It’s embarrassing. The developers forgot to program craftable items, I guess.
 
I was flabbergasted when I completed a quest yesterday and was awarded 80 steel silk or something. I haven’t spent any crafting materials since the first day in the hideout. I literally have thousands of materials and they have no purpose. It’s embarrassing. The developers forgot to program craftable items, I guess.
I could see there was a more powerful +2 sword I could craft but was missing one special material. I then did a random side quest and upon completion, it allowed me to craft a different sword, Excalibur. Flash forward like 4 hours later, I kill a mini boss and got the material I was missing for the original +2 sword but the +2 sword isn't even as powerful as Excalibur.

It's just dumb. Like congrats, you got this item and it now allows you to craft a weaker weapon not worth using. 🤣

This game is dumb as shit in how it's designed. It feels like when Capcom was letting small studios develop IPs in the PS3/360 gen. Absolute AA masked under a recognizable brand.
 

Reaseru

Member
Loved the story all the way, probably the best one for me since FFXII. And the characters too, all likeable (some more than others), even with some cringe dialogue with all the "fucks", etcetera...

The English voice acting is very top notch. At first I disliked the fact the lip sync was adapted only to English and so I couldn't endure the fact the japanese voices looked a bit off during the dialogs, so I changed to English. I was the best decision I made.
 

Agent_4Seven

Tears of Nintendo
I was flabbergasted when I completed a quest yesterday and was awarded 80 steel silk or something. I haven’t spent any crafting materials since the first day in the hideout. I literally have thousands of materials and they have no purpose. It’s embarrassing. The developers forgot to program craftable items, I guess.
They didn't forgot anything. Crafting, loot, weapons, gear, leveling, skills, ballance etc. was an afterthought. The more I play the game, the more obvious it gets. It's like they've developed heavy story-driven game and at the later stage of development decided to throw some people a bone to create an illusion of RPG elements and character progression, so that no one could complain that you can't upgrade something, loot is not in the game, curency is worthless etc. This game was clearly made without all this stuff in mind and there's no other explanation for this.

That's the biggest weakness of FFXVI for me so far (I haven't seen all of the story yet - at 45% mark), even the shit side quests are not that much of a problem - you can just ignore them (and everyone should - they're terrible, boring and bland). With all the abilities you get, you'll never feel powerful - at the very start of the game you fight multiple enemies (huge enemies and bosses as well) the same amount of time, and at the ~50% mark nothing changes on that front, even lowering the difficulty to Story only changes how much damage you'll receive, not the amount of damage you can inflict cuz everything tied to gear and weapons and there's no "ifs" or "buts". Even activating "rage mode" won't make you feel powerful cuz all it does is restoring a bit of health and doing the same amount of damage as with the regular attacks.

What can I say, it's a shame that they've opted for such terrible design and turned the game into a slog during fights which you can't even lose, but you're forced to spend a lot of time in them and there's literally nothing you can do to do something about it. They're deliberately disigned the game in such a way that it's always stays the same, even after you're getting new abilities. All of the gear doesn't matter, swords are worthless crap, upgrades suck, there's not even any kind of elemental damage, damage over time or something beyond just swinging the sword and use skills.

I thought that this game will be one of the best games of the year, but... it's just not going to be and will end up in my honorable mentions at best if the story won't turn into shit during the last 50%. We'll see. I doubt they can do anything about this game at this point, it'll take way too much effort and time to completely overhaul all of the gameplay systems to make the game better.
 
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I gotta share this again.




Interactions with NPCs like this is easily roughly 80% of the game. The cinematography, the dialogue, the voice acting. It is truly awful.

XVI should should have been 15-20 hours tops. 30 w/ the addition of decent sidequests and hunts. I cannot believe I'm bordering on 50 hours and still probably have 20-30 to go.
 
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